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Ratchet and Clank

Ratchet & Clank photo
Ratchet & Clank

Ratchet & Clank has some great aesthetics, channels its inner Star Fox

Barrel rolls lookin' fine
Oct 30
// Brett Makedonski
As a part of the on-going Paris Games festivities, Insomniac put out a nice little gameplay video for the upcoming Ratchet & Clank game. The tropical setting really pops on PS4, and everything generally looks great....
Ratchet and Clank photo
Ratchet and Clank

The first full Ratchet and Clank trailer is not great

Another loss for game adaptations!
Oct 17
// Mike Cosimano
The first full trailer for the Ratchet and Clank movie has been released, and it's ridiculously generic. I get the "In a world..." joke, and I get the overwrought narrator, but this is the most kids movie-ass trailer I've see...

It's mostly Ratchet and very little Clank at Tokyo Game Show

Sep 17 // Brett Makedonski
[embed]311251:60420:0[/embed] Ratchet caused a racket though, armed to the teeth as if he were a guard at the on-ramp. Barrages of missiles and wild melee attacks brute forced the way through the demo. Nuts that serve as a currency spilled out of everything and magnetized their way to the lawless lombax. Clank's presence was diminished even further during the second half of the demo. Dropped into a hellish pit against some sort of Rancor-esque boss-thing, Clank clearly wanted nothing to do with it. Ratchet swung, swung, swung away at the feet of the monster, as it reared up and down but did very little harm. It was kind of like getting under a Souls boss and doing way more damage than you probably deserve to. It didn't stay like that forever, though. Two times during the fight, he disappeared and summoned swarms of battle toads before coming back to the fray. Toward the end, he spit fire at me so I pulled out a flamethrower and we had a neat back-and-forth of slowly jumping over walls of flame while facing the other. His health meter plummeted a lot quicker than mine, so I was the victor -- no Clank required. In all likelihood, Clank will prove to be more useful and prevalent in the final game. This demo was probably skewed a bit too far in its omission. Ratchet was the star of the day, and his platforming and action work quite well. Once Clank gets properly added into the mix, the 2016 installment should feel right at home alongside all the other games in the series. 
Ratchet and Clank photo
Par for the course, right?
As far as the action bits go, Clank generally takes the backseat while Ratchet is doing his thing. Sure, Clank facilitates some of it, but it's a tempered role. He's a sidekick who knows his job. That makes the relationship w...

Ratchet & Clank photo
Ratchet & Clank

PS4 could use more games like Ratchet & Clank

This sure looks nice
Jun 10
// Jordan Devore
"Play the game based on the movie based on the game." Next spring, Ratchet and Clank return for, well, Ratchet & Clank. Insomniac Games is working on a re-imagining of the original PlayStation 2 title, "revised to tie in...

Ratchet & Clank photo
Ratchet & Clank

Ratchet & Clank movie coming next April, game delayed into 2016

Are you ready for some Ratchet?
May 14
// Chris Carter
Ratchet & Clank isn't a series you hear talked about that often. It's a shame, because the last major game in the franchise was actually pretty good. Thankfully, next year you'll be seeing plenty of the duo, in the form o...
Ratchet & Clank photo
Ratchet & Clank

First peek at Ratchet & Clank film, remake of original in the works for PS4

Coming in 2015
Jun 09
// Kyle MacGregor
The Ratchet & Clank movie will debut in trailer in the first half of 2015, Sony revealed at its E3 press conference today. Insomniac Games is said to be heavily involved with the film. A remake of the first game is also ...
Ratchet and Clank photo
Ratchet and Clank

Ratchet and Clank HD Trilogy coming to Vita in July

Port, port, baby
May 29
// Steven Hansen
<!-- td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;} --> The first three Ratchet and Clank games are still great and now there's one more way to play (or replay) them. The European PlayStation Blog annou...

The best and worst games of the week

Nov 16 // Wesley Ruscher
BioShock Infinite: Burial at Sea Episode One (PC [reviewed], PlayStation 3, Xbox 360)Developer: Irrational GamesPublisher: 2K GamesReleased: November 12, 2013MSRP: $14.99 (included in Season Pass) Don't expect a whole lot of playtime without the second piece of the package, as Episode One's narrative will last you a solid hour or so, and you can tack on another hour or two (at maximum) if you want to explore everything. While I don't want to spoil it for you, Burial leaves off on a massive cliffhanger at the very end, which is pretty much the only point where it feels relevant. I wasn't too impressed by Burial at Sea Episode One, mostly because it just doesn't add a whole lot to the overall franchise outside of the last 30 seconds, and it's simply not compelling enough. While it's quite possible that Episode Two will tie everything together in a neat bow and blow us all away, Irrational Games has yet to make a legitimate case for a return to Rapture. Verdict: 6.5/10 Read the full BioShock Infinite: Burial at Sea Episode One review XCOM: Enemy Within (PC [reviewed], PlayStation 3, Xbox 360)Developer: Firaxis GamesPublisher: 2K GamesRelease Date: November 12, 2013MSRP: $29.99 (PC download upgrade) / $39.99 (Console disc) If you haven't played the newest XCOM yet, now is a perfect time to do so with the Enemy Within package. For all the XCOM veterans out there, you'll find a solid amount of new activities to engage in, as well as an unprecedented amount of squad customization. In other words, this is now the definitive Enemy experience. Verdict: 9/10 Read the full XCOM: Enemy Within review Ratchet & Clank: Into the Nexus (PS3)Developer: Insomniac GamesPublisher: Sony Computer EntertainmentRelease Date: November 12, 2013MSRP: $29.99 (Ratchet & Clank: Quest for Booty included for free) Ratchet & Clank: Into the Nexus doesn't make great strides to change up the series, but fans won't be disappointed. Nexus is short, sweet, and to the point, with hardly a dull moment in sight, making it a fitting conclusion to the Future series. When you add in the fact that the game is budget priced and you get Quest for Booty for free, it only sweetens the deal. Verdict: 8/10 Read the full Ratchet & Clank: Into the Nexus review Football Manager 2014 (PC [reviewed], Linux, Mac)Developer: Sports InteractivePublisher: SEGARelease: October 31, 2013MSRP: $49.99 / £34.99  ...this year's edition is building on what was already established; it will please longtime fans and keep them engaged as Football Manager 14 gives them all the depth and options they would want. There could still be more done to ease new fans into the series but that will maybe have to wait until next year. Verdict: 8/10 Read the full Football Manager 2014 review Beer Pong! (PlayStation 3)Developer:  JV GamesPublisher: JV GamesReleased: October 22, 2013MSRP: $4.99 There's just no reason to play this. Beer Pong! is a joyless shell a college drinking game. It revolves entirely around mechanics that do not function with any sense of accuracy or precision. Save your money and play the real thing. Or do anything else. Anything at all. Verdict: 1/10 Read the full Beer Pong! review Final Exam (PC, PSN, XBLA [Reviewed])Developer: Mighty Rocket StudioPublisher: Focus Home InteractiveReleased: November 5, (PC, PSN); November 8, 2013 (XBLA)MSRP: $9.99’s not the worst of games. It does an admirable job bringing some modern systems into an old school brawler and at a more than affordable price. It controls well and the visuals are mildly entertaining with all the gooey giblets that are constantly flying around. It’s just  a game you'll go through once and never go back to again. Verdict: 5/10 Read the full Final Exam review Resogun (PlayStation 4)Developer: HousemarquePublisher: SCEReleased: November 15, 2013MSRP: $14.99 (Free for PlayStation Plus members) Resogun is a satisfying arcade-style game with a next-gen look and feel -- the ideal system launch game. It’s an eye-searing blur of a loop that you’ll be happy to jump into again and again. Don’t miss it. Verdict: 9.5/10 Read the full Resogun review Knack (PS4)Developer: Sony Japan StudioPublisher: SCEReleased: November 15, 2013MSRP: $59.99 Knack is still a fun romp, and definitely worth a play. It’s easy to pick up, a joy to look at, and and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough. It’s not the next blockbuster platformer you'd want out of a launch title, but you need a break from shooters or want something with some personality, Knack is worth a look.  Verdict: 7/10 Read the full Knack review Killzone: Shadow Fall (PS4)Developer: Guerrilla GamesPublisher: Sony Computer EntertainmentReleased: November 15, 2013MSRP: $59.99  like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.  Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list. Verdicts: 9/10 Read the full Killzone: Shadow Fall review The Legend of Zelda: A Link Between Worlds (3DS)Developer: Nintendo EAD Group No. 3Publisher: NintendoRelease Date: November 22, 2013MSRP: $39.99 A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before. In fact, the only real legacy it leaves behind beyond being a serviceable Zelda game is its welcome streamlining, which I hope is carried over to future iterations. It's a great way to return to the world of Link to the Past, but outside of some welcome streamlining, it doesn't surpass it, or even meet it. Verdict: 6.5/10 Read the full The Legend of Zelda: A Link Between Worlds review Risk of Rain (PC)Developer: Hopoo GamesPublisher: Chucklefish GamesRelease: November 8, 2013MSRP: $9.99Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit All things considered, Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great, but as it is now, it's still totally worth checking out. Verdict: 7/10 Read the full Risk of Rain review Contrast (PC, PlayStation 3, PlayStation 4 [reviewed], Xbox 360)Developer: Compulsion GamesPublisher: Focus Home InteractiveRelease Date: November 14, 2013MSRP: $14.99 (Free on PlayStation Plus) There really isn't a whole lot to Contrast throughout its roughly three hour tale. It's a perfect game to pick up on PlayStation Plus for free, but if you're a non-subscriber or you're musing on another platform, I'd wait for a sale. It does a nice job of weaving a sweet little tale of a young girl and her struggle to maintain her innocence in a (literal and figurative) dark and dreary world, but it's nothing special, and nothing you haven't really seen before. Verdict: 6.5/10 Read the full Contrast review
Reviews!!! photo
Review Round-up: Week ending 11/16
The Playstation 4 dominated this weeks review schedule and rightfully so. Killzone: Shadow Fall, Knack, Resogun, and Contrast dominated our postings -- and as of last night my Facebook wall (please turn off your notifications...

Ratchet & Clank photo
Ratchet & Clank

Ratchet & Clank: Into the Nexus came out today, btw

A trailer, lest we forget
Nov 12
// Conrad Zimmerman
As a fan of the Ratchet & Clank series, I have to admit a little bit of shame in having forgotten that Into the Nexus was almost here until Chris' review published yesterday. In the midst of all the hubbub arou...

Very Quick Tips: Ratchet & Clank: Into the Nexus

Nov 11 // Chris Carter
General tips: As soon as you can, upgrade your first pistol the maximum capacity -- it's going to be your "go-to" weapon for pretty much any situation, and you want it to be as powerful as possible as quickly as possible. By using it whenever you have ammo, you'll ensure that you level it up appropriately to unlock every upgrade tree. Next suggestion is to upgrade Mr. Zurkon the projector bot. Not only can you drop this bad boy at pretty much any time and let him do his own thing, but he can also help you unlock more Raritanium by way of secret upgrades. In a sense, unlocking him early helps you buff everything else sooner. When leveling up weapons, always go for the mystery sections, denoted with a question mark, in the shortest path possible. These will often be much more useful than anything else you could possibly unlock at the time. You can always test a weapon with the square button before you buy it while in the shop's menu. Try it on pricier weapons above 30,000 so you don't get stuck with something you hate. The Gravity Gun is a bit confusing at first. When you use it, you'll want to aim at your destination second, and your starting point first. If you screw up, shoot a portal to reset it. Not only can you create multiple portals, but you can also shoot enemies while in the stream. When playing as Clank, don't forget that you can hold L1 to slow down. When in doubt in the Netherverse, always try out a different direction of gravity, and remember that you can shift horizontally -- if you've played lots of VVVVVV, it's easy to forget that. To conserve jetpack fuel, hover towards an area, cut it off, enact your glide move with the X button, then engage your jetpack again. Throttle both of these until you're in sight of a jetpack refueling station to make the most out of your meter. Use all weapons in tandem with one another. For instance, spring a nightmare trap, throw out some nether blades, calll mr zurkon, chuck some grenades, then switch to a single shot weapon. That way you're using all of the ammo in your arsenal at once, and any acquired ammo crates won't be wasted. This is more of an easter egg, but don't be so hasty when killing guards -- when in groups, they often have comedic conversations with one other. Hold R2 and press X to long jump -- the game doesn't tell you this until halfway into the campaign. Same with quick weapon switching, which is done by tapping triangle. Health is located inside of glowing blue boxes -- ammo shipments are in green boxes. Remember this if you're in the heat of battle and need either resource. If you see a harmless TV screen in the environment, blow it up. It may uncover a secret grav pad.
Ratchet & Clank tips photo
The Clank of Cthulhu
Ratchet & Clank: Into the Nexus is a fairly brief game, but it can be unforgiveable on higher difficulties if you're not careful. Here are some tips to send you on your way.  

Review: Ratchet & Clank: Into the Nexus

Nov 11 // Chris Carter
Ratchet & Clank: Into the Nexus (PS3)Developer: Insomniac GamesPublisher: Sony Computer EntertainmentRelease Date: November 12, 2013MSRP: $29.99 (Ratchet & Clank: Quest for Booty included for free) Created as a finale to tie the four-game Future subseries together, Into the Nexus hits the ground running with a very simple setup -- you're escorting two dangerous criminals to a place called the Vartax Detention Center, and things go terribly wrong. You don't need to know what's going on in the context of the series at large, as the premise is about as hard to fathom as a Saturday morning cartoon -- but fans will get a lot more out of it due to appearances and references from past entries. Most of the voice work is solid and the classic comedic tone is preserved from previous games, to the point where I wasn't laughing out loud that often, but I couldn't help but crack a smile throughout. What starts off as a typical space romp gets real Lovecraftian partway into the game, and that's when the "Nether" aspect really takes off. These beings from another dimension start leaking out into the galaxy at large, and the game shifts gears to entirely focus on the Nether situation. These aren't just cosmetic neon purple skins slopped onto regular enemies either -- the nether aspect lends itself to a wide variety of enemies, most of which teleport around and keep you guessing constantly. Not only do they look formidable, but they feel that way too in-game, making them worthy and interesting adversaries to fight; particularly on higher difficulties. The "Nether" theme goes a bit further, as Ratchet's robot pal Clank is outfitted with the ability to go spelunking in the Netherverse, which are straight 2D platforming distractions. These portions are a lot more fun than you'd think, thanks to borrowing the gravity mechanic from VVVVVV in all the right ways. Using the right analog stick you'll change gravity not only in a vertical manner, but horizontally as well (which is both confusing and fun). I wish there were more of these, as I would probably buy a digital spinoff game using this formula. Outside of the Netherverse, platforming with Ratchet is a joy thanks to the solid camera and smooth framerate. The Ratchet & Clank series was never really about technical action, and more about shooting, which is completely fine with me given the fact that it does this well. Shooting is as simple as holding down L1, aiming, and blasting away, and of course you still have your melee-centric wrench should all else fail. Weapon switching can be done by tapping triangle to swap between your last two guns, but in order to switch beyond that you need to hold triangle to bring up your wheel -- which pauses the action and feels awkward. But I can easily overlook that annoyance given the fact that every weapon can gain levels and earn experience. Into the Nexus gives you a constant sense of positive reinforcement and progression -- like everything you do is relevant and is working towards something greater. For example, you start the beginning of the game with a pistol that essentially functions as a pea shooter, but eventually becomes a deadly set of dual rapid-fire pistols. It's a great system because it eliminates weapon redundancy, and allows you to play the way you want. There are tons of gadgets and weapons to experiment with -- perhaps more than one human was ever meant to enjoy. You can create gravity streams to get from place to place, use rocket boots to dash about, and the jetpack portions (although there aren't enough of them) are a blast. Should you want to mix things up you can either locate or buy new weapons and gadgets, as well as upgrade your arsenal via a skill tree by tracking down a resource called Raritanium. Leveling up weapons unlocks new tree paths, and new "mystery" upgrades -- it's an addictive system in every sense of the word. From a design perspective the level pacing is swift, and there's hardly a dull moment, mostly because it's a bite-sized entry to go along with the lower price. The vast majority of the action takes place in semi-open-world sandboxes, which are just about right in terms of size, but may leave you wanting more depending on how much you enjoy the game. An arena returns with multiple optional challenge levels, and considering the fact that you only have to do one level to progress with the story, it far from overstays its welcome. My only major complaint is that a number of the boss fights tend to just re-skin prior foes. As previously mentioned, Nexus is a smaller adventure that will last you anywhere from five to 10 hours, maybe more if you really want to dig into everything. After beating it you'll unlock a challenge mode, which is is essentially New Game+ with some extras, more bolts to collect, and an added difficulty. There's no multiplayer component here, and that's perfect okay with me. Ratchet & Clank: Into the Nexus doesn't make great strides to change up the series, but fans won't be disappointed. Nexus is short, sweet, and to the point, with hardly a dull moment in sight, making it a fitting conclusion to the Future series. When you add in the fact that the game is budget priced and you get Quest for Booty for free, it only sweetens the deal.
Ratchet & Clank review photo
For whatever reason, the Ratchet & Clank series never really grabbed me during the PlayStation 2 era. Maybe I was spending too much time playing Jak and Daxter (or perhaps I was adverse to games with ampersands ...

Ratchet & Clank photo
Ratchet & Clank

Free Quest for Booty with Ratchet & Clank: Into the Nexus

Look for vouchers in retail copies of the game
Oct 17
// Jordan Devore
Ratchet & Clank: Into the Nexus is already off to a nice start with its $29.99 price tag, but Insomniac Games is going just a bit further by throwing in a nice freebie. Physical copies of the new title, due out on Novembe...

Ratchet & Clank: Into the Nexus drops on Nov. 12

Pre-order bonuses detailed
Oct 03
// Dale North
Insomniac's epilogue to the the Future series of Ratchet & Clank games, Into the Nexus, will be available for PS3 on November 12, 2013. It's to be priced at only $29.99.  As for pre-order bonuses, Ratchet's Pyronox A...
Ratchet & Clank photo
Ratchet & Clank

Ratchet & Clank: Into the Nexus sure is colorful

Inject this into my veins already
Aug 20
// Jordan Devore
It may not be coming to PlayStation 4, but you'd be forgiven for thinking otherwise after looking over some of these new Ratchet and Clank: Into the Nexus screenshots. Funny how much of an impact a strong art direction can ha...
New Ratchet & Clank photo
And it's a proper installment!
As many of you guessed, the teaser from this morning was indeed for a new Ratchet game. That title is called Ratchet & Clank: Into the Nexus. Coming off of All 4 One and Full Frontal Assault, the new installment is hitti...

Ratchet & Clank photo
Ratchet & Clank

Ratchet & Clank: Full Frontal Assault hits Vita next week

It's been a long time coming
May 17
// Jordan Devore
After being delayed in order "to provide the best gameplay experience possible," Ratchet & Clank: Full Frontal Assault will finally be playable on PlayStation Vita. Tin Giant has finished development on this portable vers...

Grand Theft KIFFLOM, Endless Summer & THQ's Final Auction

The Destructoid Show features very mild nudity
Apr 23
// Max Scoville
Today on The Destructoid Show, we discuss Grand Theft Auto V's KIFFLOM and Epsilonism, The Endless Summer, a mysterious new Bethesda title that's popped up on the Australian Ratings Classification Board, and Ratchet &am...
Ratchet and Clank Movie photo
Full-length animated feature
Sony has just announced that a Ratchet and Clank movie is in production, set for release in 2015. The long-running franchise has always seemed to be a perfect fit for the big screen, but now it's happening out of nowhere.&nb...

Ratchet & Clank delay photo
Ratchet & Clank delay

Ratchet & Clank: Full Front Assault Vita delayed again

If you bought FFA on PS3, you get a free game
Feb 07
// Chris Carter
Remember when Ratchet & Clank: Full Frontal Assault for the PlayStation Vita was delayed? Yeah, that probably irked a bunch of you out there who bought the game solely for Sony's cross-buy promotion, only to deny you the ...

New releases: Skulls of the Shogun will slay you

Plus Dungeonland, Antichamber, and new 3DS games
Jan 28
// Fraser Brown
Monday has once again arrived, so you know the drill: it's another week of new releases. We're leaving January behind in a somewhat subdued fashion, but there's certain to be something that will catch your eye. Skulls of the...

Ratchet & Clank: Full Frontal Assault for Vita delayed

PS3 version still on track
Nov 19
// Jordan Devore
While the next Ratchet & Clank game will be available digitally on both PlayStation 3 and PlayStation Vita, the latter version won't be released until January 2013 due to a delay for what sound like quality concerns. In S...

When I read that Ratchet & Clank would gain a traditional third-person entry later this year, I pooped the bed. I literally pooped the bed and you should never poop in the bed. But, after playing the game, I deeply regret...

Review: Ratchet and Clank Collection

Sep 12 // Allistair Pinsof
Ratchet and Clank Collection (PlayStation 3)Developer: Insomniac Games, Idol MindsPublisher: Sony Computer EntertainmentReleased: August 28, 2012MSRP: $39.99As with Jak 2, I had the benefit of coming into Ratchet & Clank one series entry late, where most of the debut’s rough edges had been smoothed out. Going into Ratchet & Clank with curbed expectations, this past week, I was surprised to find that it not only plays well but still looks fantastic! One of the great things of having this collection is that you get the origin story of the series and see how the series evolved along with Sony's console. More than Sly and Jak, Ratchet & Clank nails that Saturday morning cartoon vibe and keeps the plot interesting through strong writing, endearing characters, and great pacing. It’s strange to hear different voices for the characters and no goofy laughs from Clank, but these are still the same two lovable intergalactic heroes I came to love in following entries. [embed]234689:45008[/embed]From the enemy robots' design to the detailed sky box, Ratchet & Clank looks phenomenal for a decade old game. I just can’t get over how detailed the game’s backdrops are with rows of buildings in the distance, flying cars, and birds flying through the clouds. Metropolis was the visual benchmark for the PS2 and it’s fascinating to see how much it evolved over the series. The original R&C was an innovative attempt to blend third-person shooting with platforming, without the sluggish, awkward controls of Mega Man Legends. By comparison to Capcom’s divisive game, Insomniac really pulled off a miracle here and made a platformer that works just as well as a shooter. However, the controls pale in comparison to the sequels. Ratchet feels slow. Aiming is feasible but hardly intuitive. It’s hard to remember, but there were many PlayStation 2 series that were just as annualized as Call of Duty and Assassin’s Creed are now. Perhaps I never noticed because the sequels always took great leaps over former entries and found unique ways of rebranding a series. I can list a couple here, but let’s just focus on two exemplary picks: Going Commando and Up Your Arsenal. Though UYA built upon Commando, each game represents a yin-and-yang in the series that would influence the PS3 entries that would follow. Going Commando was a stroke of genius. Along with addressing the lackluster controls of the debut, Insomniac piled on an addictive leveling system, great mini-games, weird Pikmin-esque Clank sections, ship combat, and tons of new stuff -- new gear, new items, new weapons, new enemies, etc. What’s more: Almost all of it are quality additions to the series. While many of the puzzle aspects of GC wouldn’t appear in its sequel, the new focus on more enemies, faster combat, and more options remained.Up Your Arsenal’s improvement and redirection for the franchise is subtle but an unmistakably bold move for Insomniac. Not only did they put the emphasis on shooting more than ever, the game now had a multiplayer mode that was surprisingly great with a Battlefield-esque capture the nodes mode called Siege, Team Deathmatch, and Capture the Flag. Throw in the gadgets from single-player and some vehicles and you have one of the best multiplayer modes of its era. Considering Ubisoft left out multiplayer from its Splinter Cell HD collection -- despite that being the main draw for many series fans -- I’m blown away that it would be included at all. It even works pretty well, depending on the host’s connection. The same can’t be said for the lobby system which is a buggy mess. My system locked-up twice while trying to find a game. It’d turn me off entirely if I weren’t such a big fan of the multiplayer. For most people, the single-player of UYA will be enough. It’s Ratchet & Clank at its most focused and fun. Every level is full of unique moments, compelling scenarios, and intense firefights to be had. Smart additions like blocks to take cover behind, a new control scheme that adds free aim, and a way to swap between weapons quickly make the already great gameplay of Going Commando into a thing bordering on perfection. Whether you are in a mech fight with Clank or bashing things with Ratchet’s wrench with the new Inferno ability, UYA is one of those rare games that makes me smile every minute of the way.Up Your Arsenal isn’t just the high-water mark for the series’ PlayStation 2 days, it was the pinnacle of the 3D platformer in its generation. No other genre entry stood as tall until Super Mario Galaxy and A Crack in Time. Whether you are interested in playing one of the all-time greats in UYA, rekindling nostalgia with Going Commando, or digging up the series’ origins with the debut, there is a lot to enjoy in this package. There are some small complaints that are common with these collections: cutscenes are mostly 4:3 ratio (but oddly in HD), you can’t swap games from menu, and some assets haven’t made a smooth transition to next-gen. It's questionable and discouraging to see Deadlocked missing (yet slated for a PSN release later this year), not to mention the handheld titles, but it’s hard to deny the quality of this package. Seeing these bright, detailed worlds in smooth 60 fps and HD is worth the price of admission. Ratchet & Clank Collection is a reminder of how one developer dared to give some guns to a platforming mascot and made a couple classics in the process. In an era where every third-person shooter comes with bloodstains and a cover mechanic, it's nice to return to this lovable duo and discover that they haven't aged a bit.

For a while there, the 3D platformer was lost on Sony’s platform but then Insomniac found it. And, somehow, the Spyro guys made it better than the genre ever was on the PlayStation. Along with Naughty Dog and Sucker P...


God of War, inFAMOUS, Ratchet all getting PS Collections

Aug 06
// Jim Sterling
You already knew that Ratchet & Clank was getting an HD Collection of its very own, but Sony has waved a magic wand and conjured new teets on the milky udder of re-releases. On August 28, not only will you be able to pick...

Preview: Ratchet & Clank: Full Frontal Assault

Jul 30 // Steven Hansen
Ratchet & Clank: Full Frontal Assault (PlayStation Network) Developer: Insomniac Games Publisher: Insomniac Games Release: Fall 2012 Returning in Full Frontal Assault is everyone’s favorite buffoon, Captain Copernicus Leslie Qwark. After losing the presidency (don’t ask me how he managed to win it in the first place), the galaxy’s greatest hero is despondent, lounging around in a fuzzy pink bathrobe and shunning the world. The good-natured duo of Ratchet and Clank visit their old friend to cheer him up when an enemy from Qwark’s past returns to threaten the galaxy, spurring Qwark to reassemble the Q-Force from Up Your Arsenal; naturally, Ratchet and Clank are conscripted once again. Now, this is all familiar if you’ve played a Ratchet & Clank game. The galaxy is imperiled, you’ve got to stop some bad alien dudes. The key difference in Full Front Assault is how you have to stop your opposition. The Grungarians, rough alien mercenaries working under the direction of the yet to be divulged lead baddie, have disabled planet defense centers, turning the galaxy’s defenses into a vulnerable array of Swiss cheese. This is where the new tower defense mechanics come into play. The single-player component starts Ratchet off at a tower that he will eventually need to defend. Here, you’ll find a weapon pod with a starter weapon, like his Combustor, and a few boxes. From this point, Ratchet can branch outward, searching for more weapon pods to expand his arsenal, collecting bolts, and shooting and exploding alien scum with his ever increasing arsenal. Full Frontal Assault will feature a sort of “greatest hits” of past Ratchet weapons, as well as a few ones. When you come across a weapon pod, you will be able to choose between one of three available weapons to add to your inventory. In Ratchet & Clank fashion, there will be plenty of more out of the way areas, like a hidden alien temple, which are more likely to contain powerful weapons. Abetting Ratchet’s travel needs are the handy hover boots from A Crack in Time, with some added flips and maneuvers. After a period of exploration, bolt collecting and alien blasting, you will get notifications that an attack on the tower is imminent and it needs defending, so you’ll have to mosey on over. Once back, you can spend your accumulated bolts on various tower defenses, like barriers that block enemies from crossing into the base on a certain path, turrets, mines, and so on. You’ll also be able to cleverly use your defenses in unison. For example, you can fit a path with a barrier and a time mine, the latter of which slows down all enemies in its blast radius. Then, you can add two flamethrower turrets across from each other, in front of the barrier. As enemies run it, the barrier will keep them bottlenecked, the time mine will slow them, and the flame throwers will barbecue them. Of course, there will be different strategies for base defense; hopefully a lot, given the repurposing of Ratchet’s wonderfully creative arsenal. You can choose to deck out one opening with defenses and let Ratchet handle the other by himself, for example. You could also center your defenses inside the base area and take on enemies in a more open area. When it comes to taking out enemies personally, the timeless, familiar Ratchet third-person gunplay persists. You strafe while shooting enormously explosive weaponry in a perpetual string of sideways flips, watching Ratchet’s tail mesmerizingly whip around. Seriously, there’s something so consistently satisfying about Ratchet’s sideways jump flips as you rein down explosives with panache. Aside from the Combustor, I spotted a few familiar weapons, like the hilariously deadly Mr. Zurkon, who floats over Ratchet’s shoulder, helping him kill things while spouting great one liners; the Cryogun, which freezes enemies, letting you shatter them into gorgeous little icy fragments; and, the Groovitron Glove, which tosses out a disco balls, rendering all enemies in its vicinity unable to resist the urge to boogey down. Still, it’s not a Ratchet & Clank game without a gun for turning your enemies into animals; in Full Frontal Assault, you can turn them into creepy orange goats that breathe fire at their former comrades. After you defeat a wave of attackers, you can go back to exploring levels until more waves are sent. Once you’re done with a level and ready to fully secure the planet, the Grungarians will send everything and the kitchen sink at you; take care of the final wave and you can move on to another level. Stages can be played solo or cooperatively. Thankfully, the cooperative play is both online and local, so when you’re playing locally, you’ll get the pleasure of looking at your friends of family with a damning glare when they choose fuzzy pink bathrobe Qwark before you do; Ratchet and Clank, of course, are also playable. Full Front Assault will also have a competitive multiplayer portion, which is still under wraps. Smart money is on (at least) one-on-one tower defense, which will undoubtedly be reminiscent of Up Your Arsenal’s brilliant siege mode, which the Insomniac folks are still quite keen on. You can annihilate all the things (well, except your towers) sometime this fall.

You can never have too much Ratchet & Clank. The lively Lombax and rascally robot are lacing up their hover boots for yet another outing, this time in the form of a second downloadable PlayStation Network title, Ratchet &...


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