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Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight Crime Fighter pack DLC is out


Part of the Season Pass
Sep 01
// Chris Carter
The next batch of Batman: Arkham Knight DLC is out today -- the Crime Fighter Challenge Pack #1. In short, you're basically getting six AR missions, featuring Robin, Catwoman, Batman, and Nightwing. If you bought the Sea...
Star Wars: Battlefront photo
Star Wars: Battlefront

EA provides details for Star Wars Battlefront October beta


Coming to PC, PS4, and Xbox One
Sep 01
// Chris Carter
EA  has spilled some details for the upcoming Star Wars Battlefront beta. It'll be available in early October on the PC, PS4, and Xbox One platforms, and is a technical test that will feature 40-person battles on Hoth, p...

Video Review: Metal Gear Solid V: The Phantom Pain

Sep 01 // Myles Cox
[embed]308699:60215:0[/embed]
Metal Gear video review photo
Standing on the edge of the crater
In case you haven't seen Chris' written review of The Phantom Pain (or you're not fond of reading), I've prepared a relatively* spoiler-free video review of the long-awaited final(?) entry in the Metal Gear Solid series. *All gameplay footage is spoiler-free. All cutscene footage has been shown in previous trailers.

Very Quick Tips: Metal Gear Solid V: The Phantom Pain

Sep 01 // Chris Carter
[embed]307495:60220:0[/embed] General tips: Use night vision often when you're searching for a human target, even if it's daytime. The core reason is because it's hard to see in-game models at times, especially with the dynamic lighting engine. Using night vision will highlight humanoid character models with a bright hue, allowing you to extract them with ease. Always upgrade your Fulton device as soon as you can -- it will help you for core and side ops alike. Pick a favorite weapon, upgrade it constantly, and remember it. You can use the loadout system (similar to Call of Duty) to set your preferred gear. It's easy to get overwhelmed and forget that you're using one of eight rifles, then go into battle with the wrong one. If need be, you can call for entire loadouts to be dropped in mid-mission. Once you get to R&D level 17, buy the flare grenade. It allows you to instantly call chopper support under duress, without having to use your iDroid. Since the game doesn't pause while looking at your device, it can get sticky. When you start Mission #5: Over the Fence, the wolf pup near the first objective marker on the hill is of the utmost importance. He's easy to miss, but if you tranq and Fulton it, he'll grow up to become an entirely new buddy for you to use. You can lock in your crew with the L2 button when assigning Mother Base operations. Use this method to prevent your preferred squads from down-leveling after shifting people around using the auto-sort option. As a general rule it's important to spread the wealth, but favoring R&D for tough missions so you can acquire new tools is never a bad idea. When searching for a target that has a wide circular array on the map, create multiple marks on your iDroid to set your own perimeter. In other words, "draw" bits of the outside of the circle with multiple letters, so you can clear the entire surface area. Marks will automatically erase when you reach them, so you'll know where you've been. Spend your cash upgrading the main stations of Mother Base, first and foremost. Construction takes a long time, but they pay dividends, and you'll want to start working on them as soon as possible. In the same vein, make sure you grab every resource you can on the field to ensure that you can constantly grow Mother Base -- don't just rush past open doors. Go back to the open world often! Fulton everyone you find and actually do those Side Ops. They're not necessarily required, but they'll reward you with tons of new weapons to use in the story, and your backup will be that much more advanced. As a last resort, press triangle while prone. This will bring you into a special "play dead" stealth mode, and you can even avoid being seen if the enemy is right next to you at night. This is especially useful in the "no alert" missions. You can change the type of support called with the R1 menu while using your binoculars. Along with the flare grenade mentioned above, you'll be able to instantly call in your chopper for everything but extraction. It's particularly useful during some boss fights to instantly call in a bombardment after locating an enemy. Play with headphones if possible! Listen for hit songs playing in the background, and follow the noise to the tape. Don't be ashamed of using the chicken hat sometimes if you need it. Some missions will checkpoint you right before a particularly difficult part, and there's no need to bang your head against the wall over and over. Much like The Witcher 3, calling your horse while it is not in sight will cause it to "teleport" to your side. Try to swing the camera away from it before you call it for instant access. In Side Ops #144, the target is laying on the ground in the open in the large base. This one took me forever to find, as I kept going inside, expecting it to be there. Without spoiling anything, to unlock the true ending, you'll need to complete all available main missions after the story seemingly ends abruptly -- yep, all those retread ones with higher difficulties. Alternatively, I have spoken to people who have unlocked the ending with a combination of story and Side Op mission completions. Try to beat all the core ops you can, and if some are outright frustrating you, switch to Side Ops.
Metal Gear Solid V tips photo
Kaz Be Not Proud
Metal Gear Solid V, from a gameplay standpoint, is one of the most complex titles in the series. While it was fairly easy to understand the limited amount of gear you were provided with in past entries (everything was basical...

FFXV photo
FFXV

Check out that new Final Fantasy XV driving footage in HD


Beautiful
Sep 01
// Chris Carter
New footage for Final Fantasy XV was released at PAX, and it deals entirely with the driving portion of the game. It's an overview of sorts, dealing with how the car works and what cruising around the world will look li...
Resident Evil photo
Resident Evil

Resident Evil Origins Collection is coming to PS4, PC and Xbox One


Resident Evil Remaster and RE 0 HD
Sep 01
// Laura Kate Dale
Rejoice PS4, PC, and Xbox One owners: Resident Evil Remaster and the upcoming Resident Evil 0 HD are coming to your big shiny gaming machines as Resident Evil Origins Collection. The new collection, which packages the pa...

Review: Metal Gear Solid V: The Phantom Pain

Aug 31 // Chris Carter
Metal Gear Solid V: The Phantom Pain (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Kojima ProductionsPublisher: KonamiRelease: September 1, 2015Price: $59.99 (PC, PS4, Xbox One) $49.99 (PS3, Xbox 360) [There will be no story spoilers here, though themes and gameplay elements will naturally be discussed in this assessment. I'll be as vague as possible.] Phantom Pain opens up with a brutal playable sequence that sets the tone for the game. Big Boss has woken up after a nine-year coma, and just in time, as an elite infantry unit has invaded his location, ready to kill anyone and everyone just to get to him. Looking back on this opening, it's amazing to see how well thought out everything is in Phantom Pain -- there is very little wasted time. This rapid fire mentality shines throughout the entire game. No longer will you spend hours listening to two portraits talk back and forth via codec. Instead, it's all done through a radio seamlessly integrated into regular play. David Hayter's endless monologues are eschewed for Kiefer Sutherland's more deliberate interjections, and as a result, the entire experience has a very different feel to it. That's not to say there aren't some classic conventions present, or that Kojima has abandoned his roots. There's still plenty of silliness that ensues, crazy mutated boss fights, tons of robots, and Easter eggs for days. It's the gameplay that feels a bit more grounded this time around -- one mission even provided me with flashes of Splinter Cell, but with the obvious Kojima flair to it. The main setup involves a timeline in 1984, 11 years before the first MSX Metal Gear, in which the Soviets invade Afghanistan. Your first job as a newly awakened Big Boss is to rescue your comrade Kazuhira Miller, and begin work on an entirely new Mother Base as the "Diamond Dogs" -- taking on Skull Face and his forces. From here, it evolves into a tale of espionage and deceit, complete with franchise-wide reveals and some breathtaking action sequences. Yep, it's still Metal Gear all right. [embed]305699:60106:0[/embed] But thanks to the advancements Kojima has made over the years refining his craft and the power of the Fox Engine, this is the biggest game yet in just about every regard. To accompany this huge shift is a suitable open-world focus, which allows you to explore a giant portion of Afghanistan, and another region I won't spoil here. It's interesting to see a mainline Metal Gear go this route, but after a few hours, I was used to it. The principle reason I was able to acclimate so quickly is Kojima and his team have made the game fun to play almost at all times. Nearly every situation can either be taken head-on by knocking down the front door, by stealth, or any combination therein. By researching different weapons and tools in Mother Base, you'll have the option to equip hundreds of different loadout variations, and face challenges in completely different ways. For instance, I later came back to one area, took an utterly new route, and used the Fulton extraction system to kidnap an entire base -- one member happened to be a translator who upped my force's efficacy considerably. What's even crazier is how deep the customization goes. You can choose from an assortment of "buddies" (which include the horse and wolf that have been previously revealed, among a few others) to accompany you on missions, all of whom have various costumes and loadouts themselves. You can also choose to alter the appearance of Big Boss, Mother Base, and even your own support Helicopter team. If you enjoyed the prospect of switching up camo suits in Snake Eater, you'll spend hours customizing all your junk here. Mother Base is a whole different animal as well. By using the Fulton system in the field you'll slowly acquire new soldiers, which you can in turn visit at your base at any time. It's similar to the Farmville-esque Garrison system from World of Warcraft, but much more rewarding. While I usually tend to ignore mechanics like this, your crew is integrated into the game in a number of ingenious ways. New weapons rely on the R&D team's efforts, for example, and the Intel team can inform you of incoming weather, as well as nearby enemy patrols if they are sufficiently staffed. The rewards are both tangible and poignant. You can also visit some more important NPCs, partake in a few target practice minigames, hit the shower to wash off the blood of your enemies, and generally just explore the base's nooks and crannies for collectibles. As I touched on a tad, the Fox Engine renders this all beautifully. It's insane to see a portion of the game and realize that it's not a cutscene, but actually done with in-game visuals. Although I've only had access to the PS4 version of Phantom Pain, it's run flawlessly, with minimal load times and no major framerate issues during my time. Another huge thing I noticed was the impeccable sound direction, which may be the best I've ever witnessed in a game to date. It's especially delightful if you're wearing headphones, as you can hear every clomp of your horse as the wind rushes behind you, bullets darting past your head. In terms of my assessment of the plot from start to finish (which all told took me roughly 40 hours to beat), it's definitely not one of my favorite entries, but it does a good job of closing a number of storylines and providing us with a few revelations of its own. As a fan it was tough to forget Hayter at first, but Sutherland really works here, especially with how different Phantom Pain is tonally. Which again, isn't to say that it's all serious all the time, as plenty of absurd characters and storylines pop up fairly quickly. For those of you who are curious, you won't be completely lost if you haven't played previous games in the series, but Snake Eater and Peace Walker knowledge will definitely up your enjoyment of the narrative. But as satisfied as I was with the story, there are a few inherent issues with the way the missions are structured. For starters, a number of levels are uninspired, and force a degree of backtracking, usually for a menial task you've already completed multiple times. This is especially evident later in the game, as it's required to redo some missions with either the "Subsistence," "Extreme," or "Full Stealth" modifiers in tow. The former drops you in with no items or assistance, Extreme ups the amount of damage you take considerably, and the latter ends a mission automatically if you're spotted. Series regulars will probably remember playing a lot of these higher difficulty levels on their third or fourth optional playthrough, but now they're incorporated into the game itself. I have a feeling these objectives are going to be incredibly polarizing, especially since a few of them took me at least 30 tries to complete. It's a level of dedication that hasn't really been seen lately in the gaming arena, but to me, it's classic Kojima. I powered through these tough and sometimes aggravating sections, and was sufficiently rewarded, both in the sense of storyline progression, and the acquisition of completely new tactics. As a note, I couldn't test the online features of the game, including the base-to-base combat sections (FOB). The story calls for at least one scripted invasion, but I was required to play the game in its entirety offline. Once Phantom Pain launches we'll provide some impressions of this feature, and we'll provide a separate review for Metal Gear Online, which has been delayed until October 6. Rest assured, the entire campaign can be played offline, beyond the reach of microtransactions or pre-order bonuses. Despite the fact that I hit a few snags along the way, Metal Gear Solid V: The Phantom Pain feels like a simultaneous celebration of the series, and a decidedly new chapter. It's equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes out on a high note. [This review is based on a retail build of the game provided by the publisher. We did not attend the review event.]
Metal Gear V review photo
Happy trails, Kojima
Despite the fact that most of the spinoff Metal Gear games are good in their own right, they just don't get me excited the same way the mainline console editions do. Every core Metal Gear entry has something new, and offers up some sort of revelatory storyline event that has fans talking for years on end. Metal Gear Solid V: The Phantom Pain is no exception.

Mad Max review? photo
Mad Max review?

Where is our review for Mad Max?


Soon (tm)
Aug 31
// Chris Carter
It's midnight, and Mad Max has arrived on the PC, PS4, and Xbox One platforms. As you may have noticed, our review isn't up yet. So what gives? Well, we obtained a PS4 copy today. So, as is the case with all of our ...
MGS V photo
MGS V

Metal Gear Solid V's mobile app is rolling out, are you getting Phantom Pain at midnight?


On Android now
Aug 31
// Chris Carter
[Update: Sony is reporting that "some PS4 owners" who pre-ordered digitally will have to wait until 12:00 AM Pacific. This is my reaction.] Metal Gear Solid V: The Phantom Pain is launching in just a few hours. Are you g...
Metal Gear Solid V photo
The first hit is free
Having obtained a retail copy of Metal Gear Solid V: The Phantom Pain, I've had a chance to test out the online functionality a bit, as the servers have been switched on in preparation for the game's midnight launch. You may ...

Bloodborne PVP photo
Bloodborne PVP

Let's see someone top this Bloodborne triple kill


Nobody does it better
Aug 31
// Jordan Devore
Despite not touching Bloodborne in quite a while, the game kept coming up in conversations (some sober, some not) at PAX this past weekend. Kyle and I tried to sell Steven and Brett on it. Zack and I talked at length about ga...
Deadpool photo
Deadpool

Deadpool returns with pricey new PS4 and Xbox One ports


DLC from old platforms included
Aug 31
// Jordan Devore
It was surprising to see High Moon Studios' Deadpool resurface on Steam in July after its removal from digital marketplaces in 2014. The game is no masterpiece, but if someone wants to play, let 'em. I'm glad Activision worke...
Street Fighter V photo
Street Fighter V

Capcom details Street Fighter V pre-order bonuses, Collector's Edition


So many CEs today!
Aug 31
// Chris Carter
Today is just the day to unveil Collector's Editions, guys. Capcom is the latest to join the craze, with details for Street Fighter V. It'll come with the game, a 10-inch "fully painted" Ryu statue, a 48-page hardco...
Uncharted 4 photo
Uncharted 4

Uncharted 4: A Thief's End will be released on March 18, DLC detailed


A Collector's Edition, too
Aug 31
// Chris Carter
Uncharted 4: A Thief's End, which I really hope is better than the disappointing Uncharted 3, will be released on March 18, 2016, on PS4. Collector's ($119.99), Special ($79.99), and Digital Deluxe ($79.99) editions have been...
King's Quest photo
King's Quest

King's Quest's second episode will be out 'soon'


Love this game
Aug 31
// Chris Carter
Back in July, the first episode for the new King's Quest series was released, and it was pretty fantastic. The second episode has been revealed as "Rubble Without a Cause," and will heavily feature the goblin horde. Rub...
Destiny photo
Destiny

Oh for goodness sake, Destiny's Taken King raid won't be in at launch


Bungie...
Aug 31
// Chris Carter
When the last Destiny expansion hit, we got the recycled, poor excuse for endgame content -- the Prison of Elders -- instead of a real raid. Bungie claimed that a raid would be "coming later," leading many to believ...
Deus Ex: Mankind Divided photo
Deus Ex: Mankind Divided

Deus Ex: Mankind Divided dated, with a whole mess of pre-order nonsense


'Augment your pre-order,' haha
Aug 31
// Chris Carter
Square Enix and Ubisoft sure know how to do a terrible mean Collector's Edition! Deus Ex: Mankind Divided will launch on February 23, 2016, and with it, multiple "tiers" of pre-order bonuses and a Collector's Edition tha...
Shenmue III photo
Shenmue III

The Shenmue III reveal triggered a huge spike in Dreamcast sales


Interest in first two games increases
Aug 31
// Laura Kate Dale
Six months ago, if you wanted to buy a second hand copy of Shenmue or Shenmue II on eBay you could do so for in some cases as little as $15. The games seemingly kept low resale value online due to the second game ending on a ...
Metal Gear Solid V photo
Metal Gear Solid V

Metal Gear Solid V: Ground Zeroes just got an update to allow save uploads


To bring into Phantom Pain tomorrow
Aug 31
// Chris Carter
Everyone look under your Metal Gear Solid V: Ground Zeroes chairs! The game has just been updated on the PS3 and PS4 to allow for a save data upload. This comes a day before the release of The Phantom Pain, which has the...
Space Dave! photo
Space Dave!

Space Dave! adds eyeball blasting with a Galaga twist


Sorry Dave, I'm afraid I can't do that
Aug 30
// Jonathan Holmes
Woah Dave! was a pretty big success, though it's looking like the next title on the Dave! series won't be content to simply give us more of the same. While Dave's first adventure was heavily influenced by the 1983's Mario Br...
Dragon Age: Inquisition photo
Dragon Age: Inquisition

Dragon Age: Inquisition's DLC epilogue is called Trespasser


Plus, Golden Nugs for all!
Aug 30
// Josh Tolentino
Dragon Age: Inquisition isn't even a year old yet, but for some reason it feels like it's been forever since it came out. I played it, had a gay old time with my slender elven Knight-Enchanter, finished the story, then settl...
Capsule Force? photo
Capsule Force?

Capsule Force edu-tainment vignette has surprise dirty bubbles


By the creator of Videoball
Aug 30
// Jonathan Holmes
Former Dtoid editor Vito Gesualdi and Action Button Entertainment honcho Tim Rogers have teamed up for another live action advert for a videogame that they did not make. That said, Action Button Entertainment's Videoball and...
Boob DLC photo
Boob DLC

Pay real money for fake boobs in Gal Gun: Double Peace


Only a BOOB would buy this
Aug 28
// Jed Whitaker
Great news everyone, now game publishers are holding the boobies hostage behind DLC paywalls, at least if you want anything other than average. There is now DLC available in Japan for Gal Gun: Double Peace that allo...
Odin Sphere photo
Odin Sphere

This Odin Sphere: Leifthrasir Japanese package looks amazing


A Vita pouch and a charm
Aug 28
// Chris Carter
Although it's only been announced for Japan so far, Amazon has a pre-order listing up for Odin Sphere package for 3,298 yen, and it looks great. In short, it comes with a PlayStation Vita pouch, lens cloth, and a materia...

Review: One Piece: Pirate Warriors 3

Aug 28 // Chris Carter
One Piece: Pirate Warriors 3 (PC, PS3, PS4 [reviewed], Vita)Developer: Omega ForcePublisher: Bandai Namco GamesRelease: August 25 2015MSRP: $59.99 Pirate Warriors 3 is a reboot of sorts (within the confines of the Pirate series that is), taking us all the way back to the beginning. Players will get a recap of Gold Roger the Pirate King, and how his death sparked the search for the great One Piece treasure, ushering in the Great Age of Pirates. After briefly showing us a Young Luffy, stoked by the fires of adventure, the game jumps 10 years into the future as our hero begins to gather his crew, starting with the ruffian Zoro. It's ambitious, starting over like this, but it's a great starting point for players who enjoy Warriors games, and have no prior knowledge of One Piece's narrative. You'll even get all caught up with the Dressrosa arc, the most recent bit of story (albeit with a different ending). With all that in mind, this is a very brief recap indeed, with entire arcs condensed to a single mission. In that way it spreads itself thin in many ways, not to mention the odd design choice of starting all over on the third game in the series. Battles still follow the same Warriors beat 'em up formula you know and love, with light and heavy attacks that can be chained into combos. What's crazy this time around though is the introduction of the Kizuna system, which lends itself well to One Piece's insane over-the-top style. Here, you'll be able to call out teammates for attacks on a constant basis, as well as unleash gigantic supers with multiple crew members, culminating in an explosion that usually kills hundreds of people at once. It's a mixed bag though, because while said explosions look really cool, they're ultimately all the same despite what crew members you have in the mix. So while it's entertaining for the first 100 times, it loses its luster eventually. Also, the regular Kizuna attacks are a bit clunky, as there's a half second delay for your party members to jump in and do their thing. It's not a huge deal, but it definitely could have been handled better. [embed]308138:60166:0[/embed] As for the rest of the combat mechanics, they're rather on point, and as usual, I like to make the point that the system is much deeper than the "button mashing" scheme non-fans accuse the Warriors series of. For instance, Luffy, your first playable character, starts with 14 combos, all of which have a purpose when you're playing on higher difficulty levels. Plus with nearly 40 playable characters in all, the amount of variety on offer is nothing to sneeze at. You'll want to play on a higher difficulty too, because without it, the actual story scenarios will likely start to wear on you. Without a local partner to play with enemies tend to blend together throughout stages, and despite the mixing up of themes (military, rural), they all function basically in the same manner, with the same types of weapons. The dialogue is also poorly written at times, and doesn't do a great job of drawing you into the world beyond the out-of-mission cutscenes. But hot damn, is that world beautiful on PS4. The only time I ever saw a framerate hit was when Kizuna moves were being done in local co-op, but other than that, it's silky smooth. No matter how many enemies are on-screen the game is relatively stable, and it's easy to dash around an entire map and lay waste to hundreds of enemies at a time. While the mission objectives aren't innovative in any way, they nailed the hectic feel of the anime. The story follows the typical Warriors format of roughly 15 hours of gameplay, with 50 or more to try to max out every character. Of course, there's more modes available, including free play, and "Dream" mode, which is basically a remixed version of the story. The latter sees you jumping from island to island, fighting off enemies in unique scenarios and gaining new characters and bonuses in the process. As a note, online play is only available for story mode, but local co-op is enabled for every game type. One Piece: Pirate Warriors 3, from a gameplay standpoint, is simply "more Pirate Warriors 2." It doesn't really do anything new outside of the slightly different Kizuna system, and veterans will likely favor the Dream mode instead of the retreading story. Despite its Frankenstein-esque shortcomings, Pirate Warriors 3 is a beautiful game, and still a lot of fun to play locally. [This review is based on a retail build of the game provided by the publisher.]
One Piece review photo
From Straw Hat to Dressrosa
I haven't kept entirely up to date with One Piece, but I do read the summaries, and have caught most of the earlier arcs. It's a daunting task (the series has been running since 1997) in terms of the anime, and there's lots o...

Final Fantasy XIV photo
Final Fantasy XIV

Final Fantasy XIV's 'Rising' event kicks off this week


Lasts until September 7
Aug 28
// Chris Carter
Starting this week and running until September 7, 2015, Final Fantasy XIV will run the "Rising" event, complete with rewards and a few "guest appearances." The items include two minions, and celebratory fireworks. The ev...

Review: Disney Infinity 3.0

Aug 28 // Chris Carter
Disney Infinity 3.0 (PC, PS3, PS4 [reviewed], Wii U, Xbox 360, Xbox One)Developer: Avalance Software / Ninja Theory / Studio Gobo / Sumo Digital / United Front GamesPublisher: Disney Interactive Studios / LucasArtsRelease: August 30, 2015MSRP: $64.99 (Starter Pack) / $34.99 (Play Set) / $13.99 (Characters) As is tradition in my toy-to-life reviews, let me break down how everything works. For $64.99, you'll get the Starter Pack, which includes the Twilight of the Republic campaign Play Set, the game, Anakin Skywalker and Ahsoka Tano figures, and a USB base. You're basically getting the 10- to 15-hour Republic story on top of the creation-centric Toy Box feature that the series is now known for. Rise Against the Empire and Force Awakens Play Sets are going to arrive at a later date, and Inside Out's Play Set will be available at launch. This review is only assessing the Starter Pack, but look out for coverage of other Play Sets in the future. Phew! With that out of the way, let's move onto the content actually included with the base game. At this point, it's safe to say that the collective of developers involved with the project has figured out how to craft a meaningful combat system. To prevent people from mashing buttons, delayed combo attacks have been implemented, as well as mechanics like juggling, and a launcher that's initiated by holding down the attack button. You can also launch an enemy with a lightsaber and juggle them with a blaster, then when they land, use a combo. [embed]307321:60117:0[/embed] In other words, it's easy for kids and parents alike to both enjoy themselves -- the more skilled party will be able to dig deep enough into the ability system and customization elements, and the other party can mostly just wing it. It's a much better balance than the LEGO games, which tend to be just family-friendly. In Disney Infinity 3.0, "hard" mode is akin to a normal setting in most action games, and "Extreme" can be rather tough at points, though artificially so with gigantic life pools for regular enemies. The characters themselves feel fresh, especially the force-wielding ones like Yoda and Anakin, who have access to force push and pull maneuvers on top of their unique super abilities and powers. For instance, Yoda can knock an enemy up in the air, use his super to instantly dash to someone across the room, combo them, and then dash back to catch the other foe. It's not as advanced as other top-notch action games, but it does feel like a marked improvement. As for the story pack, Twilight of the Republic takes a more traditional turn, compared to the one-map sandboxes of past Play Sets. Here, you'll fly between different hubs with your ships, consisting of individual planets like Naboo, Tatooine, Geonisis, and Coruscant, as well as the vast expanse of space in Star Fox-esque sequences, complete with barrel rolls and quick turns. I really dig the variety on offer here, because while the current Star Wars characters can't move about as freely as say, Iron Man or Spider-Man, the hubs all feel unique in their own way. Additionally, Disney is boasting that all Star Wars characters are compatible with all Star Wars Play Sets, which helps (albeit partially) solve the issue of having a bunch of toys that don't work, similar to how the Marvel worlds functioned. You still have to earn tokens to unlock the use of other characters, but they're more easily accessible, and you only need to find one rather than a series of them. Having said that, it's a bummer that the base game didn't come with more than just Star Wars. It would have been great to see a fully fledged Disney property (like Mickey's Toontown) since 1.0 was heavily Pixar-infused, and 2.0 was a Marvel joint. If you're keen on playing with every toy though, the Toy Box is still available. Not only can you create levels on your own with various setups like racing, adventure, and arena action, but you can also easily find stages online to play with one of the best hubs in the business. What makes Disney Infinity so great is that Disney curates content for you in addition to all of the usual fixins, and provides easy access to top-rated creations -- so it takes very little effort to find the "good stuff." I had access to a limited amount of levels pre-launch, which includes a Gravity Falls level with a log ride and roller coaster, as well as a rhythm memorization minigame, a seek-and-find puzzle, a stealth sequence, and of course, classic platforming levels. If you pre-order the game, you'll also net the Toy Box Takeover Play Set, which really should have been included in the base package for everyone. It's essentially Diablo, Infinity style, and you can use every character in the game. It's far more fun than "Escape from the Kyln" in 2.0 as it contains a procedurally generated dungeon in it as well as a host of fixed story levels, and will last you roughly three hours. Some purists are probably seething at the idea of fighting Darth Maul to the tune of Gitchee Gitchee Goo, but I'm completely okay with it, and I assume your kids will be too. Just like its predecessor, Disney Infinity 3.0 feels a bit limited by the lack of variety in the Starter Pack, but the good news is that the studio is still on track with its core mission to create an action game for all ages. Twilight of the Republic is still a fun way to spend your time, and the Toy Box Mode should keep you busy even if you don't intend on buying any more pricey add-ons. [This review is based on a retail build of the game provided by the publisher. All current Star Wars figures were provided as well for testing.]
Disney Infinity review photo
Use the toys, Luke
It's only been two years since the release of the first Disney Infinity, which managed to become a massive hit before venturing into Marvel territory in the second game. Now, Disney has tapped the Star Wars market, and i...

Until Dawn photo
Until Dawn

Until Dawn's Twitch archive blocking was 'unintentional'


Working on a fix
Aug 28
// Chris Carter
It was odd, to say the least, to see Sony directly blocking Until Dawn archiving on Twitch, but according to the publisher, it was a mixup. I reached out to Sony, who responded with the following note: "We are currently ...
Metal Gear Solid photo
Metal Gear Solid

PS4 Metal Gear Solid 5 Collector's Edition missing DLC codes


Check your contents carefully
Aug 28
// Vikki Blake
Ordered the Metal Gear Solid V: The Phantom Pain Collector's Edition on PS4? Check your contents carefully. Some reddit and NeoGAF users (who have got their copies incredibly early) are reporting that...
Star Wars Battlefront photo
Star Wars Battlefront

EA shares first details for Star Wars Battlefront's new planet


Battle of Jakku
Aug 27
// Chris Carter
The desert planet of Jakku is set to make its film debut in Star Wars: The Force Awakens later this year. But it's also making its game debut earlier in December, once Star Wars: Battlefront hits. EA has shared some news rega...

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