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Samurai Warriors

Samurai Warriors photo
Samurai Warriors

Samurai Warriors 4-II and Chronicles 3 are coming westward this year


The latter is for 3DS and Vita
May 20
// Chris Carter
Are you ready for more Samurai Warriors? No? Too bad! Koei Tecmo has just announced the localization of a pair of games from the series.  Samurai Warriors Chronicles 3 is up first, which will be available exclusivel...
Samurai Warriors photo
Samurai Warriors

FUNimation will stream the Samurai Warriors anime soon


I need to get around to watching this
Dec 31
// Chris Carter
Samurai Warriors 4 came and went earlier this year, and for Warriors fans, it was definitely worth picking up. The Samurai train isn't over though, as an anime called Sengoku Musou will be debuting next year, a...

Review: Samurai Warriors 4

Oct 21 // Chris Carter
Samurai Warriors 4 (PS3, PS4 [reviewed], PlayStation Vita)Developer: Omega ForcePublisher: Tecmo KoeiReleased: October 21, 2014MSRP: $59.99 (PS4) / $49.99 (PS3) / $39.99 (Vita) Samurai Warriors 4 is the biggest game in the series yet with 55 total characters, and 12 full story campaigns. It's massive. Old favorites return, such as Geomon Ishikawa, Kojiro Sasaki, and Musahmi Miyamoto, and there are a number of characters who make their appearance for the first time in the series. Whether you're a newcomer or an old fan, this is a great place to start. Warriors 4 follows Omega Force's tried-and-true two-button combo system, with both light and heavy attacks that morph into stuns, area-of-effect, or juggle attacks depending on the order of operations. The neat thing about Samurai Warriors is that it opens up an entirely new combo system with its heavy attacks, called "hyper combos." Instead of using the same light-to-heavy moves you'll also have the reverse available, which gives each individual character at least ten unique powers. This is added on to the fact that every combatant has their own signature power, which can be a special grapple or even a grenade attack. Omega Force has done a great job of further mixing it up with a rock-paper-scissors system, where enemies, officers, and generals may be more prone to normal, hyper, or special attacks. In Samurai 4, you can to use more advanced moves like air recoveries, shadow dodges, guard breaks, and ripostes. You can also switch between two characters at will, which is a nice touch for instant fast traveling. While it's not overly complex, it still offers another layer on top of the traditional Warriors formula. [embed]282659:56010:0[/embed] Having said that, missions can blend together over the course of each campaign. There are a lot of actual venues that range from indoor palaces to vast expanses of woodlands, but at the end of the day you're still going to move from officer to officer, slaying all who are in your way as you carve your path towards the boss character. Past Warriors games have mixed the action up with siege weapons and additional tactics, but Samurai Warriors 4 brings things back to the basics, for better or worse. While the actual combat system has more legs, missions tend to be linear affairs. Playing on hard will force you to try more, like kill enemy banner holders to lower morale, but it's still not as deep as prior games. Thankfully there is full split-screen support for the console versions, as well as online play for the entire campaign and free mode to help alleviate the feeling of repetition. Even if you start to feel in a trance due to the blending mission structure, the sheer variety of the roster will keep you interested for a while. Samurai Warriors 4 does a great job of making you feel like a badass with faster gameplay (especially on PS4, with more enemies on-screen and a superior frame rate). Characters can employ ninja tactics (Kotaro Fuma), use demolition-like weapons (Ujiyasu Hojo), glowing demon swords (Nobunaga Oda), or more traditional methods of combat -- odds are you'll find a style you'll like. The actual quality of the stories vary, but they tend to all have some form of cheeseball humor characteristic of the franchise. It's performed by way of Japanese audio, which is actually perfect for the Samurai line, but there's just one problem -- it's tough to follow what's going on in-game with constant babbling, so you have to constantly look at subtitles to figure it out. While the story and free modes had me occasionally stopping for breaks, the new iteration of the "Chronicle" mode had me playing late into the night. Simply put, it's an Empire-like open-ended gametype that allows you to take your created character on a tour across Japan. You can start off serving the lord of your choice from the story, and from there, you'll begin your travels as a foot soldier into something greater. Not only do the missions themselves have greater variation from the core modes (instead of grand battles every time, you might just stop a band of thieves, for instance), but you'll also have a small amount of choice in terms of how your story plays out. Whether it's denying certain missions from your superior officer or expanding your personal army, there is an element of unpredictability involved. It helps that the character creation process is robust. Not only does Omega Force provide you with a large amount of customization options, but the studio also offers over 20 different weapon styles, from polearms to dual daggers. When everything is said and done, odds are you'll be able to create a male or female avatar you're happy with. Samurai Warriors 4 suffers from the same pratfalls as the rest of the Warriors series on occasion, but the strong offering of content and robust Chronicle mode will keep you interested for quite a while. If you have a friend available to play with locally or online as well, you can expect to play even longer.
Samurai Warriors 4 photo
Goemon is back, baby
While the Dynasty Warriors series is often heralded as the pinnacle of Omega Force's hack-and-slash catalog, the lesser-known Samurai franchise has been churning out some of the best games in the stable. Based aroun...

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Samurai Warriors 4 gets new Chronicle Mode


Plus screenshots from PS4 version
Aug 20
// Dale North
Samurai Warriors 4 sees a bunch of new content announcements today from Koei Tecmo, as well as a new batch of screenshots from the PS4 version of the game. A new Chronicle Mode has players taking on quests all over Japan to c...
Trailer photo
Trailer

This is what Samurai Warriors 4 looks like on PS4


Now in motion
Jul 10
// Steven Hansen
Yesterday we got some still images of Samurai Warriors 4's nicer PS4 version. Today? One better. Moving images. Film! 
Good God Samurai Warriors photo
Good God Samurai Warriors

Okay, we get it: Samurai Warriors 4 is pretty


Yes, it's the PlayStation 4 version you want
Jul 09
// Kyle MacGregor
Our friends at Koei Tecmo shared some images of Samurai Warriors 4 today, and good lord are they pretty. In fact, I think I'm going to tape these to the ceiling above my bed so I can gaze upon their majesty while I fall asleep tonight. October can't come soon enough.
Samurai Warriors 4 photo
Samurai Warriors 4

Samurai Warriors 4 hacks and slashes west this October


Celebrating 10 years of Musou!
Jun 03
// Kyle MacGregor
Samurai Warriors 4 will launch in North America on October 21 and throughout Europe starting October 24, publisher Tecmo Koei announced today. The action game from developer Omega Force supports both co-operative play and cr...
Localized photo
Localized

Samurai Warriors 4 coming to PS3, PS4, Vita this fall


Warrior? I hardly even know her!
May 21
// Steven Hansen
Tecmo Koei would like you to know that Samurai Warriors 4 is coming to the US and Europe this fall for PS3, PS4, and Vita. It released in Japan early this year. Samurai Warriors 3 came out four years ago.
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Warriors Orochi 3 coming to PSN due to Japanese voiceover


Feb 16
// Samit Sarkar
Tecmo Koei's upcoming myth-based hack-n-slash action title, Warriors Orochi 3, will be launching for PlayStation 3 and Xbox 360 next month, in North America on March 20 and in Europe on March 30. The game will be a full-price...

Preview: Revel in Warriors Orochi 3's absurd fan service

Feb 16 // Samit Sarkar
Warriors Orochi 3 (PlayStation Network [previewed], Xbox 360)Developer: Omega ForcePublisher: Tecmo KoeiRelease: December 22, 2011 (JP) / March 20, 2012 (NA) / March 30, 2012 (EU)After vanquishing the Serpent King (in Warriors Orochi 2), our heroes -- the military leaders from Koei's Dynasty Warriors and Samurai Warriors series -- return to their territorial wars, endlessly clashing with each other for control of ancient China and Japan. Amid this chaos comes a mythical beast, an eight-headed serpent that lays waste to the warlords' homelands. Their ranks decimated by constant conflict, the remaining leaders are too few and too weak to put up much of a fight.When all hope appears to be lost, a "mysterious woman" named Kaguya arrives, bringing one chance at salvation. She explains that the men must travel back in time with her to unite with their former enemies and stand as one against the Hydra. Only then, Kaguya says, will humanity have a chance. Mythology, eh? That's the starting point for the game's Story Mode. The initial setup is reminiscent of Dynasty Warriors 7, except your "town" is the human forces' base camp on the night before the final showdown against the Hydra. Once you've selected three characters (from over 120 choices), you travel back in time to a particular battle. In each battle, you attempt to rewrite history in a way that will help your cause.You can switch between the members of your trio with R2 and L2, so it helps to have a diversified team. When a particular gauge is full, you can all engage in a "True Triple Attack," a devastating special combo. While both the Story Mode and Free Mode support co-op play, it's unfortunately limited to two players, not three. In the mission I played, the enemy trapped us inside a fortress and set it ablaze, leaving us for dead. But in this timeline, a side gate opened up, and we were able to escape and force the demon-warrior Shuten Doji to retreat. The game features an in-depth "bonds" system that has a significant effect on the story. Fighting alongside characters, or interacting with them in camp (by, for example, holding banquets), will strengthen your bond with them. Characters to whom you're bonded strongly will perform better in battle and may unlock special stages and attacks. In addition, your bonds and unlocks will affect which of the three story endings you see: Normal, Good, and True. Aside from co-op play, WO3 offers another online mode: Musou Battlefields. Here, you can edit battlefields from missions you've already completed, changing elements such as voice lines and music. You can also choose how the mission itself will play out, altering the strength and number of the forces themselves, as well as the sequence of events during the fight. Having done all that, the game allows you to upload your masterpiece so other players can attempt to complete your stage.Now that I think about it, the preposterous storylines of the Warriors Orochi games make sense. If you'd been playing Dynasty Warriors and Samurai Warriors titles for years, you were probably desperate for something to come along and break up the monotony. Warriors Orochi 3 looks like it will do that in a spectacular way; it's even bringing in characters from other Tecmo Koei games, like Ryu Hayabusa from Ninja Gaiden and Ayane of Dead or Alive fame. I salute your craziness, Tecmo Koei -- if you're going for madcap insanity, you might as well go all the way, right?
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Koei's Warriors Orochi series has always been about fan service, explained Tecmo Koei's Sean Corcoran during a demo in New York last week. But it seems like developer Omega Force is really taking that ethos to heart this time...

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Samurai Warriors 3: Gackt, 80,000 more at festival


Jan 28
// Dale North
Wow, what a promotional event. To promote Wii game Samurai Warriors 3, Koei is pulling out all the stops. We already knew that Japanese superstar GACKT was involved. He ended up doing some voice acting for the title, but more...
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Miyamoto helps promote Samurai Warriors 3, grins menacingly


Aug 06
// Jonathan Holmes
Shigeru Miyamoto showed up at a recent Samurai Warriors 3 event, which seemed random at first, but makes sense after a little digging. Apparently, Miyamoto was the producer of the Famicom Disk System title Nazo no Murasamejou...
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Koei goes all digital distribution on us: Xtreme Legends to hit Xbox Live


Jan 21
// Jim Sterling
Considering Koei is a throbbing hub of expansions, add-ons and updates (all of which I end up buying), and Xbox Live is a perfect medium through which to milk customers dry, the marriage between both of these money magnets sh...
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Samurai Warriors Katana looks like something that is not a good thing


Nov 16
// Jim Sterling
A veritable plethora of videos for Koei's first Wii effort, Samurai Warriors Katana, are now available on your Internet, and all I have to say right now is ... get them off my Internet. Now you know me, I love Koei with all m...
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Koei Media Day: Samurai Warriors Katana trailer


Aug 04
// Jim Sterling
Before the Nintendo Wii launched, Koei announced an exclusive title for the system called Samurai Warriors Wave. An announcement was almost all that was made before the game seemingly disappeared off the face of our world wit...






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