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4:00 PM on 09.19.2014

Doujin brawler Croixleur Sigma coming to PS4

Croixleur Sigma is coming to PlayStation 4, Playism announced this week at Tokyo Game Show.  "We're hoping we can get a western release out as soon as possible," Playism marketing manager and localization editor Nay...

Kyle MacGregor


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Terra Battle In-Game Giveaway

Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..




3:00 PM on 09.19.2014

Console owners should keep an eye on Nova-111

Funktronic Labs' cool turn-based/real-time hybrid adventure game Nova-111 was originally slated for PC/Mac/Linux first, followed by consoles at a later date, but that's no longer the case. The studio is partnering with Curve ...

Jordan Devore

12:30 PM on 09.19.2014

Thomas Was Alone hopping on over to PlayStation 4

Thomas Was Alone is making the leap to PS4 later this year, Curve Studios announced this week. The PS4 version will feature cross-buy compatibility with the PS3 and Vita iterations, so veterans will be able to upgrade at...

Kyle MacGregor

10:30 AM on 09.19.2014

Destiny's vehicle heavy 'Combined Arms' playlist starts today

If you're looking to play Destiny this weekend, you can take part in a limited time multiplayer playlist in The Crucible called "Combined Arms." It basically features increased heavy ammo drops as well as extra vehicles....

Chris Carter



Project Morpheus seems to be lagging behind Oculus Rift a bit photo
Project Morpheus seems to be lagging behind Oculus Rift a bit
by Brett Makedonski

As the virtual reality races wages on, different prototypes keep coming out for Project Morpheus and Oculus Rift. I had yet another chance to play two new titles on Project Morpheus at Tokyo Game Show. While they were certainly unique in their own right, it’s tough not to feel as if Oculus is a bit ahead of Sony’s project.

The first game that we played was The Deep – a shark attack simulator. Ascending from the depths of the ocean in a deep sea cage, I had a first-person view of an angry shark as he tried relentlessly to rip the vessel apart and feast. I’m sure I’m delicious, but I didn’t want it to find out.

I was equipped with a gun that fired flare-like projectiles, which could be aimed based on the positioning of the DualShock 4. Unfortunately, I don’t think these shots were actually effective in any way, and were only included to make the experience interactive. Still, it was fairly incredible to watch the shark lurk, circling the cage and slowly ripping it apart.

By the end of the ride, I made it to the surface intact. The finale held one last, grand attack in which I was sure the demo would end grimly. It didn’t, as the shark gave up and went back to the deep unknown to terrorize other unlucky creatures.

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Resident Evil: Revelations 2 raises more questions than answers photo
Resident Evil: Revelations 2 raises more questions than answers
by Brett Makedonski

My time with Resident Evil: Revelations 2 at Tokyo Game Show was brief -- maybe 20 minutes if we're being generous. Swiftly dumped into the beginning of the game, I was left to try to unravel the mystery of what exactly was happening, an inquiry that went unsolved. It was predictable, though. There's a lot of story to tell over Revelations 2's month-long release of four installments in early 2015; they're not going to clue me in right from the get-go.

What I do know is that I woke up in a jail cell as Claire Redfield, the action protagonist of Revelations 2. She handles all the shooty/stabby parts, and her cohort Moira Burton handles all the investigation bits. Moira was similarly imprisoned close by, until I used Claire to free her. From then on, the two could be switched on-the-fly with a simple press of a button.

Seeing as it was the beginning of the game, this is where Revelations 2 did its best to acclimate players with the simpler mechanics. Here's a knife, stab stuff with it; here's a gun, it's used for shooting bad people. That sort of thing. After teaching me how to push shelving, a zombie burst through the other side, imploring me to punch him with my knife in his big dumb face.

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7:00 AM on 09.19.2014

First gameplay footage of Battleborn's cooperative campaign

In a whopping 18-minute video released today, Gearbox Software's Andrew Goldfarb, Aaron Linde, and Randy Varnell discussed the factions and characters in the multiplayer shooter Battleborn, before showing off the first gamep...

Darren Nakamura

9:00 PM on 09.18.2014

A bunch of skeletons explode in the first 20 minutes of Hellraid

Techland's decision to delay Hellraid and move it to PS4, Xbox One, and PC seems to be paying off. That said, you may want to skip the first half of this 20-minute video -- it begins with the first level, which is slow to ge...

Jordan Devore

8:00 PM on 09.18.2014

Physical release of Minecraft PS4 drops October 7

The disc-based version of Minecraft: PlayStation 4 Edition will release on October 7, 2014. The game is already available digitally on PS4, priced at $19.99 if you're coming in fresh or $4.99 if you're upgrading from PS3. Sav...

Jordan Devore

9:30 AM on 09.18.2014

Bladestorm lives up to its name, looks nice on PS4 and Xbox One

I'd never played Bladestorm, the historical action/strategy title that seems to be a bit of a cult classic within the Dynasty Warriors type. It's still a bit odd that Koei Tecmo is reviving the 2007 PS3 and 360 game and that ...

Steven Hansen



Bloodborne comes west on February 6 photo
Bloodborne comes west on February 6
by Kyle MacGregor

Bloodborne will launch across North America and Europe starting February 6, Sony has announced. The PlayStation 4-exclusive from Demon's Souls developer From Software will also receive an $80 collector's edition, which includes an ornate case, art book, and a digital soundtrack. 

Along with the news comes a new trailer that provides a peek at the title's online functionality.

Bloodborne Coming 2/6/2015 to PS4, Collector’s Edition Detailed [PlayStation Blog, PS Blog EU]

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I pissed off a bunch of Bloodborne's villagers right quick photo
I pissed off a bunch of Bloodborne's villagers right quick
by Brett Makedonski

Maybe it shouldn't come as much of a surprise, but the beings hanging out in the Tokyo Game Show showing of Bloodborne weren't exactly enamored by my presence. That's putting it lightly. Cautiously trekking through the village that the demo thrust me into, I quickly found out that none of them wanted to be my friend, and all of them just wanted me dead.

Some of them succeeded in their mission.

Able to select from a few different characters for the demo, I toggled between a fairly well-balanced build and one that favored agility. Rolling, blocking, and backward jumping to my heart's content, I disposed of these neighborhood crime watch suspicious suspects with relative ease. That is until they decided that group efforts would be more effective. Turns out these freaks of the night know a thing or two about efficiency and teamwork.

It's tough to get a real feel for a title like Bloodborne from a 20-minute demo without time to flesh out a unique character. I mean, it was Souls-esque with more fluid feeling controls in a setting that actually sets itself apart from the Souls series. That's grand; I'm all in. Given that it was my proper introduction to the game (I just kept missing it at other shows), what a fine first impression. But, a cheery visit and maybe a useless housewarming gift would've been a bit more inviting than death ad nauseam. I guess that's just how From Software rolls.

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7:00 AM on 09.18.2014

Check out the slime Dragon Quest Heroes PS4 system

We got an up-close look at the recently announced Dragon Quest Heroes PS4 at Tokyo Game Show today. The Square Enix / Koei Tecmo tag team is exciting enough that Sony is bringing out this silver, slimed PS4 in Japan. The meta...

Dale North

6:30 AM on 09.18.2014

Watch this new Yakuza Zero footage and daydream about playing it

New footage of the recently announced Yakuza 0 (or is it Yakuza Zero?) was revealed today at Tokyo Game Show 2014. I can always count on seeing new Yakuza games at TGS, but I can also count on being disappointed after m...

Dale North



Review: Disney Infinity: Marvel Super Heroes photo
Review: Disney Infinity: Marvel Super Heroes
by Chris Carter

Disney Infinity was quite the ambitious project, but it fell flat in a few key areas. This was mostly due to a lack of even game worlds, with a few of the universes overshadowing others that felt more rushed. The other aspect of the game that didn't fully deliver was the Toy Box mode -- a take on LittleBigPlanet's "create your own" levels mechanic.

With Disney Infinity 2.0, Avalanche Software is poised to rectify both of those issues, combined with free reign of the Marvel license. While 2.0 is still primarily targeted towards the younger audience, the overall package is much more enticing the second time around.

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11:07 PM on 09.17.2014

Final Fantasy XV screenshots from TGS are...uh

You've seen the trailer so now see the screenshots Square Enix handed me this morning at Tokyo Game Show 2014 for Final Fantasy XV. They're having a tailgating party. Car-b-que. It's a nice car, I guess. But the screenshots look nice! That battle one does something for me. The upcoming Xbox One and PS4 title has this new media, but that's the only thing you'll get out of TGS 2014. Hang in there.

Dale North