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Resistance

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The DTOID Show: Diablo III beta playthrough!


Sep 23
// Tara Long
Okay, maybe not an entire playthrough - but hey, it's a guaranteed ten minutes! If you've been curious how the Diablo 3 beta is stacking up, Max led us through the first ten minutes of it today while I had a discus...

Review: Resistance 3

Sep 22 // Jim Sterling
Resistance 3 (PlayStation 3)Developer: Insomniac GamesPublisher: Sony Computer EntertainmentReleased: September 6, 2011MSRP: $59.99 Resistance 3 plants us in the United States, with the Chimera still firmly in control of Earth. Joseph Capelli, the man responsible for killing former protagonist Nathan Hale, has been dishonorably discharged from the Army and is hiding with a group of survivors in Haven, Oklahoma. Naturally, his eked-out existence doesn't last forever, and the revelation that Chimeran forces are freezing the planet prompts him to head to New York to try to save humanity from a fatal winter.  With Resistance 3's campaign, one gets the sense that Insomniac has finally brought its "A" game to the series. Taking place across twenty chapters that will take around eight hours to complete, Resistance 3 starts solid and gradually ramps up the vivacity to tell a story that consistently improves as it progresses. Its range of set-pieces, variety of levels, and sometimes-overbearing intensity of combat makes for a game that feels so much more involving than past Resistance titles, with a fluid progression that feels natural and well-paced, as opposed to sluggish and monotonous. Fans of the first game will be thrilled to note the welcome return of features nixed in Resistance 2. For a start, regenerating health is out of the door and persistent damage is back. Those used to modern shooters will find the reliance on health packs quite jarring, but Insomniac has done a great job of providing just enough pickups to get the job done, but nowhere near enough for it to feel easy. Also returning is the weapon wheel, with over eight firearms to collect and keep at the ready. Familiar guns such as the target-tracking Bullseye and explosive Magnum are joined by new armaments, and each can be upgraded twice to gain new useful abilities.  Of the new weapons, the Mutator easily takes center stage. After charging up a shot, it can be fired at a regular enemy to rapidly mutate its body, turning it into a pulsing mound of warped flesh that can be shot and exploded. It can also fire a hanging fog that transforms a group of foes, and may be upgraded to turn mutants into puppets that seek out uninfected enemies and pass on their condition. In terms of sheer sadistic entertainment, the Mutator is an utter joy, allowing one to revel in malevolent glee as the victim screams in terror and begins to bubble with pustules. It's a work of art. One thing that truly stands out with Resistance 3 is just how atmospheric it is. There are moments where it feels like a horror game, as players explore abandoned towns or take haunting boat rides in levels that remind one of the famed "Ravenholm" section of Half-Life 2. As zombie-like Grims and exploding Leeches stalk the player, their soggy footsteps growing closer, Insomniac has a very good chance of scaring the pants off its audience. Even during the action-heavy sequences, there's a foreboding, bleak moodiness running throughout. For fear of spoilers, I won't go into the prison-based chapter, but I'll say it provides the exact moment where Insomniac's narrative goes from enjoyable to enthralling.  With beautiful graphics and accomplished sound that provides excellent player feedback in terms of when enemies are defeated and where attacks are coming from, Resistance 3 is a sleek and sexy affair. Unfortunately, the otherwise high production values are marred by notable glitches. On multiple occasions, I had to restart checkpoints due to events failing to trigger and trapping me in an area. The sound can also falter on occasion, suddenly growing silent or falling out of sync with the visuals to a noticeable degree. While none of these errors truly ruin the overall experience, they are definitely annoying, and frequent enough to hinder what is normally well-crafted gameplay.  The game can be played cooperatively, either via split-screen or online with a friend. Drop-in/drop-out cooperative play is not featured, however, which is a real negative for games these days. Having to invite friends, rather than leaving my game open for randoms, is a needlessly old-fashioned and convoluted way of doing things. There is also PlayStation Move support, which works quite well, save for the garishly huge targeting reticule that it uses. As always, motion control makes it far easier to hit targets, at the cost of feeling more awkward to use. A patch is coming that lets players move the screen while using a gun's sights, which it currently does not. Naturally, multiplayer is a big part of the experience, with 16-player matches taking place across a range of familiar gametypes. Standard deathmatches, capture-and-hold, and attack/defense modes are all in place, and while the PvP combat isn't exactly innovative or spectacular, it's plenty of fun. The true joy of Resistance 3's multiplayer is that every player is overpowered to some degree. The ostentatious weapons and immensely useful special abilities make each character, no matter how long they've been playing, a formidable opponent. Even a starting player with a bargain-basement loadout has the tools to make some noise.  Players unlock pre-packaged loadouts as they earn experience points, but also gain Skill Points with rank increases. These points can be used to unlock weapons and powers for custom loadouts, allowing players to tailor a character to their play style. Whether they want to heal allies, spot and mark enemies, cloak their bodies or throw up shields, there's a range of powerful abilities that can create some unique players. Oh, and you can fill your body with parasites that burst out to attack opponents upon death. Naturally.  I really dig Resistance 3's online mode, and its commitment to chaotic gameplay and overpowering weaponry adds a level of involvement that many online shooters have started to lack. Unfortunately, Resistance 3 uses an online pass that cannot even be redeemed in-game, and I find that particularly obnoxious. As far as I'm concerned, Sony's first-party titles have no business partaking in the online pass parasite party as long as Sony cannot make its PSN functions more integrated and fluid. Resistance 3 forced me to exit to the XMB once I beat the campaign and wanted to try the multiplayer -- I had to enter the PlayStation Store, redeem my code, download and install the add-on, and then fire up the game again. Furthermore, Resistance 3 takes over forty-five minutes to get started, requiring two lengthy mandatory updates and then a forced installation before players are even allowed to see the menu. Considering that glitches and loading times are still apparent in the game, I see no excuse for this. It definitely provided a detriment to the overall experience and caused harm to a game that is beautifully put together -- once the walls that Sony erected around it are broken down.  The real question is this -- is Resistance 3 good enough to be worth the hassle? To that question, I would say yes. However, that doesn't mean the game should get off scot-free. Having slogged through so many barriers to get into the game, it was definitely a fun ride, but a ride that was paid for not only with money, but frustration. Adding bugs into the mix certainly degrades the overall entertainment value.  What should be hailed as a masterpiece is therefore recommended as very, very good. That is, however, a positive thing and should be taken as evidence that the game is truly excellent enough at its core to be worth the hassle. It is confounding, as my instinct is to harshly punish a game that is full of such enormous corporate-flavored problems, but it would be wrong of me to do so while ignoring what an august product lies within.  Resistance 3 is held back by issues that lie with both the developer and publisher, but when the problems are weighed against the triumphs, Insomniac's latest comes away with a net win. Its campaign is a thrill ride of rollercoaster-like set-pieces, huge boss battles, and consistently fast-paced action, and its multiplayer is a solid, enjoyable, anarchic complement. If you own a PS3 and you love first-person shooters, you would do well to add this one to your collection. Review Score: 8.0 -- Great!
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Resistance has always been a bit of a strange series for the PlayStation 3. As an exclusive, it's always enjoyed added exposure and attention from press, but divisive opinions on its quality and the dated nature of its gamepl...

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Resistance 3 'Survival' DLC coming October 3


Sep 06
// Nick Chester
Resistance 3 hits PlayStation 3 today, and Sony's already on top of announcing the first DLC for Insomniac's first-person shooter. The "Survival" pack will be hitting the PlayStation Store on October 4, and will be bringing a...
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Freddie Wong's PS3 really DOES do everything!


Sep 04
// Tony Ponce
Freddie Wong, special effects guru and maestro of magic and sunshine, has modified his PS3 to enable real 3D gaming. Equipped with a PlayStation Move inserted in a Sharp Shooter controller shell, Freddie takes to the streets...

Resistance: Burning Skies PAX impressions

Aug 26 // Wesley Ruscher
The bulk of the demo mainly showcased the game's use of the Vita’s power -- both visually and technically -- but fans of the console games will feel right at home with this new entry in the series. The traditional dual-stick shooter set up is in use; the triggers zoom and shoot, and the face buttons handle things from weapon switching, jumping, and crouching. While the Vita may lack the extra buttons a DualShock has, it more than makes up for it with its touch-screen controls. An axe icon is always on the screen in the lower left hand corner which allows for instant melee attacks with a quick tap. The fact that it is so close to the buttons as well makes it far from cumbersome to use. My only gripe really with the playability of the demo on hand was currently there was no way to sprint. Hopefully this gets worked out as the game is still far off, but since the analog sticks on the Vita don’t double as buttons this does pose a small design threat. Where the Vita’s design shines in Burning Skies is in its use of touch during combat. Resistance’s guns have always been about their awesome secondary fire modes and the Vita’s touch makes them even sweeter. The Bullseye gun in the demo was the only gun which showed off the touch control, but the experience was fun nonetheless. Swiping a finger over a group of enemies highlights them and tapping fire unleashes the furry of the Bullseye’s homing shot. While using this function does take your hands off a stick, the accuracy, quickness, and added level of interactivity of this feature made the action feel even more personal. Resistance: Burning Skies looked and played fantastic and the added interactivity of the Vita’s touch screen only further enhanced the experience, while not feeling tacked on. The game is still pretty far off -- as no date was given -- but from what was playable at PAX, it’s shaping up to be another stellar installment for the FPS franchise.
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Playable for the first time in the good old U.S. of A, Resistance: Burning Skies brings the much-loved Insomniac shooter to Sony’s sexy little Vita. Developed by Nihilistic, Burning Skies is a brand new game in the seri...

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These Resistance 3 shots have a distinct lack of monsters


Aug 18
// Jim Sterling
When I get given Resistance 3 shots, I want only one thing -- pictures of really gross Chimera, so I can look at them and say, "Eeww, those Chimera are really gross!"  Unfortunately, somebody at Sony felt we needed to lo...
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Resistance: Burning Skies screens emerge out of gamescom


Aug 18
// Nick Chester
At its gamescom press conference, Sony showed off the Nihilistic-developed Resistance: Burning Skies for PlayStation Vita for the first time. The demo looked good, and if you're a fan of Insomniac's franchise, it seems like i...
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Resistance: Burning Skies announces for PS Vita


Aug 16
// Nick Chester
At its gamescom press conference today, Sony revealed the Nihlistic-developed PS Vita title, Resistance: Burning Skies. Built in conjunction with help from Insomniac Games, the developer is calling it a "no compromises first-...
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MotorStorm game replaces Resistance 3 in PS 3D TV bundle


Aug 05
// Dale North
Remember that PlayStation 3D display that was announced during Sony's press conference at E3 this year? They told us that the 24", $499 set bundle would come with a pair of 3D glasses, an HDMI cable, and a copy of Resistance ...
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Resistance 3: Gone gold, day one patch, comes with demos


Aug 04
// Dale North
Would you like some fresh cut demos with your alien invasion shooter sequel? Well, you're getting it, like it or not. Lots of demos and other content are packed into Resistance 3, which Insomniac says has just gone gold. That...
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Get your Resistance 3 beta codes right here!


Aug 01
// Hamza CTZ Aziz
[Update: Contest over! Check your PMs to see if you got a code!] The Resistance 3 beta has begun, for those of you that bought SOCOM 4 new or are a PlayStation Plus member that is. Lucky for you we have ten codes to give out ...
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Insomniac launches web-based Global Resistance game


Jul 25
// Nick Chester
Insomniac Games has launched a browser-based game called Global Resistance. The title will tie-in to the upcoming Resistance 3, giving players the opportunity to garner a number of in-game rewards. Global Resistance has playe...
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Resistance 3 beta starts first week of August


Jul 22
// Nick Chester
At San Diego Comic-Con this week, Insomniac Games has confirmed that the multiplayer beta for Resistance 3 will kick off during the first week of August. Yup, that's only two weeks away. The beta will feature two modes -- Tea...
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New Destructoid Episode: 3DS Netflix, Popcap, and Aliens!


Jul 13
// Max Scoville
Ahoy, all! Or something. I really am totally out of cute ways to introduce the show in these silly, silly posts I do. Video game news! [fart noise] First, PopCap Games has been acquired by EA, for MILLIONS of dollars. Or pos...
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Resistance 3 demo this summer? Buy Battle: LA Blu-ray


Jul 11
// Nick Chester
If you're as hyped about Insomniac Games' upcoming Resistance 3 as I am, you might want to run out and buy the Blu-Ray for Battle: Los Angeles. The disc features a code that will allow you to download a demo of the upcoming s...
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PSN Pass discovered hiding in Resistance 3 (Update)


Jul 06
// Jim Sterling
[Update: Sony has confirmed that the "Network Pass" is legitimate and will act the same way as previous online passes, making use of a one-time code to activate online functionality. I can now safely adopt my previously tenta...
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Uncharted, R&C, and Resistance packs coming July 22nd


Jun 24
// Maurice Tan
Sony Europe has confirmed the existence of a series of PS3 hit collections that showed up on Best Buy's website before they were removed, CVG reports. An Uncharted Collection will include both games -- you know which ones -- ...
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E3: Move-outfitted Resistance 3 Doomsday Edition for $150


Jun 06
// Samit Sarkar
[Update: We've finally got an official shot of the package, thanks to the PlayStation Blog's Flickr account.] Resistance 3 is going to have PlayStation Move support, and Sony is pushing that functionality with a special packa...
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Resistance Greatest Hits bundle contains first two games


May 24
// Dale North
The Resistance Greatest Hits Dual Pack was revealed in an insert in the Battle: Los Angeles Blu-ray. Packed right alongside the Resistance 3 demo was information on this bundle, which will contain both Resistance: F...
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Resistance 3's box art is damn classy


May 18
// Jim Sterling
Box art posts aren't really exciting unless the art in question is very good. Resistance 3's box art is very, very good. Artist Olly Moss has gone the minimalist route, with a cover that echoes wartime propaganda posts in a r...
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Resistance 3 demo in Battle: Los Angeles Blu-ray


May 03
// Dale North
I had a chance to spend some time with Resistance 3 last month and I came away quite excited about the title. I got to see a few different stages and even some multiplayer, and it was all good.  There's a chance for you ...

Preview: Resistance 3 approaches epic levels

Apr 13 // Dale North
Changes: At a preview event last night, Insomniac showed off Resistance 3. They said their goal was to show off the variety of gameplay and the improvements in player choice in this upcoming PS3 release. They offered up a live demo to press members and then let us play three more to show that they weren't kidding. There's more of everything in Resistance 3 -- weapons, enemies, stages, choices, gameplay types and more. Insomniac was happy to show off the improved weapons they've built for this outing. With all the weapons in Resistance 3, Insomniac has completely reevaluated how they function. They kept the franchise function of secondary fire for all weapons, but even weapons that have been in the games since the beginning have been retooled and refocused. Audio, visual effects, sights and scopes, ranges and performance have been overhauled. A weapon leveling system has been included, letting players upgrade firepower as they progress. Lots of other changes were made to promote player choice. Level design has intentionally been opened up from Resistance 2, creating more paths to give players additional choices in all stages. Enemies are now a lot less scripted than they were in the past games. Insomniac says that they've rebuilt the enemy AI from the ground up so that instead of placing enemies around stages, they've now given 'jobs' to enemies. Their preset behavior determines if they're aggressive or defensive, moving or stationary. This new AI lets the characters evaluate the situation -- level placement, terrain, player location -- and sort of decide on their own how to approach the player. This means that enemies won't always be in the same location. We were told that even the level designers are sometimes caught off guard by what an enemy does in the levels.  Mt. Pleasant is not pleasant: We first saw a live demo of a newly revealed stage, set in Mt. Pleasant, Pennsylvania. Insomniac says that this stage is about halfway through the campaign. It takes place at night, and starts out in the moonlight woods, with wind and light rain coming down. Dim lighting and shadow were used to great effect in this stage -- it looked very nice. Compared with other stages we've seen, this one is more deliberately paced. Joseph is forced into the role of a sniper up against other snipers, trying to move through the woods as they attempt to pick him off from the surrounding hills. Dicks... This stage featured a enemy called the Sniper Hybrid. A cloaking device doesn't make them completely invisible, but they get close enough to invisible to really put the pressure on. You can trace back their location from the laser sights coming from their guns, but don't expect them to stay still once you spot them. The idea of a nearly invisible sniper was originally questioned by some staff, but ultimately the team found they provided a fun challenge. The Hybrids were tricky enough to have the actual level designer die in his own level during a live demo. As the level progressed, Joseph moves into mine caves, which provided contrast to the woods with their tight quarters and even less light. Being mostly flashlight lit, the tension is even a bit higher than being out in the open with snipers overhead. In these caves, we saw a new enemy that can shield another through a tether. This tether can move from enemy to enemy freely to protect them. This tether shield, combined with its erratic movement, made this character a real bitch to tackle, especially in these tight quarters. I'm on a boat! Boat level starts out slow, like a guided tour in a theme park. We mean that in the best way. It's set on the muddy Mississippi river, where old, broken-down hotels sit on the shore. In this level, Joseph rides with Dr. Malikov driving, as they both head toward St. Louis. Oh Shiiiiit! It's almost a shooting gallery at first, but it slowly escalates to have you defending the boat you're on, using your shotgun to blast obstacles out of the way. Eventually you find yourself under attack, with enemies attacking from the shores, water and air, from all sides. Chimera were jumping on deck, running right up to my face, making me panic. Luckily, I had an unlimited ammo supply on deck. Shotguns to all Chimeran faces! Finally, as the river opens up and things seem to calm down, a fantastically massive Goliath appears on the horizon, from the mist. This sucker was huge! The water in the river thrashes as the Goliath stomps closer, bringing with it all manner of enemies. Things become hectic quickly as Joseph has to run around this small boat, which is now coming apart, trying to defend it. The demo ended as a second Goliath approached. This boat demo was one hell of a ride. I'm looking forward to seeing how it ends up in the full game. Oklahoma! Where the wind comes sweeping down the plain... If you've ever been to Oklahoma, you know it sucks. This version of the "OK State" is way worse, but infinitely more exciting. In this stage, Haven Town Defense, Joseph fights alongside other townspeople to defend the city junkyard against dropships full of Chimera. At first it starts with sniping off individual Chimera, but this defense mission escalates quickly as more and bigger invaders are brought in. The sky begins to darken and the winds begin to pick up as Chimera push the townspeople back into ruined buildings. I was still picking off individuals from the hordes of enemies when I was called to fall back. As the stage progresses Joseph finds himself on Main Street in Haven. It's broken from the invasion -- streets are cracked, buildings are damaged -- and it's there that a boss battle with a Brawler takes place. This big, monkey-like beast would rush me every time I fired at it, forcing me to run for cover. By this time, the weather had escalated to a point where the winds were now at full storm level, making it impossible to run to cover. What I saw of the weather effects during this tense battle were amazing. The sky was a burnt yellow, the clouds were dark grey, and rain drops and trash streaked by as I ran from this Brawler. He finally went down, but I almost went down several times in the process. I think Insomniac scattered around a few extra health packs for this demo. More: As promised, a great range of gameplay was offered up at this preview event. Everything from the art and lighting to the level design approach and enemy types greatly varied from stage to stage. The moonlight, slow-paced sniper action of the Mt. Pleasant woods was worlds away from the high winds and constant pressure of waves of enemies in Haven, Oklahoma. The boat tour started out like a kid's ride at a theme park, but ended up closer to a terrifying rollercoaster. Each level was paced with such care that I felt like I was taken for a really memorable adventure. What's especially encouraging is that I only saw selected pieces of this game during the event. Resistance 3 seems to be an introduction of more of everything into the franchise. Insomniac is going big, and they're not afraid to show it. There's more and better weapons, more player choice, more challenge from the enemies, new enemies, new types of locales, and bigger levels. All of this encourages players to approach the game in their own way, and play it with their own style. It's more game, as you'd expect in a sequel, but Resistance 3 is also more of an experience. From what I've seen so far, it's already approaching epic.
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Resistance told the story of Nathan Hale, a solider that fought in the military against the invading Chimera. The military forces of the world came together to hold back the Chimeran invasion. That didn't go so well. Resistan...

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Resistance 3 demo to be a PlayStation Plus exclusive


Apr 11
// Jim Sterling
Looking forward to Resistance 3? Don't want to subscribe to PlayStation Plus? Well, you might be out of luck when it comes to playing the demo. While US users can access the demo by purchasing SOCOM 4, the only way Europeans ...
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Resistance 3 multiplayer beta early access detailed


Apr 08
// Jordan Devore
It's time to start talking about the next multiplayer beta for a console shooter; hope you're ready for it. Sony has offered details on how to claim early access to the Resistance 3 public beta, and yes, it's going to cost yo...
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Resistance 3 to support Move, Sharp Shooter, and 3D


Mar 29
// Nick Chester
At its community day in Hollywood this evening, Insomniac Games revealed that its upcoming shooter Resistance 3 will support PlayStation Move motion controls. Additionally, control support for the Sharp Shooter attachment is ...
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Get your stupid ass face into Resistance 3


Mar 07
// Nick Chester
I'm sure it's long been every gamer's dream to get themselves into a videogame somehow. If you ask me, it couldn't get better than being in one of Insomniac Games' own titles, and that's just what they want to do: Sony and th...
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Stuff this Resistance 3 multi trailer in your spice hole


Mar 03
// Jim Sterling
Following the Resistance 3 multiplayer details we posted earlier, Sony has squirted a hot new trailer onto the 'net for our sordid amusement. It's pretty beefy at over five minutes, so make sure you've got some spare time.&n...
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Resistance 3 multiplayer detail, beta confirmed


Mar 03
// Jim Sterling
Insomniac has parted its legs and given us a glistening glimpse of Resistance 3's multiplayer mode.  The big change is that R3 will actually reduce the amount of players in a match, going from 40+ mayhem to more reserved...
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Chimera are still gross: Resistance 3 gets more screens


Feb 14
// Jim Sterling
Here is a humble portion of Resistance 3 imagery for you to gawp at like maniacs. There are only five pictures, and only two of them show anything remotely interesting, but it's better than nothing, right?  I've resolved...
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Chimera are gross: Resistance 3 screenshots


Feb 07
// Jim Sterling
Here's a humble offering of Resistance 3 screenshots for you to paw over like rabid dogs. They mostly seem to have been extrapolated from the trailer that was launched last week, but they're worth having a gawp at anyway.&nbs...

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