As someone living in the UK, it's super frustrating to see notifications pop up on a console or Steam showing my North American friends playing new releases when I usually have to wait a few more days to get my hands on the same game. Well, Bethesda is being nice to us Europeans and releasing The Evil Within on October 14, the same date of the North American release.
This includes all platforms, both physical and digital in Europe, the Middle East, South Africa, and India. If you're in Australia, New Zealand, and Japan, you'll still have a couple more days to wait for The Evil Within but I'm really happy by this move.
As I mentioned earlier, it's annoying to see my friends playing the latest games while I'm stuck waiting for the preferred retailer release date -- especially when it's a PC game.
Nintendo has sent word that Bayonetta 2 will be hitting the Wii U on October 24th. In case you haven't heard of it yet, she'll also gain access to a new "snake transformation" that will let her navigate water, and of course, the first game will be bundled with it with all of the Nintendo costume options we've seen so far.
I had a chance to play Bayonetta 2 recently and enjoyed it. It's pretty much a faithful recreation of the crazy and technical action systems present in the first game, and I'm very happy that Platinum Games is keeping things simple with tactile control options.
Just a few weeks ago, we let you know that the much anticipated Wasteland 2 was being delayed a few weeks into September. Now we've gotten word from inXile head Brian Fargo that the game will finally be with us on September 19.
If you read Alessandro's interview with Brian, you can tell how much of a labor of love this whole project has been; Wasteland 2 has been a game that he's wanted to make for years and it's just a month from being released. I've enjoyed what I've played of the beta and I don't think Brian will have to worry too much about how the game will be received.
I've been meaning to write about The Last Tinker: City of Colors for a while now, mostly because it is pretty as heck. Knack's not cutting it. We could use a few more colorful platformers with anthropomorphic leads. Everything old is new again.
Majesco has announced that Gardening Mama 2: Forest Friends has shipped to North American retailers where you may offer currency in exchange for a copy.
Maybe it's just because I haven't played a Mama game since the Wii installment of Cooking Mama and have simply forgotten why I lost interest in the franchise, but I'm giving serious consideration to playing this. There's a seeming wealth of mini-game variants and other content, while Mama is coming off more adorable than ever. I love a character who makes failure entertaining in its own right, and her wrath certainly qualifies as that.
Anyway, more Japanese games have western release dates. Compile Heart's RPG Fairy Fencer F is coming on September 23. The loli characters come from the Hyperdimension Neptunia artist, but the games' gods were designed by Final Fantasy's Yoshitaka Amano. Plus, Nobuo Uematsu (Final Fantasy) did the music.
OlliOlli is a super fun little Vita game, but a lot of people won't buy a Vita because "it doesn't have any games" and they like to be wrong about things. If you're one of those people (or you don't have a Vita for a reasonable reason; for example, you live paycheck to paycheck barely making rent), rejoice.
OlliOlli is coming to PS3, PS4, and PC on July 22, Den of Geek reports. Now we can all be punk teens and skateboard against Godzillas and use shoelaces as belts.
Sony has announced a release date for the Borderlands 2 PlayStation Vita bundle today via PlayStation Blog. The bundle, which marks the first release of the handheld's slimmer hardware redesign in North America, will be available at retailers on May 6. Along with the Vita console, the bundle contains a copy of Borderlands 2 and an 8 GB PS Vita memory card, at a retail price of $199.99.
If you already have a Vita and just want the game, you'll have to wait a bit longer. Borderlands 2 for PS Vita will be available in stores and online May 13.
Warner Bros. has released LEGO: The Hobbit to retailers in North America today, with a European release coming on April 11. As one might expect, new marketing materials have been released for the game, including the above launch trailer.
There was once a part of me that was pretty disappointed when the LEGO game franchise implemented full voice acting for the characters. The non-verbal communication techniques used in earlier games always struck a chord with me, and their comic effect was exploited to great success. That said, I'm over it. The voice-over work is just great in this, and I'm not looking back anymore.
A new trailer has also been released to stoke any flames of desire you may presently hold for platform shooters, with examples of environmental destruction, special abilities and a whole lot of explosions. Now, if you'll excuse me, I'm going to go grab my wallet.
That soothing music was nice before I go drive to the middle of nowhere to do my taxes. I don't have anything that will play Monument Valley (iPhone, iPad, iPod Touch), which is out now, but if I did, I would. Thankfully an Android release is coming soon.
I love the minimalist, colorful, MC Escher inspired architecture. And the upright bird people that look like plague doctors. So cute.
If you have an iWhatever, maybe drop four bucks on this neat little game.
Cabela's Big Game Hunter: Pro Hunts was released into the wild today for Xbox 360, PS3, PC, and Wii U. Activision released this trailer to accompany the launch. I love it so, so much. It's less about the gameplay, which I completely admit has appeal, but the expressions made by the character models. These digital versions of hunting pros all have the same joy on their faces, the kind of joy that only comes from having an implement of death in your hand.
It fills me with mirth, particularly when you consider how serious most characters are made to look while holding a gun in their hands. These guys have a sense of merriment and it just seems so strange and hilarious.
Are you ready to laugh? Double Fine has released this video to promote the launch of Escape Goat 2 today on Windows, Mac and Linux PCs, and I suspect it's the funniest thing I'm going to see today. Watch what happens when Tim Schafer mistakes the developers of Escape Goat 2, MagicalBeanTime, for burglars and unleashes some street justice before attempting to steal all the glory from their work.
As many good ones do, the joke arises out of reality. MagicalBeanTime completed the final weeks of development on Escape Goat 2 using a spare office at Double Fine headquarters.
Even if you don't give a whit about this really fun and strange puzzle-platform game, that's a damned funny ad. And if you do care, you can pick it up from Steam, Humble or GOG.com this week for 10% off the regular price of $9.99.
San Francisco is an underused setting in games. I still need to play Driver: San Francisco, but I'm not sure how much it takes advantage of the city.
Daedalic's new adventure game 1954: San Francisco seems to, as you split playtime between Christine, scouring the streets of San Francisco, and her husband, Joe, whose doing a 40 year stint on The Rock.
Meanwhile, there's a large cash sum at stake in this seedy noir. As Joe, you'll have to pull a Clint Eastwood and escape from Alcatraz. As Christine, you can abet your husband's escape or leave him to rot in jail and go shack up with his ex-partner. Damn.
My favorite online multiplayer game is finally going to land on PlayStation 4 next week, as Awesomenauts Assemble! releases on PlayStation Network. The title releases in North America on March 4 for $9.99, with a European release on the following day.
As an avid Awesomenauts player, the arrival of the PS4 version brings with it mixed feelings. The original console releases were great fun, until the Steam version rendered them obsolete with a steady stream of new content and balance tweaks. Now comes Assemble!, already behind the curve, with portions of the Kickstarted Starstorm DLC content already in the wild on Steam and numerous balance and gameplay shifts having been made in adjustment to that.
It still calls to me. Maybe it's a desire for a simpler time before Ted McPain and his goddamn shotgun completely countered my melee strategy with Gnaw. Or when aggressive Voltars were as rare as they were dangerous (they're all just dangerous now). And maybe it's a little bit that I want to play more stuff I love on the PS4. Doesn't matter if it's a time capsule, I want to play it all the same.