In sunny Chiba, Japan, a woman purchased a building that actually ended up encasing a time capsule of arcade goodness straight out of the late '80s through '90s.
Among the relics were almost fifty Sega Aero and Astro City cab...
Hope you're ready for another dose of Yakuza (that you can't have.) A recent interview with producer Masayoshi Yokoyama and series supervisor Toshihiro Nagoshi has revealed that the latest entry in the Yakuza series is well u...
Another day, another bit of info about Alien: Isolation. I already know I want to buy it. I don't honestly need trailer after trailer with tiny morsels of gameplay. I'm about ready to jump right in, especially after Steven's...
As Miku fans likely already know, Hatsune Miku: Project DIVA F 2nd is coming to North America this year, to both PS3 and Vita. It was through your support for the first title that this sequel's release is possible, Sega tells Destructoid. That strong support also made it so that Sega will be bringing physical releases for both versions. That's great news for fellow Vita fans.
I spent a little bit of time with DIVA F 2nd. As you know, the gameplay is pretty close to that of the first game. But they've made a few changes and improvements to that gameplay. In playing through "The World is Mine," "Decorator," and "Doppelgänger," I had to get used to the stick flicking and linked stars (tracing shapes with analog sticks), but those are fun after you get them down. I liked being able to tweak the difficulty settings even further with items, especially on stages I sucked on. Even Normal setting is pretty challenging at first.
There will be 40 songs in this release, some of which have only been available in Japan until now. Old ones were upgraded to HD, too. Some of the videos for these stages were crazy busy, but that's how I like it.
No surprises here, though. Series fans know what they're getting. Stay tuned for more news on DIVA F 2nd's release.
I've had a chance to check out quite a few games on Oculus Rift. From Japanese indie projects at BitSummit to the latest build of EVE Valkyrie, I've gotten a good look at the progress of developing virtual reality games from both large and tiny teams. Having seen the evolution of the technology, it's easy to recognize that it's getting significantly better, and, it's all happening very quickly.
Meeting with Oculus VR at E3, I had the opportunity to demo three titles I hadn't seen yet -- Superhot, Lucky's Tale, and Alien: Isolation. All were vastly different from one another, but each was damn impressive.
Sony Pictures Entertainment and Sega Sammy's Marza Animation Planet studio have plans for a big-screen Sonic the Hedgehog movie that will combine CG animation with live action, according to The Hollywood Reporter.
At the reveal event for Alien: Isolation, we were shown a lengthy demo that got right to the heart of the conflict at-hand: Amanda Ripley trying to navigate a space station as a very aggressive Xenomorph hunted her. In our first look at the game, those were the only two entities present. We were told at the time that there'd be some human survivors, but the developers were fairly tight-lipped as to what their roles would be.
Now that we've had a second chance at Alien: Isolation with a new build developed specifically for a pre-E3 event, the picture's significantly clearer as to how these interactions will go. This demo, which was about as long as the first one we saw, did more to highlight what some of the game's shortcomings might be. That said, it also reinforced our initial impression that Isolation is poised to be a tense, heart-pounding affair.
Just last week, Sega announced that the two upcoming Nintendo-exclusive Sonic games were given subtitles. The Wii U title is now Sonic Boom: Rise of Lyric, and the 3DS version is Sonic Boom: Shattered Crystal. Despite sharing the Boom moniker, these two games are headed in opposite directions.
While I'm not sure that Lyric shows a ton of promise,Shattered Crystal certainly does. The handheld platformer draws from some of the most beloved Sonic games of all-time, while injecting inspiration from the best parts of Lyric to keep gameplay varied.
By and large, Shattered Crystal looks to be a 2D-platformer that's paced similarly to the original Sonic The Hedgehog. That is to say, it doesn't play as fast as the series would eventually ramp it up to. But, what it lacks in speed, it makes up for in other areas.
Once your heart's broken, what do you do? I only want some pieces of you, Sega. And I won't be making it out to E3 to check out your lineup. There are a few games coming down the pipeline over at Sega that I'm more than a lit...
It's been almost a year since the release of Company of Heroes 2 and now we've got a trailer for the first DLC content for Relic's WWII RTS title. There are two new factions included, the US Forces (which you can see in the ...
[Update: Apparently, just this morning, Sega decided to subtitle both Sonic Boom for Wii U and the upcoming Sonic 3DS game. Sonic Boom on Wii U is now Sonic Boom: Rise of Lyric, and the 3DS title is Sonic Boom: Shattered Crystal. This preview only looks at Rise of Lyric.]
Heading into a recent play session with Sega's Sonic Boom, I was filled with odd, conflicting senses of hesitation and anticipation. Would this be an all-out trainwreck that I had to cringe my way through? If I set my internal bar low enough, would I be strangely surprised? Heaven forbid, might it actually be good?
The Sonic name has sat in an uncomfortable place for years now -- past failures in the franchise simultaneously meriting both more lenient expectations and a more critical eye to future installments. Sonic Boom looks to be no exception. Its faults stick out like poorly bandaged sore thumbs, but some of them are sort of acceptable because it's Sonic. Sort of.
The demo that we were shown was broken up into a few different sections that could be selected. There was a level from the campaign, a boss fight against Doctor Eggman, and a fast-paced, on-rails level to zoom through. They all played very differently from one another, and gave good indication as to what Sonic Boom's strengths and weakness truly are.
Max and I have a chat about some interesting new characters coming to the Wii U. However, Max has an ulterior curiosity that may just ruin everything forever. Which would you choose: Sticks the Badger, or the Mario Kart Mercedes?
Standalone multiplayer release for Company of Heroes 2, The Western Front Armies, can serve as a gateway, bringing players over to the full Company of Heroes 2 experience. Its pricing is low enough ($12.99 for one army, or $19.99 for both) that even the curious can jump in and try their hand at WWII strategy from either the U.S. or German Oberkommando West viewpoints.
I know that Company of Heroes 2 is a great game, but I haven't given it the time its worth. But sitting down to play a bit of The Western Front Armies for our first hands-on report turned into an hour-long session that I had to break myself away from. Well, actually, the game did that for me.
In these final days before GameSpy shuts down its support for a wide range of multiplayer games, here's how Relic Entertainment is handling the situation for its Warhammer 40,000: Dawn of War series. The franchise is being up...
This Mega Drive isn't what you think it is. No, there's more than meets the eye here. Look closer. Closer still. It's actually Megatron! Yes, Megatron. Tomopop brings us this transforming Mega Drive, first announced at Won...