hot  /  reviews  /  videos  /  cblogs  /  qposts

Project Morpheus

Morpheus is ready photo
Morpheus is ready

Sony's VR headset Morpheus is complete, just needs games


I'm still waiting on PS Camera titles
Aug 19
// Jed Whitaker
Sony's sleek virtual reality headset Morpheus is complete hardware wise, but it is "just waiting for the game titles to catch up with the hardware," according to Dennis Castleman, hardware R&D engineer at Sony Computer En...
Danganronpa VR photo
Danganronpa VR

Cyber Danganronpa VR: Class Trial could be the start of something neat


Tech demo for Project Morpheus
Jul 24
// Jordan Devore
Spike Chunsoft has been playing around with Project Morpheus, and Cyber Danganronpa VR: Class Trial is the result. As that subtitle indicates, it places players directly inside of a class trial. The tech demo was shown this w...
Morpheus photo
Morpheus

Sticking a Morpheus on my face was pretty cool


Comfy headset, lacking hardware features
Jun 24
// Laura Kate Dale
This morning, at Unite Europe in Amsterdam, I finally got a chance to sit down and try out the current development kit for Morpheus, Sony's upcoming VR headset for the PS4. Having gone hands on with the newest Oculus last wee...
Headmaster photo
Headmaster

Headmaster is NOT a VR porn game for Morpheus


Though its lessons may cross over
Jun 22
// Steven Hansen
"Though its lessons may cross over," get it? Crossover, like the soccer move? (We kicked it and I scored, soccer game). Because Headmaster is (sort of) a weird soccer game and not about giving virtual blowjobs (you'll only g...

Super Hypercube would be great even without VR

Jun 22 // Jordan Devore
[embed]294606:59196:0[/embed] This is coming exclusively to Morpheus as a launch title from Kokoromi and publisher Polytron. (We've gotten word that Fez designer Phil Fish is also working on the game. He's back!)
Virtual Reality photo
First-person puzzler for Morpheus
Super Hypercube is another leading Morpheus game. It's a puzzle title about twisting a block around, in three dimensions, so that it fits through holes in oncoming walls. Tension builds as new pieces are added and your simple...

My favorite Morpheus game so far is RIGS

Jun 22 // Jordan Devore
Combat isn't anything new for the genre, but after you take enough people out and pick up orbs from fallen foes, you're put into an overdrive mode. It's at this point you need to make a mad dash toward the top of the map where there are ramps leading up to a giant hoop. Jump down through the goal as if you were a basketball to score, but watch out for incoming fire and melee attacks. If and when your mech is destroyed, you'll eject and skyrocket to the top of the map. You can take in the scenery, or get straight back into the action by looking at one of a few colored spawn points and confirming with a button press. Given the immersion of VR, free-falling felt awesome. Had the game just been standard team-based combat centered on blowing up mechs, I wouldn't have thought much of it. This mode, Power Slam, really was the best way to introduce it. RIGS won't be a compelling enough reason to own a Morpheus by itself, but it's a good starting point.
Virtual Reality photo
'Basketball with guns'
Metal Gear Solid V: The Phantom Pain and virtual reality -- those were the two things, by far, I most enjoyed at this year's E3. Steven did an exceptional job of capturing the essence of the former, so now it's on me to ...

Summer Lesson photo
Summer Lesson

Summer Lesson looks like everything I want from virtual reality right now


S-sign me up?
Jun 17
// Josh Tolentino
OK, real talk: That headline makes me sound like a giant creeper because, in case you didn't know, Summer Lesson is a Sony Morpheus-based tech demo that involves you just sitting beside a girl, listening to her, an...

E3 2015 Preview: Pink eye and treadmills, VR is here

Jun 11 // Jed Whitaker
Tell me which of the following has you pumped for the future, as you surely are: ANTVR KIT - The All-IN-ONE Universal Virtual Reality Kit (ANTVR KIT), was independently researched and developed by ANTVR, launched on kickstarter, and raised over $260,000 -- exceeding its goal. The ANTVR headset features a 100 degree field of view, tracks head movements 360 degrees, provides vivid 3D images, and produces a non-distorted immersive virtual reality effect. It is compatible with PC/PS/XBOX and other platforms, as well as existing 3D/2D games and movies. TAW - TAW is a foldaway VR headset for smart phone which can bring you into the virtual world anytime while working with a smart phone of 4.5-6 inches. ANTVR Camera - ANTVR Camera is a 3D sports camera featuring 3D shooting with a 180 degree viewing angle and first-class image. It can be used with a VR headset. Guided Meditation VR - Experience an endless virtual vacation with Guided Meditation VR by Cubicle Ninjas. This virtual reality application provides powerful relaxation in exotic locations across the globe. Find your happy place as our "Relaxation Artificial Intelligence"walks through proven meditation and mindfulness techniques. Virtualizer - The Virtualizer is an advanced omnidirectional treadmill that allows users to walk, run, strafe, jump and crouch in virtual reality. Based on its third generation design, the Virtualizer is the first to offer 360 degree tangle-free rotation and a vertical free-motion ring for full freedom of movement in VR. Manus Data Glove - A data-glove for the common man. The Manus is an affordable data glove that tracks hand movement through various sensors integrated in to the glove. This data is then sent to our software -- which allows the user to play any game. With our open-source software you can program the Manus for other uses such a controlling drones, mobile games and more of your favourite devices. All of the above are real products that will be at E3 next week. Add these to Valve's Vive, Sony's Morpheus, and the Oculus Rift, and I assume you become The Lawnmower Man. Personally I'm looking forward to the Power Glove made for man ass. But for real, as cynical I've been about all this I'm very excited for E3, for the potential of VR, and to making as many informative (read: silly) videos I can from the show floor next week!
Yay eye cooties photo
The future is awesome?
As E3 approaches we here at Dtoid have been getting our inboxes filled with emails wanting us to check out new games and products, a large portion of which are virtual reality based and not just of the headset variety. O...

Sony photo
Sony

Sony opens first-party VR-focused studio, names it after Kanye's baby


Probably, I think
May 18
// Brett Makedonski
Sony's sure taking virtual reality seriously. It wasn't long ago that we weren't completely positive if Project Morpheus was meant for a retail release, or if it were just a research and development project to show off emergi...
Project Morpheus photo
Project Morpheus

The Heist demo for Project Morpheus used to allow you to shoot yourself


It got removed, for better or worse
May 04
// Joe Parlock
It’s interesting to see where people will draw the line when it comes to VR technology and what we put players through. I really mean it's interesting to see where ‘big companies’ draw the line, because we a...
GDC news photo
GDC news

Sony's virtual reality hat Morpheus coming to PlayStation 4 in 2016


Slick new GDC prototype
Mar 03
// Steven Hansen
In the last month or so, invitations to various virtual reality headset demonstrations have made up a huge chunk of my inbox. GDC is into virtual reality.  I worry someone will pull some garish box out of their bag this ...

The five best indie games at PlayStation Experience

Dec 12 // Brett Makedonski
[embed]280326:55477:0[/embed] Salt and Sanctuary It's been long known that the closest thing that Microsoft had to a dedicated indie developer was Ska Studios. That's why it was such a jarring announcement when the team of James and Michelle Juett Silva announced that their next game, Salt and Sanctuary, would be a PlayStation 4 and Vita exclusive. After getting some time with the game, it's easy to say that it's poised to be a fine introduction to those that have stuck solely by Sony's side all these years. Spending any time with Salt and Sanctuary will lead anyone to draw the obvious parallel between it and the Souls games. That's not inaccurate in any way. Salt and Sanctuary is Ska's love letter of sorts to the From Software titles. Salt functionally acts like souls. Staying light and nimbly rolling out of the way of attacks is an advised strategy for success. Oh yeah, and it can be just as unforgiving as Souls if you don't take time to learn the mechanics and patterns of enemies. But that's not to say it's a clone of sorts. There's more that Salt and Sanctuary does to carve out its own identity. We only saw the first boss, so there's sure to be plenty of content to discover. However, the 2D direction sticks out, and the art style is so wonderfully Ska. Fortunately, Ska has a personal goal of shooting for a 2015 release, so hopefully PlayStation owners won't have to wait long to see what they've been missing. N++ Few games in recent memory have had that special platforming prowess that N+ did. The small black ninja and his floaty leaps and wall-jumping abilities were simply maddening when it came to just trying to collect some gold and reach the exit. You see, absolutely every danger in N+ proved to be immediately fatal. Dying over and over wasn't uncommon for most players. But all that made successful runs so much more special. N++ is that again, more or less. Except this time, it's as beefed up as it can possibly be. Developer Metanet Software says that this will be the last N+ title it makes, so it's leaving nothing on the table. One thousand levels, cooperative play, competitive multiplayer races and the possible inclusion of deathmatch -- anything that works well will be added. That's all fine because soaring across levels and dodging everything in sight has gotten no less enjoyable. Axiom Verge A cursory glance at Tom Happ's Axiom Verge, and it's immediately clear where he drew inspiration from. The retro, 16-bit action evokes memories of Metroid and Contra. It's the type of game that looks as if it's made in the spirit of some of the developer's most beloved titles. And, in that same vein, Axiom Verge does all it can to not hold your hand -- again, just like those games of old. Some of the obstacles can appear so obtuse, but are so rewarding once you finally figure them out. A wonderful melding of action, exploration, and puzzle-solving, Axiom Verge looks to hit that perfect harmony we fondly remember titles of several generations ago routinely hitting. To Leave To Leave is another wonderful platformer, but this one's more Flappy Bird than Super Meat Boy. Playing as a boy named Harm, you're tasked with the ultimate goal of leaving. That title's brazenly on-the-nose. Clutching a magic flying door (we didn't say it made sense), Harm navigates levels by tapping a button to elevate, and not tapping it to sink. The challenge lies within the fact that touching any wall leads to immediate death. There are also floating objects to collect that add time to the clock that's constantly winding down. Letting time expire results in having to start the level over again. That all sounds basic enough, but it raised an eyebrow when the developers said that some levels eventually take about an hour to clear. Add in the fact that puzzles are introduced and used often, and there's definitely quite the challenge in To Leave -- one that we didn't want to put down, much to the dismay of those in line behind us. Keep Talking and Nobody Explodes Maybe the most thrilling game we played at PlayStation Experience came when we didn't even have a controller in hand. Project Morpheus-enabled Keep Talking and Nobody Explodes was a riveting five minutes of bomb defusal, and all we had in front of us was a binder full of paper and a pencil in our hand. Paired up with someone wearing the virtual reality set, we had a list of constraints in front of us explaining how this bomb could be disarmed. We obviously couldn't see if there was a yellow wire, or what symbols were on the activation code pad, so we just had to do our best to repurpose the constraints into questions and commands for the defuser. "How many yellow wires are there?" "Describe the four symbols on the pad." "Okay, push them in this order..." It wasn't easy going, but the three-step process was eventually achieved. Those pulse-pounding few minutes were met with a sigh of relief when our partner said "awesome, we did it." And, we finished with a scant eight seconds left before everybody exploded. Lucky thing we kept talking.
PSX photo
In no particular order
With regard to games shown at last weekend's PlayStation Experience, Sony had two noticeable strengths: its first-party mega-titles and the projects of its ever-growing stable of independent developers. While PlayStation fans...

Virtual reality photo
Virtual reality

Shake your head 'yes' to this footage of the Tekken team's Project Morpheus game


Summer Lesson
Dec 02
// Jordan Devore
"What did you do this summer?" I always hated that first-day-back-at-school question. Perhaps the children of the future can answer, "Well, the heat outside made me fell all melty so I just stayed indoors all summer and hung...

Project Morpheus seems to be lagging behind Oculus Rift a bit

Sep 19 // Brett Makedonski
The second game took the VR experience from the ocean to the sky. War Thunder, in this capacity, is a flight simulator that’s been optimized to work with two impressive controls – a pilot’s stick and a large throttle. Tasked only with flying past checkpoints that were marked by blue smoke, I slowly but surely weaved around mountains and hit them all in order. There were other planes firing bullets, but they never hit me, and I never really saw them. Maybe that’ll be fleshed out more if the project is eventually developed as a full game, but it served no real purpose for this demo. Judging by these two demos, it seems as if Project Morpheus just isn’t at the point that Oculus Rift is yet. There’s still a considerable amount of screen blurring when moving your head – something that sticks out like a sore thumb when you see it first-hand. Additionally, the resolution didn’t look as sharp as the titles I’ve played on Oculus. However, it almost feels like a shame to have to make comparisons. Virtual reality experiences continue to be incredible each and every time, no matter what game is on display. These two were no exception. Project Morpheus may not be as far along as its competition yet, but it’ll get there eventually. And, when it does, everyone will win.
Project Morpheus at TGS photo
Still enjoyable, though
As the virtual reality races wages on, different prototypes keep coming out for Project Morpheus and Oculus Rift. I had yet another chance to play two new titles on Project Morpheus at Tokyo Game Show. While they were certain...

Summer Lesson photo
Summer Lesson

Tekken team working on Morpheus game for PS4


Summer Lesson, a 'communication game'
Sep 01
// Steven Hansen
Along with the Pokemon fighting game Pokken Tournament, Katsuhiro Harada and the Tekken team are working on a game for Sony's virtual reality hat Morpheus. Summer Lesson is a PS4 game billed as a "communication game." We'll bring you more, hands and eyes on time in a couple weeks at Tokyo Game Show.
PS Move comeback photo
PS Move comeback

Sony exec: PlayStation Move was ahead of its time


...but it's set up for a comeback with Project Morpheus
Aug 24
// Kyle MacGregor
Motion controls were all the rage, until they weren't. The Wii had its day in the sun, but that time's certainly come and gone. Microsoft just kicked Kinect to the curb. And as PlayStation Move, well, let's just say Sony put ...
Q.U.B.E. 2 photo
Q.U.B.E. 2

Q.U.B.E. 2 announced for PS4, Project Morpheus


Toxic Games' first-person puzzler returns!
Aug 16
// Kyle MacGregor
Q.U.B.E. 2, the follow-up to Toxic Games' first-person puzzler, is coming to PlayStation 4, the developer revealed this week via the PlayStation Blog. Since the release of the original Q.U.B.E., the developer has be...
Project Morpheus photo
Project Morpheus

PlayStation boss isn't sure about the mass market potential of VR


But still wants to deliver brand new experiences to the PS4
Jul 07
// Brett Makedonski
As virtual reality continues to burgeon into a very real force in the videogame industry, some leaders can't help but call into question its monetization potential. Sony Computer Entertainment CEO Andrew House is one of them....
 photo

The Assembly announced for PS4 and Project Morpheus


New VR game
Jun 11
// Dale North
Good news: work on games for Sony's upcoming virtual reality headset, Project Morpheus, is fully underway. The newest announcement is The Assembly, developed by UK studio nDreams. It was written by Tom Jubert, the writer beh...
Project Morpheus photo
Project Morpheus

Jimmy Fallon and Channing Tatum played with Project Morpheus on the Tonight Show


The Verge's Joshua Topolsky demonstrates
Jun 09
// Darren Nakamura
Jimmy Fallon always did videogame related content around E3 on Late Night, and it looks like he is continuing the tradition in his first year on the Tonight Show. Last week, he invited Joshua Topolsky on to demo Sony's Proje...
 photo

Looks like Samsung wants to get into the VR headset space


It would be focused for mobile devices
May 23
// Hamza CTZ Aziz
Engadget is reporting that Samsung is getting into the virtual reality headset business. The VR headset is being developed by Samsung's mobile division, and it's set to be announced sometime this year. Apparently there's some...
 photo

DualShock 4's tracking light was designed for Project Morpheus


Sony had VR plans for the PS4 from the start
May 08
// Hamza CTZ Aziz
Tech Radar spoke with Jed Ashforth, senior designer at Sony Computer Entertainment Europe, where he dropped quite the shocker. The DualShock 4's light bar was designed from the start to support Sony's virtual reality headset,...
 photo

Project Cars sure looks pretty on the PlayStation 4


First look on the PS4
May 03
// Hamza CTZ Aziz
Project Cars is coming out this November, and Slightly Mad Studios' creative director Andy Tudor shared a first look at the game on the PlayStation 4. Cars and tracks are exact 1:1 recreations of their real world counterparts...
EVE Valkyrie footage photo
EVE Valkyrie footage

Can you EVEn handle footage of EVE Valkyrie on Unreal 4?


Muscle memory got me typing 'Valkyria'
May 02
// Steven Hansen
Destructoid's Brett Makedonski is over in Iceland for EVE Fest contributing to the over fishing and extinction of whales. He also brought us a meaty (not whale) preview of EVE Valkyrie and I'm not sure if I'll ever write it ...
Virtual reality photo
Virtual reality

Sony's Yoshida on how the Oculus Rift is helping Project Morpheus


There's a lot of shared problems to work out
Apr 29
// Jordan Devore
Speaking to GamesBeat about Project Morpheus and virtual-reality gaming more generally, Sony's Shuhei Yoshida had good things to say about Oculus VR. "When I look at VR, it's still very early," he said, drawing a comparison t...
 photo

Project Cars is one of the first games to support Project Morpheus


Project Project
Mar 27
// Hamza CTZ Aziz
Slightly Mad Studios has announced that Project Cars will work with Project Morpheus. The sensation of "speed, distance, perception, changing focal points, and physically-accurate cockpit and helmet views" will all be simulat...

Auto-loading more stories ... un momento, corazón ...