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Badman photo
Badman

Warner Bros. reportedly well aware PC Batman: Arkham Knight was hot garbage


Duh
Jul 02
// Steven Hansen
"I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state," an anonymous quality assurance tester on Arkham Knight told Kotaku. "It’s been like this for months and...

Which is your favorite Batman: Arkham game?

Jun 29 // Chris Carter
[embed]294941:59268:0[/embed]
Batman photo
Don't say 'Origins!'
Let's start at the beginning, shall we? Batman: Arkham Asylum, through and through, is just a good video game. It took a simple concept ("Be the Bat"), introduced the free-flow combat system and the Predator stealth...

UK sales photo
UK sales

Batman: Arkham Knight has best 2015 week one UK sales


Beat out Witcher 3 and Arkham City
Jun 29
// Steven Hansen
A reminder that Arkham Knight has "Batman" in the name and no volley of excoriating 7/10 reviews (or broken PC ports) can do it harm: Rocksteady's new Batman is the top-selling game of 2015 in the UK by its first week sales, ...

Batmod photo
Batmod

Batman: Arkham Knight mod lets you play as 10 extra characters


Forget DLC
Jun 29
// Steven Hansen
While the PC version of Arkham Knight was busted enough Warner Bros. stopped selling it on Steam (probably wouldn't have happened if Steam didn't just start allowing refunds), some users are making the best of a bad situatio...
It gets better photo
It gets better

Batman: Arkham Knight PC gets status update, new patch


Console graphics obtained!
Jun 28
// Jed Whitaker
Rocksteady has posted the following update on the Steam Community for PC version of Batman: Arkham Knight, which you can read below. Basically, they've acknowledged all the problems people were having and already release...
Batman: Arkham Knight photo
Batman: Arkham Knight

Rocksteady co-founder 'totally supports' Steam delisting Batman: Arkham Knight


Rocksteady "working like crazy" to fix the issues
Jun 26
// Vikki Blake
Rocksteady co-founder and game director, Sefton Hill, supports Warner Bros.' decision to pull the borked PC version of Batman: Arkham Knight from sale. In a tweet late last night, Hill also added that the studio's "best ...

Review: Batman: Arkham Knight

Jun 25 // Steven Hansen
Batman: Arkham Knight (PC, Xbox One, PS4 [reviewed])Developer: RocksteadyPublisher: Warner Bros.MSRP: $59.99Released: June 23, 2015 Arkham Knight is stitched together with exceptional technical proficiency at the cost of tonal instability. City shared this problem. It insists on the direness of the narrative while letting you busy yourself with 69 (hah) AR challenges. It's worse in Knight, with even more dire stakes (there is nothing to do but escalate, of course) as Scarecrow intends to ruin all of Gotham with the help of the titular Arkham Knight.  There is so much "content" beside the main story path, but most of it is busy work. I've still not rescued all 20 captive firefighters spread throughout the city. Militia members set up dozens of roadblocks across Gotham's three islands that impede the Batmobile, but you can always go around them, or avoid driving except when mandated, given that Batman's grapple and glide are some of the coolest traversal methods in games. Clearing them isn't even that useful. It's just about getting to the super villain (most of whom have no story aside from "they're doing crime") at the end and notching the completion percentage. And of course this brings us to the Batmobile. It is cool and god awful. Calling it to pick Batman up; ejecting from it at high speeds and doing takedowns; the fact that all of Gotham's pillars and corners are destructible, so you typically don't do much crashing; remote control driving it towards Batman, who automatically jumps into it while you maintain control and momentum; the tank mode convincing me I need a Transformers game or Armored Core reboot. [embed]294804:59235:0[/embed] This all works well. It was also a lot of work for Rocksteady. Thus, there are heavy, mandated Batmobile segments, like the aforementioned waves of tank fights, and even a hilarious tank stealth section against bigger, stronger tanks. The Batmobile is cool as something I might occasionally use, but all the work that went into it means it needs a lot of screen time. It's actually pretty fun to chase Firefly through the streets in it, even if you have to do that several times before he's been punched enough to quit. When I'm forced to ferry passengers to the police station in it just so more drones can be thrown my way, it becomes a nuisance. When one side mission involves chasing missile-spongy armored cars while smaller armored cars attack me, over and over, it's not so fun. Everything is strung together nobly, but it's a case if "they were so concerned with whether or not they could, they didn't stop to think if they should." Disjointed content put together as well as possible mirrors a main story that works too hard to put Batman in his car. The shorter side missions that pop up woven into the narrative are much more fulfilling than saving 20 different firemen, stopping Two Face's goons from robbing several banks or destroying five or so of Penguin's weapons stashes (though the latter teams Bats with Nightwing and the dual fighter segments are fun). Thankfully I hardly looked at the map screen this time around because there's a d-pad button just to bring up a mission select wheel so it's easy to ping pong between waypoints like an errand boy. I also hardly looked at the upgrades, usually going several hours at a time before dumping like 50 points into skills I mostly didn't use (but do reinforce that car for the mandated tank segments). I can't tell if there is less punching this time around. Maybe it's been replaced by Batmobile segments. There are also more stealth options, including fear takedowns that can be used to instantly incapacitate up to eight enemies at a time (ok, upgrades are sometimes helpful, as it starts at three). I can string together perfect, room-clearing 60x combo fisticuffs with the best of them, but combat never drags in Arkham Knight, which I appreciate because my favorite thing to do is to explore the city. That does bring up a series-long issue of detective mode and waypoints guiding you to the point of feeling like a middle manager. It's nice to just notice side missions -- hearing strange shrieks, hearing opera blaring over a PA system, seeing a building on fire -- rather than being directed towards them, but that's the problem with dealing with this size of open world necessitated by the series trending upward as far as stakes raising goes. But when you stumble on mutilated bodies and every time -- five times! -- the answer is to scan one obvious thing on each of three layers (skin, muscle, bone) with detective mode, you're not really doing anything, much less detecting. Batman is boring, right? The character. Sad about parents, righteous, rich, mostly ideal. When comic fans point to his spot at the top of the echelon it's always about the supporting cast (villains, namely). And so, post Joker, what is there to do? Two things, neither of them original, but one of them done well. Without getting too spoilery, the Joker has inevitably left his mark in the Arkham universe and these ramifications are handled nicely in one half of Arkham Knight, even if they open the door for perhaps the most unoriginal and obvious Batman story to take seed beneath Scarecrow's reign of terror in the other. Scarecrow, to Rocksteady's credit, plays a great villain here, though he does so from the shadows. Because Batman is Batman, it's hard to feel the stakes sometimes, but Scarecrow is good for manipulating Bats and leaving him one step behind, more and more panicked and fragmented. The Arkham Knight, meanwhile, mostly tries to kill you with very large vehicles. The whole tenor of the character feels at odds with his Scarecrow partnership. There's the weird red tactical camo print and his general, impotent rage. His voice, which seems to waver beneath the autotune, is a mix of haughtiness and incredulity. He hates Batman, knows Batman is strong, is sure that he's better, and gets real petulant every time something goes wrong. His hugely amassed, literal army -- ex-United States soldiers now mercenaries -- occasionally remark about how better outfitted they are now than when they were government employees and ask if all this gear is overkill for just one man.   And it's not, because Batman is Batman and he feels immune to even the direst of straits. It makes the villains -- Knight, namely -- look goofy as plan after plan are foiled, though Scarecrow holds it together fairly well as the story takes shots at characters adjacent to Batman. The most interesting story stuff is happening within Batman's head, though, and that's where the series returns to effective use of jump scares (not a bad thing!), Dutch angles, and unreliable world distortion. Shifting the world around the player, moving things that the player isn't looking at. There's some cool, occasionally chilling toying going on, but it's mostly wrapped up in the end of the game. Getting there, Arkham Knight struggles to surprise and delight as Asylum and City. One musical boss "fight" stands out as a show stealer, but it would have been nice to have more inventive moments like the Mr. Freeze fight from City.   If the Batmobile was Rocksteady's gambit in that regard, it failed. It makes for a better occasional use gadget than core gameplay system. The Riddler side mission sums up Arkham Knight's issues fairly well. Apropos of nothing, he becomes a racing aficionado and constructs massive death tracks beneath the city to go with his death traps. This is to cram more Batmobile segments in. He does his same, tired shtick for a third game, this time holding Catwoman captive, but also he's made both race tracks and robots to fight, just to add more. He even explains in-game why if he wins because Batman can't beat the robots, it still counts as a victory of cunning. He's doing mental loops to defend padding. At one point, he taunts that even a chimp can follow basic instructions. Sometimes that feels like Arkham Knight. More of the same isn't all bad; too much more of the same is, especially at the cost of upsetting the balance between familiar and new. Riddler's story can't be resolved (nor can you get the full ending) until you do the 300 or so Riddler trophies/riddles/whatever, but you can at least take it far enough to free Catwoman. Arkham Knight is a solid, if uneven send-off for Rocksteady's trilogy. Combat and predation are still satisfying. The narrative mixes unsurprising, but well done segments with unsurprising and uninteresting elements. It's full of nods, winks, nudges for batfans, even if certain super villain side missions feel needlessly tossed in. It makes me worried about what will happen with Batman in a new developer's less comfortable hands, and excited for what Rocksteady might do, itself free of the Batman myth. [This review is based on a retail build purchased by the reviewer.]
Batman review photo
Long Halloween
[Note: This review is based on a retail PlayStation 4 copy of Batman: Arkham Knight, not the PC version that is so broken publisher Warner Bros. temporarily delisted it from sale] If the difference between the real Batman and...

#CrusaderGate photo
#CrusaderGate

Really hilarious #GamerGate joke in Batman: Arkham Knight


Hold onto your sides
Jun 25
// Jed Whitaker
So apparently there is a small jab at #GamerGate -- or is it at everyone? -- in Batman: Arkham Knight. I guess it is pretty funny, right? Especially the part where they allude to a slur for gay people, right guys? Is everyone laughing? I'm not but maybe I like my humor a bit more highbrow. 
Batman photo
Batman

Rocksteady offers bad temporary 'fix' for Batman: Arkham Knight PC woes


Um, okay
Jun 24
// Chris Carter
After all of the high-steppin' with its "better on Nvidia" ads, you'd think that some extra care would have been given to Batman: Arkham Knight's PC port, right? Well, like Mortal Kombat X, Warner Bros can't seem to launch a ...
Arkham Knght photo
Arkham Knght

Arkham Knght's gude mght have made a spellng mstake


How long before someone notced
Jun 24
// Joe Parlock
Writing for the Internet is strangely calming. I know that if I make a mistake (which I do, frequently) that I can quickly edit it and it’s gone forever. Unfortunately in the world of book publishing, that’s not s...
Batmobile photo
Batmobile

What do you think of the Batmobile in Batman: Arkham Knight?


Beep beep
Jun 23
// Chris Carter
Batman: Arkham Knight is finally here, and the consensus seems to be that it's not only a proper ending for the Rocksteady trilogy, but it may be the best game yet. But there's a major source of contention, and that's th...
Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight's minimum specs tweaked overnight


Holy graphic cards, Batman!
Jun 23
// Vikki Blake
The minimum spec requirements to run Batman: Arkham Knight on PC have been updated overnight. As gamers attempting to play Batman: Arkham Knight on PC continue to experience problems, it has now been acknowledged that AMD gra...
Arkham late Knight photo
Arkham late Knight
A select handful of reviews for Batman: Arkham Knight have popped up on the net this morning. We don't have one up and we likely won't have one ahead of its Tuesday release. In fact, it's looking like I will be heading out to...

Batman photo
Batman

This will be a nice eulogy for Batman if he dies in Arkham Knight


Legends live on
Jun 22
// Brett Makedonski
Like The Wallflowers (and David Bowie before them), we're talking heroes, if just for one day. And, in just one day, Batman will likely again prove himself a hero in Arkham Knight. That's sort of his thing. In this rather po...
Batman CE photo
Batman CE

Batman: Arkham Knight $200 Batmobile edition canceled


'Greatly compromised' statue
Jun 18
// Steven Hansen
Ugh, what is this, Batmantoid!? I just wrote about how the exclusivity of the retail-exclusive DLC expires a few months after release, but there's one other Bat-thing to note, which is that WB has canceled the $200 edition wi...
You still have to pay photo
You still have to pay

Batman: Arkham Knight retail-exclusive DLC to be widely available in fall


You still have to pay
Jun 18
// Steven Hansen
Okay, let's unpack the headline. Batman: Arkham Knight is being published by Warner Bros. Interactive. WB is a consumer-gouging publisher, so Batman: Arkham Knight has a $40 season pass with Batgirl, $100 premium ed...
VIDEO photo
VIDEO

Batman: Arkham Knight gameplay live at E3


Video
Jun 18
// Steven Hansen
Batman: Arkham Knight is out next week, but in case you were interested in seeing it in a live, non-trailer setting, here you go. So colorful!
Batman: Arkham Knight photo
Batman: Arkham Knight

Nvidia gives Batman: Arkham Knight the Gameworks treatment


Look at all the settings you won't use!
Jun 07
// Zack Furniss
Like the previous games in the Batman: Arkham series, Arkham Knight's PC release will feature extra bells and whistles courtesy of Nvidia. If you don't have an Nvidia card, you'll always have this trailer to imagine wha...
Arkham Knight photo
Arkham Knight

Harley Quinn has a new Arkham Knight trailer, and she is quite pissed off


Swingin' that bat like Sammy Sosa
Jun 02
// Brett Makedonski
Harley Quinn continues her crusade against authority, and she does it in style in this new Arkham Knight trailer. Cops fall one by one via Louisville Sluggers to the dome, explosive children's toys, and swift (non-Taylo...
Arkham Knight photo
Arkham Knight

Latest Arkham Knight video proves Batman always gets his way


Nature too
May 28
// Brett Makedonski
As a direct follow-up to the "Officer Down" video, WB's posted another seven-minute long Arkham Knight gameplay video detailing what Batman does best. There's some information gained via duress, a smooth 55x combat comb...
Batman: Arkham Knight photo
Batman: Arkham Knight

Did you really think Batman: Arkham Knight wouldn't have pre-order costumes?


Of course it does
May 26
// Chris Carter
Because WB has to monetize every single facet of their games (hello pay-for-fatalities on top of a Season Pass and lots of paid costume DLC), Batman: Arkham Knight will also feature more pre-order bonuses beyond its $40 ...
Batman cast photo
Batman cast

Batman: Arkham Knight's cast includes Jonathan Banks and John Noble


Hey Mike Ehrmantraut and Denethor
May 07
// Chris Carter
Warner Bros. has just revealed most of the cast of Batman: Arkham Knight -- which is incidentally more information than it has spilled on its upcoming $40 Season Pass. It'll feature Jonathan Banks as James Gordon, John ...
Arkham Knight photo
Arkham Knight

Batman: Arkham Knight PC specs revealed


Can you handle it
Apr 23
// Chris Carter
As I've said in the past, I'm glad Batman: Arkham Knight is only focusing on current-gen platforms. Maybe then it can reach its full potential as an expansive open-world game. On PC it's looking increasingly likely that ...
Arkham Knight photo
Arkham Knight

Batman comic will provide the Arkham Knight's origin story


His mother would not buy him a Nintendo and he became resentful
Apr 15
// Steven Hansen
If the headline sounded like "Arkham Origins," don't be frightened. Rocksteady is back and WB can't hurt you any more. Except with delays into late June. But that's a "it's for your own good" hurt, like forcing you to eat you...
Batman PS4 photo
Batman PS4

Batman adds to his gadgetry with an Arkham Knight limited edition silver PS4


Close out the Arkham trilogy in style
Mar 31
// Brett Makedonski
Sony knows the sales potential of Rocksteady's Batman: Arkham Knight, and it's using the highly-anticipated game to try to move a few more PlayStation 4s. A limited edition console was announced today that shines as brig...
Batman remaster photo
Batman remaster

Believable rumor: Remastered Arkham Asylum and Arkham City coming this year


Higher-resolution Bat-Pecs
Mar 23
// Jordan Devore
Until many more people own Xbox Ones and PlayStation 4s, publishers will continue to put out remastered games, otherwise known as "safe bets." Even then, they'll probably continue. Here's another pair of 'em to start your wee...
Arkham Knight photo
Arkham Knight

Batman: Arkham Knight delayed once again


To late June
Mar 23
// Chris Carter
Batman: Arkham Knight has been delayed yet again. While it was set for a June 2 release, it is now is on pace for June 23, as revealed by the game's official Twitter account. To help tide you over, they've posted a new trail...
Batman trailer photo
Batman trailer

Get possessive over Gotham in this Batman: Arkham Knight trailer


The darkest bright
Feb 25
// Steven Hansen
The upcoming, M-rated end to Rocksteady's Arkham trilogy has a lovely new trailer out today. And this one isn't polished, artsy CG the series is known for. Some well cut in-game footage, a view of the rogues gallery teaming ...
Mature Bats photo
Mature Bats

Batman: Arkham Knight has an M rating


For, you know, Mature
Feb 24
// Steven Hansen
The end of Christopher Nolan's Batman trilogy, The Dark Knight Rises, squeaked by with a PG-13, but it looks like Rocksteady's Arkham trilogy didn't have the same luck. Arkham Knight director Sefton Hill told IGN that the gam...
Batman photo
Batman

This Batman: Arkham Knight trailer is disappointing


'Batmobile trailer,' I should say
Dec 01
// Jordan Devore
The first Ace Chemicals Infiltration video for Batman: Arkham Knight rekindled my excitement and, looking over your comments, I was far from alone in that regard. But this? Come on now. It's almost entirely scripted footage ...

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