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RIP Silent Hills photo
RIP Silent Hills

Del Toro and Kojima still plan on working together


It just won't be Silent Hills
Jul 24
// Jed Whitaker
"I love working with Kojima-san. We are still in touch. We are still friends and working into doing something together, but that's not going to be [Silent Hills]," director Guillermo del Toro said in an interview with IGN.&nb...
Doom photo
Doom

Doom's Revenant sure has come a long way


New screenshots of Doom (2016)
Jul 24
// Jordan Devore
We're not at QuakeCon 2015, but folks who are can play the new Doom multiplayer. Early impressions have been mostly positive, though it sounds like hands-on opportunities are brief. Oh well. At least we have this cool spooky scary skeleton wallpaper and some screenshots.
Danganronpa VR photo
Danganronpa VR

Cyber Danganronpa VR: Class Trial could be the start of something neat


Tech demo for Project Morpheus
Jul 24
// Jordan Devore
Spike Chunsoft has been playing around with Project Morpheus, and Cyber Danganronpa VR: Class Trial is the result. As that subtitle indicates, it places players directly inside of a class trial. The tech demo was shown this w...
NHL 16 photo
NHL 16

NHL 16 goalie trailer shows none of the best things Patrick Roy ever did


Home of the Roypper
Jul 24
// Brett Makedonski
Goaltenders have exactly one job: tend to the goal. Don't let the puck hit the twine. Accomplish that through whatever means necessary. Force them to the glove side where you make web gems like Willie Mays. Flash the five-ho...

How the hell did Galak-Z hide a Gundam for three years?

Jul 24 // Steven Hansen
Let's recap for a second if you haven't been following along. Galak-Z is broken into five seasons each with five episodes. The fifth season will be added in for free post launch. This is one diversion from the typical roguelike set up, in that when you die, you don't start all the way at the beginning of the game, but rather at the beginning of whichever "season" you're on. "One of [Kazdal's] pet peeves with roguelikes" is that playing very beginning segments over and over can get boring, so this blends that death-based need to replay with earned progression. More typically, levels are randomly generated, and you get different fractions of story and dialogue every time. This way you won't hear the same repeated bits death after death, but slowly glean more information until you finally get through the season. The space shooting half we already knew about is not just a twin-stick shooter, either. The ship maps thrusters (and a boost) to the triggers. There's also a backwards thruster so you can shoot and flee, a dodge thruster, and a a barrel roll (square) that juts the ship "toward" you like it's coming out of the screen (and over incoming bullets on the 2D plane). You have your standard weapon and an Itano Circus missile salvo (limited, but you can buy more if you find the shop during levels). [embed]296589:59676:0[/embed] Ok, so the not-Gundam? You can morph the ship into the robot at any time with a smooth, Transformers-like animation and change up the playstyle completely. It has a beam sword, which can be charged for a stronger, wider attack, and a shield that has parry capabilities. Perhaps most fun, though, is the extending claw arm that can grab dangerous space junk and throw it at enemies, or grab enemies themselves, bringing them in close so you can start wailing on them with punches. Keeping the mech locked up this long is impressive. The feature was locked off in the many public shows Galak-Z has been demoed at and no one slipped up about it. Kazdal tells me there were plans for a third, stealth-focused character, initially, but that it made for too many mental hoops in dealing with all the other things that could be happening at any given moment. Galak-Z is smooth, feels great to play, and the mech is a welcomed addition, adding one more layer to the game. There are warring factions you can sometimes pit against each other, environmental hazards to be aware of (and sometimes use to your advantage -- thanks alien trapdoor spider who saved my ass!), and instant shifts between ranged and close-quarters combat. It's tough, gorgeous, encourages exploration (beyond mission goals, there are blueprints for new gear and other upgrades to find), and a ton of fun.
HANDS ON: Galak-Z  photo
Spelunky by way of Macross...and Gundam
We've covered the "Spelunky by way of Macross" space shooting roguelike for a couple of years now and the follow-up from Skulls of the Shogun developer 17-bit is almost here, coming to PS4 August 4 and PC a few months down th...

Disney Infinity photo
Disney Infinity

You can vote for the next Disney Infinity character, please pick Darkwing Duck


Let's get dangerous
Jul 24
// Chris Carter
Disney is allowing people to vote for the next Disney Infinity character, and the process is as easy as clicking on a picture. You can't just write-in anyone you want though, as they've narrowed down the vote to just 20 ...
Need for Speed photo
Need for Speed

Need for Speed's in-game engine versus real life


Eerily accurate
Jul 24
// Chris Carter
Having photorealistic graphics doesn't inherently make a game good, but it sure is nice to look at. The Need for Speed development team shared these photos by way of an interview from Speedhunters, and they look pretty fantas...
Overlord spinoff photo
Overlord spinoff

Codemasters: 'You might be pleasantly surprised' by the new Overlord


It's going to be a hard sell
Jul 23
// Jordan Devore
I don't know where I was on April 23, but I missed the first footage of Overlord: Fellowship of Evil. Until today, I was under the impression the new game was going to be Overlord III. Damn. Codemasters has a Q&A up on it...
Journey stories photo
Journey stories

What's your most memorable Journey moment?


Teach your children well
Jul 23
// Jordan Devore
Journey has been out on PlayStation 4 for a couple of days. No surprises here: it's stunning. I didn't intend to beat it again so soon, but the game's seamless online co-op dug its hooks into me. I couldn't let my anonymous b...

Review: F1 2015

Jul 23 // Brett Makedonski
F1 2015 (PC, PlayStation 4, Xbox One [reviewed])Developer: Codemasters BirminghamPublisher: Bandai NamcoMSRP: $54.99 (PC), $59.99 (PS4, Xbox One)Released: July 10, 2015 (Europe), July 21, 2015 (North America) Most of F1 2015's missing horsepower comes in the form of features. Only the barest of essentials are to be found, and even those feel further stripped-down. The mode that everyone will get the most mileage out of is a single season of play (either 2014 or 2015). Pick a driver from the pre-set list of real racers, practice, qualify, and race. Repeat 18 more times, and F1 2015's longest goal has been completed. There's no career mode, creation tools, or management simulator present, so season play has to carry a strong sense of progression. Unfortunately, that's almost completely absent apart from watching you and your teammate earn points after each race. There are no contracts to chase or sponsors to keep happy. Your crew assigns goals, but they are absolutely pointless. After they're achieved or failed, they're never spoken of again and they don't affect anything. There isn't even a calendar to keep track of how many races are left; I had to look it up on F1's official site. [embed]296540:59670:0[/embed] Compounding matters is the race length. The shortest possible race in season mode is 25 percent of a real race. This usually works out to about half an hour. If you add in practice and qualifying, it's upward of an hour. That's quite the time commitment to a game that doesn't adequately reward you for playing. It becomes a slog before long. Other modes offer little reprieve from the tedium. Time trial puts you on a track alone. Quick race is a better suit for seeing the different tracks than anything else. Multiplayer is plagued by a litany of bugs -- one of my first races there saw a player finish last by more than 30 seconds only for the game to award him first place by more than a minute, with a best lap time of 457 minutes. This lack of polish isn't isolated to the netcode. F1 2015 is an uninspired-looking game. Driver models are almost offensively bland. Several of the tracks are adorned by blocky, blurry backdrops. Crowds are completely static. The screen tears regularly, which thankfully isn't always easily noticed due to concentrating on racing. There are exceptions to this, though. Codemasters put in care in the most obvious spots -- where it knew players would look for it. Iconic courses in Monaco, Singapore, and Abu Dhabi are absolutely fantastic. The claustrophobic streets of Monaco almost feel like an entirely different game given the attention to detail on all the close-quarters buildings. And, like in real life, it's where F1 is at its most exciting. Strangely, for a title that's supposed to simulate the highest tier of performance racing, F1 2015's cars handle remarkably easily. There's a disconcerting disconnect to the road. The pavement offers little in the way of challenge, as simply steering in the correct direction at full throttle works flawlessly. Brake for those tight corners and then slam the gas back down. It's nowhere near as nuanced as one would expect, and it takes a lot of skill out of what should be the most skilled driving in the world. The saving grace for the driving mechanics -- and I say this without an iota of sarcasm or irony -- is the tire wear. Over the course of a race, the tires degrade to the point of being nearly useless. The turns you once took efficiently suddenly have you pointing in the wrong direction. It adds a sense of tension around the midway point and final laps. You'll know that you have to pit as you're losing time on each circuit, but when's the best time? Have your opponents pitted yet? Can you squeeze out one more lap? Similarly, rain adds a lot to the driving. While it's visually unimpressive, it certainly negates the problem of cars being too easy to steer. All of a sudden, these vehicles might as well be on ice. If it starts pouring, it's paramount to tell the crew to switch to a different style of tire and hit the pits as soon as possible. Otherwise, drivers who have already adjusted will overtake you in no time at all. One last mode in F1 2015 also takes care of the "too easy to drive" issue. Pro Season is the most simulation-like the game has to offer, and it's only for the most hardcore of players. It ramps the difficulty up to the highest degree, turns off all assists, locks the view to cockpit, and sets everything to full length. It's intense. Realistically, only a small percentage of people will care enough to attempt this, and those are the ones dedicated enough to the genre that they have much better offerings with way more options in several other games. But, it's not only those racing enthusiasts who will see F1 2015 as lacking. Everyone who tries it will. Its development was short-sighted, and its appeal is thusly short-lived. This is a game that excels in a very small handful of areas -- imagine how thrilling it is when your tires wear away in Monaco! -- but is mediocre or bad almost everywhere else. As centuries of racing have taught us, no one remembers the guy who finishes toward the back of the pack. That will be F1 2015's legacy: a forgotten one.  [This review is based on a retail build of the game provided by the publisher.]
F1 review photo
Caution's out
No matter the length of race chosen, F1 2015 mandates at least one pit stop per outing. When pulling into the pits, control of the car is seized from the player and the steering wheel displays the words "pit limiter." Th...

Madden tricks photo
Madden tricks

Madden 16 screenshots lie about Marshawn Lynch dick-grabbing mechanic


I'm just here so I don't get fined
Jul 23
// Steven Hansen
Madden 16 used the above photo for Marshawn Lynch in its running backs player rating reveal. He is, naturally, number one at 96 overall. He cannot, however, grab his dick in defiance, as he is wont to do in real life. Seriously, watch this.
Arkham easter egg photo
Arkham easter egg

Batman: Arkham Knight has a Halloween-themed Easter egg


'Spoilers,' I guess
Jul 23
// Steven Hansen
I came home to my pal Kenny playing Batman: Arkham Knight. Unfortunately for him (and me), he spent most of this time doing the Cloudburst, stealth-tank fight, and swearing. I'm actually second-hand mad at the game all over ...
Rise of the Tomb Raider photo
Xbox console exclusivity lasts one year
Rise of the Tomb Raider will be shedding its Xbox exclusivity next year, coming to PC sometime in early 2016 and PlayStation 4 later on during the holidays, Square Enix just announced. The title is currently planned for a November 10, 2015 launch on Xbox One and Xbox 360, which gives Microsoft a full year before Lara Croft's latest adventure winds up on a competing console.

Red PS4 photo
Red PS4

Blood red Metal Gear Solid V: Phantom Pain PS4 up for pre-order


Exclusively through GAME in Britain
Jul 23
// Steven Hansen
That Metal Gear Solid V: The Phantom Pain special edition with the robot hand and the limited run blood red PlayStation 4 are up for pre-order through GAME, bundled any which way you want it. Unless you want it for North Amer...
In Japan photo
In Japan

Metal Gear Solid V: The Phantom Pain is a 25GB download


Also, bloody Quiet tits
Jul 23
// Steven Hansen
Metal Gear Solid V: The Phantom Pain popped up on the Japanese PlayStation Store and weighs in at 25.1GB on PS4. On PS3, it is a svelte 11.7GB. There numbers can vary by region (the addition of localization files, like those recently scrounged out of ICO) and platform (it's coming to PC, Xbox One, and Xbox 360), but here's a decent ballpark. Also, new poster below.
Call of Duty photo
Call of Duty

Dates revealed for Call of Duty: Black Ops 3's multiplayer beta


Starts next month
Jul 23
// Chris Carter
Activision has revealed the dates for the upcoming Call of Duty: Black Ops 3 beta, which the PS4 platform will be getting first. It will run on August 19 until August 23 for PS4 users, then August 26 through the 30th for...
Life is Strange photo
Life is Strange

Life is Strange Episode Four will debut on July 28


One more episode to go
Jul 23
// Chris Carter
Square Enix has revealed the release date for the fourth episode of Life is Strange, titled Dark Room-- July 28. The above video is a teaser of sorts, but it does contain spoilers, so be warned. The episode is allegedly taki...
Drive photo
Drive

Techland's zombie free run Dying Light is getting...cars?


'Future content additions'
Jul 23
// Steven Hansen
The official Dying Light YouTube uploaded this look back on the first six months of post-release support Techland and Warner Bros. gave Dying Light through its season pass and occasional free update. It's been a huge success...
Pro Evolution Soccer photo
Pro Evolution Soccer

PES 2016 will run at 1080p on Xbox One


PES 2015 was 720p
Jul 23
// Vikki Blake
Konami has confirmed that Pro Evolution Soccer 2016 will run at 1080p on Xbox One. Despite its predecessor PES 2015 running at 1080p on PlayStation 4 last year, its Xbox One sibling could only muster 720p.  Now, it ...
Destiny photo
Destiny

Destiny players kill Gorgons in VoG raid, must be witches in real life


I don't even
Jul 23
// Vikki Blake
This is just ridiculous. If you're familiar with the Vault of Glass raid in Destiny you'll know that it's arguably the harder of the two raids to complete, not least because every section (besides the opener) ships ...
Dishonored, cheaper photo
Dishonored, cheaper

Dishonored remaster $20 cheaper if you own the original (update)


Do you own it digitally on PS3?
Jul 23
// Steven Hansen
[Update: Bethesda confirmed to Eurogamer that the half-off price is available on both PlayStation 4 and Xbox One for those who own a digital copy of the original game. If you bought the disc, like a sucker, "retailers will ha...
Rocket League gif photo
Rocket League gif

This might be the best/worst goal in Rocket League


That's it, I'm downloading the game
Jul 22
// Jordan Devore
Rocket League is inescapable. Everywhere I look, people are praising the game, a fusion of soccer and cars, for being accessible, rewarding, and endlessly entertaining. I have resisted. I'm not much of a gearhead, and the cl...

Review: Onechanbara Z2: Chaos

Jul 22 // Kyle MacGregor
Onechanbara Z2: Chaos (PlayStation 4)Developer: Tamsoft CorporationPublisher: XSEED GamesMSRP: $39.99 (digital), $49.99 (retail)Released: July 22, 2015  Onechanbara Z2: Chaos, being the direct sequel to a game that never released on western shores, has a story that isn't easy to follow. Jumping into the adventure essentially in media res, you have to play a bit of catch-up, piecing together morsels of dialogue with information from loading screens and the accompanying art book to really get a good feel for what's going on here. In short, familiar faces Aya and Saki aren't exactly the best of friends with newcomers Kagura and Saaya. Coming from rival clans, Banefuls and Vampirics, the duos crossed swords in the prequel, but now find themselves forging an unlikely alliance to stem a worldwide zombie outbreak. The ensuing adventure isn't exactly riveting, but the localization team at XSEED did its best to ham up an otherwise banal scenario. Combat is clearly the main attraction here, which is an area where the series has made some progress since its last appearance in the West. The combat system is straightforward, but has a few wrinkles to it. In the beginning, the game essentially instructs the player to button mash, suggesting you hammer on the square and triangle buttons and see what works. A full list of attacks and combos can be found in the menus, more of which can be unlocked between missions and mastered in practice mode. Of course, the series' trademark blood meter returns. As you dispatch zombies, weapons will get progressively more crimson, necessitating periodic cleaning to remain effective. On the other side of the coin, enough carnage will send characters into a frenzy, causing a spike in offensive power at the cost of gradually diminishing health. You need to pay attention, lest suffer the consequences. The four protagonists can be tagged in and out of battle anytime, which players can use to their advantage in a number of ways. One character can set up a combo for another, and since all of them have vastly different movesets, this freedom opens up a lot of possibilities. For example, one of my favorite things to do was lock a group of enemies in one of Saaya's lengthy chainsaw attacks, then bring in another character to perform a devastating double team maneuver. Sadly, the solid mechanics are wasted on an ecosystem that isn't treated with anywhere near the same level of care. Onechanbara Z2: Chaos has a linear and repetitive mission structure that funnels players through corridors and locks them into arenas at regular intervals. In these arenas you'll need to kill every last zombie, as they respawn ad nauseam, until you're allowed to pass. Most of the enemies don't pose a threat on their own, but instead rely on sheer numbers to impose any sort of challenge. A lone zombie often won't attack for seconds at a time. They can also get hung up on terrain or spawn outside the combat zone, which leads to a frustrating mini-game of sorts where you're forced to play hide and seek with stragglers in order to proceed. This is exacerbated by the fact that basic grunts can blend in with their environments. The visuals are all over the place, ranging from pretty decent to downright abysmal, with the zombie hordes and background graphics obviously falling on the low end of the totem pole. The character designs and accompanying sexual fan service are on the other end of the spectrum. There are a variety of lewd outfits players can unlock, or purchase in the case of the shameless "Strawberries & Banana DLC costume," in which the heroines might as well be nude. It's pretty disheartening this is where Tamsoft decided to focus its efforts, rather than to improve the core game. This game feels like it has tunnel vision; it's a product where some aspects of the experience are given incredible attention to detail, while others feel like they were lifted from something found in a PS2-era bargain bin. Just as often as I found myself enjoying Z2:Chaos for its pulsing soundtrack or slick combat, there were times where it embarrassed, aggravated, or bored me to tears. Onechanbara Z2: Chaos could have been decent, but it seems content to revel in mediocrity. [This review is based on a retail build of the game provided by the publisher.]
Review: Onechanbara Z2 photo
Flirting with progress
Onechanbara Z2: Chaos is a game that wraps its identity around sex and violence like few others. This is, of course, nothing new for the series. Styling itself after exploitation films, Onechanbara has survived for over a dec...

Dragon Quest Builders photo
Dragon Quest Builders

Don't write off Dragon Quest Builders just yet


Interest rising
Jul 22
// Jordan Devore
That first image of Dragon Quest Builders (PS3, PS4, PS Vita) didn't do much for me. "Huh? Dragon Quest through the lens of Minecraft? Uhh, okay." *closes tab* These latest screenshots are more substantial. The "Camp" bar in ...
Witcher 3 photo
Witcher 3

Shani from the original Witcher will likely appear in Witcher 3's Hearts of Stone DLC


More details starting to come out
Jul 22
// Chris Carter
Fans of the original Witcher will remember Shani, a friend of Geralt who missed out on the adventures of the second game. Based on this newly minted DLC listing for the Witcher 3 expansions, it looks like she's back. The stor...
Hands-on photo
Hands-on

You can play Dark Souls III at gamescom


You can also buy me a beer
Jul 22
// Steven Hansen
Namco Bandai announced Dark Souls III at E3 this year, just a few months after the release of Bloodborne exclusively to PS4. It's coming early 2016. And any of you planning on attending gamescom in Germany in a couple of week...
MGO photo
MGO

Metal Gear Online gear customization doesn't affect stats


Though it affects visibility
Jul 22
// Steven Hansen
I've already played two days worth of Metal Gear Solid V: The Phantom Pain. It's good stuff. Anyone attending gamescom in a couple weeks will be able to play it, too, in the first public hands-on. All well and good. But Metal...
Odin Sphere photo
Odin Sphere

The Odin Sphere remake will have a 'Classic Mode' for purists


New mid-bosses
Jul 22
// Chris Carter
Odin Sphere: Leifdrasir is in the works for the PS3, PS4, and Vita, and it will be an HD remake of the original PS2 classic. As such, it will include a "Classic Mode" that will preserve the experience. Vanillaware is adding ...
Dead Island HD photo
Dead Island HD

Dead Island: Definitive Edition listed by South African retailer


PC, Xbox One, PS4
Jul 22
// Steven Hansen
What happens when you have nothing to show at E3, delay Dead Island 2, and then fire the developer of Dead Island 2? HD remake! HD remake! South African retailer Loot.co.za listed (now removed) Dead Island: Definitive Edition for PS4, Xbox One, and PC. It would certainly make sense while Deep Silver figures out how to get Dead Island 2 and silly ass Homefront into 2016. via @lifelower
The Witcher 3: Wild Hunt photo
The Witcher 3: Wild Hunt

Latest The Witcher 3 free DLC brings new finishing animations


FINISH HIM, GERALT!
Jul 22
// Vikki Blake
CD Projekt Red has revealed that this week's free The Witcher 3: Wild Hunt DLC will boast new finishing moves for leading man, Geralt. The announcement tweet gave little away other than a small, pictorial teaser of what'...

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