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VIDEO photo
VIDEO

Batman: Arkham Knight gameplay live at E3


Video
Jun 18
// Steven Hansen
Batman: Arkham Knight is out next week, but in case you were interested in seeing it in a live, non-trailer setting, here you go. So colorful!
Batman: Arkham Knight photo
Batman: Arkham Knight

Nvidia gives Batman: Arkham Knight the Gameworks treatment


Look at all the settings you won't use!
Jun 07
// Zack Furniss
Like the previous games in the Batman: Arkham series, Arkham Knight's PC release will feature extra bells and whistles courtesy of Nvidia. If you don't have an Nvidia card, you'll always have this trailer to imagine wha...
Arkham Knight photo
Arkham Knight

Harley Quinn has a new Arkham Knight trailer, and she is quite pissed off


Swingin' that bat like Sammy Sosa
Jun 02
// Brett Makedonski
Harley Quinn continues her crusade against authority, and she does it in style in this new Arkham Knight trailer. Cops fall one by one via Louisville Sluggers to the dome, explosive children's toys, and swift (non-Taylo...
Arkham Knight photo
Arkham Knight

Latest Arkham Knight video proves Batman always gets his way


Nature too
May 28
// Brett Makedonski
As a direct follow-up to the "Officer Down" video, WB's posted another seven-minute long Arkham Knight gameplay video detailing what Batman does best. There's some information gained via duress, a smooth 55x combat comb...
Batman: Arkham Knight photo
Batman: Arkham Knight

Did you really think Batman: Arkham Knight wouldn't have pre-order costumes?


Of course it does
May 26
// Chris Carter
Because WB has to monetize every single facet of their games (hello pay-for-fatalities on top of a Season Pass and lots of paid costume DLC), Batman: Arkham Knight will also feature more pre-order bonuses beyond its $40 ...
Batman cast photo
Batman cast

Batman: Arkham Knight's cast includes Jonathan Banks and John Noble


Hey Mike Ehrmantraut and Denethor
May 07
// Chris Carter
Warner Bros. has just revealed most of the cast of Batman: Arkham Knight -- which is incidentally more information than it has spilled on its upcoming $40 Season Pass. It'll feature Jonathan Banks as James Gordon, John ...
Arkham Knight photo
Arkham Knight

Batman: Arkham Knight PC specs revealed


Can you handle it
Apr 23
// Chris Carter
As I've said in the past, I'm glad Batman: Arkham Knight is only focusing on current-gen platforms. Maybe then it can reach its full potential as an expansive open-world game. On PC it's looking increasingly likely that ...
Arkham Knight photo
Arkham Knight

Batman comic will provide the Arkham Knight's origin story


His mother would not buy him a Nintendo and he became resentful
Apr 15
// Steven Hansen
If the headline sounded like "Arkham Origins," don't be frightened. Rocksteady is back and WB can't hurt you any more. Except with delays into late June. But that's a "it's for your own good" hurt, like forcing you to eat you...
Batman PS4 photo
Batman PS4

Batman adds to his gadgetry with an Arkham Knight limited edition silver PS4


Close out the Arkham trilogy in style
Mar 31
// Brett Makedonski
Sony knows the sales potential of Rocksteady's Batman: Arkham Knight, and it's using the highly-anticipated game to try to move a few more PlayStation 4s. A limited edition console was announced today that shines as brig...
Batman remaster photo
Batman remaster

Believable rumor: Remastered Arkham Asylum and Arkham City coming this year


Higher-resolution Bat-Pecs
Mar 23
// Jordan Devore
Until many more people own Xbox Ones and PlayStation 4s, publishers will continue to put out remastered games, otherwise known as "safe bets." Even then, they'll probably continue. Here's another pair of 'em to start your wee...
Arkham Knight photo
Arkham Knight

Batman: Arkham Knight delayed once again


To late June
Mar 23
// Chris Carter
Batman: Arkham Knight has been delayed yet again. While it was set for a June 2 release, it is now is on pace for June 23, as revealed by the game's official Twitter account. To help tide you over, they've posted a new trail...
Batman trailer photo
Batman trailer

Get possessive over Gotham in this Batman: Arkham Knight trailer


The darkest bright
Feb 25
// Steven Hansen
The upcoming, M-rated end to Rocksteady's Arkham trilogy has a lovely new trailer out today. And this one isn't polished, artsy CG the series is known for. Some well cut in-game footage, a view of the rogues gallery teaming ...
Mature Bats photo
Mature Bats

Batman: Arkham Knight has an M rating


For, you know, Mature
Feb 24
// Steven Hansen
The end of Christopher Nolan's Batman trilogy, The Dark Knight Rises, squeaked by with a PG-13, but it looks like Rocksteady's Arkham trilogy didn't have the same luck. Arkham Knight director Sefton Hill told IGN that the gam...
Batman photo
Batman

This Batman: Arkham Knight trailer is disappointing


'Batmobile trailer,' I should say
Dec 01
// Jordan Devore
The first Ace Chemicals Infiltration video for Batman: Arkham Knight rekindled my excitement and, looking over your comments, I was far from alone in that regard. But this? Come on now. It's almost entirely scripted footage ...
Batman: Arkham Knight photo
Hold Me, Thrill Me, Kiss Me, Kill Me
After news of the delay back in September, the folks at WB Games and Rocksteady have kept all things Batman: Arkham Knight close to the vest. Thankfully, they figured we could use another appetizer after their showing at E3, ...

Arkham Knight photo
Arkham Knight

We might learn more about Arkham Knight at The Game Awards 2014


And that'd be A-Okay with everyone
Nov 20
// Brett Makedonski
Rocksteady's conclusion to the Arkham trilogy will happen a bit later than everyone expected, and as such, there's still more to learn about the game. That's no big surprise; we're still discovering easter eggs in Arkha...
Arkham City photo
Arkham City

Rocksteady's really, really good at hiding Batman easter eggs


This one took three years to find
Nov 18
// Brett Makedonski
Across the Arkham titles, the developers have included at least two incredibly well-hidden easter eggs. Who could forget the one in Arkham Asylum that was so stashed away that Rocksteady itself had to reveal i...
Batman photo
Batman

Batman: Arkham Knight won't launch until June


Special editions detailed
Sep 08
// Jordan Devore
While we'll have plenty to keep us busy later this year, particularly next month, a bunch of the games that are most testing my patience aren't releasing until 2015. Batman: Arkham Knight is one of them. Today, Warner Bros. a...
GameStop exclusive photo
GameStop exclusive

Well, I won't be playing as Red Hood or Harley in Batman: Arkham Knight


Red Hood is GameStop exclusive pre-order DLC
Jul 23
// Steven Hansen
GameStop teased an announcement that seems to have come out: a GameStop exclusive Red Hood story pack for the upcoming Batman game. Harley, we already knew, is a pre-order incentive at most major retailers. There's ...
Batman photo
Batman

Fight against a giant Scarecrow in Arkham Knight's exclusive PS4 DLC


The Scarecrow Nightmare Pack detailed
Jun 24
// Jordan Devore
Scarecrow's reveal during the Sony E3 2014 press conference was a highlight. Woke me right up, it did. Batman: Arkham Knight was yet another one of those games to (annoyingly) have system-exclusive content -- in this specific...
Arkham Knight delay photo
Arkham Knight delay

Arkham Knight may not be delayed as long as we think


As revealed by Batman's voice actor
Jun 17
// Brett Makedonski
We've known that Batman: Arkham Knight has been delayed into 2015, but we haven't had a time frame to hinge our expectations on. Anyone eagerly anticipating the game might be pleased to find out that there's a chance we ...
Arkham Knight's Scarecrow photo
He stole the show yet again
During a demo showing off Batman: Arkham Knight at Sony's E3 press conference (which showed the caped crusader scaling Gotham City and driving around the Batmobile), the Scarecrow stole the spotlight to broadcast his sp...

 photo
More dev time needed
When Batman: Arkham Knight was announced back in March, they said we could expect it this year. You know how that goes. Now it's coming in 2015.  Rocksteady showed off Arkham Knight at a pre-E3 event a few weeks back. Th...

Batman: Arkham Knight: Batmobile can transform into a freakin' tank!

Jun 03 // Dale North
We already knew that the new Batmobile was designed to go fast and bring the hurt in a hurry, but the trick up its sleeves is that it transforms into a tank, armed with cannons and other crazy weaponry. What's even more crazy is that the Batmobile can go through a near-instant transformation between the fast driving side (pursuit mode) and this new tank side (battle mode) with a press of a button.  We saw the new Batmobile in action in chapter 2 of Batman: Arkham Knight. Scarecrow has holed himself up in Ace Chemicals, working on a bomb that would take all of Gotham out, so Batman heads there armed with his ultra-capable new ride. The place is sealed off tight, so Batman uses his fancy new suit to climb his way up over the massive gates. His grappling gun does the trick, and his ability to chain grapples helps.Once inside, Batman is able to open the door and bring the Batmobile in remotely. Yep: the Batmobile is also the most badass remote control car.  As a tank, the Batmobile isn't some slow, treaded thing. While it isn't as fast as it is in pursuit mode, it's still pretty agile, which makes zipping around enemy targets pretty easy. Due to its wheel configuration, it seems to glide over the ground, and can easily strafe. I had to play through a couple of training missions to get used to its feel, but once I did I had no problem blowing up enemy vehicles. In the tank battle mode, aside from its military-grade weaponry, the Batmobile has a power winch that can grab and pull down just about anything. Initially it was doors that had to be pulled down, but in a later section of this chapter I played through some puzzles that had me using the winch and the remote control features to pull a broken elevator up through a building, allowing Batman to explore otherwise inaccessible floors. The demos we saw and played had the Batmobile being used in a way that has the player switching between the pursuit and battle modes constantly, keeping things interesting. It's not just about the weaponry and driving, though. A lot of the interplay between the two modes was required for accessing different areas of the stage. Add in tricks like Batman being able to eject straight out of the flying Batmobile, mid jump, straight into combat, and the possibilities just seem to pop up everywhere. And wait until you see a Batmobile-assisted uppercut takedown in action! One last trick: the Batmobile also has a containment unit that can protect and transport enemies or allies, bringing them to safety/jail. Imagine saving an ally, calling forth the Batmobile by remote control, putting the ally into the containment unit, and then sending the Batmobile off to a safe place with them inside. Pretty handy! Again, it looks like they have much more planned for this new dual-mode Batmobile than driving fast and blowing stuff up. Of course, there will be a lot of both of those things, too. But it seems like there will be plenty of other uses for Batman's new ride, and those should make Batman: Arkham Knight that much more interesting. Batman: Arkham Knight is now slated for release in 2015.
Batmobile's tank mode photo
First impressions/hands-on
We gave you our impressions from the very first look at Batman: Arkham Knight back in March, but now we're back with a twist. That Batmobile we talked so much about? Yeah, it's great. Cruisin' around Gotham and blowing up sh*t is never going to be anything but great. But they were holding out on us: The Batmobile can transform into a freakin' tank!

Batman photo
Batman

Scarecrow returns in this first Batman: Arkham Knight gameplay footage


Have a good look at the Batmobile
May 21
// Jordan Devore
The screenshots were nice, but we're on to bigger and better with this footage of Batman: Arkham Knight. I vaguely recall there being a tease in Arkham City concerning the return of Scarecrow, and sure enough he's back with ...
Arkham Knight photo
Arkham Knight

Batman goes to Chinatown in Arkham Knight


And an in-game look at Harley Quinn
May 16
// Jordan Devore
Rocksteady Studios has been tweeting images of Batman: Arkham Knight and I'm still smitten. We've got the pointy-eared Dark Knight in Chinatown, Harley Quinn pulling off her best Joker impersonation, and a Riddler Challenge w...
Dtoid News Update! photo
Fulgore Warning: Fulgore
Today, I can finally talk about my impressions of Batman: Arkham Knight, which I saw back and GDC. There’s some new stuff about Watchdogs that’s actually gotten my attention, Sonic has Zelda-themed DLC, Fulgore...

Batman photo
Batman

These Batman: Arkham Knight screenshots are eye candy


Who *is* the Arkham Knight?
Mar 27
// Jordan Devore
The two big things to know about Batman: Arkham Knight are that you can drive the Batmobile, and there's a new villain -- the titular Arkham Knight -- created by Rocksteady, Geoff Johns, and Jim Lee. If you need more to go on...

Arkham Knight has the right playground for Batman's new toys

Mar 27 // Brett Makedonski
Truth be told, the latter might be spot-on. During the 45-minute hands-off demo, Arkham Knight was at its finest as the The Caped Crusader sailed across the cityscape, rain pounding the screen as his dozens of stories-long nose dives lead to intense upthrusts that kept him afloat. As always, the staples of the arsenal such as the grappling hook are available to make traversal easier, if not much quicker, too. Arkham Knight sees Batman's tools make a dynamic shift in functionality, though. New to this installment is what the developers called "Gadgets While Gliding." This enhancement to the franchise's core systems is meant to provide for seamless transitions between flight, exploration, and combat. For instance, The Dark Knight can now shoot the Line Launcher while in the air to come to an immediate perch between two buildings. Likewise, he can descend upon a group of enemies and throw his first Batarang to start the fight off before he even hits the ground. Judging by some presentation decisions that permeated the demo, Rocksteady's intently focused on providing as much seamless transition as possible. One of the most impressive things shown was the way that gameplay segued perfectly into a cut scene once an objective was reached. It looks like cut scenes will be a treat too, as the ones presented were nothing short of gorgeous. Rocksteady has the same mentality for the environments, as the game smoothly moves from external to internal settings. While on the topic of the way Arkham Knight looks, it seems as good a time as any to mention that the demo we saw was plagued by framerate issues, stuttering and chugging along every few seconds. Seeing as the game's seven months out from release, and given Rocksteady's track record, it doesn't feel right to judge it yet based on that. However, it happened, and it's worth noting as we chronicle our time with the preview build. One of the defining mechanics of the Arkham games is the combat system. Always a friend to the rhythmically-conscious instead of the button-masher, Arkham Knight is poised to carry this tradition on. The fighting appears to be exactly what we've seen in past games. If it ain't broke, don't fix it, right? However, there are two small augmentations; Batman now has two new moves -- a throw counter and a disarm where he can use the enemy's weapon until it breaks. Presumably this won't extend to firearms, 'cause, you know, Batman doesn't kill people. But, the biggest and most talked about addition this time 'round is the inclusion of the Batmobile. The storied vehicle will add variety in the way that it's possible to traverse Gotham. Rocksteady pointed out that it designed Gotham in service to the Batmobile, and thusly, added a lot of destructible environments. One of the more noteworthy features of the Batmobile that we were shown is the ability to eject Batman, and use the momentum to send him flying up and forward at an incredible rate. That doesn't mean that you leave your car behind, however. At any given time, the Batmobile is just a press of a button away, and seconds later it'll reappear. The Batmobile isn't just used for travel, though. It's going to change the structure of the series that we're used to. One example of this is the introduction of Riddler Caves. It seems that The Riddler's puzzle sections are now gone, replaced by driving circuits that Batman must best. These play out as three-lap solo races, where the player has to drive and press a button to change the environment and add paths/remove obstacles. Honestly, it wasn't clear at first glance whether these will be a worthwhile addition to the game, or a thinly-veiled means of justifying the Batmobile's existence. By the time the demo ended with Arkham Knight, the game's newly created super villain, ambushing Batman, it was apparent that we were shown a lot, yet shown nothing at all. We were given a glimpse at some of the changes Rocksteady's making, and the introduction of the mechanics that will tie the entire game together. However, we saw next to none of the interactions with villains or narrative setpieces that make Batman fans so giddy when playing the Arkham games. And, ultimately, it'll be those experiences that make or break Arkham Knight.
Arkham Knight preview photo
It's the car, right? Chicks love the car
Rocksteady Studios has found itself in a somewhat precarious position with Arkham Knight. The team's two previous installments in the series are so universally revered that it begs the question "What can it do to live up to, ...

Batman photo
Batman

A closer look at the villains of Batman: Arkham Knight


Is it just me, or is The Riddler, uh, scary?
Mar 21
// Jordan Devore
No multiplayer. Kevin Conroy voicing Batman. The Batmobile. Rocksteady developing. Hell yeah, I'm eager to hear more about Batman: Arkham Knight. Particularly given that I skipped Origins and am coming into this one with a lo...

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