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12:30 PM on 10.21.2013

Build a base/destroy a base in King Arthur's Gold

The developer behind King Arthur's Gold describes the title as sharing elements with Terraria (2D digging and building), The Lost Vikings (class-based problem solving), and Worms (destructible environments). All right, I'm l...

Darren Nakamura


12:30 PM on 10.15.2013

Magicka: Wizard Wars on Steam Early Access today

We've seen footage of Magicka: Wizard Wars previously, and some have been playing the alpha for the competitive multiplayer take on the 2011 element-combining "cooperative" adventure. Today, the Early Access version is avail...

Darren Nakamura

4:00 PM on 08.19.2013

Artemis Spaceship Bridge Simulator 2.0 is out now

Artemis Spaceship Bridge Simulator has been around for a few years now, though we haven't covered it much here on Destructoid. For those out of the loop, Artemis is a six-player cooperative game that mimics a Star Trek-esque ...

Darren Nakamura

10:00 AM on 08.17.2013

Massive: The Division's player versus player is its hook

It's no secret that Ubisoft is aiming to blur the line between single- and multiplayer experiences. That's the predominant theme with a lot of its upcoming titles. Surprisingly, the Tom Clancy's The Division developers d...

Brett Makedonski

8:00 PM on 08.03.2013

CCP releases statistics for largest EVE Online fight

Last weekend, we reported on a battle that was taking place in EVE Online. At the time, it wasn't hard to see that it was the literal largest battle that had ever taken place in the game since it launched back in 2004. Develo...

Sterling Aiayla Lyons

7:00 PM on 07.28.2013

Largest EVE Online battle yet is currently in motion

[Update #2: All fighting is complete, and the remaining CFC/Goonswarm players are leaving the system now as well.] [Update: Test Alliance has started to back off from the system. A small amount of fighting still remains, b...

Sterling Aiayla Lyons



Review: Gun Monkeys photo
Review: Gun Monkeys
by Chris Carter

In an era where some games tend to get weighed down by convoluted designs, overindulgent narratives, and overdone mechanics, simplicity can often times not only evoke brief moments of nostalgia, but can also deliver us a much needed escape from modern games. One such example of simplicity is Gun Monkeys -- a game that involves nothing more than one-on-one arena combat between two gun-toting future monkeys.

Gun Monkeys may be a one-trick pony (monkey?), but in this case, that trick is worth performing for quite a while.

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12:30 PM on 07.03.2013

Dragon's Crown will feature some form of PVP

We already knew that Vanillaware's upcoming Dragon's Crown will feature raw four player cooperative action involving six classes, and a robust leveling system to encourage multiple playthroughs. But according to Siliconera, F...

Chris Carter

9:30 AM on 05.15.2013

First screens for Magicka: Wizard Wars revealed

It seems as if we haven't heard from the folks at Paradox North about Magicka: Wizard Wars for ages, but here we are with fresh screenshots, showing off the game in action. Set to combine the humor of the Magicka franchise wi...

Chris Carter

9:00 PM on 04.11.2013

Camelot Unchained is being designed for 500-player PvP

In an update to its Kickstarter page for Camelot Unchained, City State Entertainment showed off a video with 500 players on the same battlefield running smoothly on a Macbook pro. That's pretty impressive if a game...

Joshua Derocher

11:30 AM on 03.25.2013

Magicka: Wizard Wars combines PvP with men in dresses

No game of Magicka is complete without a ruined friendship or two. Fellow wizards have a way of getting in between monsters and fatal spells, and it's always their fault, never yours. The latest iteration of the Magicka seri...

Fraser Brown





11:00 PM on 02.25.2013

Guild Wars 2 removing paid tournaments

With the recent introduction of a ranked matching system, ArenaNet has decided to drop the current system in Guild Wars 2 of paying to participate in high-level player-versus-player matches. The earlier system -- ch...

Joshua Derocher

10:00 AM on 02.18.2013

Guild Wars 2 introduces the Spirit Watch PVP map

ArenaNet has a new video out showcasing their new Norn-themed PVP map for Guild Wars 2, Spirit Watch. It promises huge idyllic vistas, crystal clear waters, and of course, deadly combat. The map will combine conquest g...

Chris Carter

2:00 PM on 01.30.2013

Riot Games inspired by the NFL for League of Legends

Riot Games is no stranger to the spotlight, and certainly not above giving players their own chance to shine. The competitive scene for League of Legends has blown up in the past two years since it launched. Things ...

Sterling Aiayla Lyons



One pilot's mistake leads to massive battle in EVE Online photo
One pilot's mistake leads to massive battle in EVE Online
by Joshua Derocher

Every once in a while I have people who don't play EVE Online ask me about something major that happened in the game. This past weekend, I have had a lot people asking me about the Battle of Asakai, in which one pilot's simple mistake led to over 3,000 players being called into one system to fight.

EVE's wild frontier allows players to do anything they want. And in the Battle of Asakai, they wanted to blow lots of things up.

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Review: Forge photo

Maybe it's just me, but it seems that every once in a while there is a game that comes out that makes a statement about MMORPGs. That the best part of those games is the player-versus-player segments. In 2007, there was the "glorious hit game" Fury, which made waves with truly innovative gameplay ... or not. The end of the year sees another group of developers making the same statement with Forge.

Unlike Fury, Forge actually makes some sensible accommodations for the formula, but still pushes the same claim that you won't be grinding, and will be going straight into the action with everything you need at the start. You may be able to jump into the action early, but do all the claims laid forth hold up?

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