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Trailer photo
Trailer

The Tomorrow Children missed Sony's presser but it still looks rad


PS4 exclusive
Jun 16
// Steven Hansen
The Tomorrow Children didn't make it into Sony's press conference, but the PS4 exclusive still looks rad. It's set in a divergent future that looks like 1960's Soviet Russia and its kitsch as all get out. It's playable on the E3 showfloor, so I'm hoping to get some hands on it soon, preferably mine. Until then, you can read Dale's preview from last year.
PixelJunk photo
PixelJunk

More PixelJunk! Nom Nom Galaxy hits PS4 next week


As for PS Vita, 'never say never'
May 07
// Jordan Devore
Q-Games' Nom Nom Galaxy (previously PixelJunk Inc.) is coming to PlayStation 4 on May 12. The game is a meld of platforming, exploration, building, and base defense. Broadly speaking, players are on a mission to expand their ...
The Tomorrow Children photo
The Tomorrow Children

I want The Tomorrow Children yesterday!


Gimme gimme gimme
Oct 24
// Brett Makedonski
Cinematography, lighting, and geometry. Those are three visual aspects that Q-Games really focused on in The Tomorrow Children by taking advantage of the power of the PS4. That's how it's creating that unique and gorgeous lo...
Q-Games photo
Q-Games

The Tomorrow Children might just push me into buying a PS4


This is Q-Games, after all
Sep 16
// Jordan Devore
The Tomorrow Children was one of the more intriguing, albeit overlooked announcements out of this year's gamescom and the more I hear about it, the better it sounds. And there's plenty left to hear -- the team at Q-Games had ...

PS4 / PS Vita photo
PS4 / PS Vita

Nom Nom Galaxy will be right at home on PS Vita and PS4


Playable now on Steam Early Access
Aug 13
// Jordan Devore
Following its work for Q-Games on PixelJunk Monsters Ultimate and PixelJunk Shooter Ultimate, Double Eleven is now co-developing Nom Nom Galaxy for PlayStation 4 and PS Vita. Nom Nom Galaxy is as adorable as it is difficult t...

Digging deeper into The Tomorrow Children

Aug 13 // Dale North
The Tomorrow Children is a single-player experience set in an open world. It's a network-based game where all players have a shared purpose. So you'll play alongside each other, and you'll have a common goal, but you're all doing your own thing. That's not the weird part -- the game is set in a future divergent from our own, in what looks like the late 1960s in Soviet Russia. The players are projected clones that look like wooden puppets from Eastern Block countries like the Czech Republic. Among the oddities there are Matryoshka Dolls, shiny Godzilla-like beats, giant metallic spiders, and jetpacks. Yeah. In this branch of the future, a Soviet scientific experiment went wrong and and almost destroyed the world. Ruined it. The player works as a projected clone in this world, mining resources to rebuild, working to restore the real humanity. Cuthbert gave us a quick look at how The Tomorrow Children's gameplay works. The game is split into two areas: towns and islands. The islands have resources to be mined to help towns operate, thrive, and eventually grow. These islands all represent something from mankind's past -- the first one we saw was a giant pink head with missiles planted around it.  Players can climb these islands and use the tools in their inventory to mine and explore these islands. We watched on as Cuthbert dug a staircase into the face, eventually working his way into an established cave where other players mined alongside him. Resources are gathered and treasures are found during this mining. There are Matryoshka Dolls that can be gathered from these islands and brought back to town. They represent missing members of humanity, and they can be turned back into humans. Finding these goes towards the ultimate goal of the game -- to restore humanity. After mining a bit, Cuthbert headed into town in a car. Cars and other craft can be communal resources, though there are also public transportation options like buses. He drove the hover car over a shiny white landscape into town. This town was sparse, containing only a few buildings, trees, and NPCs.  In town, you'll help build, grow, and sometimes repair the structures there, with the ultimate goal of expanding the town. All others playing will do this alongside you. We watched on as Cuthbert used some of the communal mined resources to repair attacked buildings. While doing this, a giant monster approached the town from the distance. It looked like crystal-covered, metallic space Godzilla. Other players joined Cuthbert in manning turrets to take it down. And when the beast finally fell, it became mineable, just like the islands. Every action performed in the game -- mining, repairing, carrying, dropping, throwing -- is recorded and tracked. Checking into a town's labor office gives you access to a daily report. Actions earn tribute points and ration awards. The tribute points go toward your standing and how the community views the player, while the rations, or Russian Coupons, can be used to by perks, better items, and more. The Tomorrow Children's visual design is just as unique and odd as its gameplay. All of the characters look like they're made of crudely carved wood. Though the visuals are bright and glossy, all of the buildings and characters seem dark and somewhat creepy. But the overall look is impressive. Q-Games has a new lighting technology: cascaded voxel cone ray tracing. Through this, lighting has a full 3D representation, which lets them bounce light properly, give true reflections, and even create true cinematic color grading.  Q-Games and Sony are still figuring out the social side of The Tomorrow Children. We know that they're aiming for between 50 and 100 people in each town, but they're still deciding on how they'll maintain these towns; tests are currently underway. Some of the content will be manually designed while other parts will be procedurally generated.  There are plans to let players work up the ranks. Every town will have a mayor. Elections will let players pick this mayor, which will let them shape the city. A distorted Marxism simulator is coming to PS4 next year. It's rare that we get something so different and original.
The Tomorrow Children photo
First look at the new PS4 title
At a gamescom briefing today, Dylan Cuthbert of Q-Games showed off their brand collaboration with Sony Studios Japan for the first time. PS4 title The Tomorrow Children (temporary title) is quite different from Q-Games' other titles, but it does share their trademark creativity and imagination. It's...pretty weird.

PS4 photo
PS4

Q-Games and SCEE Worldwide announce The Tomorrow Children


Mine fallen giants
Aug 12
// Jordan Devore
At the PlayStation gamescom 2014 conference, Dylan Cuthbert of PixelJunk maker Q-Games announced his return to 3D games "with a bit of a bang." The studio is collaborating with SCEE Worldwide Studios on The Tomorrow Children...
PS Plus photo
PS Plus

This week's PS Plus freebie is PixelJunk Monsters: Ultimate HD


Clear some space on your PS Vita
Apr 21
// Jordan Devore
Tomorrow is PixelJunk Monsters: Ultimate HD day for PlayStation Plus members. They're getting the game for free on PS Vita once the PlayStation Store update rolls out. This is a tower defense game -- among the best, if you as...
Dtoid Humble Bundle photo
Pay $6 or more and you'll also receive Critter Crunch, Hotline Miami, and PixelJunk Monsters Ultimate!
We've partnered up with the fine folks at Humble Bundle, along with a bunch of our indie pals, to present to you a very special Destructoid-curated Humble Bundle! Pay what you want and you'll get Little Inferno, Super Hexago...

Nom Nom Galaxy photo
Nom Nom Galaxy

Nom Nom Galaxy hits Early Access today at a discount


For a select few
Mar 13
// Brett Makedonski
Q-Games' Nom Nom Galaxy, formerly PixelJunk Inc., will be available on Steam's Early Access program today at 9:00 a.m. PST. The time's significant because it will be offered to the first 1,000 buyers at a discounted rate of $...
PixelJunk photo
PixelJunk

PixelJunk Inc. becomes Nom Nom Galaxy


More fitting of the aesthetic, I'd say
Mar 06
// Jordan Devore
Ahead of BitSummit this weekend, Q-Games has announced a name change for its upcoming PixelJunk Inc., a 2D sandbox game about building a soup empire coming to Steam Early Access on March 13, 2014. (You've seen the .gifs, yes...
PixelJunk photo
PixelJunk

PixelJunk Shooter Ultimate updates both games for PS4, PS Vita


Yeah, okay!
Mar 05
// Jordan Devore
Double Eleven will continue working on Q-Games' PixelJunk franchise with PixelJunk Shooter Ultimate, announced today for PS Vita and PlayStation 4. If everything goes according to plan, the revamped game -- which is really tw...
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Steam: PixelJunk Eden doubles to-date income in 8 hours


The power of Steam sales
Jan 02
// Dale North
Do you want to see the power of a Steam sale? What happened this week for Q-Games is a perfect example.  Their PixelJunk Eden (amazing game, by the way) is part of a flash sale on Steam, priced at 75 percent off the norm...
Q-Games photo
Q-Games

PixelJunk Shooter heading to PC, Mac, Linux next month


Fun with physics
Oct 04
// Jordan Devore
Double Eleven is bringing another Q-Games title to PC this year following its work on PixelJunk Monsters for Steam. Next up is the previously PlayStation Network-exclusive PixelJunk Shooter. It's coming to digital distributio...

PixelJunk Inc. looks mmm mmm good

Sep 05 // Brett Makedonski
[embed]261208:50292:0[/embed] That's where the sandbox elements come into play. PixelJunk Inc. has completely destructible and terraformable worlds that can be used in whatever way you want. As you scout out materials for your brothy product, you can also build your base however you like. Just make sure that it lends itself to the most efficient method of getting your delicious soup on a rocket ship. The most impressive aspect of PixelJunk Inc. may be the fact that the worlds are completely living, regardless of what you're doing. A cavern may slowly become filled with poisonous gas if left unattended. What was previously a pair of enemies may be an entire nest of the buggers upon return. Leave your base unattended while you search high and low for new ingredients? There's a fair chance that aliens will be ripping it to shreds when you get back. Oh, by the way, aliens will totally destroy your operation if you don't tend to the tower defense characteristics of Inc. As if it weren't enough to be burdened by the logistics of soup manufacturing, you also need to build machines and manually defend your base. I spent most of my time with the demo trying to wrap my head around how anyone is going to possibly be able to keep track of everything they need to do. The build that Q-Games brought to PAX eventually dropped us into a fully automated base that's probably representative of several hours worth of play. I simply couldn't fathom the attention to detail that it'll take to build something of that scale. I'm sure it'll be easier to grasp as you work your way up to that degree of magnitude, but going into it blind was incredibly overwhelming, yet impressive. At least you won't need to go at it alone if you don't want. PixelJunk Inc. allows for four player co-operative play. It looks fun enough to take on solo; it seems downright glorious to tackle as a team. The thought of delegating tasks to make the whole affair even more efficient sounds like it'll only add to the experience. PixelJunk Inc. isn't the type of game that you can pick up for a 30-minute demo and immediately get into the swing of. Lead designer Rowan Parker openly lamented as much. However, it is the type of game that you can immediately recognize will resonate with a whole lot of people due to its sheer addictiveness. All this because of soup.
PixelJunk Inc. preview photo
Become a space soup mogul
I feel comfortable going out on a limb to venture that PixelJunk Inc. will be the best game about intergalactic soup empires for a long while. I'd have felt fine with that declaration before my hands-on time with the gam...

PixelJunk photo
PixelJunk

PixelJunk Inc. may be the biggest and best in the series


It's right up there with PixelJunk Monsters
Sep 03
// Jordan Devore
Before playing PixelJunk Inc., I thought it looked like a much more visually appealing take on the Terraria formula. That's not wholly inaccurate -- I mean, you can see it too, right? -- but this lovely cooperative PC game a...
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Q-Games launches a new PS3 music visualizer


Trippy
Aug 12
// Dale North
I love everything that Q-Games makes, even if they aren't really games sometimes. These are musical people, and as one myself I always connect to what they do.  While musical visualizers might not normally be exciting e...
PixelJunk photo
PixelJunk

PixelJunk Monsters headed to Steam with online co-op


Yet another re-release, but ... co-op!
Aug 02
// Jordan Devore
Even though I'd rather get my hands on PixelJunk Inc. than double dip on yet another Q-Games title, PixelJunk Monsters Ultimate is tempting. It's coming to Steam on August 26, 2013 with local and online cooperative play, game...
PS Plus photo
PS Plus

PS Plus: Dokuro for free, Max Payne 3 for eight bucks


PixelJunk Monsters also discounted
Jul 30
// Jordan Devore
This week's addition to the PlayStation Plus Instant Game Collection is Dokuro, a PlayStation Vita puzzler-platformer from Game Arts. It's got skeletons and an art style reminiscent of children's books -- and it's regularly ...
PixelJunk photo
PixelJunk

PS Vita gets PixelJunk Monsters: Ultimate HD on July 30


Release info locked down for revised Monsters
Jul 17
// Jordan Devore
Double Eleven is giving PixelJunk Monsters a fresh coat of paint for PlayStation Vita later this month. PixelJunk Monsters: Ultimate HD will launch on July 30 and July 31 for North American and European PlayStation Network us...
PixelJunk photo
PixelJunk

PixelJunk Monsters: Ultimate HD announced for Vita


Well, that's my day made
Jun 25
// Jordan Devore
This is the exact news I was hoping I'd get to cover following word of Q Games' collaboration with Double Eleven. The latter studio is indeed porting a beloved PixelJunk title to PlayStation Vita. PixelJunk Monsters: Ult...
Q Games photo
Q Games

Q Games partnering with Limbo Vita dev Double Eleven


What a pleasant pairing
Jun 24
// Jordan Devore
Double Eleven, the team responsible for bringing games like Frozen Synapse, Limbo, and LittleBigPlanet to PlayStation Vita, is teaming up with PixelJunk studio Q Games, reports GamesIndustry International. The ...
PixelJunk Inc. photo
Not necessarily in that order
In case you aren't aware, PixelJunk Inc. looks to be the raddest game ever. Imagine Castlevania, Metal Slug, Pikmin, and a tower defense all rolled into one. Also, soup everywhere. Naturally, when I got the opportunity to ta...

PixelJunk photo
PixelJunk

The PixelJunk series is half price right now


You should own at least one of these
Mar 27
// Jordan Devore
Did hearing about PixelJunk Inc. put you in the mood for some of Q-Games' other titles? From now until April 9 in North America (and April 10 in Europe), the entire line-up of PixelJunk games is half price. On Steam, it's the...
PixelJunk 1-6 photo
PixelJunk 1-6

You've got my full attention, PixelJunk Inc.


A better look at the game formerly known as PixelJunk 1-6
Mar 25
// Jordan Devore
For a while now, Q-Games has been releasing bits and pieces of information on PixelJunk 1-6 with regular development updates on its blog. Today, we've got a trailer and screenshots for this project, which is now being called...
JP indie game event photo
JP indie game event

BitSummit event to boost Japanese independent dev scene


Much-needed initiative
Feb 15
// Dale North
Early next month, BitSummit will kick off with its first ever event in Kyoto, Japan. From what we've heard we think it's going to be a great start to a Japanese indie game uprising. Bring on the tidal wave! Our indie scene he...
Pixeljunk FAQ photo
Pixeljunk FAQ

The meaning of Q-Games' company name is revealed


PixelJunk creator lays it all out in an official FAQ
Feb 07
// Chris Carter
One could assume the biggest question Q-Games (creator of the PixelJunk series) gets is "where the hell is PixelJunk Monsters 2?!" I guess they got sick of having to repeat themselves, as Q-Games tackles that and more in a br...
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Q-Games explains why PixelJunk 1-6 is coming to PC


Developer isn't leaving PSN behind
Nov 07
// Jordan Devore
It's still unclear what exactly PixelJunk 1-6 is, but it sure looks pretty. The game was announced for PC, which didn't sit well with some fans of Q-Games' prior work. "Given our history with Sony I think people are being rat...
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Finally! New PixelJunk game in development for PC


Codenamed PixelJunk 1-6
Nov 02
// Dale North
Q-Games is teasing us with the very first details on the next PixelJunk game, codenamed PixelJunk 1-6. They say it's different from anything else in their catalog as it's being developed specifically for the PC. It is slated ...
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All the PixelJunk games on sale on PSN starting tomorrow


May 07
// Brett Zeidler
Have you yet to complete your PixelJunk collection, but have been waiting for a sale? Well, tomorrow is a good day as any because Q-Games is celebrating PixelJunK's 5th Anniversary by dropping the prices of Racers, Monsters,...

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