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2:15 PM on 06.20.2014

Well, isn't Pavilion a lovely looking PS4 and PS Vita puzzler

I've somehow missed the "fourth person" (what) puzzler Pavilion in our past posts and I certainly missed it midst the pomp and posturing of E3, so how lovely of them to show off this extended trailer a week later.  It's like Patapon x Papillon. (No. No it's not.)

Steven Hansen



The Talos Principle explores philosophy and lasers photo
The Talos Principle explores philosophy and lasers
by Darren Nakamura

Nestled in a parking lot across the street from the convention center in Los Angeles was Devolver Digital's phalanx of air conditioned campers. The publisher had a good mixture of highly anticipated titles like Hotline Miami 2 and Broforce, and more recently announced titles. The Talos Principle is one such game, and as usual, Devolver knows how to curate good content.

Though it is being developed by Croteam, which is probably best known for its over-the-top first-person shooter series Serious Sam, The Talos Principle has more in common with Portal. Its first-person puzzle platforming is not built off the most mindblowing ideas, but it is only part of the focus. The rest is on a deeply philosophical narrative, courtesy of Tom Jubert, who delivered a fantastic story in my favorite game from 2013: The Swapper.

Suffice it to say, I left the camper with fairly high expectations for this.

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Captain Toad: Treasure Tracker takes the core idea and runs with it photo
Captain Toad: Treasure Tracker takes the core idea and runs with it
by Darren Nakamura

Super Mario 3D World was fantastic, and one of the reasons was its incredible variety throughout. Captain Toad made his first playable appearance there, with his levels acting as a sort of palate cleanser between Mario's running and jumping cat suit antics.

The basic premise of the levels is that Captain Toad wants to help Mario collect stars, but since he is slower and cannot jump, he needs to rely more on puzzle-solving ability and keen perception (along with smart level design) to get things done. Fans loved it and clamored for more Captain Toad, so Nintendo explored the idea even further with Captain Toad: Treasure Tracker. As it turns out, the basic premise really has legs -- legs that still cannot jump.

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2:00 PM on 06.07.2014

Valiant Hearts: The Great War is not one to miss

The latest developer diary for Valiant Hearts: The Great War details how the World War I game ties together puzzle, adventure, and action elements to present a heart wrenching sad tale of war, and the people who get sucked i...

Hamza CTZ Aziz

6:00 AM on 06.05.2014

Ubisoft announces Tetris Ultimate for PS4, Xbox One, PC

Ubisoft revealed it's dropping Tetris Ultimate on PlayStation 4 and Xbox On this summer. The falling block puzzler will then spin around come autumn for a PC release. This year marks the franchise's 30th anniversary, and crea...

Kyle MacGregor

11:30 AM on 05.29.2014

3DS indie dev talks improvements, fan feedback

Every so often, developers will take reviews pretty terribly. They'll call up the reviewer's phone and pester them. They might flame them and call them all idiots. Others calmly take the high road and just focus on the next b...

Chris Carter



Review: Monochroma photo
Review: Monochroma
by Darren Nakamura

Stop me if you've heard this one. A young boy must journey through an oppressive greyscale world, navigating through deadly traps, manipulating objects in order to solve physics-based platforming puzzles, all while delivering a wordless narrative to the player. Indeed, Monochroma shares a few characteristics with the acclaimed title LIMBO, and the two have been compared extensively, but it exists very much as its own entity as well.

For one, Monochroma tells a tale of a robot-producing corporation that is probably hiding its more sinister motives. For two, it uses splashes of color in addition to the greyscale palette to highlight elements and add a bit of visual interest. For three, it suffers from poor control and mundane puzzle design that mar the whole experience.

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1:30 PM on 05.23.2014

Where is my Heart? heading to PC, Mac next week

Die Gute Fabrik's Where is my Heart? was a PlayStation Mini released back in 2011 -- one of the best, at that -- but it's now coming to more platforms where it can find a larger audience: Steam, GOG.com, and the Humble Store...

Jordan Devore

1:30 PM on 05.15.2014

SUPERHOT got funded superfast!

File this under "Whoa, that didn't take long": a fully fledged version of the great browser game SUPERHOT has met its Kickstarter goal in just over 24 hours after launch. That's a really quick result for a game that was init...

Alasdair Duncan

12:45 PM on 05.15.2014

Dark and dystopic Monochroma set to release on May 28

The last we heard from Nowhere Studios about its upcoming puzzle platformer Monochroma, it was slated for release in late May. It looks like the title will be making that goal, if just so. The studio announced today that it w...

Darren Nakamura

7:15 PM on 05.14.2014

One of the year's prettiest games is now on Android

The stunning isometric puzzle game Monument Valley has at long last come to Android following its initial well-received release on iOS. It's out as of today for $3.99. Download it here. I'm super slow when it come to iPad gam...

Jordan Devore

2:30 PM on 05.14.2014

Development on The Witness is coming along nicely

There's no news on when The Witness is releasing. Designer Jonathan Blow is standing by his "when it's done" policy, which will serve us well when we finally have this exploration-puzzle game at long last. But until then, mo...

Jordan Devore



Valiant Hearts: The Great War is haunting photo
Valiant Hearts: The Great War is haunting
by Alessandro Fillari

I don't know about you, but I really like Ubisoft's recent output of games utilizing the UbiArts Framework engine. I'm quite a fan of games that use 2D visuals to tell a story, and even with the recent release of Child of Light, the publisher has got another UbiArts title in the pipeline. Revealed last year along with the 2D RPG, Valiant Hearts: The Great War plans to try something a bit different with the engine by setting an adventure game in one of the most brutal conflicts in modern history.

After getting the chance to play the title at a recent Ubisoft preview event, I came away quite intrigued with what it has to offer. With its release next month, the developers at Ubisoft Montpellier plan to take a different approach to a war game, by bringing the focus on people looking for glory, love, and the will to survive.

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11:00 PM on 05.12.2014

Sparkle 2 set to glisten all over PS4 and Vita screens May 20

Luxor Zuma Sparkle 2, 10tons' PS4 marble shooter, is hitting the PlayStation Network for both PS4 and Vita on May 20, with cross buy support and a free trial if you're just not sure that shooting marbles is really your ...

Brittany Vincent

3:15 PM on 05.08.2014

Never Alone tells a tale of a native Alaskan girl and her arctic fox friend

When people lament the lack of diversity in videogame characters, one argument that always seems to crop up is that those who point out the disparity should have the sole responsibility of remedying it. Despite the fallacy o...

Darren Nakamura

12:45 PM on 05.06.2014

The Way goes out of this world, is inspired by Out of This World

A lot of bygone genres have been making comebacks in recent years, like adventure games or fighting games, but a particular style of game has not yet made a return to the limelight. In today's terms, games like Out of This W...

Darren Nakamura