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Racing Games

TrackMania photo
TrackMania

TrackMania Turbo hits PC and consoles in March


Back on the radar you go
Feb 05
// Jordan Devore
At some point during the past several months, TrackMania Turbo slipped off my radar. Which is a shame, because it looks super good. You can air-drop from a helicopter into a race and drive upside down on magnetic rollercoaste...
Destructoid Rocket League photo
SW33T!
Mr. Destructoid has been around for almost 10 years now (!!), and in that time his cold steel frame has graced a few video games. First there was Bomberman Live, then came Raskulls and BurgerTime World Tour. Heck, the green m...

Dirt Rally photo
Dirt Rally

Dirt Rally dev targeting 1080p/60fps on consoles


'We're very, very close'
Feb 03
// Vikki Blake
Dirt Rally developer Codemasters is hoping to hit 1080p and 60fps when the racer releases on consoles later this year. “We’re very, very close [to 1080p/60fps] on PS4,” chief game designer Paul Coleman told ...
Origin freebie photo
Origin freebie

Need for Speed: Most Wanted is free on Origin


The one from Criterion Games
Feb 02
// Jordan Devore
The latest game in Origin's On the House program is 2012's Need for Speed: Most Wanted. For a limited time, you can add it to your account for free and it'll stay there until the end of days, probably. I'm not particularly we...

Driveclub photo
Driveclub

Driveclub's hardcore option looks intimidating


It's coming in an update next month
Jan 22
// Jordan Devore
Evolution Studios is adding a Hardcore Handling option to Driveclub in February. With the feature enabled, you won't be able to rely on familiar assists like traction and stability control. Here's a short preview of it in action:
The Crew update photo
The Crew update

Oh cool, The Crew now has a photo mode


Plus some new Wild Run stuff
Jan 20
// Jordan Devore
After getting The Crew and its Wild Run expansion on sale a few weeks back, the racing game has slowly become a night-devouring obsession. It has problems, definitely, but I'm loving it as something I can play while listening...
Mario Kart 64 photo
Mario Kart 64

Mario Kart 64 dashing to Wii U in Europe this week


North America getting lapped
Jan 18
// Brett Makedonski
Almost as quick as a speedy Super Mushroom, Mario Kart 64 will be zooming to Wii U's Virtual Console this week. In just three days, the racer from 1996 will be available to play on Nintendo's newest console, nearly 20 ye...
Rocket League crowns photo
Rocket League crowns

Rocket League competitive season ending, ranked players will get crowns


Also adding RNG loot
Jan 15
// Darren Nakamura
The next update for my #2 game of 2015 Rocket League is due out next month. With it comes the end of the first season of competitive play, and the better players will net some snazzy bling to show off during season two and be...
Slipstream photo
Slipstream

Slipstream looks like it channels Out Run in all the best ways


Currently on Kickstarter
Dec 28
// Chris Carter
I'm not one to generally cover Kickstarters (there are so many, and a lot of them have zero working game footage in tow), but occasionally select concepts catch my eye. Slipstream is one such project, as it looks like i...

Review: Fast Racing Neo

Dec 08 // Laura Kate Dale
Fast Racing Neo (Wii U)Developer: Shin'en MultimediaPublisher: Shin'en MultimediaReleased: December 10, 2015MSRP: $14.99 Fast Racing Neo is an arcade-style racing game that really captures a feeling of extreme speed from the get go. Environments stretch and blur as you fly around hairpin turns, jumps land with an immense thud if you're not lined up correctly, and every collision feels like a fist strapped to a lightning bolt smacked into solid concrete. The racing is immensely fast, as the name makes clear, and the sense of weight and substance behind vehicles helps every movement feel important, responsive, and in control. Considering the speed at which tracks fly past, the design of the game is stunning. Environments from tropical roadways to interstellar future tubes all feel distinct and memorable, with turns, hazards, and beneficial points well signposted. Turns are clear from a distance, and every design element is colored in such a way that it's recognizable as a neon point in the distance. [embed]324776:61432:0[/embed] The main feature that mechanically sets Neo apart from comparable super speed racing games is an engine color switching mechanic. By tapping the left bumper on your controller, you can switch the color of your glowing neon engines between blue and orange mid-race. These colors correspond to glowing sections on the track which will boost your vehicle speed considerably, as well as match up with boost jumps. The key to maximizing your speed is keeping up with the colors as they switch to maintain boosts and cut corners on tracks. The risk involved in the system is that there is a substantial drop in speed if your color clashes with a boost pad or jump you tried to use. If you touch a blue pad with orange engines, you'll find every other vehicle on the track zooming past you within seconds. The potential rewards are high, but if you're unsure, you may be better off avoiding these rewards in the heat of the moment. Also on the track are orbs that fill up a manual boost meter, which almost doubles your speed and allows you to push through vehicles that you collide with, knocking them aside with priority. The game boasts local and online multiplayer, which both work surprisingly well. Online races seemed to be lag free. The hectic pace is maintained throughout with minimal drops from races. Local multiplayer was done via split-screen, and while there was a visible drop in resolution, the sense of speed remains and it was still clear enough what was going on. It also features "Hero Mode," which ups the speed considerably, requires players to finish in first place, mirrors every track, and causes your manual boost meter to double as a shield meter. This gametype is quite frankly ludicrous, and gave me a real challenge to tackle once the main cups were cleared. Oh, before I forget, the whole game is playable on the Wii U GamePad in single-player, and it holds up really nicely on that smaller screen. Fast Racing Neo made a strong impression right off the bat, and is easily one of my favorite games this year. It's fast, it's responsive, it has a compelling color-switching mechanic, and Hero Mode provides a stupidly fast-paced challenge that's going to last me quite some time. I have very little bad to say about this game beside the fact that the resolution dips in split-screen. When that's the worst you can say about a game, it's pretty darn impressive. [This review is based on a retail build of the game provided by the publisher.]
Fast Racing Neo photo
So fast the paint's peeling off my car
In the three years since the launch of the Wii U, one of the most notably absent Nintendo properties on the console has been F-Zero. The series, which focused on futuristic fast-paced track racing, has been dormant for over a...

DiRT Rally photo
DiRT Rally

Here's when you can play Dirt Rally on Xbox One and PS4


On your marks
Dec 08
// Vikki Blake
Dirt Rally is coming to PlayStation 4 and Xbox One on April 6, 2016. The racer - which has now left Steam Early Access with the arrival of the Winter Wonderland pack - will also be available on PC as a physical version, too. ...
Destiny photo
Destiny

Destiny's a racing game now too


Get on your Sparrow
Dec 05
// Brett Makedonski
Destiny, a shooter that everyone was down on in 2014 and then very high on in 2015, isn't just a shooter anymore. It's also a racer. Bet you didn't see that coming. Sparrow races are going to be a part of Destiny on December...
Fast Racing Neo photo
Fast Racing Neo

Fast Racing Neo, that awesome looking Wii U racer, finally has a release date


December 10
Dec 02
// Chris Carter
Fast Racing Neo has been on my radar for quite some time now, and finally, it's almost upon us. It's set for December 10, and will go for $14.99 -- given what seems to be on offer here, it seems like a fair enough price....
Rocket League x Portal photo
Rocket League x Portal

Portal crossover coming to Rocket League


The cake is a li-- er, topper
Nov 29
// Kyle MacGregor
Portal-themed content is coming to Rocket League next month, Psyonix has announced. Starting December 1, the following items will be awarded to players at random after matches: Cake (Topper)  Conversion Gel (Rocket Trai...
Need for Speed photo
Need for Speed

What's new in the latest Need for Speed patch


Get your motor running
Nov 24
// Vikki Blake
Ghost Games has detailed what's new in the upcoming Need for Speed patch, "Icons." Community lead Ben Walke stated in a blog post the developer was aware of issues with AI catch-up (AI cars that magically keep up with you when racing) and while the details haven't been specified, it has "made changes to the AI behavior which should improve your overall experience."
Forza 6 photo
Forza 6

Forza 6 adds microtransactions two months after launch


With a response from Microsoft
Nov 16
// Brett Makedonski
One of the biggest criticisms of Forza Motorsport 5 was the career progression system and its over-reliance on microtransactions to advance at a reasonable rate. It was such a deal-breaker for some that Turn 10 reve...
FAST Racing Neo photo
FAST Racing Neo

FAST Racing Neo looks like a new F-Zero game for Wii U


Race fast in future space
Nov 13
// Laura Kate Dale
As part of yesterday's new Nintendo Direct presentation, Wii U owners around the world were treated to a new trailer for FAST Racing Neo. Now, where have I seen this style of game before? What possible game, much demanded by...
Rocket League photo
Rocket League

Psyonix is 'looking at all kinds of platforms' for Rocket League


More news later this year
Nov 12
// Darren Nakamura
Thus far, Rocket League has seen some phenomenal success on PC and PlayStation 4 (in part due to the PlayStation Plus promotion), and developer Psyonix hasn't been shy about its desires to move onto other platforms in the pas...
F1 2016 photo
F1 2016

F1 2016 is going to have some 'new and exciting features'


Goodness knows what they will be
Nov 11
// Laura Kate Dale
Good news for you F1 video game fans, F1 2016 is apparently going to have some "new and exciting features" for you. What are they? We have no idea. According to a blog post on the Codemasters' website, we were told that these...
Fallout x Forza photo
Fallout x Forza

Fallout 4-themed cars are racing to Forza 6


Fueled by hype
Nov 04
// Kyle MacGregor
Fallout 4 hype has reached critical mass and everybody wants a piece -- even other developers. Today, Turn 10 Studios announced a pair of Fallout 4-themed cars for its latest racer, Forza 6. Those include a Fallout-branded 19...

Review: Need for Speed

Nov 03 // Chris Carter
Need for Speed (PS4, Xbox One [reviewed])Developer: Ghost GamesPublisher: Electronic ArtsMSRP: $59.99Released: November 3, 2015 As you may have heard, Need for Speed is an online-centric game, and jumping in from the title screen will place you into a multiplayer lobby, similar to GTA Online. Thankfully, you can play fully solo if you want. For the most part, online play has been rather sound (with a large pool of EA Access players available), minus a few small hiccups like another person spawning on top of my car and some minor frame-skipping when players are connecting. Most of them are amusing, and not really game-breaking in any way. The story this time is...a bit like a Fast & Furious movie, before they turned into the entertaining heists they are today. Speed utilizes an age-old technique of live-action FMVs to progress its narrative, with real actors playing both the digitized and cinematic renditions of themselves. Now, I like silly popcorn storylines as much as the next guy, but this one is a lot of white noise. Said FMVs also aren't integrated directly into gameplay in a unique way -- they're just cutscenes, and don't segue seamlessly into the in-game engine. You play the part of a young kid who has just been invited to a local street racing event. Much like Paul Walker in the first Fast film, you'll join a crew, and slowly work your way up the ranks to earn REP (experience) and progress through the storyline. Said crew involves a female mechanic with an attitude, a fast and loose crew leader, and your personal best friend, Spike, a trust-fund kid who lives for danger. Uh, yeah. Need for Speed tries to introduce "memorable" characters by having them all do quirky things after meeting them, but the performances never really sell it. It's cool that they periodically call you up, and you can place a name to their face (plus, a lot of effort went into the FMVs themselves in terms of locations and extras), but I've already forgotten who most of them are as I type out this review. The heavy emphasis on tweets, hashtags, and social media doesn't help elevate the tone, either.  [embed]318070:60920:0[/embed] When it comes to the in-game visuals on the other hand, I'm torn. The actual street and cars look great, but structures don't have a lot of detail. Ghost Games boasts that the map is twice as big as Rivals, but I didn't really notice since a lot of locales looked the exact same. The game is locked in at 30 frames per second on consoles, which is disappointing (as is the lack of split-screen support), but like past titles I didn't have any issues acclimating. For those who are interested in what type of music plays on the radio, here's an example of the musical stylings you can expect from Speed -- again, like the engine, it's hit or miss. Gameplay-wise, Speed does a great job of accommodating both veterans and casual fans alike. It's mostly an arcade-style racer, with tight handling and simplistic driving conditions, but players can tweak cars individually to their liking, as well as customize loadouts. You can go as far as swapping out your hood, lights, mirrors, fenders, trunk, exhaust, license plate, wheels, side skirts, and more. What's great about Speed out of the gate is that there are apparently no plans for paid DLC or microtransactions, and every car is unlocked from the start -- provided you have the cash to buy them. Starting off, players can choose between a Honda Civic, a Ford Mustang, and a Subaru BRZ. From there, you'll work from $8,000 Volvos all the way up to $200,000 Ferraris. Cash is earned at a rather generous rate, so you can keep filling up your garage and customizing at will. It's sad that it's weird to see a AAA game these days without double XP Red Bull bonuses and microtransactions, but here you go. As you tear through the core story, you'll have plenty of activities to choose from, which is great news for when you start nodding off after the FMVs. There's daily challenges, a fully featured one-button snapshot and share mechanic, and hundreds of events to find all over the world. It's also really fun to just drive around aimlessly, as the game uses a Tony Hawk-like combo system that constantly earns you REP (along with multipliers) for doing dangerous things like reaching top speed, driving into incoming traffic, and triggering near misses. The longer your combo, the more REP you earn, so it gives you an incentive to play the way you want. Autolog, which shares your scores and allows you to compete with your friends constantly, is still a thing. When you factor in Need for Speed's forgettable story, you're left with a slightly above average racing game that's not as enjoyable as past series entries. From a pure gameplay perspective, it works, but it never manages to elevate itself. If you're in the mood for a new cinematic racer though, you could do a whole lot worse. [This review is based on a retail build of the game provided by the publisher.]
Need for Speed photo
Neither first, nor last
I can't believe Need for Speed has been around for over 20 years. I remember playing the initial entry on my PC for the first time, and I spent many an hour escaping cops in the first Hot Pursuit. But as the years went on, the Speed series had a bunch of ups and downs, with odd side stories alongside of core titles. The latest game falls somewhere in-between.

Need for Speed photo
Need for Speed

Want to play ten 'unrestricted' hours of Need for Speed before it's out?


You'll need EA Access!
Oct 29
// Vikki Blake
If you're a member of EA Access, you can now sample ten hours of Need for Speed, completely unrestricted, for free. You'll be able to try out every mode and feature in advance of release next week, and the clock only counts down while you're in-game -- so you won't be locked out ten hours after you download it.
Gran Turismo Sport photo
Gran Turismo Sport

Sony announces Gran Turismo Sport for PS4


Beta testing kicks off early next year
Oct 27
// Kyle MacGregor
Today at its Paris Games Week press conference, Sony Computer Entertainment revealed the next entry in its long-running simulation racing series, Gran Turismo Sport. It will be compatible with PlayStation VR and aims to be "the most realistic driving simulator of all Gran Turismo games to date." No word on a release window, but a beta is planned for early 2016.
Driveclub photo
Driveclub

Driveclub Bikes is releasing later today


CycleClub is a better name, btw
Oct 27
// Vikki Blake
[Update: Driveclub Bikes was revealed officially today at Paris Games Week. As well as getting a reveal trailer which you can see below, we learned that Driveclub Bikes will be available later today on PSN. The game is availa...
Backward compatibility photo
Backward compatibility

Burnout Paradise will be compatible with Xbox One


Check that off the list
Oct 26
// Jordan Devore
There was talk of Burnout Paradise coming to Xbox One, but it wasn't a sure thing. Now it is. On Twitter, Criterion confirmed that the open-world racing game will eventually be playable on the console via backward compatibili...
Driveclub photo
Driveclub

It's the last day to nab Driveclub PS Plus Edition


Might as well
Oct 05
// Jordan Devore
Hey, PlayStation Plus members! This is the last day to download the extended trial version of Driveclub before Sony pulls the offer. Add it to your account now before you forget. Driveclub PS Plus Edition comes with 13 tracks...
Burnout photo
Burnout

Ex-Criterion folks have plans for a Burnout spiritual successor


'Speed. Traffic. And crashing.'
Oct 02
// Jordan Devore
Our beloved Burnout was in the news earlier this week and here it is again. Criterion stated that it's not working on an HD collection for the series because it's too busy with "newer, even better things." Now, Three Fields E...
Feature-complete photo
Feature-complete

Two years later Gran Turismo 6 finally gets track editor


Separate app
Sep 30
// Steven Hansen
Nearly two years after release, Gran Turismo 6 has added its course maker to the game. GTPlanet has details on the course maker, which released as a separate iOS/Android app. After designing on the app -- you can have much mo...
Burnout Collection HD photo
Burnout Collection HD

A Burnout HD Collection isn't coming anytime soon


People have been asking
Sep 30
// Chris Carter
Every year or so there's rumors of a Burnout HD Collection, and Criterion Games is mostly silent on the issue. But this week it decided to speak up and address the situation directly, noting on Twitter that the rumor isn't tr...
F-Zero GX photo
F-Zero GX

F-Zero GX announcer will appear in new indie racing game


Fast Racing Neo
Sep 24
// Chris Carter
We've covered FAST Racing Neo before -- it's a really cool looking racing game that is seeking exclusivity on the Wii U. Now it's about to get a whole lot cooler, as F-Zero GX voice actor Jack Merluzzi has signed on...

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