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Toyota's FT-1 concept car hits Gran Turismo 6 tomorrow


Niiiiiice
Jan 13
// Dale North
Are you a car person? It's so weird talking about cars to someone that isn't a car person. It's like when someone talks about football to me. I always just picture a televised game in super fast forward, where the damned bal...
GT6 photo
GT6

Be careful with this Gran Turismo 6 money exploit


20 million credits
Dec 10
// Jordan Devore
YouTube user Radical Dreamer has stumbled upon an exploit in Gran Turismo 6 that can generate 20 million credits in a matter of minutes. Sounds too good to be true, right? I had Dale test out the glitch and he ran into some ...

Gran Turismo 6 vs. Forza Motorsport 5

Dec 06 // Dale North
Cars: Gran Turismo 6 I picked cars as the first entry for this comparison so I can rant a bit. People were loud and mad at Forza 5's 200 or so available cars. Yes, GT6 has 1,200 cars, but I'm willing to bet that most gamers won't touch many of the cars in the bottom ranks. I mean, a Daihatsu hatch isn't something you'd brag about. And Gran Turismo games offer several variations on one model. Cut the ones you'd never drive and the variations and the number would go down quite a bit. Forza 5's cars look incredible. Given the next-gen advantage, I'm sure GT6's cars would look just as nice. But, right now, Polyphony Digital's work can't touch Turn 10's. They're eye poppers. Wowzers. And Forza has all the cars you'd like to drive (or own), with none of the duds or duplicates.  Still, GT6 has the number advantage, so it wins for me. It's so nice to be able to flip through all of the offerings and drool over virtual vehicles -- it's like a game in itself. And there are some strange offerings to keep things fun, like the moon rover. The fun of experiencing so many different types of vehicle types is what really keeps me coming back to GT6's career mode -- Forza 5 doesn't have that for me. At the end of the day, we play these games because we like cars. More cars wins. Tracks: Gran Turismo 6 My biggest complaint with Forza 5 is that there are not enough tracks to keep me entertained. The tracks are both beautiful and ridiculously detailed, but I would have rather had less shine on these tracks if I could trade that for more places to race. Again, the 14 tracks that are included are great, but you see them so often in career mode that you start to tire of them. The lack of variety is bothersome, but the lack of fan-favorite tracks really stinks.  GT6's tracks may not have the photorealism and high detail of Forza 5's tracks, but the number of tracks makes up for this many times over. GT6 has 37 locations and 100 layouts. Add in the variable weather and environmental changes and there's more than enough variety to keep things fresh for hours on end. They're all so impeccably crafted that I think tracks feel better on Polyphony Digital's side. Graphics: Forza Motorsport 5 Man. No contest. The graphical leap between current-generation and next-generation visuals is huge. A side-by-side test is painful. It seems like there's just enough power under the hood of the PS3 to make for a fine racing videogame. But you can't help but think that they ran out of power when you look at GT6's static scenery, pop up book trees, and jaggy edges. The cars look great, as do many of the tracks, but you don't have to look hard to find rough edges. There's so much more headroom with the Xbox One that Forza 5 gets 1080p 60fps visuals with some of the best lighting and detail work I've ever seen in a videogame. Polygon counts are much higher, and everything from car damage to shadows looks much more detailed.  Again, no contest. Control: Gran Turismo 6 The same difference in processing power between the two systems should point to Forza 5 coming out on top when it comes to control, right?  In my mind, the Gran Turismo franchise has always won out on driving physics. GT6 has new physics that dig down deeper into its already great feel. Handling feels better than ever now, and that's why I enjoy playing GT6 just slightly more than Forza 5.  I wouldn't be surprised to hear that there's much more going on under the hood of Forza 5 -- It certainly feels like there's a lot more going on. Forza 5 feels more dynamic, and there's certainly more visual feedback for what's going on in its simulations, but all the calculations in the world won't matter if they don't feel good. To be clear, Forza 5's driving feels great. But GT6's driving feels fantastic.    Career Mode: Gran Turismo 6 Gran Turismo 6 sticks to its guns, once again putting players of its career mode through a progression that has them working up from a little turd of a car to the fastest cars in the world. While I've never loved the license tests, I do enjoy the slow burn of the GT career modes, and I always appreciate having to earn my way into the best cars. There's also the joy of experiencing so many different types of cars along the way. GT6 keeps that spirit, so know that its career mode will take you a long while to work through. On the other hand, Forza 5 lets you hop into whatever you'd like and tackle any race that interests you. Pure freedom. You can just stay in one car if you'd like.  If you're a casual racing fan, you may not enjoy the two laps at 75 MPH in a budget hatchback that you have to get through early on in GT6. But, for me, I want to work through it all. And there's so much more to do in GT6 with its weather races, endurance tests, mini challenges, coffee breaks and more.  AI: Forza Motorsport 5 GT6's AI is better than ever, but there's better out there. I'm glad to say that gone are the days where you'd find that the second- and third-place drivers would magically appear behind you when one tire touches even the smallest patch of dirt or grass. It seems less about cars following scripted paths this time around, though I can't help but think that the heat is artificially turned up near the end of the last lap. GT6's AI is good, but it still needs work.  Forza 5's Drivatar system has the worst name ever, but it's a game changer when it comes to AI. By taking real players' driving tendencies up into the cloud and then down into your AI opponents' cars, single-player racing has never felt more real.    Online: Gran Turismo 6 Flat out, there are simply more cars, courses, and race options to play with in Gran Turismo 6. Polyphony Digital has set the stage for online that should keep you entertained for years. Controller support: Gran Turismo 6 [Edit: There are two $399 Xbox One steering wheels for Forza 5. This still doesn't beat GT6's back support, though.] Forza 5 only supports the Xbox One controller. That's it. GT6 has back support for several of the Thrustmaster, Driving Force, and G series of wheels. That's all great news. It's too bad that GT6 does not support the DualShock 4 controller, though.    Microtransactions: Gran Turismo 6 Since this comparison is coming from me specifically, I'm picking the game that doesn't seem to be built around making more money later. I love Forza Motorsport 5, but I could never shake the feeling that it was designed around a DLC strategy. From the lack of fan-favorite tracks to the ever-present reminders that you can buy credits to level up faster, an underlying feeling of being asked to pay more weighed on me a bit. I can't claim to know Turn 10's intent, but if I ever found out that they held tracks back to be sold later, I'd be very disappointed. Gran Turismo 6 does give you the option to buy game credits to let you skip over having to earn them through races. It's simply a shortcut to fast cars. While I think that skipping over GT6's wealth of vehicle and race types to get the fastest car defeats the purpose, I can appreciate that not everyone has the time required to work through its career mode. Furthermore, car pricing seems to be in line with what it was in Gran Turismo 5, so nothing seems shady so far.  While I'd rather that Polyphony Digital skipped the microtransaction option altogether, it's not intrusive, and you're never prompted or reminded. More importantly, nothing seems like it's missing from Gran Turismo 6. It's a full game that you can play for years on end without feeling like you need to buy something.    Load Times: Neither OH MY GOD. Both are terrible. Polyphony Digital has improved load times over their last release, but pre-match loads sometimes take 30 seconds or more. GT6 has a slow Blu-ray drive. What's your excuse, Forza 5? Summary: Again, you can't go wrong with either. I'm really glad I have both.  I think of Forza 5 when I want to race, while I think of GT6 when I want to drive. That's what it really comes down to for me. I go to Forza for the flash and spectacle, I go to Gran Turismo when I want to play in an automotive toy box. Hopefully that makes sense to you.  But, if I had to pick one racing game to take to a desert island to play for the rest of my life, it would be Gran Turismo 6.
GT6 vs. Forza 5 photo
Head-to-head comparison
[Edit: We updated the controller section as there are two $399 Xbox One steering wheels for Forza 5.] There's a racing simulation showdown taking place on gaming consoles this holiday season between PS3 racer Gran T...

GT6 large day one patch photo
GT6 large day one patch

Gran Turismo 6 will have a large patch on day one


12 months of planned support and updates
Sep 18
// Steven Hansen
As with Gran Turismo 5, the upcoming Gran Turismo 6 will have a hefty patch upon its December release, followed by a year's worth of planned support and updates. Gran Turismo 6 creator Kazunori Yamauchi, speaking to Eurogamer...
GT6 PS3 bundle photo
GT6 PS3 bundle

Gran Turismo 6 PS3 bundle coming this December in Japan


More from Sony's Japanese press conference
Sep 09
// Steven Hansen
Vroom vroom. That's the sound that cars make, more or less, when they're not being covered up with butt rock, like the Gran Turismo 6 gamescom trailer that Sony showed again during their mysterious Japanese press conference. ...
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Gran Turismo 6 online play improved from fan feedback


Polyphony Digital hears you
Aug 22
// Dale North
Did you know that Gran Turismo 5 has the most online players of any PS3 game? In a gamescom meeting with Polyphony Digital's Kasunori Yamauchi, we learned that even three years after release, GT5 has 1.25 million users that s...
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Vision Gran Turismo: from people who love cars


Concepts galore in new racer
Aug 22
// Dale North
Polyphony Digital's Kazunori Yamauchi explained in a behind-closed-doors meeting at gamescom that the first Gran Turismo game had the tag line "For all people who love cars." They've played with that line a bit for their upco...
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What's up with Nike and Jordan in Vision Gran Turismo?


Shoe cars?
Aug 21
// Dale North
Sony and Polyphony Digital came out with a few surprises for the Gran Turismo franchise at their gamescom press conference yesterday. In addition to the announcement of a Gran Turismo movie, another item that had social netwo...
Sony photo
Sony

Gran Turismo 6 launches worldwide on December 6


Still on PlayStation 3 only
Aug 20
// Jordan Devore
December 6, 2013. That's the global launch date that Sony Computer Entertainment Europe CEO Jim Ryan gave for Gran Turismo 6 during the company's gamescom press conference after showing a bizarre video about concept cars and...
Gran Turismo photo
Gran Turismo

Gran Turismo movie reportedly in the works


From the producers of Fifty Shades of Grey
Jul 24
// Jordan Devore
Sony is developing a film adaptation of Polyphony Digital's long-running Gran Turismo series, reports TheWrap. Let that sink in, because there's not much else to go on at this point in time other than the involvement of produ...
GT6 demo photo
GT6 demo

That was fast: Gran Turismo 6 demo out now on PSN


Best players can qualify for the GT Academy finals
Jul 03
// Jordan Devore
As promised, a demo for Grand Turismo 6 is now available for PlayStation 3 via PlayStation Network. Polyphony Digital has built a competition into this demo, should you be into such things. You'll be able to do four warm-up r...
Gran Turismo 6 photo
Gran Turismo 6

Pre-ordering Gran Turismo 6 means in-game money or cars


Cars, cars, and more cars
Jun 24
// Jordan Devore
Polyphony Digital is going a step further with pre-order bonuses for Gran Turismo 6, as detailed on the PlayStation Blog. It's not all retailer-exclusive, thank goodness: BMW Z4 GT3 '11 Nissan GT-R NISMO GT3 '13 Tesla Model ...

Kazunori Yamauchi on Gran Turismo 6 and beyond

Jun 12 // Dale North
GT6 was just announced a couple of weeks back, so there's plenty yet to be uncovered. We know that Polyphony Digital went under the hood to rebuild the foundation and basics of the game. They also worked to make the whole thing work smoother and faster, and also built in future expandability. We asked Yamauchi what changes Gran Turismo 5 players might notice right off when trying out GT6. "We've updated the physics engine, we've updated the rendering engine, we've updated the suspension models. That's all good news for GT5 users, but I think if you try the version on the show floor right now you'll realize that going from the top menu screen you can immediately go into a race seamlessly without it stopping for loading times," Yamauchi explained. "That's something we really worked hard for, so that the UI is smooth and quick. That's something that I think GT5 users will really appreciate."  But what beyond that? I told him that it seems like they have something bigger up their sleeves. He laughed and nodded. "Yes, we have things in the works." [laughs] "I think we might be ready to announce more things at gamescom." "We mentioned it a little bit at the Silverstone announcement a few weeks ago but we want to affect more industries outside of just the game world, and we're setting up a lot of collaborations with a lot of different game companies right now, as we speak," Yamauchi reminded. "I think those are some of the most interesting things coming up for GT6." He tells us that this year's gamescom will bring us more information on these and other details, including multiplayer additions to GT6.  What about a PS4 Gran Turismo? Polyphony Digital has already made it clear that they wanted to serve the millions of existing fans out there with PS3 systems with the release of GT6, so we would have to wait a bit longer for a PS4 game. Yamauchi restated this during our chat. I replied, "I hope we won't have to wait too long." Yamauchi responded, "After launch we'll continue to update [GT6] and it will grow as a game. Also, a lot more things are coming for it. Once players have kind of played out the features of Gran Turismo 6 and they're satisfied with the game, that's the point when we'll release the next Gran Turismo."  He smiled: "It shouldn't be a very long time."
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Polyphony Digital takes it one thing at a time
At E3 this afternoon I had the pleasure of chatting with Polyphony Digital president Kazunori Yamauchi about his upcoming PS3 game, Gran Turismo 6. He also teased what might be coming up next, but made it clear that we're getting ahead of ourselves when talking about PS4 Gran Turismo titles. 

Gran Turismo 6: A peek under the hood

May 20 // Dale North
Gran Turismo 6 (PlayStation 3)Developer: Polyphony DigitalPublisher: Sony Computer EntertainmentRelease: 2013  I took a few cars out in Time Attack mode on the Silverstone Circuit, which is the very same location where the game was announced just a day before. I started out with the beautifully rendered Tesla Model S, but I have to say that it was a bit of a bummer for a first spin around the track. As a racing game fan, I like my cars to move a bit faster and sound a bit beefier. Nothing against Tesla, mind you -- I'd absolutely love to own a real Model S. Hopping into an Audi Quattro Group B S1 was more exciting. I couldn't put my finger on it just yet, but I could feel a difference over my time with Gran Turismo 5. It didn't take too long before I was in the zone, shaving my times down a few seconds more with each lap. I felt connected. U.S.-based producer Taku Imasaki was watching me play, which made me feel a bit embarrassed about how poorly I took a particular corner. I told him that despite my poor cornering in that one instance, I thought the game felt great. As he explained, the physics engine is completely new over Gran Turismo 5. The way weight shifts into turns and stops was one of the key focuses of their improvements, and I could definitely feel that the entire engine had been pumped up with new data. Imasaki told me that a lot of work has gone into suspension in particular. We talked about how it felt like cars might roll more easily with this new physics engine. Imasaki laughed and said that he was telling Polyphony Digital boss Kazunori Yamauchi that he should "turn that down a bit." Speaking of Yamauchi, the last car I tried in Gran Turismo 6, the Nissan GT-R NISMO GT3 N24, is the exact car that the Polyphony Digital president raced in an event this past weekend. Though I'm sure I had the best times of anyone attending Sony's press event, I bet that Yamauchi fared better in the real deal. Though my inner racing fan knows that feel is more important than looks, my eyes combed the action from top to bottom on first sight to notice some visual differences between this and its predecessor. I couldn't help it! As you could have guessed, there's not a lot in the way of visual differences for gameplay, but in the menus and interface, much has changed. Gone is the mess of variously sized menu tiles from Gran Turismo 5, replaced by evenly spaced squares, used for everything from track and car selections to options. It's nice, quick, and much cleaner looking. Speaking of quick, Imasaki told me that they've worked hard to bring down load times. Everything from loading tracks to online play has been optimized to reduce waiting. I explained that I never thought much about load times, but he said that those who play online more often would definitely appreciate the changes. We talked about their choice to release Gran Turismo 6 on the PS3 instead of the PS4. Imasaki pointed out that the first two games were on the PlayStation 1, and that Gran Turismo 3 and 4 followed on the PS2. So they're continuing with their tradition of releasing two Gran Turismo games to support each system. He says that there are a lot of fans out there with PS3 systems already, so this makes it easy to get another game out to them. I stated that there's nothing stopping Polyphony Digital from giving us a version of GT6 later on PS4. Imasaki smiled: "Sure." It feels like they're still sitting on a lot of information about Gran Turismo 6, as Imasaki hinted at a lot of neat partnerships with car makers and teased big changes in online and social features. Stay tuned for more!
GT6 first hands-on photo
First hands-on
Just a few weeks ago, we were picking over Gran Turismo 6 rumors, and now here we are with our very first preview. I was surprised to walk into a hands-on opportunity just one day after the title was officially announced. Surprised and pleased. It may not have been the PlayStation 4 launch game I was hoping for, but it's never really a bad time for more Gran Turismo.

Gran Turismo 6 photo
Gran Turismo 6

Polyphony comments on possible Gran Turismo 6 PS4 version


'...We thought it would be best for users to release on PS3 for now'
May 15
// Jordan Devore
After Gran Turismo 6 was officially unveiled as a PlayStation 3 game due out later this year, many of us wondered if there wasn't something Polyphony Digital was leaving out -- something, anything about a possible PlayStation...
Gran Turismo 6 photo
Polyphony is ending the console on a high note
At an anniversary event today, the next installment in the beloved racing sim series Gran Turismo was announced for release this holiday season. Don't you love it when teasers quickly pan out? While Dale was hoping for a Pla...

Gran Turismo 6? photo
Gran Turismo 6?
An event going down later this month in the UK could bring us some exciting Gran Turismo news. Polyphony Digital will be hosting an event at Silverstone Circuit, Towcester, Northamptonshire to celebrate Gran Turismo's 15th an...







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