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Daybreak Layoffs photo
Daybreak Layoffs

Layoffs hit former Sony studio barely a week after sale


Columbus Nova wastes no time turning the asshole knob to 11
Feb 12
// Jason Faulkner
Last Monday, venerable MMO studio Sony Online Entertainment was sold to Columbus Nova investment firm as part of Sony's on going restructuring. Not even two weeks later, an unknown number of employees have reportedly been lai...
Sony Online Entertainment photo
Sony Online Entertainment

SOE sold by Sony, sees a new dawn as Daybreak Game Company


Sounds like plans for Xbox are in the works
Feb 02
// Brett Makedonski
Sony Online Entertainment -- developer of popular MMOs such as PlanetSide 2, Everquest, and H1Z1 -- is no longer a part of Sony's stable of studios. After 20 years, SOE has been offloaded. Sony recently sold its subsidia...
H1Z1 kerfuffle photo
H1Z1 kerfuffle

Sony Online offered H1Z1 refunds after pay-to-win complaints


'No questions asked'
Jan 19
// Steven Hansen
H1Z1, Sony Online Entertainment's bizarrely-named version of DayZ, was the center of a kerfuffle over the weekend that didn't even have to do with the game not working at its Early Access launch. Rather, the community le...

H1Z1 photo
H1Z1

H1Z1 community feels that the game is pay-to-win despite being told it wouldn't be


The developers refute the claims
Jan 16
// Brett Makedonski
H1Z1, Sony Online Entertainment's zombie apocalypse survival simulator, has recently come under fire from its own community. On the day of its Early Access launch, many who had eagerly tracked the game's development for month...
Zombie photo
Zombie

H1Z1 is Steam's top seller despite also not working right now


Log in issues
Jan 15
// Steven Hansen
H1Z1, Sony Online Entertainment's bizarrely-named version of DayZ, is out on Steam today in Early Access. Not just out; it's atop the "top sellers" list on the Steam store, above freshly discounted, free-to-play-for-the-weeke...

H1Z1 is a lot more playable, still a ways out

Aug 15 // Steven Hansen
But "iteration" is one of the (appropriate enough) buzzwords floating around H1Z1. The team wants to "treat it like an indie project," with open development. So it's all going to be iteration, tweaking, tuning. And this needs to be based on feedback (and backed up by data) -- it "requires a lot of people to help [them] test it." What's the right amount of players per server? Can players get permanent locks for their abodes, or is everything raidable with enough brute force? What's the active cap for sniper rifles on a single server? That's why it will hit Early Access, why it's been shown so early, versus a traditional, years behind closed doors cycle. Maybe releasing during the open-world survival zeitgeist was important, too, rather than showing up late as an also-ran. A lot of people don't mind that much, if both Rust and DayZ's millions of sales are any indication. DayZ, incidentally, just got announced for PS4, but the team doesn't see it as too much competition, especially since they'll have an easier time getting onto PS4 because H1Z1 is based on existing PlanetSide 2 tech. H1Z1 isn't on Early Access yet because it doesn't have a base level of doneness that the team is happy with, which kind of explains the best reason to choose H1Z1 over its ilk. It has a much less obtuse UI and controls than closest competitor DayZ. What you're going to get is likely something more polished, more complete, and a bit easier to just play it. Otherwise, you're getting a similar open-world zombie survival game, conceptually. It already plays a lot smoother than when Wett Brett checked it out. Its world is also filthy with deer. Like, in herds of 12 plus at times. They're everywhere. And recipes, which, once unlocked, are basically all you'll hang onto after death, there's a recipe that involves mixing a deer's gallbladder with cloth to give you deer scent. This makes it easier to go up and kill them without needing to craft a bow. It will probably be useful when there aren't so many deer. There are also horrible bears and wolves running about at the moment that are much more dangerous than zombies, perhaps less dangerous than other players. I quite like the game at night, illuminated only by a full moon and a flashlight. The team also showed off one new idea during the panel, Air Supply Drops. You'll see trunks obviously parachuting in from the sky, and you'll have to make a mad scramble to get to it before anyone else in your game (or, maybe, team up with some people to get there first, then kill your darlings). An Early Access version of H1Z1 is bound to have some technical problems, but it should generally be smoother than its contemporaries, if you want to finally test the genre.
H1Z1 preview photo
Bad name or memorable name?
I stopped tallying at ten counts of the word "iteration" in the early goings of the SOE Live 2014 presentation for SOE's upcoming (PC, PS4) survival zombie sim H1Z1. Okay. I get it. That's why the game wasn't so hot when it w...

EverQuest II photo
EverQuest II

EverQuest II's 11th expansion, Altar of Malice, brings new playable race


Also, giant bunny mounts
Aug 15
// Steven Hansen
EverQuest II is approaching its 10th anniversary. It originally released in 2004, the same year that Kanye West's genius debut College Dropout dropped. Altar of Malice brings with it a new playable race, the Areakyn. They off...
EverQuest photo
EverQuest

EverQuest's 21st expansion is The Darkened Sea


Dinosaurs, player robes, level cap increase
Aug 15
// Steven Hansen
EverQuest has been going strong since 1999. That's when the Slim Shady LP and "Thong Song" released. Or, much better, Black on Both Sides. It will be getting its 21st expansion, The Darkened Sea, on October 28 for All-Access ...
SOE Live photo
SOE Live

You'll be playing PlanetSide 2 on PS4 before the end of 2014


PC and PS4 updates from SOE Live
Aug 15
// Steven Hansen
The wait for PlanetSide 2 on PS4, since delayed from early 2014, will end late 2014. Details from SOE Live 2014 remain similar to what we learned last SOE Live. PlanetSide 2 on PS4 is equivalent to the PC version on Ultra se...
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Two premium passes up for grabs
[Update: Contest over! Winners are Gargantor and Devoured!] Our friends at SOE have given us two premium passes to SOE Live in Las Vegas to hand out to lucky Dtoiders! SOE Live is a celebration of SOE games and the gamers who...

We have 10,000 codes for the Landmark closed beta!

Jul 18 // mrandydixon
Seven-Day Landmark Closed Beta Key Redemption Instructions Copy your key from Dtoid's giveaways page. Visit the official Landmark website and enter your key in the field provided at the top left of the front page. If you do not already have a Station Account, you will be prompted to create one. You can also log into your existing Station Account (or create one) via the handy links found at the top of the official Landmark website. Your seven-day closed beta access begins as soon as your key is registered. Game client download instructions will be given once you've registered your key.
Landmark Beta Keys photo
Go play in the sandbox
[Update: Codes all gone!] Our friends at Sony Online Entertainment have given us 10,000 codes for the Landmark closed beta to share with the Dtoid community! Landmark is a free-to-play, next-generation online sandbox game whe...

PlanetSide 2 photo
PlanetSide 2

PlanetSide 2 just got a whole lot bigger and swampier


Introducing Hossin
Jun 27
// Brett Makedonski
The scale of PlanetSide 2 was already pretty impressive. Three massive and unique continents ensured that thousands of players were vying for control of territories all over the place. Now, there's a new continent in the...
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PS Plus won't be required to play PlanetSide 2 on PS4


Excellent free-to-play shooter
Jun 07
// Hamza CTZ Aziz
PlanetSide 2 is a free-to-play first-person shooter. And it'll remain a totally free-to-play shooter once it arrives on the PlayStation 4 as the game won't require PlayStation Plus to play online. We'll be getting hands-on w...
#PS2onPS4 photo
#PS2onPS4

Sony would like to remind you PlanetSide 2 is still coming to PS4


At some point!
Jun 04
// Steven Hansen
#PS2onPS4 is a confusing hashtag. PlanetSide 2 is no longer coming to PS4 this month, but it'll still show up sometime this year. And if you can get some friends to play, it's pretty good fun, what with the large scale battles unfolding in front of you. It's like the stuff from the background in most games, but real people are flying the ships and exploding things.

H1Z1, as I saw it, was almost completely unplayable

May 16 // Brett Makedonski
To be honest, it was kind of amusing. "Alright, that's kind of a quirky instance," I thought to myself. It was less cute by the fifth time in a row that it happened. That was about half of the typical H1Z1 experience for me; the other half was not being able to find anything at all. Many of the times that I spawned, there was nothing on the horizon in any direction apart from a smattering of trees. I'd run one way, hoping I'd encounter something, anything really. At one point, I was sitting next to Polygon's Michael McWhertor and got legitimately jealous that he found a shack. I felt like I somehow wasn't playing H1Z1 right because this dude had a shack and I just had more hills. My shack-envy quickly melted away when a small horde of zombies spotted me from across the map and mercilessly pursued me. That was about the time that a developer came around and regretfully sighed and remarked "Yeah, I think we made them a little too aggressive for this demo." As nighttime rolled around, I got a taste of my favorite part of H1Z1, which is ironic because it should be the most dreaded aspect. The hues that the moon and darkness cast on the surroundings made it look like a first-person view of Limbo. It was so pretty that I almost didn't want to build a campfire and provide any sort of illumination. Of course, I did anyway. Even if survival was futile, I felt compelled to put my best foot forward. I had one life that seemed like a perfect storm of circumstances. I wandered across a small community that had a grocery store with a few zombies mulling about outside. I was able to go through a few of the houses unimpeded. Unfortunately, I only found some beets and water, which served as instant gratification, but nothing to help survive in the long-term. Upon trying to get into the grocery store, well, those pesky zombies screwed up that plan. That was the pinnacle of my time with H1Z1, the effort where it felt like I actually got something out of the game, even as fleeting as it was. It didn't feel like much of a peak. Apart from the several crashes and general unresponsiveness of commands, it just isn't in a state to be shown to anyone -- especially a crowd whose job it is to play games and report on their findings. Hopefully it really is a game that's always changing, because right now, it needs to change.
H1Z1 preview photo
Not a great first impression
As I was given an introductory overview of H1Z1 before some hands-on time, the development team emphasized how quickly the game was evolving. As it was the latest hardcore zombie survival MMO with open/transparent develo...

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See all the cool things users have made in Everquest Next Landmark


ANTI-VOXELS!
May 04
// Hamza CTZ Aziz
Sony Online Entertainment has shared a video highlighting some of the cool things users have made in Everquest Next Landmark. On top of cool looking structures, users have been bending the rules by creating micro-voxels and ...
MMOs photo
MMOs

Sony Online rolls out new $14.99 all-access subscription plan


Replaces existing individual game plans
Apr 29
// Jordan Devore
Sony Online Entertainment is launching a new membership plan today that will give subscribers access to its games -- all of the major ones, essentially -- for $14.99 per month. That's EverQuest, EverQuest II, DC Universe Onli...
H1Z1 photo
H1Z1

SOE talks early monetization plans for its zombie survival MMO H1Z1


Cosmetic items, mostly
Apr 23
// Jordan Devore
Following its big gameplay reveal of H1Z1, Sony Online Entertainment has detailed what the developers have come up with so far for the PS4 and PC open-world zombie survival game's monetization strategy. SOE president John Sme...
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Let's watch 50 minutes of H1Z1, AKA Sony's version of DayZ


H1Z1 is a horrible name
Apr 18
// Hamza CTZ Aziz
Sony Online Entertainment is making an open world zombie survival game called H1Z1. Yeah, it's blatantly going for the whole DayZ approach. You can't really blame them though. It's a genre people are really craving for, as e...
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H1Z1, a zombie MMO from SOE, is coming soon


Feeling flu-ish?
Apr 09
// Dale North
Sony Online Entertainment boss John Smedley said on Twitter that a new post-apocalyptic MMO called H1Z1 will be coming "soon." A new episode of the Game Talk Live podcast, set to show at 8 p.m. Eastern will reveal some early ...
Sony Online photo
Sony Online

SOE considering one subscription for all PC games


Including games like PlanetSide 2 and EverQuest Next
Jan 07
// Jordan Devore
Writing to PlanetSide 2 players about future plans for subscriptions, Sony Online Entertainment president John Smedley teased the possibility of one sub that would span all of the company's games on PC. "We are considering (a...
EverQuest photo
EverQuest

January release likely for EverQuest Next Landmark alpha


Online sandbox game
Dec 20
// Jordan Devore
Sony Online Entertainment president John Smedley has pinned the EverQuest Next Landmark alpha as happening next month. "It's looking like [the alpha] is going to start sometime in the last half of January," he tweeted. That's...
EverQuest Next photo
EverQuest Next

SOE explains what EverQuest Next Landmark actually is


And it looks awesome
Dec 10
// Joshua Derocher
SOE just released a quick video that answers the question, "what is EverQuest Next Landmark?" Well, it's a game of exploration, monsters to fight, and building just about anything you want. The video shows off building a hou...
EverQuest Next classes photo
EverQuest Next classes

Here are the four known classes from EverQuest Next


Here's what's next in EQ Next
Nov 27
// Joshua Derocher
The Christmas issue of PC Gamer UK dives into some details on the upcoming EverQuest Next. One of those details is a list of known classes, which includes Cleric, Necromancer, Beast Lord, and Tempest. Here are the description...
EverQuest Next Landmark photo
EverQuest Next Landmark

Watch an hour of EverQuest Next Landmark


Evercraft
Nov 15
// Joshua Derocher
Some of the developers from Sony Online Entertainment sat down and livestreamed about EverQuest Next for almost an hour. If you have any interest in this game, this is a great place to learn a lot. They dive into detail...
PlanetSide 2 photo
PlanetSide 2

Here's why PlanetSide 2 can't do cross-platform play


Don't count out character transfers
Aug 05
// Jordan Devore
While the PlayStation 4 version of PlanetSide 2 will be visually similar to its currently-available PC counterpart, the way post-release updates are going to roll out on the platform means the player base will be divided. Cre...
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Everquest Next, Arkham Multiplayer & Xbox GPU Upgrade


The Destructoid Show sleeps through its alarm sometimes
Aug 02
// Max Scoville
Hey everybody! I'm wearing a really stupid shirt, it must be Friday! Suddenly, there are two new Everquest Next games on the horizon, and they look really cool. Quakecon is happening right now, and there's some Bethesda news...
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Player Studio wants you to forge the next badass
Matt Higby doesn't know what the future of his game may hold, and he's frankly OK with that. We prodded him with questions about Player Studio, the new marketplace we've blogged about before where gamers can upload...

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SOE Live: Here's what EverQuest Next sounds like


Skyrim composer Jeremy Soule gives us a taste
Aug 02
// Niero Gonzalez
During last night's SOE Live keynote, president John Smedley gave the gossip-starved EverQuest fans one dangling carrot: an early taste of the game's musical score and some face time with legendary musical composer Jeremy So...
EverQuest Next photo
EverQuest Next

SOE Live: Watch the EverQuest Next keynote hurr


Twitch has you covered
Aug 02
// Niero Gonzalez
The show won't start until 12pm PDT, but there are already a thousand rabid fans squatting the chat room (myself amongst them) and people here in Las Vegas seem to have camped the convention center floor overnight for prime ...

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