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Shadow Warrior

Shadow Warrior 2 photo
Shadow Warrior 2

Enough talk, let's watch some Shadow Warrior 2

Slice 'em up
Jun 23
// Jordan Devore
With all of the stops to carefully pan the camera, you know this is an E3 demo, but the upgraded lighting in Shadow Warrior 2 does look nice. Demons aside, I'd like to retire here. Lo Wang spouts a bunch of cheesy lines, as ...
Shadow Warrior 2 photo
Shadow Warrior 2

It might be nothing, but Shadow Warrior 2 is listed as free on GOG

This post is free of Lo Wang jokes
Jun 22
// Joe Parlock
[Update #2: Show's over, gang. Turns out it was nothing after all, according to an email from GOG: "It was just a glitch and now it's fixed."  Oh well. It was nice to dream.] [Update: The listing has since been removed...

Shadow Warrior 2 goes even more over the top with co-op action

Jun 17 // Alessandro Fillari
Set after the events of the previous game, Lo Wang returns to battle armies of demons that have invaded our realm, and it's up to him and his new ninja warrior buddies to take them out. The plot is as ridiculous as the original, and probably more so with the addition of new characters and a much larger arsenal of weapons. The claws and throwing blades are extremely fast, and make quick work of the demons in incredibly gory fashion. One thing that was immediately clear was that the gameplay of Shadow Warrior has been considerably expanded. The corridor-shooter aspect of the original game has been ditched in favor of more open levels to explore. While not open world, there is much more room for exploration and traversal throughout the environments. Platforming and general movement has been enhanced to take advantage of the new lateral movement gameplay. Wang will no longer have to worry about managing his stamina, as his ninja abilities have given him enhanced strength and dexterity, allowing him to climb walls and run across rooftops with ease.  Moreover, the general structure of the game has been changed as well. With a new hub area, Wang and his allies will be able to acquire quests and upgrade their characters before venturing out into the missions. As the last game was largely a straight shot through a series of chapters, SW2 gives players more freedom in how they tackle objectives. This also allows players to revisit earlier missions much easier to re-engage past foes in order to build up Wang's strength. With the new character progression system, players will be flesh out the Shadow Warrior in very unique ways. Since the last game, the developers decided to seriously up the combat and character growth aspect with brand new RPG mechanics. As you battle enemies, you'll level up your weapons and acquire gems to augment your equipment, giving them elemental properties and buffs. While it's not Diablo-esque loot where you'll find near-infinite forms of the same weapons, the gems you find will give your gear some interesting buffs that will vary from character to character. Of course, you'll be revisting missions very often, and the devs decided to include new procedural content for the level design. Every mission (save for specific story events) will feature procedurally generated level design and content. Enemy positions, terrain, buildings, and weather conditions are all random, which will make repeat visits interesting. During one level, we came across a town with several buildings and mobs of foes to take down. The design itself was impressive, as it encouraged a large focus on vertical movement and flanking of the demons. Keep in mind that this was random, and it will feature an entirely different design. Furthermore, the level design will also take into account side-quests and other events that happen in real time, which will add more flavor. I only had a brief amount of time with Shadow Warrior 2, but I was plenty pleased with what saw. I sometimes get worried when action games go more RPG for their sequels, but the additions to the growth system and action only enhance the core sword/gun play. I was impressed with SW2. Lastly, co-op play looks to be a lot of fun, and though the new characters are mostly anonymous ninjas, each player in group will play as Wang in their own game, while the others appear as the newcomers. It's in a clever way of making sure everyone gets a bit of Wang. With release set for sometime next year across PC, PS4, and Xbox One, fans of the original will be getting more Shadow Warrior into their hands much sooner than they think.
Shadow Warrior 2 photo
Wang is back, baby
2013's Shadow Warrior reboot from Devolver Digital made a name for itself when it was released on PC. As most reboots of classic titles tend to go for a more gritty and toned-down vibe, the developers at Flying Wild Hog went ...

Shadow Warrior 2 photo
Shadow Warrior 2

Shadow Warrior 2 confirmed for next year on PC, PS4, and Xbox One

Lo Wang returns
Jun 11
// Chris Carter
2013's Shadow Warrior reboot was pretty great. Developer Flying Wild Hog and publisher Devolver Digital seem to think so too, as they have just announced a full follow-up, ingeniously titled Shadow Warrior 2. Like most ...

Devolver sale photo
Devolver sale's newest bundle slashes prices on Devolver titles

By Grabthar's hammer, what a savings
Jan 30
// Jason Faulkner
Bundle deals are all the rage these days. Although there's a ton of derivatives of the original Humble Bundle, outshines the competitors and delivers with its Devolver Game & Watch Bundle. It's great to get such a...
Shadow Warrior photo
That's humanization, homie
Max and I wrap up our dip into Shadow Warrior on PS4. We make weird sex noises, talk about Bone Thugz-N-Harmony, and, I, as always, end up declaring I want to watch Demolition Man.

Something about demons or whatever
Max and I continue our journey through Shadow Warrior on PS4. We get really confused as to what was going on, so we finally turned on the subtitles. In doing so, we also discover the special weapon skins, including a badass Hotline Miami katana.

Shadow Warrior photo
Huh-huh... "Wang"
Max and I decided to check out Shadow Warrior, which was recently ported from PC to consoles, is a re-imagining of the 1997 game by 3D Realms. It's sort of like Duke Nukem with the culturally ignorant Asian themes of Mortal Kombat. I had my doubts about this game, but as you can see in the video above, I think it's kind of just dumb fun. Also, we rock out to Stan Bush and make dumb jokes.

Shadow Warrior photo
Shadow Warrior

Shadow Warrior coming to consoles on September 26

New modes detailed
Jul 29
// Chris Carter
We knew that Shadow Warrior was coming to the PS4 and Xbox One this fall, but now we have a solid date of September 26. Devolver Digital is releasing the game in conjunction with Bandai Namco Europe, which will have "high qua...
3D Realms  photo
3D Realms

Interceptor Entertainment unearths sweet unused 3D Realms assets

Shake it, baby!
Apr 24
// Brittany Vincent
Remember when Interceptor Entertainment purchased 3D Realms? Pepperidge Farm and Interceptor CEO Frederik Schreiber remember. And after digging through nearly 25 years' worth of content after the acquisition, he's sharing ass...
Shadow Warrior contest photo
10 Steam-y keys up for grabs
[Update: Contest over! Winners have been PM'd their codes.] Those sexy devils at Devolver Digital have given us 10 codes for Shadow Warrior: Special Edition to hand out to lucky Dtoiders! To say I came away impressed by Lo Wa...


Shadow Warrior and Rise of the Triad's crossover lovin'

New mode for Shadow Warrior, plus play as Lo Wang in Rise of the Triad
Dec 18
// Hamza CTZ Aziz
[Update: Check out Lo Wang in action in the Rise of the Triad trailer below.] Shadow Warrior and Rise of the Triad have been busy making sweet love to each other to create some new features. On the Shadow Warrior front, a fr...
Shadow Warrior photo
Shadow Warrior

The Walking Dead's ice axe added to Shadow Warrior

Yet another free weapon
Oct 25
// Jordan Devore
Shadow Warrior has another cross-game partnership following its collaborations with Saints Row IV, Viscera Cleanup Detail, Serious Sam 3, and Hotline Miami. Developer Flying Wild Hog worked with Telltale to bring The Walking ...
Free Shadow Warrior DLC photo
Free Shadow Warrior DLC

Shadow Warrior gets free 'Cleanup Detail' DLC

Haha, clever
Oct 11
// Chris Carter
Shadow Warrior isn't a very long game, and odds are you've finished it by now. Thankfully, Flying Wild Hog and RuneStorm have you covered, with free "Viscera Cleanup Detail" DLC, offered up to anyone who bought the game. ...

Review: Shadow Warrior

Oct 08 // mrandydixon
Shadow Warrior (PC)Developer: Flying Wild HogPublisher: Devolver DigitalReleased: September 26, 2013MSRP: $39.99 Following a weapon sale gone bad, Zilla Industries private security guard Lo Wang spends the next 16 hours traversing various locales as he fends off demons big and small and collects the missing pieces of a magical sword with the help of his demonic sidekick, Hoji. The story -- while silly -- is fairly engaging, and is told through absolutely beautiful graphic cutscenes and the often-amusing-but-sometimes-painful banter between Wang and Hoji. Lo Wang's humor has changed a bit (I won't say "matured") since the '90s original, but he's hardly tame. While he isn't quite as obsessed with his wang as he once was, he still cracks wise to great delight during firefights, while watching rabbits mate (oh yeah, that's still a thing), and more. He drops more frequent (and funny) one-liners than Duke Nukem ever did. The aforementioned banter with Hoji took a while to grow on me, but by the end of the game I found myself looking forward to their quick quips more often than not, and was happy with Flying Wild Hog's decision to bring the little demon along for the ride. [embed]262464:50824:0[/embed] Though Wang's journey is a long and hard one, he was thankfully blessed with a girthy arsenal with which to penetrate his enemies. Your standard FPS affair is all on display, but each weapon is given a bit more oomph thanks to a simple upgrade system usable via the money you find lying on the ground and in chests. The basic SMG can be upgraded to allow for dual-wielding, for example, while the rocket launcher has a post-fire guidance system that can be tacked on if you're willing to pay up. The flamethrower's secondary attack lobs out incendiary bombs (which are awesome), and the double-barreled shotgun lets you stack on another two barrels because why the hell not? Overall, the weapons pack a serious punch and are very satisfying to use, but even the more mystical offerings (namely, the demon's heart and head) play second fiddle to the real star of the show: Lo Wang's katana. And let me tell ya: This. Thing. Is. Awesome. Lopping off body parts left, right, and center, stabbing at rabbits while they mate (you'll only make that mistake once), and destroying every desk, arcade cabinet, or poorly-parked car you come across is always a blast, and Wang's second-favorite sword will quickly become your go-to weapon. I haven't had this much fun with a melee weapon since DOOM's chainsaw. In addition to the standard slicing and dicing, Wang can supplement his sword-handling prowess with the help of Karma upgrades and Ki Crystals. Karma is earned by killing enemies, and the more deftly you approach each combat encounter -- by minimizing hits taken, dispatching enemies in interesting and varied ways, etc. -- the more Karma you'll earn. Ki Crystals are found items that you'll come across at various points in the campaign (some in secret areas, some right in your path). Both Karma and Ki Crystals can then be spent on new skills, stat boosts, and sword flourishes, all of which go toward making every combat situation more engaging and varied. Sword upgrades come in the form of a shock wave emitted from the blade, a powerful stab attack, and a 360-degree whirlwind, each of which can penetrate multiple enemies at once. The aforementioned skill upgrades really add a new dimension to the vanilla FPS model by introducing basic combos to the formula. Once "bought," skills reminiscent of BioShock's Plasmid system such as a defensive shield, knock-back, tossing enemies into the air, and healing can all be utilized by double-tapping in any direction and holding down the secondary fire button. It's incredibly simple to use once you get used to it, and because these skills are relegated to Wang's left hand only, he can still wield his sword or fire any weapon in the right hand while performing a skill with his left. So, for example, you could upgrade your shield skill to full power and walk around mowing down demons with your SMG all the while deflecting incoming bullets and suppressing melee attacks. Health drop too low? No need to run and hide; just queue up your healing skill and keep on pinning baddies to walls with your fully-upgraded crossbow. Once you master these basics, you'll approach each new arena with a grin on your face and a fun new idea for dispatching the oncoming hordes. Shadow Warrior also features excellent controller support for those who would rather play from the comfort of their couch, including a wonderful weapon wheel replacing the 1-9 keys. It may seem overkill to spend five paragraphs just detailing the combat system and how it works, but that's really the bread and butter of what's on offer in Lo Wang's hefty package. The gun and swordplay is some of the finest I've encountered in the last decade, and it really needs to be played to be fully appreciated. In between battles, you'll uncover dozens of secret areas (including some nods to the original game) throughout the very long, mostly well-designed and varied campaign. My first playthrough took approximately 16 hours, and I only discovered about 75% of the secrets, so there's plenty to do and see. Part of the length is due to a very '90s-style level-layout, which will see you backtracking through previously cleared areas frequently to open locked doors or traverse newly-opened alternate paths. This old-school shooter design may be lost on folks who have spent the majority of their gaming careers playing Point-A-to-Point-B shooters like Call of Duty, but I welcomed the change of pace and the fact that you really never knew what was coming around the next corner, even if that corner had already been explored at an earlier time. That said, a few of the levels do overstay their welcome, and more than once I found myself wandering aimlessly around as I searched for the next glowing door, switch, or key needed to progress. On one occasion I even had to load a previous save due to an enemy I needed to kill to progress through a door spawning behind said door, unable to be killed. Thankfully, this was just a one-time occurrence. I would have liked to see maybe one or two more types of enemies to fight, but the ones on display are all fun to kill. The minor demons are particularly enjoyable to slice in half with the sword, and the few mini boss-types are all unique and can take a serious amount of firepower to down. The game's major bosses are unfortunately all of the "shoot the glowing spot" affairs, which took away a bit of the old-school flair, but their massive scale made bringing them down all the more rewarding. Shadow Warrior is a great game, and, like Rise of the Triad before it, proves that the '90s era of first-person shooters can still make it in today's world. The weapons pack a punch, the graphics are great, and the personality is top-notch. Hell, there are even a few dick jokes here and there! I know you've missed those. I haven't had this much unadulterated fun chopping and dropping enemies since the late '90s, and I, for one, am eagerly salivating for a bit more of Flying Wild Hog's Wang.
Shadow Warrior review photo
Yes, you DO want some Wang
This Shadow Warrior was never going to be an easy sell for me. An enormous fan of the 3D Realms original, I was an instant skeptic when news of a more "modern" reboot first hit. My '90s PC elitism kicked in, my fingers went i...

You've got wang
Here's some Shadow Warrior to tide you over while our review is in the works. I go stab stuff up, look for glowing statues, and watch rabbits having sex. All in a day's work for this Stan Bush enthusiast!  We might do more of this one. Depends how much y'all like it. 

Contest: Win Shadow Warrior on Steam!

Sep 30 // mrandydixon
PS - Expect my Shadow Warrior review later this week! In the meantime, be sure to tune in to Mash Tactics this afternoon at 4pm Pacific to chat with King Foom and the Devolver Digital guys over on Dtoid TV!
Shadow Warrior Wang photo
Who want some Wang?
[Update: Contest over! Winners have been PM'd their codes.] Our friends at Devolver Digital have given us 10 codes for Shadow Warrior: Special Edition to hand out to you wangtastic Dtoiders! This special edition includes...


Shadow Warrior launch trailer brings us the touch

And the power
Sep 26
// Hamza CTZ Aziz
Shadow Warrior released today! Yay! It's a wonderful bloody and disgusting first-person shooter/slasher. It's also going to make Stan Bush's "The Touch" stuck in your head for the rest of the day. The game retails for $39.99...

Very Quick Tips: Shadow Warrior

Sep 26 // Chris Carter
General tips: As a general rule, you're going to want to spec into healing as soon as possible. When you're in a pinch, dashing away and healing can save your life most of the time. In Shadow Warrior, many of the hardest encounters are big arena fights, leaving you plenty of room to duck into a corner and heal. As a result, having the uninterrupted heal skill and the ability to regenerate up to 80% health is vital to surviving tough encounters on your first try. Try to also unlock the ability to make enemy souls appear 30% more often from their corpses. This allows you to heal on the fly when you otherwise can't get a regeneration spell off [Andy Dixon]. The next thing you're going to want to get are area-of-effect capabilities, as you start the game with none. Spec into the katana tree and get Circle of Iron after you've buffed up you healing tree. As soon as you hear demons, queue up your Divider of Heavens attack (up, up, right hand), which you'll earn around 30 minutes into the game. You can run around, open doors and chests while your attack lies in wait for a surprise enemy. Alternatively, holding your left-hand button can queue up a formidable slash. Mix up your attacks in arenas to earn more karma (currency to purchase skills). It's a bit like Tony Hawk -- doing the same song and dance will only get you so far. You can heal and slice/shoot at the same time. In fact, all of your left hand abilities can be used in tandem with right-hand attacks. Picking up the shield ability and using it on a constant basis is a great way to deal with minor encounters. If you're in the middle of an action, you can queue up a special ability by performing the combination for said ability at any time. Use this to switch up tactics on the fly and quickly call up a heal. Get in the habit of using demon hearts. It's easy to forget that you can only carry one at a time, but when used often, they can make the game a lot simpler. As a rule, always use a heart when you spot one in the wild, then just pick that one up for later use. If you're in the mood for a hardcore experience, go into the options menu and turn off checkpoints, visual item cues, and play on the Insanity difficulty.
Shadow Warrior tips photo
You got the Wang
Outside of a few outliers like Hard Reset and Serious Sam HD, it's tough to find real old-school shooters these days. While I'm still very much a fan of modern FPS design, playing game after game with regenerative health and ...

Shadow Warrior photo
Shadow Warrior

Saints Row's dildo bat is a weapon in Shadow Warrior

Devolver Digital + Deep Silver = this
Sep 24
// Jordan Devore
For all of the time we've spent talking about it, Destructoid readers should be familiar with Saints Row: The Third's "The Penetrator," aka that dildo baseball bat. I'd say it's back, but it never truly left. The infamous mel...
Shadow Warrior PC photo
Shadow Warrior PC

Shadow Warrior is up for pre-order

Errbody in the club gettin' Wang Chung tonight
Aug 29
// Chris Carter
After the greatness that was Rise of the Triad, I'm kind of on an old-school FPS kick right now. Good thing Shadow Warrior is just around the corner with a September 26th release date, and now, you can pre-order it on S...
Shadow Warrior photo
Shadow Warrior

The new Shadow Warrior is out on September 26

From the developers of Hard Reset
Aug 22
// Jordan Devore
Flying Wild Hog's Shadow Warrior is headed to, Steam, and the Humble Store on September 26, 2013. Now that the release date is out of the way, let me just say that, basically, everything you need to know about the ga...

Hotline Miami 2, Shadow Warrior playable at PAX Prime

As will Luftrausers, and Always Sometimes Monsters
Aug 01
// Hamza CTZ Aziz
The DevolverDigital Twitter has just informed the world of their plans for PAX Prime 2013. Hotline Miami 2, Shadow Warrior, Luftrausers, and Always Sometimes Monsters will all be playable at the show.  Wait, what the hel...
Shadow Warrior photo
Shadow Warrior

Shadow Warrior Classic Redux out now on Steam

Definitive version of 3D Realms' goofy FPS
Jul 08
// Jordan Devore
Originally released in 1997, 3D Realms' Shadow Warrior is very much a product of its time. And since this is an old-school first-person shooter we're talking about here, that's actually a good thing. The cult classic can be ...

Shadow Warrior reboot announced for PC, next-gen

Probably won't be quite so full of Asian stereotypes
May 20
// Jim Sterling
Flying Wild Hog, the studio behind Hard Reset, is working on a brand new Shadow Warrior game. It'll be coming to PC and next generation consoles, with Devolver Digital taking on publisher duties.  Designed entirely as a...

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