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Rayman Raving Rabbids

Videogame cartoons photo
Videogame cartoons

So the new Rabbids cartoon premiered today


My thoughts on Rabbids Invasion as well as the new Pac-Man cartoon
Aug 03
// Tony Ponce
Today, Nickelodeon launched the latest show on its Saturday morning lineup: Rabbids Invasion. Teased about for years, the new program is about... the Rabbids, and they do... things. Ummmm... yeah, that's basically the gist o...

Preview: Undressing Rabbids in Rabbids Land for Wii U

Aug 17 // Steven Hansen
Rabbids Land (Wii U)Developer: Ubisoft ParisPublisher: UbisoftRelease: TBA First, we had a hip, rhythmic affair -- because what would a Rabbids game be without the ability to boogie down? The player with the normal Wii remote and nunchuck watches the TV screen as a Rabbid jacks a sweet ride, blasting the stereo. Shaking the two controller bits in rhythm to the scrolling musical notes causes the car to belch cool guy flames. Meanwhile, the person with the Wii U controller watches the inset screen as their Rabbid clings to a rope tailing behind the car, tilting the controller to maneuver between the four lanes that fireballs can be coming down. Hit too many of them and the other player wins. In what was another attraction I’ve never seen at an amusement park, the second minigame I played was Raiders of the Lost Ball. Holding the Wii U controller parallel to the floor and looking at the inset screen, one player uses the tilt functionality to maneuver three separate Rabbids around a platform, trying to collect ten diamonds. Meanwhile, the other player tilts a Wii remote to try and crush all the opposing Rabbids with a giant boulder. Winner in two out of three rounds wins the game. Lastly, we have a cheeky cooperative matching game. Two rows of Rabbids in silly dress chill on display. With the Wii remote, one player lifts up their outfits from the front to reveal a variety of symbols and pictures, from clouds to cherries to flowers to skulls to poop. Meanwhile, the player with the Wii U controller, stylus in hand, lifts up the Rabbids’ clothes from behind. Players have to shout the underbelly images they’re seeing until you deduce which single image is present on both sides, at which point you can match them. Doing so five times under the time limit is a success. The Rabbid titles are often at least a passable way to drain time and occasionally good, zany fun. Soon enough we’ll see if Rabbids Land is a mere gimmick-laden cash-in or a jolly good time. It’s already competing with the bound-to-be-brilliant Rayman Legends for the go-to multiplayer Wii U game, so surely it’ll have to do some cool things to contend.
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Those wacky Rabbids are back. I suppose the Wii U wouldn’t be complete without a party minigame compilation starring these lovable loons; plus, they rake in the cheddar. So here we are. A stopgap before Mario Party 27 t...

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gamescom: Rabbids Land screens and trailer


Aug 15
// Jim Sterling
Whenever there's a new console, Ubisoft's always the first in line to provide the third-party support. In the case of Wii U, whether that's a good or bad thing depends on how much you love Rabbids.  Rabbids Land was shown at E3 where ... nobody remembered it. Let a new bunch of screenshots and a fresh trailer remind you it exists. Now you remember. Hooray. "DAAAAAAH" and all that.

Impressions: Rabbids Land is the Wii U's Mario Party

Jun 12 // Bob Muir
In Rabbids Land, the Rabbids have invaded an amusement park and intend to have a good time, rules be damned. This takes the form of a board game punctuated by minigames. My demo didn't really show how the board game would be set up, but focused on a few of the minigames so that I could see the possibilities of the Wii U controller. The first minigame I played took its inspiration from Indiana Jones. The Rabbids dressed up like the famous adventurer and rode around on top of boulders in a vaguely Temple of Doom-themed area. Like many Wii U games this year, this one featured asynchronous multiplayer. One player tilted the Wii U GamePad horizontally to control three Rabbids on small boulders and gather ten diamonds. Meanwhile, the second player tilted the Wiimote to move one Rabbid on a big boulder who needs to squash the other player's Rabbids. The Rabbid on the big boulder could roll faster than the Rabbids on the smaller boulders, but the weaker Rabbids could slip through small green gates to momentarily escape their hunter. The GamePad had a top-down view of the entire area while the TV screen had an angled, slightly zoomed-in view, but in practice this difference didn't matter. If the big boulder Rabbid couldn't see one of the smaller boulder Rabbids, it was obvious that it was in the corner not currently visible. It might have been a lot more interesting if the small green gates shifted over time and were only visible to the GamePad player, but as it was, there wasn't anything here that couldn't have been done with two Wiimotes on one screen. Innovation aside, it was a fun game, with good tension for both players. The other minigame I was able to check out was a riff on a Tunnel of Love ride. The two players must work together to help unite soul mates by picking them out of a crowd. The identification process is both silly and dirty: pull up the Rabbids' skirts or kilts to see if they have matching symbols on their underwear. This game showed off asynchronous multiplayer much better than the first, thanks to the different views actually mattering. The Rabbids have different symbols on their fronts and backs, and each player can only see one side. So the Wiimote player aims at a Rabbid, presses A, and aims higher to lift the skirts or kilts, while the GamePad player simply drags the clothing up with their finger. The goal is to find as many matching pairs as possible before time runs out, and all the Rabbids are replaced once a pair is found. It turns into a shouting match as both players try to compare and match the symbols they have as fast as possible. Well, that's what it would be in theory at least, since my Wiimote partner seemed very overwhelmed by the concept and only spoke up once he had very carefully analyzed all of his Rabbids. Despite my partner's reluctance to have any fun with it, I could see this being a good icebreaker game at parties. There are many more minigames set to be included in Rabbids Land, and I'd imagine not all of them make "innovative" use of the GamePad. But if they're as fun as the Indiana Jones minigame, it shouldn't really matter. The GamePad just opens up more possibilities; there's nothing wrong with using old methods if they work. I'd still be interested in seeing how fun the board game element is before committing to Rabbids Land over the inevitable Wii U Mario Party installment.
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I remember picking up the first Rayman Raving Rabbids game when the Wii launched in 2006. While I had planned on buying Red Steel alongside Twilight Princess (a purchase mandated by Nintendo fan law), a negative early-mo...


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Rabbids TV show to air on Nickelodeon in 2013


Oct 06
// Dale North
We heard a bit about this earlier, but now it has been confirmed: A new television series based on Ubisoft’s crazy Rabbids has been announced, set to air on Nickelodeon. The television channel has secured global broadca...
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The Rabbids hope your Fourth of July was fun


Jul 05
// Bob Muir
Because the way that Rabbid is working that grill, I can only assume theirs didn't end so well. Of course, that's overlooking the fact that the Rabbids are likely French, since Ubisoft makes their games. They could be from Ca...
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E3: Raving Rabbids: Alive & Kicking announced for Kinect


Jun 06
// Conrad Zimmerman
Ubisoft has announced a new title in their Rayman spin-off series, Raving Rabbids. A Kinect-exclusive title, Raving Rabbids: Alive & Kicking will return to the early days of the manic creatures as party games. I...
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Ubisoft reports a Ä89.9 million loss for first half year


Nov 16
// Dale North
Ubisoft stock dropped 18 percent, their biggest day drop since early 2009. This comes after they report an 89.9 million Euro (about $122 million) loss for the first half of the business year, says Bloomberg. Time to make anot...
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Rabbids annoying Christopher Columbus


Oct 08
// Conrad Zimmerman
Ubisoft has dropped this new Rabbids video into our laps and what kind of person would I be if I didn't post it to the internets? Watch and learn how the Americas were really discovered. Here's a hint: It involves Rabbids, the Santa Maria and gambling.
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Aardman Animation making a Rabbids TV show


Sep 26
// Matthew Razak
(In honor of the upcoming Rally to Restore Sanity/March to Keep Fear Alive I shall deliver all the news this weekend twice: First the sane way, and then the fear way. It's the weekend, I get to do stuff like this (I ho...

Hands-on: Messing with history in Rabbids: Travel in Time

Aug 16 // Hamza CTZ Aziz
[embed]181421:32244[/embed] Raving Rabbids: Travel in Time (Wii)Developer: UbisoftPublisher: UbisoftTo be released: November 9, 2010 (US), November 11, 2010 (EURO) Travel in Time will contain 25 different mini-games spread across five different gameplay types (bouncing, racing, flying, shooting and navigation.)  I saw two of the mini-games during my hands-on time, the first based on the flying mechanic that took place when Leonardo DaVinci was painting the Mona Lisa. A cutscene plays before the mini-game showing a frustrated DaVinci trying to get a bored Mona Lisa to smile. The Rabbids suddenly burst into the room and the ensuing chaos causes Mona Lisa to laugh. The mini-game itself was setup like the air races in Diddy Kong Racing. You’re racing through the course vying for first place collecting power-ups to get an advantage. I didn’t care too much for this gametype as I couldn’t quite get the controls down. You need to use both the Wiimote and Nunchuk to steer your Rabbid by tilting the controllers and I ended up running along the ground the majority of the time. [embed]181421:32243[/embed] The other game type I played was set during the stock market crash of 1929. The Rabbids start messing with the stock market ticker and make it look like the prices of chickens have soared. Once in the game, teams of two Rabbids tethered together by toilet paper need to collect the boxes located all around the room. Some of the boxes are out of reach but the Rabbids can use each other to reach areas they can’t on their own. Players can also beat the other team up and steal their boxes. As this is a timed game, things got crazy pretty fast. Something about beating opponents up and making them sweat for boxes up was just pure fun. All of the mini-games are located in different wings of a museum that acts as the central HUB world for the Rabbids. Here you’ll be able to dress up in different outfits (cowboy, caveman, etc) and play some additional mini-games such as dancing and singing. Singing is just made up of your Rabbids screaming notes as they scroll down the screen. More importantly, there’s now a button dedicated to just making the Rabbids scream. You'd think it would get annoying fast, but it never did for me. Travel in Time will have online features for the first time allowing you to play with others online. There’s also leaderboards and you’ll be able to share your game stats through your Facebook profiles. Pretty impressive that Ubisoft has gone to this trouble for a Wii title as online support is tricking for Nintendo's money making console. All in all, Raving Rabbids: Travel in Time is simply pure fun. That Rabbid charm is in full effect and will make for a great party game. Raving Rabbids: Travel in Time will be out for the Wii on November 9 in the US and November 11 in Europe.
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The Rabbids are back and this time they’re screwing with history in Raving Rabbids: Travel in Time! The adorable little monster freaks have somehow gotten their paws on a time machine and are wreaking havoc on the time ...

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The Raving Rabbids are car selling perverts


Apr 26
// Jim Sterling
The Raving Rabbids must be popular in Ubisoft's homeland of France, as they're being used to sell cars out there. This commercial, featuring the "Lapins Crétins", shows off the new feature of the Renault Sc&...
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Ubisoft to release a new Driver game in '10, also Rabbids


Jan 13
// Dale North
In their financials update release today, Ubisoft teased with a few interesting updates to some of their franchises. The one I'm most looking forward to? Driver. Driver was my jam. Was. It has been run down in subsequent rele...
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Rabbids send holiday greetings, predictability ensues


Dec 23
// Conrad Zimmerman
The gang behind Rabbids Go Home sent along their holiday card in the form of the above video. As you can probably guess, it involves the titular characters in some sort of seasonal adventure where things go not at all w...
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GC 09: Rabbids are sick little masochists


Aug 20
// Hamza CTZ Aziz
I played a bunch of the Wii version of Rabbids Go Home! and had a blast with it. It’s mindless fun and the Rabbids just make it even better. What I haven’t realized until today was that there was also a DS versio...
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Rabbids can walk on the Moon and Moon walk too


Jul 20
// Hamza CTZ Aziz
Earlier this month, I got to check out Rabbids Go Home for the Wii. I always thought the Rabbids were funny, but it wasn't until I played the new game that I now adore the crazy creatures.In Rabbids Go Home, the Rabbids are m...
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Pre-E3 09: What's the trash/Rabbids Go Home connection?


May 31
// Nick Chester
We admit, when we first saw this little exhibit being put together outside the doors of Los Angeles Convention Center’s South Hall, we thought it was Katamari-related. Honestly, it just looks like a bunch of junk -- eve...
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Pre-E3 2009: Rabbids are...wait...what?


May 30
// Matthew Razak
We've been getting plenty of pre-E3 trailers around these parts. If you scroll down I think you might notice one or two of them. Most of them comprise of awesome action shots and stuff about the game. Most of them also make s...
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Rabbids Go Home gives Rabbid logo a new look


Apr 23
// Nick Chester
Not sure about you, but the fact that Ubisoft's upcoming Wii game Rabbids Go Home is not one of those them there mini-game-fests makes me happy. Quite looking forward to this one, actually. Which is why I'm keeping an eye on ...
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The Rabbids wish you a Raving Christmas


Dec 23
// Jim Sterling
[video]115724:930[/video]Here's a quick Christmas message from the hideous-yet-adorable Raving Rabbids, subtley masking the fact that Raving Rabbids TV Party is out and ready to buy for your child and/or the mentally ill manb...
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On October 22, Ubisoft trademarked "Rabbids Go Home" in relation to "game software and electronic game programs." While this isn't necessarily indicative of a title that may eventually hit retail, it ...

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Ubidays 08: Rayman Raving Rabbids TV Party revealed, use your butt to play


May 28
// Hamza CTZ Aziz
[Update: Added the new trailer] The only game that wasn't on display during Ubidays in San Francisco was the new Rayman Raving Rabbids game. It's a shame it wasn't around, as I would have loved to get my ass on the game....
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New Rayman Raving Rabbids title to use WiiFit board?


Apr 29
// Dale North
I'd guess so, especially after seeing this new video on IGN. They recieved this teaser trailer from Ubisoft. The silly scene involves a Rabbid (from Rayman Raving Rabbids) and the Balance Board that will come packed in with ...
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Parliament doesn't think games that cause seizures are awesome


Dec 06
// Jim Sterling
If you're anything like me, you'll spend a few hours of each day rounding children with epilepsy up and sitting them in front of a strobe light until they start to resemble screaming, crying vibrators. The British government,...
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Rayman Raving Rabbids 2 site live: Fillerween is a glorious day!


Oct 31
// Earnest Cavalli
Today is so slow that we bring you the stunning revelation that the website for the upcoming Rayman Raving Rabbids 2 is now live. At the site you can find pictures, your traditional Web 2.0-style intro and more of that bunny ...
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Leipzig GC 2007: Hands-on with Rayman Raving Rabbids 2


Aug 30
// David Houghton
I like Rabbids. They do a lot of important work. In this world of mopey, emo, RPG heroes, violent, grizzled, downtrodden anti-heroes, earnest corporate mascots, and cute and cuddly cartoon critters, the Rabbids want nothing m...
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Hide your Barbie! Raving Rabbids are attacking!


Aug 18
// Faith
The wacky Ubisoft Rabbids are popping up everywhere, from videogame sequels to viral videos.  Now they're in paper clay form and attacking your toys.Fifi from Ficky's Toy Station has posted pictures of what I assume to b...
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New ads for Rayman Raving Rabbids 2 make me want to buy my dog a cloak


Jul 26
// Chad Concelmo
Visions of a lucrative pet cosplay business aside, I still can’t deduce if I think these rabbid creatures are as adorable as a baby tiger or as scary as a baby tiger when it eats your face off ...
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Rayman Raving Rabbids 2 exclusive to Nintendo


Jul 25
// Jim Sterling
This isn't the world's biggest shocker admittedly, since the original Rayman Raving Rabbids is thought of very much as a Wii title, with the Xbox 360 and PlayStation 2 versions mere afterthoughts, but the official lin...
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New Raving Rabbids 2 mini-game footage - Nuttier than testicular cancer


Jun 13
// Jim Sterling
Courtesy of Jeux-France, enjoy this new video showing off three of the available mini-games in Rayman Raving Rabbids 2. Bright, colorful, loud and extremely insane, the sequel to the original comedic Wii launch title looks se...

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