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Rocket League photo
Rocket League

Rocket League free for Steam Hardware preorders


In celebration of over 1 million sales
Aug 27
// Darren Nakamura
Rocket League has been an out-of-nowhere phenomenon. I had assumed its large player base was made up mostly of users who downloaded it for free through PlayStation Plus. As it turns out, it has sold more than a million copies...
Street Fighter V beta photo
Street Fighter V beta

Street Fighter V beta schedule shifts amidst more server issues


Will be back tomorrow
Aug 27
// Chris Carter
Since the Street Fighter V beta is a stress-related test, it would make sense if Capcom let it lie, but they've actually been rather accommodating throughout all the issues. The beta will be extended again as of tomorrow...
Diablo III photo
Diablo III

Diablo III's massive 2.3.0 patch is live on current consoles and PC


New area
Aug 27
// Chris Carter
Blizzard has dropped its 2.3.0 patch for Diablo III, which brings a number of enhancements to the current-gen and PC versions of the game. You'll find the new area the Ruins of Sescheron, new difficulty levels, ability and m...
Street Fighter V photo
Street Fighter V

R. Mika is headed to Street Fighter V


I can get behind this
Aug 27
// Chris Carter
The Street Fighter Alpha series doesn't get enough credit these days. Hell, Alpha 3 is one of my favorite games in the entire franchise. Thankfully Alpha is getting its due in Street Fighter V, as Capcom has j...
THPS5 photo
THPS5

See if you recognize the skaters old man Tony Hawk has in his game


We want Rune
Aug 27
// Brett Makedonski
You know what they say about times. They are a-changin'. Someone put a bunch of young, hip-lookin' kids in old man Tony Hawk's video game. There's even a younger Tony Hawk, but his name is Riley. Those of you who cut your te...
Until Dawn photo
Until Dawn

Sony is blocking Until Dawn players from archiving Twitch streams


Affects those streaming from the PS4
Aug 27
// Laura Kate Dale
If you were planning on streaming Until Dawn using your PS4's Share button on Twitch, archiving it, then sharing it with others who were not available for the live broadcast, you may run in to some trouble. Apparently, Sony i...
Assassin's Creed photo
Assassin's Creed

Assassin's Creed Syndicate's going to be a bit late to the party on PC


Taking precautions
Aug 26
// Brett Makedonski
Almost four weeks after PS4 and Xbox One players have been zipping and stabbing around Victorian London, PC users will finally get their chance with Assassin's Creed Syndicate. Until then, they have to lurk in the shadows, wa...
Volgarr photo
Volgarr

Volgarr the Viking is now coming to Wii U and 3DS


Great game
Aug 26
// Chris Carter
Volgarr the Viking, released in 2013 on the PC and Xbox one, is one of my favorite platformers in years -- and it's set to hit the PS4, Vita, Wii U, and 3DS platforms in the near future. Developer Kris Durrschmidt recently sh...
LEGO Dimensions photo
LEGO Dimensions

Check out all of the upcoming worlds in LEGO Dimensions


The sheer number is staggering
Aug 26
// Chris Carter
While it's true that LEGO Dimensions needs a number of add-ons to truly access all 14 upcoming worlds, the sheer amount of properties on offer is staggering. It's also a bit more interesting on paper compared to other to...
Final Fantasy VII remake photo
Final Fantasy VII remake

Final Fantasy VII remake team toying with battle system overhaul


'Command battle system might not work'
Aug 26
// Chris Carter
The Final Fantasy VII remake is kind of a big deal. It absolutely blew up E3 -- heck, it blew up the entire day before it was even announced, as it was leaked hours before Sony's conference. But Square Enix ha...
Until Dawn photo
Until Dawn

Having trouble loading Until Dawn? You're not alone


PS4s are too scared to load it
Aug 26
// Vikki Blake
The PlayStation Network is preventing some early adopters of Until Dawn from playing the game.  According to reports on reddit, most gamers are able to download the game without incident, but on launch, they're info...
Assassin's Creed photo
Assassin's Creed

Ubisoft unveils bonus Assassin's Creed Syndicate missions as pre-order sweetener


Join Dickens and Darwin and fight crime
Aug 26
// Vikki Blake
Ubisoft has revealed bonus Assassin's Creed Syndicate missions will be available for those who pre-order the game. The missions star everyone's favourite crime-solving duo, novelist Dickens and the Theory of Evolution masterm...
Shovel Knight photo
Shovel Knight

Shovel Knight: Plague of Shadows looks wonderful


Free expansion coming soon
Aug 25
// Jordan Devore
Plague of Shadows looks like the perfect excuse to get back into Shovel Knight. It's a free expansion that remixes the game to tell an alternate story about the Plague Knight. Between his customizable bomb-based moveset and s...
Hyper Light Drifter photo
Hyper Light Drifter

Hyper Light Drifter now on track for spring 2016


Still looks superb
Aug 25
// Jordan Devore
Heart Machine has settled on a spring 2016 release for its lovely action-RPG Hyper Light Drifter. Windows and Mac versions will come first, then consoles "as quickly as possible." Certification for the latter takes extra time...
PSN sale photo
PSN sale

PlayStation Network sale stretches the meaning of 'retro'


Cheap PS4, PS3, and Vita games
Aug 25
// Steven Hansen
The PlayStation Network is having a sudden sale with deals of up to 90% off (with PlayStation Plus) games. This "Retro" sale includes classic titles like Beyond: Two Souls (2013) for $8 and OlliOlli 2: Welcome to Olliwood (20...
Bad breath photo
Bad breath

Have you seen Final Fantasy XV's malboro? Terrifying


Bad breath
Aug 25
// Steven Hansen
Ah, the days when the sight of a drooling malboro brought with it dread. This encounter is looking as if Final Fantasy XV will recapture that worry. With the push towards realism and the large scope of the world, it needs be...
Tokyo Twilight Ghost photo
Tokyo Twilight Ghost

Tokyo Twilight Ghost Hunters is getting a major update


New episodes
Aug 25
// Chris Carter
Tokyo Twilight Ghost Hunters is a nice little adventure game, and it's about to get even nicer. Arc System Works has announced that it's bringing a major update over for every platform -- PS3, PS4, and Vita. The update is cal...
FFXIV photo
FFXIV

Final Fantasy XIV getting a 24-man airship raid, Pokemon-like minion battles


And a whole lot more
Aug 25
// Chris Carter
Final Fantasy XIV is already a rather large game thanks to the Heavensward expansion, but it's about to get bigger come patch 3.1. It was announced that in addition to new story quests, a new beast tribe questline is coming, ...
Phantom Pain photo
Phantom Pain

The Metal Gear Solid V launch trailer is bittersweet


One week to go
Aug 25
// Jordan Devore
The first half of this launch trailer for Metal Gear Solid V: The Phantom Pain is a short, incomplete reminder of designer Hideo Kojima's legacy. It's sad, knowing what we know. Touching, even. Then a giant-ass mech with a gun on its crotch transforms a fiery whip into a sword and slashes cars.

Very Quick Tips: Mega Man Legacy Collection's Challenge Mode

Aug 25 // Chris Carter
General Challenge Mode tips: When you're playing Challenge Mode, pause the game with the select button instead of start -- the latter will still run the timer. In Mega Man 1, never forget the Magnet Beam -- it can severely cut down on your times, and instantly skip most platforming pit sections. Try to look at what games are featured in a specific playlist, and remember that any entry from 3 on has the slide ability, and 4 on has the charged shot. If you need help remembering what game you're playing, turn on screen borders -- the artwork will clue you in. Memorize the locations of items within the menu. Selecting a subweapon takes time, and you can shave off seconds on a constant basis if you remember where everything is. Make flash cards if you're serious about going for the top spot! Did you die early on in a challenge? Press select and restart -- the timer doesn't reset on its own. In megamixes featuring multiple areas, memorize the last section after completing it once, so you know when you can rush and not worry about losing health that you may need for the next area. Additionally, remember that subweapon energy replenishes after each zone. Sometimes getting hit is okay, and it may even allow for a quicker clear time. If you're looking to not die, getting hit by a bullet is generally less damaging than a collision -- so get hit by a projectile, then use the subsequent invincibility frames to run through enemies. The best times will be posted by players who don't die once. The Mega Man 1 pause glitch still works, you just need to use a different button (L1, LB) to initiate the in-game pause rather than the Mega Man Legacy-specific menu.
Mega Man tips photo
Mega Bustin' makes me feel good
People often cite the Mega Man series as an example of "difficult" retro games, but there's an astounding amount of rhyme and reason to the level design therein. With a few tips you'll be breaking down time trial record walls like it was nothing.

Review: Mega Man Legacy Collection

Aug 25 // Chris Carter
Mega Man Legacy Collection (3DS, PC, PS4, Xbox One [reviewed])Developer: Digital Eclipse, CapcomPublisher: CapcomRelease Date: August 25, 2015 (Digital - PC, PS4, Xbox One) / TBA 2016 (3DS, physical sets)MSRP: $14.99 (Digital) / $29.99 (Physical) So what exactly is the Legacy Collection? Well, it's a package that includes the six original NES games, as well as a few other extras, and a challenge mode -- it's that simple. Every game has the option of three aspect ratios (original, wide, and full), as well as two additional visual filters meant to replicate old TVs and monitors. That's basically all you get in terms of mixing up the games from the way they were originally presented. The key mantra from Digital Eclipse is "if it ain't broke don't fix it," which is going to be a polarizing choice for many gamers out there. Personally, having grown up with the NES, I'm completely okay with things like slowdown effects and choppy, warped visuals. Yep, that's right -- the developers have opted to retain the original look and feel of the games, for better or for worse. You also won't find any quality of life improvements, such as the ability to switch between subweapons with the triggers -- a feature from the PSOne Classic re-releases a few generations ago. In case you're wondering, yes, the Elec-Man subweapon pause glitch still works. There are some nice extras though, like a music player that features every original track from all six games, and a hefty database mode, which showcases artwork and concept art for every enemy in the game. It's all old archive material that exists in some artbook somewhere, but it's still nice to be able to flip through it all in one centralized location. One really cool feature of the archive is the ability to instantly fight any Robot Master at will from the menu screen, with every weapon from that game at your disposal. [embed]304980:60114:0[/embed] Ok, so onto Mega Man 1-6 -- how do they hold up? Quite well, actually, from this gamer's point of view. You can peruse through some quick thoughts here on all six games, but I really think that each title deserves a spot in the collection. The original Mega Man is a bit rough at times with some haphazard level designs, the Blue Bomber seal of quality is immediately apparently upon progressing to the second game -- and of course, the third, which is my personal favorite of the original lineup. While I did feel the burn with Mega Man 5 due to a lack of innovation (as I always do), I enjoyed it all the same, and Mega Man 6 wowed me, again, with just how clean and interesting it is. My view on the stalwart commitment to the "originals" is mixed, but ultimately positive. While it would have been nice to possibly play a remixed edition separately with more modern options, every game is a classic in its on way, even when you're looking at it years later, free of the tint of nostalgia goggles. If you're feeling finicky and want to switch between games however, it takes seconds to do so with the highly responsive menus, and save states are available for each game (as well as old school password support, of course). So onto the big daddy feature -- 50 challenges, accessible by way of a standalone mode. This is likely the deciding factor for many of you out there, since they are technically the only thing new in Legacy Collection. While I was initially worried that they wouldn't do enough, I was pleasantly surprised after working my way through them, especially with the approach that they took. In recent years, we've seen a "remix" mentality for challenge modes, spearheaded by NES Remix. It's a trend that sees developers taking locations from multiple games and mashing them up, and it's a trend that I can get on board with. While Legacy Collection features standard challenges like timed boss rush modes, they also have remixes, which function like obstacle courses of sorts. The game will task you with getting through 15-30 second bite-sized pieces of existing levels, complete with a portal at the end, which brings you to another mini-section. It's addicting, as the game forces you to constantly rethink your strategy, and sometimes hilariously drops you into a sticky situation, like the beam section in Quick Man's stage. Even better, multi-game remixes are unlocked later on, which require you to deal with taking on successive areas from multiple games. It's crazy jumping from title to title, as I would often forget that certain experiences didn't have sliding or charged shot capabilities. Getting a respectable clear time will definitely test the mettle of even the most seasoned Mega Man vets out there. Thankfully, all of this comes complete with leaderboard support, so you can see how you rank up against your friends and the world. I've already started a friendly little competition with a few members of the press, and I think I'm going to get addicted to this feature all over again, just like I did with Mega Man 9. I'm interested to see the top times from players all around the world, and this is a truly great way to unite Mega Man fans old and new. After booting the game up I was inspired to beat all six games again and work on the challenges, so the Mega Man Legacy Collection did its job. I'd really like to see more Legacy packs down the line from Capcom -- perhaps with a bit more bravado in terms of extras and alternate modes of play. [This review is based on a retail build of the game provided by the publisher.]
Mega Man Legacy review photo
Legacy secure
If you've kept a close watch on the site for the last three years or so, you'd see that it's no secret that I love Mega Man. Despite the fact that Capcom hasn't given him any love in the past few years, it's still my favorite series, and one day, I'd like to see it return to glory. While the Mega Man Legacy Collection wasn't everything I was looking for, it'll do just fine for now.

Review: Capsule Force

Aug 25 // Jed Whitaker
Capsule Force (Linux, Mac, PC [reviewed], PS4)Developer: KlobitPublisher: Iron Galaxy StudiosRelease Date: August 25, 2015MSRP: $14.99 Two-on-two multiplayer matches make up the meat of Capsule Force across eight stages that each have an unlockable alternate variation. The matches consist of pink and blue teams working against each other to ride a tram to the other team's galaxy, which is trapped inside a -- you guessed it -- capsule. The first team to touch the other team's capsule wins. Capsule Force is easy to pick up and play. Grasping the controls fully takes maybe a match or two at most; you've got double jumps, an air dodge, normal shots, charged laser shots, a shield, and what I'd call blast jumping. Blast jumping can be performed by shooting the ground and then instantly jumping in the opposite direction for a faster and higher jump, which is vital for perfecting the game's single-player missions. Using the shield requires precise timing, but puts a bubble around your character preventing them from being harmed. Eventually you'll find out that air dodging allows you to double jump right away again, essentially allowing entire battles to take place mid-air. When attempting to kill other players, you've got two choices: normal shots or charging your shot to shoot a laser all the way across the screen, killing anyone it its path if they don't put up their shield. When using the laser, your character freezes in the air, allowing you to focus on aiming your shot. It is really satisfying to get a perfectly aimed mid-air laser shot killing both of your opponents and taking over the tram they were just riding.  [embed]306824:60087:0[/embed] Matches in Capsule Force are intense and hectic the whole time. Even if teams are pretty evenly matched, eventually the tram speed increases a great deal, allowing a quick turnaround for one side or the other. There were times when myself or my friends got a bit lost as to where we were on the screen due to this hectic nature, but it is all part of the fun. I will note, however, that some stages are similarly colored to the characters which can make it easier to get confused in than others. When not laughing your ass off in multiplayer, you'll tackle over thirty single-player missions. These consist of either rushing through stages as quickly as possible, or rushing through stages as quickly as possible while shooting targets. The target-shooting missions are reminiscent of the "Break the Targets" mode from the Super Smash Bros. series, and are just as fun. While it is a multiplayer-focused game, the single-player missions do add a nice distraction and practice, and those who complete them all will unlock stage variations, alternate costumes, and concept art. Giving single-player a purpose other than practice was a good choice, but locking multiplayer content behind it wasn't considering the limited amount of stages to begin with. The eight variations you unlock are essentially all new stages that just use the same backgrounds as the starter arenas, so they are certainly worth unlocking. Unlocking all the multiplayer content won't take more than an hour maximum for most players, so it isn't such a drawback.  If you're the kind of person who has friends over for couch competitive games, Capsule Force is easily recommendable as the multiplayer is a colorful, frantic, hell of a good time, but if you're a loner, give this one a pass. The limited single-player content won't hold your attention for long. I know I'll be playing Capsule Force at many of my shindigs in the future. [This review is based on a retail build of the game provided by the publisher.]
Review: Capsule Force photo
Blasting off again!
It is the far future, the year is 1999, and everything looks like a 1980s space anime; no, you're not tripping on mushrooms and having a flashback to your childhood, you're playing Capsule Force.   Capsule Force&nbs...

Review: Nova-111

Aug 25 // Darren Nakamura
Nova-111 (Mac, PC [reviewed], PlayStation 3PlayStation 4, PlayStation Vita, Xbox One)Developer: Funktronic LabsPublisher: Funktronic LabsReleased: August 25, 2015 (Mac, PC, PS4)MSRP: $14.99Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Conceptually, it's a little hard to wrap one's head around at first. Thankfully, Nova-111 eases players into the ideas a little at a time, introducing new mechanics throughout the six-hour campaign. Some science experiment has gone wrong and messed up time. Now it's all wonky (that's the technical term). Set on a square grid, each player movement counts as a single turn. For every turn taken, any enemies also get a turn. So far, it sounds pretty standard, but here's the wrinkle: some objects act in real time rather than being set to a schedule of turns. The first example are the stalactites. If the player bumps one from the side or travels underneath it, then it will begin to fall at a steady rate, whether the player (and enemies) are moving or not. It sets up a particularly satisfying scenario: get chased by an enemy, run under a stalactite, then stop dead and just watch as it crushes the pursuer. [embed]307759:60125:0[/embed] As it progresses, Nova-111 adds more and more combinations of real-time and turn-based gameplay. Some enemies' movement is turn-based, but when attacked set off a countdown timer before exploding. Some will grab the player and must be defeated quickly. Eventually, some enemies move in real time, independent of turns taken. It's a real brain bender at times. Just when I thought I had a good handle on the situation, taking things slowly and flawlessly taking out the dangerous aliens, I'd get thrown into a situation where I needed to react quickly and I'd fall apart. The combination of real-time and turn-based gameplay forces me to think differently than I ever have before. It takes two ideas I've known for years and turns them into something that feels totally new. Nova-111 doesn't stop with that basic idea. Through the course of the game's three main areas, new enemies, terrain, and mechanics are presented. There are doors, switches, sliding blocks, oil, teleporters, fire, stealthy bits, and more, each interacting with the weird time scheme in its own way. While tactical combat and puzzles are the main points, exploration also plays a role. The overarching goal is to collect the 111 scientists scattered across the game, most of whom are in fairly well-hidden locations. At first most of the secret areas are accessed by passing behind false walls, but the best are in plain sight but require solving a more taxing puzzle. The art design supports the exploration aspect well. At the beginning of a level, most of it is covered in a sort of fog of war. Any square in line of sight and within a certain range is uncovered, and the uncovering effect (and environments in general) look fantastic. I spent a lot of time in the early levels moving very slowly, just taking in the artwork as more of the world was revealed. The exploration aspect isn't all rosy. Individual levels are broken up into several smaller areas, but each area cannot be played independently. It isn't obvious which area a missing scientist may be in, so going back through old levels for 100% means replaying a lot unnecessarily and wasting a lot of time bumping into walls. The levels take between 20 and 30 minutes apiece, which is just too long for me to want to replay. I would have preferred if each bite-sized area were shown on the level select screen, with its completion statistics displayed. Those who aren't daunted by having to replay entire levels will enjoy the New Game+, which is essentially the same experience but with several cheats available to be toggled on or off. Where previously some care needed to be taken to conserve abilities, New Game+ allows players to go wild with them. Even though I don't see myself replaying Nova-111 for full completion any time soon, I liked what was here. It has a sharp look, some chuckle-silently-in-my-head comedy, and gameplay unlike anything else I have experienced. It forced me to think in a totally new way, which is increasingly uncommon with most established genres. [This review is based on a retail build of the game provided by the publisher.]
Nova-111 review photo
Champagne supernova
Genres and mechanics have names for a reason. When something comes up often enough, it's worth developing a shorthand and grouping things together that feel alike. In the past few years, mashing up genres has become the new i...

Sony photo
Sony

Sony confirms Tokyo Game Show conference details


My "D" grade Japanese GCSE won't help much
Aug 25
// Vikki Blake
Sony has confirmed that its Annual Toyko Games Show conference will take place on September 15. The news was confirmed via a post on the Japanese PS Blog. Sony declined to present at last month's gamescom conference, sta...
Destiny photo
Destiny

Bungie teases Destiny The Taken King Exotics


Reveal will be on Instagram later today!
Aug 25
// Vikki Blake
Quick PSA for those that care: Bungie will be revealing some of Destiny: The Taken King's all-new Exotics on Instagram later today. Actually, it's Xûr, everyone's favourite worm-faced weekend trader, who's making ...
Street Fighter V photo
Street Fighter V

Street Fighter V launches beta tests in North and South America this week


Final batch of tests before global beta
Aug 24
// Ben Pack
Following a series of successful stress tests in Europe and Asia, Capcom announced today that Street Fighter V beta stress tests will begin for North and South America. The tests start Tuesday, August 24 from 4:00pm - midnigh...
NBA 2K16 photo
NBA 2K16

NBA 2K16's latest trailer is predicated on a four-year-old hashtag


A bit late
Aug 24
// Brett Makedonski
"Winning!" That's what some marketer with tiger blood in his veins thought when he saw this NBA 2K16 trailer. "This is bi-winning. It wins here, and it wins there. This, now this makes all other trailers look like ...
GTA V editor photo
GTA V editor

GTA V video editor hits PS4, Xbox One next month


With new features
Aug 24
// Jordan Devore
I'm not playing Grand Theft Auto V these days, but I do enjoy seeing regular stunt videos and the occasional Scooby-Doo intro recreation. Video creators have made good use of the Rockstar Editor despite its PC exclusivity. Ne...
Grow Home photo
Grow Home

You love Grow Home so much that it's free on PS Plus next month


Other PS Plus titles revealed, too
Aug 24
// Brett Makedonski
Grow Home entered the PlayStation Plus Vote to Play contest and it climbed, climbed, climbed in the polls. It climbed higher than any others. It climbed so high that it has left the stratosphere of games that cost money...
Rock Band 4 photo
Rock Band 4

The Rock Band 4 disc will cost $20 extra on Xbox One


All due to wireless protocol
Aug 24
// Brett Makedonski
Those who plan to play Rock Band 4 on Xbox One with their instruments from Xbox 360 will have to pay a bit for the privilege. As it turns out, the standalone Rock Band 4 disc will cost $80 instead of $60. That price...

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