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2:30 PM on 10.17.2014

Review: The Art of Alien: Isolation

Alien: Isolation has received a lot of praise over its faithful recreation of the original film's lo-fi take on science fiction. "Truckers in space" was the aesthetic director Ridley Scott set out to capture and the decks and...

Alasdair Duncan


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




3:00 PM on 10.16.2014

This Dreadnought video shows you how to actually play Dreadnought

As I learned at PAX Prime, actually knowing how to play Dreadnought is half the battle. It's an enamoring idea to rush in with the quickest ship and fire until either you or your target is dead. If that's your approach,...

Brett Makedonski

9:30 AM on 10.15.2014

The intro cinematic for Civilization: Beyond Earth is actually pretty touching

I have been working on a review for the upcoming sci-fi strategy game Sid Meier's Civilization: Beyond Earth, and one of the things I could not wait to talk about is the introductory cinematic. It seems silly, but for a seri...

Darren Nakamura

2:00 PM on 10.14.2014

Tales of Cosmos is a point-and-click starring a space corgi

Sure, there is also a chimpanzee named Professor Gagayev, but we all know that Perseus the Dog is the star here. He's got valor! He reminds me of Missile from Ghost Trick, except I'm pretty sure Perseus is a corgi rather tha...

Darren Nakamura

12:30 PM on 09.30.2014

Metrocide gets a developer walkthrough, Early Access coming in October

Flat Earth Games, comprised of brothers Leigh and Rohan Harris, walk us through the first few minutes of their new top-down, cyberpunk-noir, contract killing simulator, Metrocide. In the grim, futuristic world of Metrocide, ...

Rob Morrow



Civilization: Beyond Earth makes weekends disappear photo
Civilization: Beyond Earth makes weekends disappear
by Darren Nakamura

The Civilization series is famous for playing out in unplanned marathon sessions, where "one more turn" quickly turns into five more turns, which turn into another hour, before the player finally looks away from the screen to see that it is starting to get light outside. Knowing this, I'm not sure what I was thinking starting the preview build of Civilization: Beyond Earth on a Friday night.

By the time I finished for that session, I had played for eight hours straight and it was then four in the morning. Then I went to sleep, woke up four hours later, and started playing again, eventually logging almost a full day's worth of play time in a single weekend.

Yes, this is still Civilization through and through, but there are some new concepts included that impact gameplay in significant ways. Though there are clear connections, Beyond Earth is far more than just a reskinning of Civilization V.

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1:30 PM on 09.18.2014

Bad dog! Outpost 13 basically lets you play as The Thing

This is why you name a dog Fluffy or Fido or Spot. When you go and give it a name like Fenrir, after a mythological wolf monster, it gets taken over by an alien being and wants nothing more than to devour your flesh and bone...

Darren Nakamura

7:00 AM on 09.09.2014

Extrasolar Season 2 is being funded through Kickstarter

I do not envy Lazy 8 Studios with the balancing act it has trying to market Extrasolar. By revealing too little, only a relatively small demographic will ever try out the exoplanet rover simulator. By revealing too much, a t...

Darren Nakamura



Review: Halfway photo
Review: Halfway
by Darren Nakamura

One of the things that is so appealing about science fiction is that it deals with situations that seem fantastical, but are ultimately plausible. Technology today would look like magic to those from years past, and so the technology of the future might seem incredible to us now.

Good science fiction brings up not only these possibilities, but the questions that would show up alongside the possibilities. The nature of these questions can be ethical, social, psychological, philosophical, or just technical. Halfway asks: What happens if you spend too much time in the "in-between" when making a faster-than-light jump?

Halfway answers: "Aliens show up and you shoot them a lot."

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I didn't think Dreadnought's hulking ships could be as fun as they are photo
I didn't think Dreadnought's hulking ships could be as fun as they are
by Brett Makedonski

A very specific connotation pops into your mind when you think about spaceship fighters. Your brain's flooded with thoughts of dogfighting ships zooming around, barrel rolling, and flipping end-over-end to fire unceasing space lasers at equally nimble opponents. That's not what Dreadnought is; not even close, in fact.

Dreadnought -- which is currently only slated for PC -- is a thinker's game, a title for those more adept at thinking two steps ahead rather than those that rely on their twitchy fingers. It's a chess match in space -- a chess match that trades in kings and queens for lumbering, massive ships that actually feel like they have weight to them.

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1:30 PM on 09.02.2014

X-ray hands and digital immortality in Soul Axiom

The idea of replicating human consciousness within a computer program has fascinated me since I was first introduced to the concept. Living on, existing only in cyberspace without the need for a meat body seems lik...

Rob Morrow





5:00 PM on 08.21.2014

Ancient Space is a new space RTS from Paradox Interactive

If you're anxiously waiting for that Homeworld HD remake to arrive, we can console ourselves with another nice-looking space-based RTS game in Ancient Space which will dock with us later in the autumn for PC and Mac. Develop...

Alasdair Duncan



Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary
by Alessandro Fillari

Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror film that spawned a major movie franchise. And while the sequels would get more attention and prominence among fans, the original still holds a special place in the hearts of fans.

After the release of some rather disappointing Alien titles, and with the Cameron interpretation of Alien as the de-facto standard for the franchise, the developers at Creative Assembly believed it was about time fans went back to the roots of the series. Just a week before gamescom, Sega invited Destructoid out to get some quality time with Alien: Isolation, and to speak with the game's creative lead, Alistair Hope. During our time, we got to learn just how different horror is when faced off with something out of your league.

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3:00 PM on 08.07.2014

You get 12 inches of pure Master Chief with the UK-only Mjolnir Edition of Halo: Master Chief Collection

The Halo: The Master Chief Collection Mjolnir Edition has been revealed and includes a 12-inch Master Chief figure made by Artfx. The figure has two sets of interchangeable arms so you can pose Master Chief all nonchalant wit...

Brittany Vincent

12:15 PM on 08.07.2014

Gunpoint designer Tom Francis has made some good progress on Heat Signature

Last time we saw a bit of Heat Signature, it was essentially just a proof of concept. The thruster physics and heat detection was functional, but the procedural generation of ships was a little wonky and there were no clear ...

Darren Nakamura



Father of the Wasteland: How to trust your fans and revive a classic photo
Father of the Wasteland: How to trust your fans and revive a classic
by Alessandro Fillari

Take a moment and think about your dream game. You've probably been thinking about this for awhile. It's always in the back of your mind. Whenever you see new a title promising to do what your dream game does, you wonder if it can possibly reach it. Your dream game, it feels fleeting and impossible, but the joy and wonder it evokes is still real and raw. 

Suddenly, you've been given the chance to make you dream game real. Friends look to you and hope you won't screw things up. Now you've got strangers invested in it. With so many people now following you, watching you, wanting you to make your game, it puts an enormous amount of pressure on you. 

Sounds nerve wracking, right? This is all too real for Brian Fargo and his development studio inXile Entertainment. Two years after an enormously successful Kickstarter for Wasteland 2, they're quickly approaching the time for its release. We were invited to meet Fargo during his press tour for the game. During our talk, we learned just how much inXile and the creator are putting on the line with this revival of a classic post-apocalyptic adventure.

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