A splash hit for Nintendo If you think Nintendo hasn't been taking risks, you haven't been paying attention. Yes, most fans await the next Mario and Zelda announcement with bated breath during every E3 presentation, but the publish... read feature
Son of a... At the end of Episode 3: The Sword in the Darkness, Game of Thrones: A Telltale Game Series was in an interesting place. Nearly all of the playable characters were in tough spots, but all of them ended the episode with some h... read feature
Tornadoes in Texas I'm worried about Life is Strange. But, it's not the same concern usually expressed when a game's teetering dangerously close to mediocrity or worse. It's the type of uneasiness reserved for a title that's taken three install... read feature
No trace in the crowd When Stealth Bastard released four years ago as a freeware title, it was easier to get excited about 2D puzzle platformer games. In the time since, Curve released an expanded version to Steam and ported that game to consoles,... read feature
Den of puppies I am convinced that somewhere, all of the new assets for the Destiny: House of Wolves expansion were lost, forcing Bungie to restart the entire process all over again.
Why else would almost the entire $20 premium DLC be a reskin? read feature
The great soup war You really have to give it to Q-Games. With the notable exception of PixelJunk Shooter 2, it has tried something different with pretty much all of its releases, from slot car races, to tower defense, to music visualizers.
Not every game is a smash hit, but they all have something unique to offer, including the newly minted Nom Nom Galaxy. read feature
Nancy Drew meets Luigi's Mansion WayForward has stuck to doing what it does best -- platformers -- for most of its career. But every so often it branches off and does something a bit different, like Silent Hill: Book of Memories, and now, Til Morning's Light.
As an odd mix of Luigi's Mansion filled with rhythm-based combat, it mostly works. read feature
Vikings, Demons, and Persians, oh my Swords and Soldiers, released in 2009 as Ronimo's first game, was an underrated treasure. Although it was soon eclipsed by their subsequent release of Awesomenauts a few years later, it remained a staple in my house, as it was wonderously easy to pick up and play at any time.
Swords and Soldiers II builds upon that foundation and adds just enough depth to keep things interesting. read feature
A superposition of good and bad "Schrödinger's Cat" refers to an old physics thought experiment that highlights the weirdness of the quantum theory. Though it generally applies to very small particles, a device could be designed that leverages the prob... read feature
Sure, I'll push some mo' Nintendo has been silently crafting some killer franchises over the years. While he may not light up sales as much as Mario, after four years, I'd consider Pushmo's Mallo to be a fully-fledged Nintendo character.
Now he's back in his fourth game on the 3DS in the form of Stretchmo, which adopts a rather odd free-to-play scheme that essentially functions as a demo. read feature
Two games in one Puzzle & Dragons came out some time ago in 2012, and has since taken the world by storm. Although its origins started as a humble match-three puzzle game, GungGo Online cleverly added in slot machine-like addictive qualit... read feature
I can be your hero, baby Roll7 has received much adulation distilling skateboarding into pixel-based 2D fun with OlliOlli so it's not surprising that the team has been able to do the same with cover-based shooting. But OlliOlli's pixels belie the pol... read feature
Fun, but it ain't funny I played the majority of the original Knights of Pen & Paper on various toilets within the boundaries of Southern California. It was an enjoyable if shallow take on pen-and-paper RPGs with some cringe-worthy, referen... read feature
Toy story Going into Action Henk, a time-trial platforming game starring action figures, I expected to grow frustrated. I figured that once the training wheels came off, the challenge would rise to a point where perfection, or somethin... read feature
How high does this tower ascend? TowerFall quickly became the go-to arena game in my household, especially after it hit the PlayStation 4. While there has been a resurgence of the genre lately with new classics like Samurai Gunn and heavy-hitters l... read feature
A strange and distant land I don't know why I kept playing NERO. That's not a statement meant to express disdain. I literally don't know what -- but something -- drew me to keep trekking through this sad, enamoring world. Its gravitas has a gravity abo... read feature
Invisible, man It feels weird to be finally reviewing a game I played more than anything else last year despite it being in Early Access. I mean, I already gave it a Game of the Year award. Klei (Don't Starve, Mark of the Ninja) has perfect... read feature
Color me bad I put a lot of value in elegance. Solving a math problem in an unconventional way using two steps is inherently cooler than doing it in twenty steps. A single shot from a sniper rifle taking down a faraway target is more impr... read feature
100% more Witchay Woman I have an odd history with The Witcher series. I absolutely fell in love with the first game near launch, at the behest of a friend, and adored the way it approached morality. Typically, games of that era would offer up black... read feature
No, not the Warcraft race When I first saw Toren, I was intrigued. It has a killer art style, and the concept of seeing a young girl grow up into a woman before our eyes to fulfill a mysterious destiny is an interesting premise indeed.
Sadly, not everything goes as smoothly as you'd expect, at least when it comes to the PC version. read feature
Hard charger Project CARS is a game that revels in its inaccessibility. It was made specifically for people who have come to expect more from their realistic racing simulators. Developer Slightly Mad took that desire and ran with it.... read feature
Now with slightly less crybaby Armin If you even have one friend who enjoys anime, odds are you've heard of Attack on Titan. As a fan myself it seemed right up my alley, and my weekly anime club ended up giving it a shot last year.
Sadly, I wasn't impressed. Whi... read feature
Cruisin' Milky Way Flying through space can be great with all of the right tools. Automated navigation systems and high-power lasers can get a vessel through an asteroid field with little incident. Flying solo with just a jetpack and human refl... read feature
More Vita goodness Whenever the Vita's library expands, I always get unreasonably excited. Double excited if there's a new IP to add to the fold, because I'm seeing a lot of sequels these days. That's why I was ecstatic to hear that Toybox Game... read feature
Compile Heart didn't develop this Over the years, I've developed a cautionary approach to Compile Heart projects. As a fan of Eastern games in general I'm always receptive to the idea of them, but as a development studio, they don't always follow through as w... read feature
Bad port, great shooter As I've said in the past, I consider myself lucky when it comes to meeting fellow gamers over the years that have had a positive impact on my life. I was fortunate enough to discover the Touhou series back in 2002 at the... read feature
Horror-ible controls Survival horror has always been one of my favorite genres, with Silent Hill being the absolute king. When I heard about a game inspired by and with voice actors from Silent Hill 2, arguably the best in the series, I was ... read feature
'Golf,' and other four-letter words Golf has a centuries-old reputation as being a maddening game. It's simple in premise, but that simplicity is always lost in transition from theory to execution. "Put tiny white ball in tiny cup" sounds easy enough, but after... read feature
Taming strange [Disclosure: High Strangeness was developed in part by Destructoid community member Ben "AgentMOO" Shostak. As always, no relationships, personal or professional, were factored into the review.]
Back in 2009, a smal... read feature
Science doesn't screw around I might have never touched Kerbal Space Program had it not been offered as a review assignment. What a tremendous shame that would've been.
From a comfortable distance, I had seen enough of this hardcore rocket-building and ... read feature