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Make items, make money photo
Make items, make money

First Steam developer Item Store opened, not quite paid mods

Modder and developer profit split
Nov 05
// Steven Hansen
Valve caught mad flak early this year trying to introduce paid mods (modders could charge for their work on the Steam Workshop) to an existing Skyrim communities whose modders often shared content freely. Suddenly someone els...
Rustic photo

Rust soft launches female avatars, 'you never had a choice'

Admins first, then organic dispersal
Jul 17
// Steven Hansen
Back when I was telling you about how Rust automatically generates penis size based on Steam ID, a footnote to that article was that female player models were on their way to the survival sandbox, too. Well, this momentous ad...
Rustic photo

Rustic: Rust generates avatar cock size by Steam ID

Jun 23
// Steven Hansen
Haha, rustic. I think it's time for Jordan to take another Rust adventure. The open world survival sim is fascinating. It recently made headlines when players flipped out after it randomly assigned face and skin tone to users...

I went on another adventure in Rust and everyone just kept killing me

Oct 10 // Jordan Devore
Different start-menu screen! It may seem like such a small thing to comment on, but it's nice to see elements like these come together over time. Last time I checked in, there was only a single server available. Tons of options now. Let's go. Huh. I clicked on the wake-up button but my character did not wake up. Frantically clicking all over the screen didn't seem to help, either. No big deal. I'll restart the game. Thing is, the problem persisted in this new starting location. And this one, too. That ass, tho. Pressing Esc makes the screen go blurry, which is good to know but doesn't exactly solve my problem. I caved and turned to Google for a solution: press F1 and type "respawn." Hit enter. We're in business. Within two seconds of entering the game world, I heard deafening gunshots and feared for my life. That's the Rust I remember. Feels good to be home. Walked around for a bit and stumbled upon a rudimentary house. Similar to my last playthrough, motion blur once again proved to be incredibly jarring and overdone. Pressing F2 will get you to the graphics menu, by the way. You can play with the draw-distance slider in real time and watch as mountains start to vanish. See? I'm easily entertained. I can't stress how important that is for an open-ended, emergent game like Rust where you're largely supposed to make your own fun. It was at this point I remembered that I never disabled motion blur, so I went to turn that off. ...and while doing so, some naked maniac murdered me. Next spawn. This snow-covered environment is brand new to me. I'm noticing significantly more variation in terms of biomes with this latest build. The user interface has been overhauled. I gathered some wood and made one of the few items I could with minimal supplies -- a Salvaged Hammer. Intricate design, considering I fashioned it out of wood obtained by bashing trees with a rock. Went for a stroll and found whatever this thing is. I don't think that kind of design was possible in Rust since I last played. I climbed to the top but fell trying to capture a good screenshot. There wasn't anything up there. Water now affects you in the ways you'd expect. As in, you can't just live down there permanently. Another spawn. That structure far off in the distance caught my eye. I had to do the old Elder Scrolls shimmy to scale this mountain. Worked like a charm. Score! I found a rock -- the good kind -- on the way up! Great for metal and sulfur ore. Back to that mysterious structure. Yeah, pretty cool. Unfortunately, the owner, who was wearing pants -- a sure sign that he belonged to Rust's upper class -- found me snooping. He politely asked what I was doing. I said nothing, but slowly backed away and started walking. "Don't engage and he'll leave you alone," I thought to myself. But he didn't. He followed me! Minutes went by. Still following me. In the game's unfinished state, footsteps are extremely loud, so I knew he was trailing me. I knew. I tried to play it cool -- to calmly walk, not run -- but I was terrified. Finally, I made it to these trees and turned around -- the random player was gone. He didn't brutally murder me! However, I did somehow lose my rock during the ordeal. Crap. I thought I'd have to restart, but I discovered this guy sleeping peacefully. Do I feel good about robbing his only possession? No. But it's a cruel world out there. I put his rock to good use. And continued harvesting resources late into the night. Then I found a bag. Sure enough, there was a wolf skull in it. I don't know what I was expecting. Time to set up camp. It took me forever to figure out how to actually build, as the process has changed. Hint: put down your foundation and then hammer at it until stuff materializes. Not too shabby, if I do say so myself. Gotta start small. The building process is a llllittle janky right now. Home sweet home. After setting the door in place, I went into my inventory to organize what remaining resources I had and, what the fuck? Some rando came in and killed me. Dude. That's Rust. You build something -- it doesn't even have to be good; in fact, it almost certainly won't be -- and someone will take it away. Just because they can. With this new starting location, I did happen upon a warthog, finally. This was my first encounter with an animal and they're a crucial part of making progress in the game. Warthogs are known the world over for their coolness in the face of danger. Also, their mist-like blood. This majestic beast stood still while I repeatedly whacked him with a rock. That is, until some rando unceremoniously bashed my head in. Ugh! Respawning... Yeah, think I'm going to call it a night too.
Adventures in Rust photo
Well, almost everyone
A lot has changed in the months since I last checked in with Rust, Facepunch's multiplayer survival sandbox on Steam Early Access, but much of the brutal experience remains the same. The so-called reboot has become the defaul...

Developer stuff photo
Developer stuff

No, Facepunch didn't cancel Rust to make this game

'Should HBO make one TV show at a time?'
Jul 28
// Jordan Devore
On Friday, Rust developer Facepunch Studios offered an early look at another of its games, Riftlight. It's an arcade shooter with classes (including melee), loot, and abilities. What was pictured was early -- though it alread...

I messed around in the bizarre, experimental reboot of Rust

Jul 09 // Jordan Devore
Upon launching the experimental branch of Rust, you're greeted with a nice new scene. (Actually, the first time I tried it, none of the text appeared... so I just sat there like an idiot for a minute, waiting for something, anything to happen. The bear just kept sniffing the ground.) There we go. I'm on the one and only server available. Not too crowded. Digging the new graphics. As you'll already notice, though, not everything is properly implemented. No big deal. The new user interface looks slick. I'm not really sure what these floors are. Must be placeholders. Also, turn off motion blur if you can't run Rust smoothly, according to chat. It is a bit too motion blurry by default, I'll admit. Sorry. Didn't mean to interrupt. Another person, already. How lucky. Contrary to what this image would suggest, no, I didn't immediately proceed to kill and eat this sleeping man. Not this time. One of the main components of Rust is harvesting, so here's my attempt to gather some wood. It did not work. Clipped right through that sucker. "Experimental." Much like in Far Cry, the bow is my favorite. After firing an arrow, you can physically pick it up and reuse it. All is right with the world. Decided to craft a pick axe, just to try out the crafting system. As it is now, you click on the item name on the left-hand side of the menu and it just starts going. Harvesting attempt number two. It works! Those temporary particle effects are quite something. Getting late. Darkness is normally creepy in Rust but since I'm not at all invested in this character, it's pleasant, for once. Also, DayZ -- people in chat can't not bring that up. No sleeping bags yet. If "fully nude, legs spread on a grassy hill" is good enough for this player, it's good enough for me. I learned in chat that you can press F3 to go into a third-person view. Heh. My only real goal thus far has been to find a wolf. Could that -- could that be one? Enhance! It might just be. It sure is. Not exactly what you would call "perceptive." Maybe if I shoot at it... Still not moving. Now I just feel bad. Better put it out of its misery. That seemed to do the trick. But I shot at it a few times just to make sure. Now, to harvest. I got bones and meat. Not too sure I can even use those in Rust's current state. Explored some more and came across this wall. No one in sight, though. And another. I felt strangely obligated to finish what was started. One swing of the hammer is all it takes. This guy. My other goal? To go for a late-night swim. Nearly there. I totally saw a guy on the beach, but he didn't see me. (I hope.) I'm in! Yes, that's what swimming looks like right now. Better switch the camera to show off the goods. It's peaceful down here. It should be noted that at no point have I resurfaced for air. Think I'll start a new life down here. Home sweet home. No pants, just like in real life. -- This build of Rust is obviously still rough, but even in a bare-bones state it feels like Facepunch is on the right track. I'll have to keep an eye on this. Guess they got me back on board.
Revisiting Rust photo
And had a pretty good time, all things considered
I first played Rust back in January. It was at times scary, confusing, and frustrating, which is to be expected in an anything-goes online multiplayer game about naked men trying to survive with rocks and crudely-fashioned ha...

Rust photo

Facepunch is rebooting Rust and that's for the best

Players won't have to pay again
Jun 27
// Jordan Devore
The last time I played Rust was back in late January -- I've been waiting for it to substantially change. As it turns out, Facepunch Studios is in the process of rebuilding the game and "pretty much everything" is being chang...
Rust photo

This video shows what Rust would look like in real life

Lots of nakedness
Mar 28
// Chris Carter
If you haven't played Rust yet, you can probably get the gist with just two words -- naked, and brutal. That's basically what you're going to get with this new fan video from AndrewMFilms, which is a real life reenactment of...
Rust photo

Rust to add user-generated item submission system

Also working on updated UI, farming
Mar 06
// Conrad Zimmerman
Rust is still doing its development thing and though it sees no update to the software this week, creator Gary Newman has posted what the team is up to on the game's official blog. Of note is the suggestion of an interne...
Money photo

Garry's Mod and Rust have each earned over $30 million

Talk about a financially secure future
Feb 21
// Jordan Devore
Earlier today, designer Garry Newman tweeted that Garry's Mod "just broke $30,000,000" and "if my calculations are correct -- we have now officially made more money from Rust than Garry's Mod. 0.34% more!" The former has been...
Roaming group raiding and forcing players to join their cult
I love videogames SO much. [Thanks, Mathue!]

Rust photo

Rust has sold over 500,000 copies

Steam Early Access is here to stay
Jan 20
// Jordan Devore
Putting the financial success of Steam Early Access title Rust into perspective, designer Garry Newman told GamesIndustry International that in the span of a month the multiplayer survival game "made about 40 percent of what ...
Rust photo

Facepunch talks about what's next for Rust

'Weíre going to be working hard to help you justify spending that $20'
Jan 14
// Jordan Devore
In a Rust development update, Facepunch Studios' Garry Newman wrote that "Sales have been strong. Stronger than strong. We really have been knocked on our arses by sales. Our plan was to release the alpha on to Steam in a l...

What happens when you try to interview people in Rust?

Dying. Dying a lot is what happens
Jan 08
// Hamza CTZ Aziz
Man, that guy REALLY loves his rock. And yes, as Rust and DayZ gain more momentum, you can expect to see a lot of these type of videos appearing all over. Rust and DayZ are this year's "Hey look at what I made in Minecraft" content generators.

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