[Update: Contest over! Winners will be contacted via Dtoid PM.]
To celebrate the recently-released "Hard Times" add-on, our friends at Recoil Games have given us 20 Steam codes for Rochard and its DLC to give out to the Destr...
Rochard, which first appeared on the PlayStation Network a few months back, has done well. It has done so well, in fact, that the developers, Recoil Games, are porting it to the PC. Starting November 15, the game will be up o...
Side-scrollers, while they still exist, have mostly become indie fare recently while larger companies focus on different genres. Enter Rochard, a side-scrolling physics platformer/puzzler that combines a slightly twisted sense of humor with some genuinely entertaining gameplay, both of which help to distinguish this title from the rest in this category.
While Rochard may not be my game of the year, it does a lot right, and proves that side-scrollers are not dead, or even dying. They are alive and well, and now include redneck miners in space.
Upon first playing Rochard, some immediate impressions come to mind. The art style of the game is very reminiscent of Team Fortress 2, using a similar bold and simple color pallet and cartoonish characters that seem to carry themselves with the same kind of heft as the characters from the famed team-based shooter. The mechanics call to mind Half-Life 2 with a device that works quite similarly to the gravity gun. Even the general format of the game is a hearkening back to other "2.5D" games released on the PlayStation Network and Xbox Live Arcade, most notably Shadow Complex.
Yet what makes Rochard stand out is exactly how it incorporates these elements with a fine level of polish, while simultaneously adding some new twists to well-tread formulas.