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SEGA photo

Man tries to pawn Sega Genesis with meth inside

Gotta go (to jail) fast
Oct 04
// Kyle MacGregor
Sonic may be the fastest thing alive, but our subject today surrounds a different type of speed. On September 29, a 31-year-old man was arrested by police in Moultrie, Georgia and charged with methamphetamine possession after...

3D Gunstar Heroes revitalizes Treasure's debut action title

Aug 19 // Alessandro Fillari
Released towards the end of the Sega Genesis' life in 1993, Gunstar Heroes was Treasure Co.'s first title, and it was certainly a hell of a debut. While it quickly became a favorite among action fans and gaming press, it mostly went under the radar for many Genesis owners. Though the spotlight was on the release of the upcoming Sega Saturn, Gunstar Heroes still managed to become a cult hit among hardcore gamers. But over the years, it's cemented itself as one of the Genesis library's most loved and sought after titles, and even saw a sequel in Advance Gunstar Heroes for the GBA. This made it a prime candidate for the remaster treatment in Sega's 3D Classics series. Speaking with producer Yosuke Okunari, he spoke at length about the respect and admiration they have for the hectic and punishing action title."This was Treasure’s debut game. Everything they ever wanted to do, but couldn’t up until then, is poured into and represented in this game," said the producer while reflecting on the title's legacy. "The game’s volume and difficulty balancing is really spot on in my opinion, and you can feel the passion of the original dev team when you play the game even now. Their follow-ups, Dynamite Headdy and Alien Soldier, were really good games in their own right, and while the games' volume and difficulty were appropriate for its own day, they might not stand up so well in modern standards [In regards to difficulty curves]."Taking place in in a world where a massive army of mercenaries are seeking world domination, it's up to a family of crime-fighters known as the Gunstars to stop them. With the evil Colonel Red (called Colonel Grey in Japan) having acquired four powerful gems to power a massive robot capable of conquering the world, the brothers Gunstar Blue and Gunstar Red have to put a stop to the army's evil plans, all the while finding the whereabouts of their missing brother, Gunstar Green.Unfortunately for me, I missed out on Gunstar Heroes back in the day. While most of my attention was on titles such as Streets of Rage, Mortal Kombat, and Sonic, this one totally slipped past me. It sucks, because my seven year old self would've lived for this type of game. In similar style to Saturday morning cartoons or Japanese anime, the action and tone of the story is extremely over-the-top and takes place in episodic order, allowing you to go about clearing the game in anyway you want.For the uninitiated, Gunstar Heroes blends together high-octane shooting with some light-brawler action set across a series of unique and challenging levels. In the vein of classic side-scrolling shooters such as Contra, two players can utilize a variety of weapons, ranging from close-range flamethrowers, energy beams, and homing lasers. Moreover, players can even select aiming modes with Free-Aim (moving and shooting) or Fixed-Aim (stop and shoot), to suit their play styles. Even at close range, the Gunstars know how to handle themselves. Unlike the Contra guys, the Gunstars can throw, kick, and dive attack enemies that get too close for comfort. Utilizing all these skills is quite easy, and you'll be able to kick ass with ease.I was pretty blown away by the performance of 3D Gunstar Heroes on the 3DS. The original was quite an achievement on the Genesis, and seeing it in action in 3D is a trip. The visuals in the game use a number of graphical tricks and gimmicks that made the action really pop, and the 3D option really does a lot to enhance those aspects of Gunstar's visual design. Some bosses even have some quasi-3D animations and visuals, which was extremely impressive back on the Genesis. With 3D Gunstar Heroes, the overall performance is rock solid. Even with the 3D enabled, I was blasting enemies with screen-filling weapons and watching foes rush the screen with no drops at all. The folks at Sega saw porting over Gunstar Heroes as a major challenge, and actually put it off until they had more games under their belt."When we went about these Genesis 3D conversions, back when we first got the project off the ground, we thought that if we could get Gunstar into what we considered ideal 3D, then there was no way it wouldn’t be a good game," said the producer. "However, we knew that we had to wait until the development team had the experience needed to go about converting the sheer number of stages and all the odd perspectives the game used. In three years, M2’s team has worked on 13 titles (and then some), and they were finally ready to handle Gunstar since they now had the speed and skills to pull it off."Of course, one of the most admired aspects of Gunstar Heroes is its unique power-up system. While you select a core weapon at the beginning of each mission, power-ups acquired while out in the field will act as modifiers to your main weapon. For instance, using the lightning gun with the chaser power-up (green homing laser), it turns the lightning weapon into a homing laser that targets nearby enemies and clings to them until death. The weapon combos get pretty gnarly as you switch things up, and each combo changes the gameplay and strategies up considerably. In keeping with its focus on challenge, the original game only allowed core weapon selecting before the beginning of a mission. This design was to ensure players would commit to a weapon and stick with it for the level. Unfortunately, it was very often players would choose poorly and be stuck with an ineffective weapon for a level that may call for something more versatile. While many of the more skillful gamers could make it work, most players would often have to restart and pick a better weapon. This was one area the developers at Sega wanted to improve upon. With the addition of the brand new 'Gunslinger' mode, players can now switch between core weapons on the fly. While many hardcore fans might find this a bit sacrilegious, the developers had a lot of discussions about the new mode, and even took some inspiration from other titles from Treasure's library. "In Gunstar Heroes, there’s a lot of weapons, but the opportunity to change weapons is somewhat limited, so sometimes you get all caught up in using that one combination you like," said Okunari while discussing their work on Gunslinger mode. "It’s possible that people just never had the leeway to try different weapons or control modes. But by using Gunslinger Mode, you can now try a different weapon combination on that boss that used to give you a hard time back in the day, and you might find that you can beat them a lot faster. It’s a chance to try playing the game the way the developers originally intended. This does have the impact of lowering the difficulty. The 3DS’s controls are different from the Genesis, and we want people who played games back but maybe not so much now to be able to have fun with it. The gamers back then are probably more or less the same age as me, and they might not have the same skills they used to, you know?""This is something we can say for all the ports, but the SEGA 3D Classics development team were all fans of the games back when they were released. We know what makes these games good, so we didn’t need all that much time to figure out what sort of support features a person needs to play the game in today’s world," continued the producer. "The core of Gunslinger mode comes from a sequel made by the same development team called Alien Soldier, a game with a bit of a cult following that was only released in Japan and Europe. The key lies in this game. In Alien Soldier, you can choose from a number of weapons and control modes at will right out the door."Thankfully, I can say that the new mode is in keeping with the core Gunstar experience. The game was still tough as hell, even with the extra room to experiment and adapt to challenges with the weapon switching. I was pretty impressed with how well balanced the game is. Even with the larger arsenal, the enemies still can overwhelm and outmatch the player. I'm more than certain fans of the original will find a lot to like with Gunslinger mode. With the increased access to weapons, you'll be able to get to core of what Gunstar Heroes is about without much hassle.All in all, I have to say that 3D Gunstar Heroes is a pretty stellar port of the original. While I'm still kicking myself for missing out on this one back when I was a kid, I still managed to recall those days of wonder and excitement while spending some time with this installment. I feel as though this entry will bring in a lot of new admirers to the series. In many ways, Treasure was ahead of the curve when it released this title, but not that many people realized it. Thankfully, 3D remastering has done the original justice, and it'll give new players curious about this cult favorite the chance to give it a shot. But take heed: all the hype about this title's challenge was not exaggerated one bit. Be ready for this one.
Sega 3D Classics photo
Lock and Load on August 20
It's been pretty wild re-experiencing many of these past titles in Sega's 3D Classics series. In the last few months, we managed to get 3D remasters of several games that have defined Sega's legacy as one of the most famous g...

Mondays, am I right? photo
Mondays, am I right?

Sonic 2 handles stubborn stains!

Embarassing bald spots, no problem!
Aug 03
// Jordan Devore
If I were allowed to make commercials for video games, I'd want them to look like this:

3D Streets of Rage 2 is a return to classic brawler action

Jul 22 // Alessandro Fillari
Released back in 1992, Streets of Rage 2, called Bare Knuckle II in Japan, was an immediate hit with Genesis owners and still stands as a favorite among beat-'em-up fans to this day. Set a year after the events of the first game, our street-fighting brawlers have to take back control after the sprawling criminal empire the Syndicate kidnapps one of their allies and plunges the city into chaos. Teaming up with pro-wrestler Max, and a young rollerblading brawler names Skate (the brother of SoR1's Adam), Axel and Blaze have to scour the city while scrapping with vicious thugs that work for the ever-elusive Mr. X. I spent many hours with Streets of Rage 2 when I was a kid, and the flashy neon lights and bombastic atmosphere -- along with Yuzo Koshiro's bumping synth score -- are imprinted in my memories of those glorious Genesis days. Surprisingly, there's a strong focus on plot in these titles. While most beat-'em-ups settle for the save X from Y plot and call it a day, SoR goes a bit beyond that by wrangling in government conspiracy and even throwing in some crazy sci-fi angles. Though the narrative is pretty much on par with B-level action movies, it still goes a long way with setting the tone and atmosphere. While there was another follow up with SoR3, the second game is my favorite and holds up remarkably well. Fortunately for us fans, Sega agrees and it's since been ported over to many different platforms, including Xbox Live, PlayStation Network, and even iOS. However, with its upcoming release on the 3DS, this marks the first time you'll be able to play the game in 3D. "Streets of Rage 2 was the most popular of the three games in the series, so we actually had 2 slated as a conversion candidate from the very beginning," stated producer Yosuke Okunari. "However, when we first starting the development on these games, there were technical issues around getting this game into 3D, and it was deemed an impossible task so we gave up on it. If you've spent time playing the game, you've probably noticed that these sorts of side-scrolling beat-'em-ups are extremely well-suited for stereoscopic 3D (we actually call them 'belt action' games in Japanese because it's like being on a conveyor belt). The benefit of being able to visually confirm that you are lined up with your enemy and thus avoiding whiffing is huge." Coming off the original, the sequel featured a number of innovations and upgrades that made it stand apart from its predecessor. Aside from the obvious visual upgrade, which features sharper graphics and more detailed environments and character designs, the combat mechanics were greatly expanded to include new character-specific moves and super attacks. While I'm sure there were many who missed the police backup from the original, the focus on character diversity and growth was what made Streets of Rage 2 a true upgrade. During their work on the original's 3D remaster, the developers overcame the challenges of translating the unique visual style to bring over its sequel. "The graphics in these games were not like modern 3D, so there's a lot of pseudo-3D going on [referring to the diagonal side-scrolling stages], and when you take that and apply real stereoscopic 3D to it, you get conflicting visuals. So at the time, we thought we wouldn't be able to get the game into 3D," explained Okunari. "That said, because we were able to get the first game in the series into 3D, the staff's ability and know-how around 3D conversions saw huge improvements, and we found ways to work around these sorts of conflicting situations, and thus making the project a reality." After several playthroughs with the 3D remaster, I was impressed with the quality of the port. I can assure you that the pictures do not do the game justice. The side-scrolling visuals really pop with the 3D enabled, and many of the animations and action sequences feel more pronounced. The visuals on the 3DS feel sharp and with no slowdown or loss performance, which is great for when things get really hectic. While the game is largely as it was, gameplay feels just as precise as it was back in its heyday on the Genesis. It's a true testament to the design of the game, and it feels right at home on the handheld. As with the other 3D Classic releases, Sega has decided to do fans one better with the addition of new gameplay modes. In 3D SoR2, players can now experience the new mode called Rage Relay, which gets people playing as other characters during their run. Upon death, your starting character will switch over to the next one from the roster. For instance, if you start out playing with Axel and you get taken during a tough encounter, then you'll switch over to Max upon respawn. Initially, I found it to be a pretty odd gimmick, but I'll admit it came in handy during tough bosses or enemies which called for a bit more brute force. The developers included this optional mode as a way to encourage trying out the other characters after noticing how often players would stick with their favorites. "The original development team that worked on SoR2 was heavily influenced by Street Fighter II when making this game, so rather than a normal beat-'em-up, they really wanted each character to have their own feel, so each character has a very unique play style associated with them," said the producer. "However, unlike competitive fighting games, people tend to only play with the character the choose first for beat-'em-ups, and we didn't think most people strayed from that initial choice. There's four characters here, each with their own play style, so we wanted to make sure every character got a shot and make it interesting by giving players a chance to try characters they didn't really used back in the Genesis era. Our answer to this was Rage Relay." To say I had a great time with 3D SoR2 would be an understatement. I was pretty damn happy with how this remaster turned out. Not only do the new features help liven up the experience, the core gameplay still shows that simple beat-stuff-up action can be a ton of fun. And with local play available, you'll be able to team up with friends to take down Mr. X. With its release approaching, I can tell that many fans of Streets of Rage 2 will feel right at home with the 3D remaster. Not only has this title held up well, but it makes some impeccable use of the 3DS hardware. Once you fire up the game, and Koshiro's synth score reverberates through the opening title crawl, you'll be hooked. It's a total blast from the past, and it'll get your adrenaline pumping in no time.
Sega 3D Classics photo
Taking back the streets on July 23
Growing up, one of my favorite genres was the side-scrolling beat-'em-up. From Final Fight to Double Dragon, I was quite fond of the action found in traveling through different stages and kicking the asses of gang members and...

Genesis on 3DS photo
Genesis on 3DS

A new batch of Sega Genesis games is getting the 3DS treatment

Streets of Rage 2, Gunstar Heroes, and Sonic The Hedgehog 2
Apr 14
// Brett Makedonski
Nintendo 3DS owners have a fairly solid stable of new videogames to choose from. Sega's going the other direction and offering experiences that are remembered by most of the bygone days of Genesis gaming. In fact, the movemen...
Sega Genesis horror photo
Sega Genesis horror

New horror visual novel resurrects the Sega Genesis

Sasha Darko's Sacred Line Genesis
Mar 27
// Jordan Devore
Every so often we hear about a new game for old consoles and while I haven't yet splurged on a physical copy of one of these titles yet, I dig the idea. WaterMelon, the group behind the RPG Pier Solar, is publishing a horror...
Remember Vectorman? photo
Remember Vectorman?

True fact: Shooting the Sega logo in Vectorman is life's greatest pleasure

Also, what was up with level two?
Feb 11
// Jordan Devore
It's been almost two decades since I first played Vectorman, BlueSky Software's treasured run-and-gun game for the Sega Genesis, and I still can't get over how absurd its second level is. That's what I had intended to write...
ToeJam & Earl photo
ToeJam & Earl

Nostalgia alert: New ToeJam & Earl in development

No need for the Genesis
Feb 04
// Robert Summa
As a '90s kid, there was nothing better than sitting down and wasting hours upon hours playing ToeJam & Earl on the Genesis. It was a game unlike any other I had played and I can't even really think of any other game like...

Double Fine's Devs Play video series is fantastic

Dec 23 // Jordan Devore
Future episodes of Devs Play will release weekly through January 27, 2015: EarthBound (The Mother Trilogy) - Featuring Ben Burbank Programmer on Costume Quest 2 and Mother superfan Ben Burbank shows off selected scenes from the entire trilogy and explains the complicated history of this beloved cult series. Featuring a mix of Japanese and English releases, fan translations, and imported hardware, Ben takes us on a journey through the bizarre cultural mashups and heartfelt story that define Mother. Gauntlet DS - Featuring Anthony Vaughn and Geoff Soulis with guest Mike Mika Massive Chalice producer Anthony Vaughn and artist Geoff Soulis take a trip to the legendary game dungeon of Backbone Entertainment head Mike Mika to play the unreleased Gauntlet DS. The plug was pulled on Gauntlet DS shortly before its release after unfortunate events caused the title to be bumped from one publisher to another. In true Gauntlet fashion, Mike, Anthony, and Geoff tackle the campaign in multiplayer wireless before jumping in to some local deathmatch action. The Legend of Zelda - Featuring Brandon Dillon and Matt Hansen Hack N Slash creator Brandon Dillon and producer Matt Hansen get to the roots of Brandon’s inspiration by cracking open the NES classic The Legend of Zelda, literally.  After taking apart the cartridge, de-soldering and dumping the rom, and booting the game up in an emulator, Brandon sets about altering the running memory of the game to cheat his way through and unlock some unexpected secrets about how the game was developed. Doom - Featuring JP LeBreton with guest John Romero Doom history enthusiast and Spacebase creator JP LeBreton joins id Software co-founder John Romero as the two play though the first episode of Doom, “Knee Deep in the Dead,” in its entirety. John Romero’s run through each level turns up fresh and encyclopedic insight into how this genre-defining title was designed and set the stage for first-person action games for years to come. Psychonauts - Featuring the original development team with guest Stephen Kiazyk This very special episode features many of the original members of the Psychonauts development team watching in frustration and amazement as speed runner Stephen Kiazyk blows through the entire game faster than they thought possible. The creator of many popular techniques used for running Psychonauts, Stephen takes the team through many of his tricks step by step, explaining what he’s doing while receiving insight from the team as to how the glitches are possible in the first place. Perhaps most upsetting to Tim Schafer, much of the dialogue is skipped.
Devs Play photo
Damn those monkey puzzles in The Lion King
Even if you aren't usually one for Let's Play videos, I'd suggest taking a look, if only for a moment, at Double Fine and 2 Player Productions' slick, informative new YouTube series Devs Play. The debut episode is The Lion K...

I think videogames made me hate funhouses

Oct 28 // Brett Makedonski
[embed]283099:56128:0[/embed] What should have been an interesting action-puzzler with a coat of hot branding ended up as unnerving. Looking back, it's mostly due to the music and sound effects. Hearing slightly warped circus music on a loop with interspersed pogo noises doesn't exactly make for a relaxing time. Adding an extra layer to the subtle creepiness was Krusty's mostly permanent toothless grin. That expression just stared back at you for the vast majority of the game. Even something was slightly off with Bart when he'd unflinchingly and sadistically crush the poor rodents one by one. Some cartoons end up being more distressing than anything else. That's the category that Krusty's Fun House fell into for me. And, it turned me off to funhouses for good. [embed]283099:56130:0[/embed] My first introduction to funhouses was in Mickey Mousecapade. Well, that's an overly specific statement, because it was also my introduction to videogames as a whole. I was just a wee lad when I got an NES, and Mickey Mousecapade was the first game I played. The initial stage in Mickey is titled "Fun House," although it's anything but. It's a level rife with spiders, snakes, and sentient brooms. Halfway though, there's a witch who's guarding a key that's necessary to exit the stage. It's tough to pinpoint exactly why this didn't sit well with me when I was a kid. The music's a bit abrasive, but it's right in line with all the other games of the time. More likely is that I didn't like the idea of mysterious birds swooping in to kidnap Minnie. When that happened, you had to find a special key which warped you to a different room, where you had to correctly guess which of four creepy statues she might be hidden in. In hindsight, Mickey Mousecapade probably wouldn't have had an effect on me if I hadn't played it at such a young age. Still, the juvenile action-platformer holds a very special, yet unsettling place in my heart. And, it's the reason I got off on the wrong foot with funhouses.
Funhouses photo
A lot of rodents
I don't like funhouses, although, I suppose I haven't given them a fair shake. I've never been inside one, but I'm pretty certain that makes no difference. You see, videogames trained me at a very young age to hate funhouses....

Earthworm Jim 2 scares me to this day

Oct 27 // Jordan Devore
[embed]283088:56125:0[/embed] Just watching this video puts me on edge, but I needed to make sure it was a decent representation of the hellish stage. It sure is. Getting a clip with mistakes was crucial. No one I knew ever played Puppy Love flawlessly; you'd slip up sooner or later and the worse you performed, the more unnerving it became. I can admit to being terrible at it. Shit is hard! You have the herculean task of catching puppies thrown out of a tower before they go splat, literally. Innocent, adorable puppies, and lots of 'em. Except, you aren't catching them -- you're continuously bouncing them off "the giant marshmallow o' love" (haha, this game) until they reach Earthworm Jim's pal, Peter, who is all the way on the right-hand side of the screen. It sounds simple, but Jim's nemesis Psy-Crow -- the jerk throwing the dogs -- times his tosses with such evil precision that you practically have to be in two places at once to save everyone. And that marshmallow you're using as a safety trampoline? Unwieldy on a good day. Once you miss enough puppies -- again, you will, eventually -- Peter freaks the hell out. He transforms into a monster who tears across the screen to slice Jim to pieces and the accompanying sound effect is unforgettable in the worst possible way. Just awful. It's a testament to how much I dig Earthworm Jim 2 that I was ever able to put up with Puppy Love. At least the level ends with a reassuring cow who says "Well done." I needed that. [Image credit: Hardcore Gaming 101]
Earthworm Jim is scary photo
Puppy Love
Leading up to Halloween, I've been wanting to write about horror games because that's what you do in October, right? I still might; I'm playing the oft-recommended Fatal Frame II for the first time now and am planning to revi...

Transformers photo

Sega and Sony once again duke it out for supremacy with these Transformers

I wish they would have made the Genesis a Constructicon
Aug 18
// Brittany Vincent
Toymaker Takara Tomy has produced Transformers based on the rivalry between the Genesis and the PlayStation during the early part of the fifth generation of consoles. The PlayStation is represented by Optimus Prime, while the...
Sonic the Hedgehog photo
Sonic the Hedgehog

Scientifically accurate Sonic the Hedgehog is more nightmarish than even my fanfiction

Animation Domination does it again
Jul 28
// Brittany Vincent
What's weirder than Sanic making a big boy puddle for Amy? This newest video in the Scientifically Accurate series from Fox's Animation Domination HD YouTube channel, which features good ol' Sonic the Hedgehog. Going fast. And other things. I won't spoil it. Just go ahead and watch it yourself. Then check out the rest of the series. You're welcome.
Mega Drive photo
Mega Drive

This Mega Drive is actually Megatron in disguise

He's just really good at hiding
May 28
// Brittany Vincent
This Mega Drive isn't what you think it is. No, there's more than meets the eye here. Look closer. Closer still. It's actually Megatron! Yes, Megatron. Tomopop brings us this transforming Mega Drive, first announced at Won...
RetroN photo

The RetroN 5 is my childhood of gaming in one box

Coming real soon
May 24
// Jordan Devore
Hyperkin's RetroN 5 console will be released in the Americas for $140 beginning June 6, 2014. It seems to be sold out for the time being, so I hope you got your pre-order in. This thing is a beast, supporting NES, Famicom, SN...
Steel Empire photo
Steel Empire

Steel Empire on 3DS is like Castle in the Sky, the shmup

Coming to North America this summer
Mar 25
// Chris Carter
That Steel Empire remake is still on course, and it's going to drop in North America this summer. As a blend of steampunk and shoot 'em up, Steel Empire is a new take on the original Genesis game, remade from the g...
3DS photo

OutRun is going to be a 3D Classic in Japan

And elsewhere, if there's any justice in this world
Mar 24
// Jordan Devore
Every time we cover Sega's 3D Classics line for 3DS, someone inevitably jumps in to talk about how OutRun should be among those games. I agree. And it will be -- at least in Japan. A logo for the legendary arcade racing game ...
Deals photo

Sega has a new Humble sale and it's super tempting

Featuring the likes of Alpha Protocol, Typing of the Dead, and Binary Domain
Mar 13
// Jordan Devore
Over the next seven days you'll be able to save on a wide array of Sega-published PC games in a Humble Weekly Sale. A nice mix of new and old titles, the deal is broken down into three tiers. You can name your price for a bun...
Aladdin photo

Aladdin designers weigh in on which version was best

Shinji Mikami and David Perry speak up
Feb 21
// Jordan Devore
Which is the better version, Aladdin on Sega Genesis or Super Nintendo? It's a question that will never be resolved given the varying strengths and weaknesses of these distinct games and our personal preferences. One looks be...
3DS photo

Sega 3D Classics Altered Beast and Sonic out now for 3DS

Take a trip to the ol' eShop
Dec 05
// Jordan Devore
Following last week's debut of 3D Space Harrier and Super Hang-On on the 3DS eShop, another pair from the Sega 3D Classics line is available: 3D Sonic the Hedgehog and 3D Altered Beast. These are priced at $5.99/€4.99/&p...
Kickstarter photo

Upcoming Sega Genesis/Megadrive art book looks marvelous

25th anniversary book celebrates Sega's 16-bit glory
Nov 17
// Wesley Ruscher
SEGA Mega Drive/Genesis: Collected Works, an officially licensed 25th anniversary commemorative compilation of artwork, development sketches, hardware manufacturing plans, and interviews from Sega's golden years looks to be t...
Sega photo

Sonic, Streets of Rage, and other 3DS re-releases dated

3D Classics Series
Oct 30
// Jordan Devore
There was a time when I would load up my 3DS with re-releases of games I already owned because I needed an excuse to use the system. That time is long gone now that Pokemon X/Y is devouring my free time and Animal Crossing: N...

Jimquisition: Vertigo

Sep 30 // Jim Sterling
Jimquisition happens every Monday!
Let's look for a playable woman protagonist in a videogame that doesn't rely on the same pool of restrictive stereotypes as every other playable woman protagonist. To do this, let's look at a fighting game from 1994. That one about the dinosaurs. Yes, that one. Because I damn well sure can't find many better example. Folks, be prepared ... to RAGE.

The Adventures of DnB photo
The Adventures of DnB

Duane & BrandO's remastered LP is ready for yo' bawls

NES all up in this beast with LP of Devastation [Remastered]
Sep 30
// Tony Ponce
It's been almost a year since the comedy rock-rap duo of "8-Bit Duane " Zuwala and "The Amazing BrandO" Lackey made peace with each other following a very intense falling out. Back in the studio as The Adventures of Duane &a...
Gunstar Heroes photo
Gunstar Heroes

Celebrate 20 years of Gunstar Heroes with OC ReMix

Be Agressive! is the latest OCR tribute album
Sep 14
// Tony Ponce
Treasure knows how to make some f*ckin' games. That's an undisputed fact. And one of the best Treasure games is of course Gunstar Heroes on SEGA Genesis. Did you know it just celebrated its 20th anniversary this past Monday?...
Steel Empire photo
Steel Empire

A 3D Steel Empire remake is coming to the 3DS

Shoot 'em 3D!
Aug 23
// Chris Carter
If you're a long-time shmup fan, you may remember a largely forgotten Genesis classic called Steel Empire that dropped in 1992. Well it appears as if said classic was fondly recalled by someone, as it's heading to the 3DS in ...
Chaos Engine photo
Chaos Engine

The Chaos Engine hits Steam and this month

Online co-op, you say? August 29, you say? Have some money!
Aug 17
// Jordan Devore
Abstract Games, the folks responsible for porting Hotline Miami to PlayStation 3 and Vita, has also been working to restore The Chaos Engine / Soldiers of Fortune. The classic top-down shooter will have some additions, like ...

Castle of Illusion out first week of September

Plus get the original Genesis version if you pre-order
Aug 16
// Hamza CTZ Aziz
Castle of Illusion Starring Mickey Mouse will be out on September 3 for the PlayStation Network, and September 4 for Xbox Live Arcade and PC. It'll run you $14.99 across all platforms. Starting on August 20 and until Septembe...
Ripple Dot Zero photo
Ripple Dot Zero

Free PC game Ripple Dot Zero is Sonic mixed with Strider

Genetically engineered penguin in sneakers
Jun 29
// Tony Ponce
It's a pretty slow weekend. Why not kill an hour or two by playing this freeware Flash game just released yesterday? Ripple Dot Zero by Pixeltruss is an homage to the super awesome Genesis years of my youth. Taking its cues ...
The Chaos Engine photo
The Chaos Engine

The Chaos Engine is coming back with a 'restoration'

Updated, but not a full-blown remake
Jun 24
// Jordan Devore
My first reaction to this annoyingly teaserish trailer for The Chaos Engine was, "Holy eff! They're remaking The Chaos Engine!" That is not quite what's happening here -- this is a "restoration" of the classic top-down co-op...

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