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THPS5 photo

See if you recognize the skaters old man Tony Hawk has in his game

We want Rune
Aug 27
// Brett Makedonski
You know what they say about times. They are a-changin'. Someone put a bunch of young, hip-lookin' kids in old man Tony Hawk's video game. There's even a younger Tony Hawk, but his name is Riley. Those of you who cut your te...
Tony Hawk trailer photo
Tony Hawk trailer

Tony Hawk's Pro Skater 5 trailer darkslides a powerline

Pop shove-it into your eyeholes
Jul 13
// Darren Nakamura
Yep, that looks like a Tony Hawk game all right. There are highly technical tricks on absurdly dangerous terrain. Grinding that increases speed instead of decreasing it. Just the right amount of jank in aerial maneuvers, as ...
Tony Hawk 5 photo
Tony Hawk 5

Tony Hawk's Pro Skater 5 releasing on September 29

On PS4 and Xbox One
Jun 16
// Darren Nakamura
Amidst all of the press conferences and announcements and previews, Tony Hawk decided now would be a good time to tweet out some information about the upcoming Tony Hawk's Pro Skater 5. It looks like the return to form for th...
Tony Hawk 5 photo
Tony Hawk 5

Here are the first official screens for Tony Hawk's Pro Skater 5

PS4 and Xbox One later this year
May 07
// Chris Carter
Tony Hawk's Pro Skater 5 is officially happening, and will be arriving on the PS4 and Xbox One later this year. Activision has sent over some new screens for us to look at, and confirmed details like online play, with dr...

Tony Hawk photo
Tony Hawk

Tony Hawk Pro Skater 5 is official and it sounds terrible

So when is Skate coming back?
May 05
// Robert Summa
After years in hibernation, the next full iteration in the Tony Hawk Pro Skater series is finally upon us and unfortunately it's not sounding (or looking) good. After months of rumors and hints, Tony Hawk Pro Skater 5 will fi...

Tony Hawk HD hits the over 100k mark in its first week

Jul 28
// Brett Zeidler
Only in its first week of sales up to this point, Tony Hawk's Pro Skater HD has already sold a total of 120,000 downloads. Apparently, its day-to-day sales have also managed to stay consistent since last Wednesday. It's worth...

Review: Tony Hawk's Pro Skater HD

Jul 18 // Allistair Pinsof
Tony Hawk's Pro Skater HD (PC, PlayStation Network, Xbox Live Arcade [reviewed])Developer: Robomodo Publisher: ActivisionReleased: July 18, 2012 (XBLA), Fall 2012 (PC, PSN)MSRP: $15.00 (1200 Microsoft Points) Some games can become an obsession, but, for me, Tony Hawk Pro Skater 2 was more than that. For an entire summer, me and my best friend played the demo of the game non-stop. If we were talking, it was with a controller in hand. If we were listening to music, it was through my TV speakers, blasting the game's energetic pop-punk soundtrack. If we were connecting to the Internet, it was to spend three hours downloading a video of a two-million point run on Marseille (the only stage in the demo). That love of THPS2 never died. It’s still one of my favorite games. I think. It’s true that this HD update features songs and levels from both games, but the sequel is given preferred treatment. Four of the game’s seven maps and six of the game's seven songs from the originals belong to THPS2; not to mention that the game-changing manual is the dominant move you’ll use across all maps, in order to keep your combo going and score high. Let’s just ignore for a brief moment that you can get ALL of THPS2’s tracks and maps (as well as the original’s levels) in Tony Hawk Pro Skater 2X. Let’s focus on the little that THPS HD brings to the table. With only seven maps, I expected at least some major overhauls in their design, both visually and structurally. Whether out of fear or respect, Robomodo has left these stages mostly untouched. The geometry and layout of School II, Hanger, and other classics remains exactly as you remembered it, for better or worse. Given the fact that most of the game’s seven maps focus on the smallest, simplest levels of the series, I suspect that maybe the developer was just negligent. Playing the game only makes me come closer to this conclusion. It’s been some time since I played a Tony Hawk game, but it didn’t take me long to start performing specials, jump from rail-to-rail, and maintain a combo for 20+ secs. THPS HD didn’t make it easy for me, though. Having been built from the ground up, Robomodo was tasked with recreating the perfection that Neversoft achieved in their systems: the right speed, the right gravity, the right spin, the right everything. All of these variables add up to the sublime flow of classic Tony Hawk. Without them, you have THPS HD. The gravity feels odd, the game is slow, it takes way too long to recover, you’ll frequently glitch out into space after bailing, and encounter lots of frustrating moments due to changes the game made over the originals. Above all, the game just isn’t fun. It’s frustrating. The areas that Robomodo has attempted to change or leave untouched are puzzling. The game’s menu gives you immediate access to a strategy guide of sorts, showing every goal and item’s location on the map. Yet, the game doesn’t let you change what song is playing -- nevermind later entries’ ability to customize a track list. There is also no move list, so you’ll have a hell of a time remembering what special moves you have. These annoyances extend to even the structure of the entire game. The original locked players out of levels until they acquired a certain amount of money, while THPS HD locks players out until enough goals are accomplished on a previous map. Why limit the player like that? The above became especially frustrating when I got stuck on Downhill Jam and Venice Beach, easily the worst maps from the first two Tony Hawk games. Why did they select these two? I know the answer to the first (It’s Tony Hawk’s favorite), but I’m not sure about Venice. Other than Achievement grinding and unlocking new characters/modes, there isn’t much incentive to even complete the game. There is no fanfare at the end of career mode. It just kind of ends without even telling you. Once you’ve collected S-K-A-T-E and ollied over magical bums enough times in career mode, you can play the territory based Graffiti or classic Trick Attack against other players online. Horse mode is strangely absent. If you'd rather go solo, you can play HD’s new modes: Hawkman and Big Head Survival. In Hawkman, you collect coins in the level by doing special tricks near each one. Survival has your head expand until it explodes. The only way to make it shrink is to pull off tricks, but it will eventually burst into confetti. Each mode is a fun addition but they aren’t going to start you on a new addiction. I can see myself playing Survival a lot ... if it were in the original games. The biggest upgrade to Tony Hawk here is the HD upgrade. Tony Hawk has never looked so high definition, grimy, or devoid of personality and color. Hurrah? Robomodo has managed to make these once-vibrant levels look like they are the skate park near Gear of War’s COG base. The player models don’t look much more detailed than the ones in past Tony Hawk games this generation and the environments lack detail. The starting area of Hanger is more fleshed out and Marseille has a more detailed sky, but these feel like exceptions in THPS HD. Considering the slow frame rate (it chugs in multiplayer), texture pop-in, and ugly new color scheme, I think I actually prefer THPS 2X's visuals -- even its textures still look pretty good. Throughout my rather miserable time with THPS HD, I had a horrifying thought: “Is one of my favorite games crap and I never knew it?” So, I popped in THPS 2X. Hell no, it isn’t crap! It’s amazing! I can easily wall grind, at last! I can spin like crazy with ANY character! I can bail and not grit my teeth at the animation! I am ... in ... heaven!!!!!! Sorry, I’ll zip it and tuck my enthusiasm back in but I can’t help it. I love these games, which makes it so sad to see Activision and Robomodo tarnish Neversoft’s legacy. An HD upgrade should make a game look and feel as good as you remember it. Instead, Tony Hawk Pro Skater HD made me wonder why I ever liked this series. In a world where THPS 2X is still readily available for less than $10 on eBay, it’s hard to give this HD downgrade any sort of recommendation. The original games earned our nostalgia, while this release abuses it. It's short on content, quality, and personality. This is not the Tony Hawk I remember spending middle-school summers with.

Some classic games aren’t made around a great idea, but rather, great execution. The idea of a points-based arcade skateboard game wasn’t exactly radical in 1999, with games like 720° and Skate or Die! preda...

Tony Hawk's Pro Skater HD feels like classic Tony Hawk

Jul 10 // Steven Hansen
Tony Hawk's Pro Skater HD (PlayStation Network, Xbox Live Arcade [previewed]) Developer: Robomodo Publisher: Activision Release: July 18, 2012 I tried my hand at the whole "skateboarding" thing years ago. An uncle inexplicably came across a skateboard and gave it to me one day so his son wouldn't hurt himself on it, then I spent a few years occasionally falling about with it (it wasn't a terrible means of transportation, at least). Still, for everything I lacked on the board, once the Tony Hawk games came out, I could live vicariously through them, performing all manner of life threatening acrobatics through my surrogate skater. After going hands-on with the multiplayer in Tony Hawk's Pro Skater HD, I can safely say it's a nice little hit of not-too-distant nostalgia. There's a solid selection of skaters available, including new additions Riley Hawk and, hilariously, Xbox Live avatars to go along with the old-school levels. Anyone who spent time with the first two games will feel right at home back at the Warehouse, Hangar, or School. Though they're mum on a Spider-Man appearance, the other unlockable characters from the first two games will be making triumphant returns. Even the music is unchanged; though new tracks have been added to single-player, the multiplayer score consists solely of the game's original music. One other amusing change to the single-player is that the secret tapes that are hidden and scattered about levels have been replaced with secret DVDs, though I suppose even then they're behind the eight ball in an increasingly digital world. The franchise staple modes are back. Trick Attack tasks players with putting together their best lines for the highest scores they can achieve in a given time limit; Graffiti requires players to perform tricks of as high a value as possible on various pieces of the environment, thereby adding that piece to your controlled territory; and lastly, Free Skate lets you faff about. In addition to the expected Free Skate, Trick Attack, and Graffiti modes that defined the franchise's multiplayer, a new Giant Head mode has been added. Player heads all begin to grow at a steady rate, and executing tricks keeps your noggin down to a proper size. As the mode progresses, the growth rate increases. If your head reaches maximum size, it pops with enough force to throw your character into a little flip as confetti pops out of your exploded cranial cavity. The game will feature four players online, so Big Head mode persists after the first burst if there are more than two players. At this point, the loser can skate around headless and try to disrupt any of the remaining players. The mode is a fun addition, fitting nicely with the game's style of play. With the exception of Free Skate, multiplayer matches skip along quite snappily, allowing you to get in quick games without feeling too pressured or committed. While I was barely able to keep up with the game's developers at Robomodo -- I'm more than a little bit rusty -- I'll be content as long as I can handle the people I'll be playing with locally. It's nice to see the four-player multiplayer being preserved, which could make Tony Hawk's Pro Skater HD a nice little jump-in title that reminds us of a slightly simpler time. On top of that, DLC from Tony Hawk's Pro Skater 3 will be available next month, bringing the revert back to your combo expanding repertoire.

Tony Hawk's Pro Skater and Tony Hawk's Pro Skater 2 were the bomb. Hard to believe the former only came out in 1999. Unfortunately, the series quickly spiraled away from being the bomb and, in more recent years, toward being ...


First Tony Hawk HD DLC will be Pro Skater 3 stages

May 16
// Conrad Zimmerman
I'm pretty pumped for the upcoming release of Tony Hawk's Pro Skater HD. Today, Activision has given me even more to look forward to by confirming that the first round of downloadable content for the game will include stages ...

New batch of Tony Hawk's Pro Skater HD screens

Jan 19
// Conrad Zimmerman
Tony Hawk's Pro Skater recalls a very specific time in my life, a period of freedom and uncertainty as I was just entering the world. I was in my first apartment in a crappy part of town, working a full-time job, a part-...

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