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Awesomenauts is getting a new free character next week

Also, the 2.12 update
Aug 27
// Chris Carter
I can't believe Awesomenauts is still getting free characters at this point beyond their Starstorm expansion -- it's been over three years since the game launched on PC. But here we are, and on September 2nd, the g...
Awesomenauts photo

Awesomenauts has a new 'free for everyone' character coming

Rocco the bird
Jun 25
// Chris Carter
It's been a while since I've booted up Awesomenauts, but I think I'll be doing just that when the newest character hits the roster. His name is Rocco, and he's a bird with a bow. He also has chicken feet, which makes him...

Review: Swords and Soldiers II

May 20 // Chris Carter
Swords and Soldiers II (Wii U)Developers: Ronimo GamesPublisher: Ronimo GamesReleased: May 21, 2015Price: $19.99 This time around, the playable armies of the Chinese and Aztecs have been replaced by Demons and Persians. Although the former two will be sorely missed (I'll never forget some of their sayings), the replacements have more than enough tricks up their sleeve to justify their inclusion. The way Swords and Soldiers II works is strikingly similar to its predecessor. As a strictly "one on one" affair, players will opt to build and research units, sending them in a straight line against another foe. If one gets close enough your units will start attacking their resource accruing units, and just like a complex RTS, your days are numbered as your enemy whittles down your base for a win. It's not just a "set it and forget it" style, as a constant array of diverse spells that can be used at any time keep you on your toes, and can change the tide of any given battle within a round. My favorite part of this scheme however is how quickly everything goes down. After you have the gold, units can be built instantly. Other than the select few instances in a match where you need to erect towers, no real "buildings" need to be created. It's all action all the time, but there is depth to it. While Soldiers does have a story mode, the heart of the game lies within its head-to-head versus and skirmish gametypes. [embed]292182:58551:0[/embed] The campaign is basically table-setting for everything else, giving you a rundown of the strengths and weaknesses of each individual unit, some ideas for how armies counter one another, all set to the tune of a really goofy story that illuminates some background on all three armies. It's not going to win any awards, but the jokes are occasionally laugh out loud funny, mostly due to the superb voicework that carries over into the other modes. Where the sequel mostly succeeds is diversity between the armies. Vikings mostly focus on spells, Demons, towers, and Persians have a health mix of both with their own unique trappings. Every time I started to embed myself in an army I felt like I was playing an utterly different experience, which is definitely a positive. Over time I ended up gravitating towards the Persians, who have some really cool abilities on-hand. I really love the invisible units that are only seen while attacking, but they're balanced, expensive to build, and have plenty of counters. I also enjoyed the low mana-cost cannon structure, which does nothing on its own, but can fire a low-damage, tiny genie-summoning canon shot across the map. I quickly learned that Demons could counter my stealth units by building barrel riders -- suicidal creatures that would explode and destroy them even if they were invisible, and were at a lower cost. In return I researched the bribe skill, which allowed me to take over specific units at a cost of gold and mana. There's hundreds of counters like that across the multitude of characters and strategies present in the game, and thankfully, it's never too overwhelming at any given time. After seeing a new unit you'll have an incentive to try out the army and use it yourself, which is really easy to do considering how open the research tree is at the start. If you want to spend all of your starting gold just to build one big unit -- you can do that. Likewise, you can bunker up with a defensive-strategy at the start, or "Zerg" rush with some low-cost units. It's surprisingly balanced and open-ended. Another new layer of depth is the gold and mana drop mechanic. On every map, airdrops will occasionally fall down and litter the map. You're presented with a choice -- let your gold gatherers stay within the comfort of your base for consistent riches, or brave the world for a massive reward. This is on top of micro-managing your army, spells, researching, and building responsibilities. It gets even more intense on one map in particular, where the only way to any resources of any kind is to pick up drops. Multiplayer is played by way of one mode -- a local versus setup where one player uses the GamePad, and another, the TV. Although the lack of online play is a bummer, Ronimo really chose a perfect platform that caters directly to the dual army conceit. In short, it's a perfect situation for my wife, who prefers the TV and the Wii U Pro Controller (though a Classic Controller Pro and Wiimote can be used), and myself, who vastly prefers the GamePad. I ended up plugging in some noise cancelling headphones so I couldn't hear her unit sounds (and vice versa), and it was a much easier setup than we achieved with the previous game, getting two PCs together, logging into Steam, and hoping we consistently connect to one another. There is one hangup though -- you can set your tweak a few extra stats in versus like your starting gold settings or change up build and cooldown rates, but you need to do this every round once you quit out of a session. It will work if you stay the same armies on the smae level to "rematch," but it feels like an oversight to have to switch it back every time. Your mileage may also vary if you don't have a friend to play with, but then again, that's where Skirmish comes in. If you don't have anyone on hand, you can opt to play with the AI. Surprisingly it's actually challenging, though I will say that the CPU cheats from time to time, like when it throws down an area-of-effect (AOE) ability on the ground, knowing that your invisible units will cross over it. Still, I can put everything on random and play skirmish for hours, despite the fact that there wasn't anyone to revel in my victories with on the couch. Although Swords and Soldiers II has a limited appeal for those of you who like to only game solo, it's a fine strategy title, and a perfect mix of brevity and depth. I'm likely still going to be learning the ins and outs of each army months down the line, which is a really great thing. [This review is based on a retail build of the game provided by the publisher.]
Swords and Soldiers II photo
Vikings, Demons, and Persians, oh my
Swords and Soldiers, released in 2009 as Ronimo's first game, was an underrated treasure. Although it was soon eclipsed by their subsequent release of Awesomenauts a few years later, it remained a staple in my house, as it was wonderously easy to pick up and play at any time. Swords and Soldiers II builds upon that foundation and adds just enough depth to keep things interesting.

Awesomenauts photo

Awesomenauts is on sale on Steam for another few hours

The base game is $0.99
May 13
// Chris Carter
I've been playing Awesomenauts off and on for a few years now. I was pretty happy with my purchase of the Steam version for full price, but for the next few hours it's on sale for $0.99. If you haven't given it a shot ye...

Swords & Soldiers II photo
Swords & Soldiers II

Dibs on demons! Swords & Soldiers II hits Wii U on May 21

All out of hard drive space, though
Apr 03
// Jordan Devore
I've got a soft spot for sidescrolling strategy games like Swords & Soldiers. Maybe you do too. While they typically aren't as deep as their 3D contemporaries, they scratch a certain itch and can be hard to put down once ...
Awesomenauts photo

New map, AI bots headed to Awesomenauts

Looks like I'm coming out of retirement
Jul 28
// Jordan Devore
In detailing some of what's in store for Awesomenauts' upcoming patch 2.6, Ronimo Games announced that it's finally preparing another map: AI Station 205. That's not to be confused with the existing AI Station 404, which is s...
Awesomenauts photo

Awesomenauts Assemble finally gets its first update

To bring it more inline with the PC version, but not full parity
Jul 16
// Chris Carter
If you've been patiently waiting for the PS4 version of Awesomenauts to actually get inline with the PC edition, your waiting has partially paid off. Ronimo has announced that the first major patch has dropped today...
Skree photo

Skree hits Awesomenauts, along with another update

He's a 'Technoshaman'
Jun 20
// Chris Carter
Ever since Skree was announced earlier this year for Awesomenauts, I've wanted to play him. With his cool looking hover-board and Predator-like design, he always looked like a ton of fun to play. Well now you can give h...
Awesomenauts Assemble! photo
Awesomenauts Assemble!

Awesomenauts Assemble! coming to Xbox One

In case you missed it on one of the other twelve platforms
Jun 02
// Darren Nakamura
Awesomenauts has enjoyed a healthy life, appearing on last generation consoles and thriving on PC with tons of updated content. Awesomenauts Assemble! released on PlayStation 4 earlier this year, and although it lags behind t...
Awesomenauts photo

Awesomenauts adds Sentry X-58 and replays

More Starstorm content released on PC
May 14
// Jordan Devore
It seems we only just got Penny Fox in Awesomenauts: Starstorm and now Ronimo is back with its 18th character to date, Sentry X-58. He has a risky ability that launches a black hole, dealing back damage he's taken during a s...
Awesomenauts photo

Awesomenauts adds Penny Fox with its biggest update yet

An all-around more polished game
Apr 10
// Jordan Devore
Ronimo has rolled out its Secrets of Space update for Awesomenauts today on Steam and it's time to give the multiplayer game another look. The patch will be available on PlayStation 4 at a later date -- "we'll do our best to...
Swords and Soldiers Wii U photo
Swords and Soldiers Wii U

Swords and Soldiers HD is coming to the Wii U

It makes sense, since it's nearly everywhere else
Mar 28
// Chris Carter
Ronimo Games is hard at work with Swords and Soldiers II, but that doesn't mean they're done with its predecessor. The developer has just announced that in collaboration with fellow Dutch developer Two Tribes, that they'...
Swords and Soldiers II photo
Swords and Soldiers II

It's Vikings vs. Demons in Swords and Soldiers II

Plus a third faction to be announced
Mar 21
// Chris Carter
Swords and Soldiers was a pretty fantastic time waster. Although there was a good deal of depth to it, it was a ton of fun to boot up and play with someone else for a few rounds even if you were just messing around...
Awesomenaut photo

Ronimo reveals the newest Awesomenaut

'The Foxy 'Naut'
Mar 10
// Chris Carter
Romino is still trucking with their Awesomenauts Starstorm update, and we have a number of characters and a new level to drop still. Ted McPain was the last addition back in December, but today, the developer has announc...
Awesomenauts Assemble photo
Awesomenauts Assemble

Awesomenauts Assemble right now is basically a pre-Starstorm iteration

No Ted McPain or updated patches yet
Mar 04
// Chris Carter
After a series of delays the PS4 version of Awesomenauts is finally here, albeit slightly behind the PC version in terms of content. For starters, you won't find the newest character Ted McPain anywhere, nor will you fin...
Wii U photo
Wii U

Ronimo announces Wii U-only Swords & Soldiers II

Yeah, I'd be down for more of this
Feb 27
// Jordan Devore
While I'm a huge Awesomenauts fan first and foremost, I also got a kick out of Ronimo Games' prior release, Swords & Soldiers. It is one of those sidescrolling real-time strategy titles where you send your troops to the ...
Awesomenauts photo

Awesomenauts Assemble! to arrive on PS4 March 4

I'll be back in time
Feb 25
// Conrad Zimmerman
My favorite online multiplayer game is finally going to land on PlayStation 4 next week, as Awesomenauts Assemble! releases on PlayStation Network. The title releases in North America on March 4 for $9.99, with a European rel...
Awesomenauts photo

Awesomenauts' PS4 release chance this year 'slim to none'

Still waiting on approval from Sony
Dec 09
// Chris Carter
Ronimo Games has confirmed to Destructoid that the chances of the PlayStation 4 release of Awesomenauts are "slim to none" in 2013. According to the developer, the studio handling the PS4 port, Abstraction Games, has sub...
Awesomenauts DLC photo
Awesomenauts DLC

Awesomenauts: Starstorm is almost ready to launch

At least, the first round of content is
Dec 09
// Chris Carter
After a mega-successful campaign, Awesomenauts' Starstorm expansion is nearly upon us, and the initial bit of content could hit as early as this week. If all goes according to plan, Ted McPain, the first add-on character...
Awesomenauts photo

Awesomenauts updates with new skin to benefit charity

Proceeds going to Make a Wish Foundation
Nov 14
// Conrad Zimmerman
Ronimo Games has made available a special Awesomenauts skin with the game's PC version 1.25 update today. The "Private Mels" skin for Lonestar is result of Ronimo's participation in granting a child (named Mels) his...
PS4 photo

Awesomenauts to miss North American PS4 launch

Hoping to stay on track for Europe
Nov 12
// Jordan Devore
Ronimo Games has passed along a quick note that Awesomenauts: Assemble won't be ready in time for the North American launch of the PlayStation 4 on November 15 as previously expected. The 2D MOBA has officially been pushed ba...
Awesomenauts photo

Awesomenauts: Assemble still aiming for PS4 launch

Recognize the new name?
Oct 31
// Chris Carter
Awesomenauts for the PS4 now has a brand new moniker -- Awesomenauts: Assemble, and it'll have all of the content of the PC version, as well as all future Starstorm expansion content. Ronimo was originally aiming for a PlaySt...
Awesomenauts photo

Play Awesomenauts for free this week on Steam

And get Voltar as a narrator
Sep 09
// Jordan Devore
Awesomenauts: Starstorm is one of the few Kickstarters I've backed. It's no secret that I'm a fan of the core game, and I'm hardly the only one on staff, either, but it's something I feel compelled to share. The campaign is s...
Awesomenauts photo

Admiral Swiggins officially joins Awesomenauts

He even has a Dr. Fetus Meat Boy skin!
Aug 30
// Chris Carter
[Update: I've since played a few matches with Swiggins, and I have to say, he's incredibly fun. Behind Leon, I think he's currently my second favorite character, as he has a ton of potential, a good amount of variety in his s...
Awesomenauts Kickstarter photo
Awesomenauts Kickstarter

Awesomenauts Kickstarter meets goal in seven days

Three new characters and more are guaranteed
Aug 26
// Chris Carter
Awesomenauts is still chugging, and based on the results of its latest Kickstarter for the Starstorm expansion, it's going to keep chugging for quite some time. In just seven days, Ronimo has reached its goal of $125,000, whi...

The future of Awesomenauts is looking pretty awesome

Aug 23 // Chris Carter
Despite some unfortunate issues with the PS3 and 360 versions of the game, Ronimo has been taking fan feedback very seriously with the development of the PC version. As for Starstorm, Ronimo is already listening to fans even before the Kickstarter is finished. For instance, some gamers who already owned the core game were pretty vocal about not being rewarded enough in the original Kickstarter -- so Ronimo added additional rewards to the lower levels, including the Starstorm DLC as a base, then the choice between Awesomenauts proper, and either the first or second costume packs. I spoke to Ronimo's Jasper Koning about the Kickstarter, who said that the campaign itself was a "great way to stay independent without having to resort to an investor." Koning also had great things to say about the crowdfunding platform, stating that, "more than 20% of pledges are found internally from Kickstarter itself, so they've been a big help." He also mentioned that the platform allows them to engage fans on a bigger plane, which is also a big concern. If all goes well -- and it looks like it will -- I asked if there could be a follow-up Kickstarter somewhere down the line, which Koning said could very well happen if the fan reaction is positive. Koning says that as soon as the Kickstarter is met, development will start, and right now, it will go something like this: one new character from the planned trio of Starstorm will launch by itself -- as early as a month after the goal -- then another character, then the new stage, then the final character, and anything else that follows. Ronimo hasn't figured out how they're going to charge for the new content for non-backers, but they are sure right now that backers will get all of the planned content, and others will have to pay for it. They're tinkering with the concept of letting people test drive the content, but you will still be able to play with everyone else so it doesn't segment the userbase at all. Since the content is wave-based, over time it will grow into the Starstorm expansion. Other tweaks are being made before Starstorm to help make the game better sooner than later, and are on course to hit before the Kickstarter is finished. For one, the much-publicized removal of the rematch button is coming, to encourage full games from start to finish. There's also going to be an extra cooldown on the exit game option, which is currently instantaneous. Koning says this allows players to "cool off" before they decide to instantly rage quit, and encourage people to constantly stay in the action rather than quit during a respawn or directly after a death. When I asked about adding new game modes, or perhaps a 2v2 element, Koning responded that the core game "will always be 3v3 at this time." He added that by adding new modes, it would segment matchmaking. Specifically, tons of modes lower the chances of finding a suitable opponent. When he broke it down, he postulated that one-third of the total pool of players is already reduced due to your area , then another third due to low ping or a weaker connection, then further reduced due to skill level. So to keep the pool high, one official 3v3 mode is key, but if a certain Kickstarter goal is met, you will be able to create your own lavishly unique custom games. Yet another major pre-Starstorm update is the character Admiral Swiggins (pictured above) who was created from two community contests, due to arrive next week in the Steam version of the game for free. Swiggins can pull himself towards enemies (basically the opposite of Leon's tongue), and root enemies to the ground with his anchor. Expect some thoughts on him in the future. But what about that wee little announcement that happened recently? You know, that one about the other platform? That one next-gen platform that loves indies? Oh yeah, the PS4 version! Well Ronimo is already planning for that in conjunction with Abstraction Games, and surprise -- it's going to launch with the system. Koning told me that they're already hard at work getting everything ready, and that depending on how well they do with the Kickstarter, the PS4 version may even launch with the first Starstorm character -- and if not, there won't be nearly as much of a delay as the 360 and PS3 versions had. Since Sony removed the costs for patching, this version will be much easier to deal with than the current generation. Koning stated that while there would be a, "testing period that will be longer than Steam's basically instant process," the team would get them out as soon as possible. As for the details on the game itself, he told me that it would mostly be a port, but the framerate will be high, and visually it will be similar to the highest PC graphical setting. One cool feature in particular that he mentioned for the PS4 version was the streaming video and share mechanic, which will keep track of the coolest moments of a match, automatically for every round. From that you can compile a highlight reel out of PS4 capture video, and it keeps the best parts for you. "Who wants to go through all the boring parts to find the good ones?" asked Koning. Although the PC version of Awesomenauts will be getting twin-stick controls (which allow for movement and aiming separately), this change was actually spurred by the PS4 version. I prodded about the possibility of the game on the Xbox One due to the recent announcement of Microsoft's indie program, but I didn't get much of an answer at this time. "Xbox One could be a possibility. We'll see how open they really are," Koning said. He followed that up by stating, "We're focused on the PS4 version first, because of how open they were from the get-go." Stay tuned for everything Awesomenauts-related at Destructoid in the coming months, including previews of upcoming betas, new content, news, and everything in-between!
Future of Awesomenauts photo
Talking to Ronimo about its plans for the PS4 and beyond
It's common knowledge that it's tough to be an indie studio -- especially if you're running a competitive online multiplayer title. Despite the fact that your game may have across-the-board rave reviews, maintaining a communi...

Awesomenauts photo

Awesomenauts Kickstarter to add new characters and more

The Starstorm expansion will also add a new map and extras
Aug 19
// Chris Carter
If you want more Awesomenauts you're in luck, as Ronimo Games has just launched a $125,000 goal Kickstarter for a full-on expansion to the game.  Set to debut in the add-on pack titled Awesomenauts: Starstorm are three ...
Awesomenauts on PS4 photo
Awesomenauts on PS4

Awesomenauts is coming to the PlayStation 4

With all the PC fixins, too
Aug 14
// Chris Carter
When the PS4 drops eventually, you'll have one more game to play on it -- Awesomenauts. Ronimo Games has just announced that Abstraction Games is handling the new version, as they are sticking to publishing duties. Another a...
Awesomenauts Gnaw photo
Awesomenauts Gnaw

Awesomenauts debuts new Gnabot skin and re-works

This game keeps on chugging with skins and patches
Jul 30
// Chris Carter
If you haven't played Awesomenauts in a while, you'll find that a hefty update has been added to the game that most notably debuts the new Gnabot skin for Gnaw. Of course, this is only for the PC, Mac, and most recently,...
Awesomenauts photo

New Awesomenaut Ayla voiced by Ashly Burch

Tiny, adorable, and evil
May 25
// Tony Ponce
The insane 2D MOBA Awesomenauts has been trucking along for a full year, continuously being updated with new characters, maps, and other goodies -- on Windows and Mac, of course. Developer Ronimo Games is not through with th...

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