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10:00 PM on 04.17.2015

Star Wars Battlefront will lack space battles

The official Twitter account for all things Star Wars from EA confirmed today that there will be no space battles in Star Wars Battlefront. When asked "space battles or not" EA responded: We’re focusing on air battles ...

Jed Whitaker

5:00 PM on 04.02.2015

Peep the three roles in the new Affordable Space Adventures trailer

Affordable Space Adventures is coming out in one week, so developer KnapNok Games has released a new trailer for the cooperative sci-fi puzzle action title. In my time with it at PAX East, I found the use of the Wii U G...

Darren Nakamura

3:00 PM on 04.02.2015

StarCrawlers is sci-fi dungeon crawling done right

Juggernaut Games’ Kickstarter-funded sci-fi dungeon crawler StarCrawlers went into Early Access on Steam just a couple of weeks ago and seems to be doing quite well for itself based on the positive Steam reviews po...

Rob Morrow

9:30 AM on 03.19.2015

New EVE: Valkyrie trailer starts with a routine escort mission

EVE Valkyrie has come a long way since the footage from last year's EVE Fanfest. The trailer above shows a more fleshed out mission, beginning with a mundane escort and ending with, well, something a little more exciting. Th...

Darren Nakamura




Affordable Space Adventures is the Wii U experience I imagined in 2012 photo
Affordable Space Adventures is the Wii U experience I imagined in 2012
by Darren Nakamura

When Nintendo first unveiled the Wii U, my mind raced with ideas for games that could be created with the two-screen interface. A lot of the cool stuff that the DS did could be transferred to the big screen. Better yet, titles like those that made use of Game Boy Advance-to-GameCube connectivity could surface in a more accessible format.

In practice, it has taken a while for developers to do really interesting things with the GamePad. A lot of the most lauded titles would work fine without the second screen. Affordable Space Adventures is one of the few Wii U titles that feels like it could not be done on another platform. It plays to the console's strengths, finally producing the type of experience the Wii U was made for.

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8:30 PM on 02.26.2015

Extrasolar's mobile interface got a slick update

Extrasolar has always been a tough sell for hardcore gamers, in my eyes. Though it was one of my top games of last year, most readers tune out when they see a description like "free-to-play science simulator," and going any f...

Darren Nakamura



We've got to go to Mars in Offworld Trading Company photo
We've got to go to Mars in Offworld Trading Company
by Jason Faulkner

In a future where corporate greed has depleted the Earth's resources, humanity has taken to space to acquire the goods needed for survival. The asteroid belt was supposed to be the great salvation, an almost limitless bastion of metal and minerals which could be used to prop our depleted world up. However, the same corporations that harvested the Earth dry laid claim to all the most bountiful asteroids, forming a syndicate that continued to subjugate even the most powerful of the world's governments. That's where you come in. In one last great experiment in capitalism, you'll be claiming stake in the New Martian Colonies, the last place within humanity's reach that hasn't been claimed by the hand of the syndicates.

Offworld Trading Company is being produced by Stardock, developed by Mohawk Games, and headed by Soren Johnson, Civilization IV's lead designer. It's a real-time strategy where there are no armies to move, units to build, or cities to conquer. Instead your fight is purely financial; sell high, buy low, and bankrupt the competition. It's still in Steam Early Access, but the main gameplay modes are already all there. There's a dynamic campaign in which you'll play through a series of scenarios to make your way to the top of the Martian economy. They've also integrated a fairly intuitive set of tutorials that help get you into the game quickly, as well as take you through the advanced mechanics if you need the extra help. Multiplayer is also fully integrated, although when I checked there weren't a ton of people playing the game yet.

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4:15 PM on 02.25.2015

Eldritch developer's new game Neon Struct is out May 20

I didn't think that Eldritch had been out for that long, but it turns out that it has been available for more than a year. So what has developer Minor Key Games been doing in the time since its release? It has been working o...

Darren Nakamura

7:01 AM on 02.24.2015

Sid Meier's Starships blasts off March 12 for $14.99

Sid Meier's Starships warped in out of nowhere. We had never heard anything about it until just last month, and it turns out that it will be launching on iPad, Mac, and Windows early next month. March 12, to be exact! It is r...

Darren Nakamura



The first three rounds of Sid Meier's Starships are not enough photo
The first three rounds of Sid Meier's Starships are not enough
by Darren Nakamura

Sid Meier's Civilization: Beyond Earth released to mixed reactions. I loved how it took the took the classic gameplay to alien worlds, and I especially appreciated its underlying narrative about the future of the human race. Other long-time fans of the series saw it as derivative of Civ V, with too little added and too much stripped out.

Like it or not, one thing that Beyond Earth has done is to lay the foundation for Sid Meier's Starships. It continues the story of the human settlements on an alien planet, far enough into the future that they are able to travel between stars in less time than the initial exodus from Earth took. The result: a series of skirmishes for control of a very tiny galaxy. Sure, why not?

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Review: There Came an Echo photo
Review: There Came an Echo
by Darren Nakamura

Iridium Studios started out as a tiny developer with a humble Kickstarter for its rhythm role-playing game Sequence. It saw enough success that lead designer Jason Wishnov was able to fill out his team and spend more time taking on a much larger project. 

Four years later, There Came an Echo is finally out. Though it plays nothing like the studio's previous project, the two do share some striking similarities. Both are built on a neat idea, both explore themes of morality in science fiction, and both are a little rough around the edges.

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10:00 AM on 02.19.2015

Homeworld Remastered Collection trailer shows off sexy-voiced cultist or something

All right, I'll admit it: I know almost nothing about Homeworld. After reading the plot synopsis on Wikipedia (yeah journalism!), I got the gist of how things go, but with all of the alien races involved I can't really place...

Darren Nakamura

1:00 PM on 02.16.2015

Artemis Spaceship Bridge Simulator is getting its own convention

I have always been interested in playing Artemis Spaceship Bridge Simulator, but have never had an opportunity. A team had it set up at Phoenix Comicon a couple years ago, but the room was booked for the whole weekend, so I w...

Darren Nakamura

10:30 AM on 02.16.2015

Live action Halo: Nightfall to release on March 17

Owners of Halo: The Master Chief Collection automatically had access to the five-episode live action series Halo: Nightfall, but soon it will be available for the plebeians on DVD, Blu-ray, and video on demand. On March 17, ...

Darren Nakamura

7:00 PM on 02.12.2015

A sci-fi submarine roguelike? Neptune, Have Mercy!

Neptune, Have Mercy has a lot going for it. This is an "action exploration roguelike" set not in a fantasy world full of dungeons, but underwater on Neptune's largest moon. Players control a customizable submarine with a cla...

Jordan Devore

4:30 PM on 02.12.2015

Civ IV lead designer's Offworld Trading Company hits Early Access

Mohawk Games, formed by Civilization IV lead designer Soren Johnson, released its first title on Steam Early Access today. Offworld Trading Company is a real-time strategy game that focuses on economic might as opposed to gi...

Jason Faulkner