It seems as if Sherlock Holmes is more popular than ever; whether it's Robert Downey Jr.'s slow-mo charmer, Benedict Cumberbatch's gruff genius, or Johnny Lee Miller's American-based version of Sir Arthur Conan Doyle's detect...
Good news for adventure game fans: Nordic Games and KING Art are working on a prequel to the quirky 2009 adventure The Book of Unwritten Tales. Best of all, this new game, titled The Critter Chronicles, will be releasin...
I cannot express enough how much I love 999: Nine Hours, Nine Persons, Nine Doors. A cross between escape-the-room puzzler and visual novel, it sits as a shining example of how powerful and engaging videogame narratives can be. Not only is 999 my favorite game of 2010, it's also one of my favorite games ever. Period.
According to 999 director / writer Kotaro Uchikoshi, the title's positive reception in the West was what kick-started development of a sequel. When I heard this news, I was filled with a mix of elation and apprehension. I couldn't wait to dive into the next chapter of the Zero Escape saga, but I was worried that it would fall into the trap of trying so desperately to surpass its predecessor that it loses the essence of what made the original fresh and exciting.
In most respects, Virtue's Last Reward is a far superior game. And while it doesn't quite exceed 999's overall quality, it comes very, very, very, very, very damn close.
One of the great passions of videogame fans (or fans of any medium, for that matter) is to recreate the items found in the games as real-world objects. We've seen countless versions of the Portal gun, no shortage of elaborat...
When The Last Express was first released in 1997, it was considered an incredibly engaging mystery set on the Orient Express as it traveled from Paris to Constantinople on the eve of World War I.
In many ways the game was far ahead of its time, but what really pushed it ahead of its peers (and even some current-day titles) was the way it progressed through real time as you tried to solve a murder mystery among a diverse set of characters with varying nationalities and motives. However, The Last Express was also a commercial flop when it actually released and was soon forgotten by the gaming culture at large despite its brilliance.
Last month, an iOS port was released, and I finally had a chance to play through this endearing game for myself and truly understand why it was such a critical darling. I just wish the finicky touch controls didn't keep impeding my immersion and enjoyment.
Apologies for the lack of last week's roundup, but I was in the grips of PAX and I'm still getting over it. Well, my jet lag at least. Let's take a look at what's for sale this weekend. To start, Steam has a pair of sales hap...
Getting stuck in an adventure game is one of the most frustrating experiences in gaming. When you're playing a platformer or an action game of some sort, you're usually tested in your reactions and your command of the mechanics. In an adventure game, you're at the mercy of puzzles designed to test your problem-solving skills and when those skills fail you, it's maddening.
The Dark Eye: Chains of Satinav is an old-school point-and-click adventure game that will make genre enthusiasts happy but may leave adventure game newcomers cold.
I have a voracious appetite for good mysteries, even more so for good adventure games. Wadjet Eye Games has been keeping me plump on wonderful offerings like the Blackwell series and Gemini Rue, and now Resonance. After five years of development, I was expecting -- hoping -- for this to be something special.
I was not disappointed. Fantastic interconnected stories, wrapped up in a grand mystery with four interesting protagonists. What's not to like? Well maybe a couple of things, little bumps in an otherwise smooth road.
One of my favorite things to do at E3 is visit the smaller publisher and developers and try out their games. Usually creative and made with such a large amount of heart, the smaller games at E3 are always a breath of fresh air.
This year, my favorite stop with a publisher-that-is-not-EA was Daedalic Entertainment, a German-based company that loves to make graphic point-and-click adventure games. You may have heard of and played some of their older titles like The Whispered World.
The new games they had to show off were right up my alley.
Episodic gaming was championed by Valve, but after no sign of Half Life episode 3 or even any SiN episodes after the first one (remember that?) it was Telltale who showed gamers that the episodic method of distribution could work with their revitalising of old adventure game classics.
Now Swedish indie team Cockroach Inc has released the first chapters of its adventure game The Dream Machine, a mix of traditional point 'n click gameplay and a lovingly hand crafted visual style. With 3/5's of the game currently available, will you be tempted to wait for more?
The adventure genre has been seeing a resurgence as of late through a number of indie and iOS titles. SkyGoblin has put a lot of time and effort into bringing out the full HD version of their point-and-click adventure The Jo...
Amanita Design showed that there was definitely still legs in the point 'n click adventure genre when they released the charming Machinarium in 2009. The tale of a small robot seeking his true love both looked and sounded great and the game was a really solid old school adventure title. However, Amanita's new game Botanicula owes more to the slightly more abstract Samorost games, the last of which came out in 2005. Does Botanicula still fit into the point and click mold or is it more unique type of game?
Point-and-click adventures are one of my favorite genres, simply because they usually expect you to think about what you're doing instead of just plodding along from point A to B. Resonance doesn't seem to be an exception to this rule, and from what I have played so far, it will seriously challenge you to think.
So far, the game promises a dark and complex story, interesting characters, and maybe even some romance. After playing the demo, Resonance can't come out soon enough for me.
Pendulo studios have had a long history in making adventure games, starting in the mid-'90s and continuing up to the recent Runaway franchise and last year's release The Next Big Thing. Yesterday is the studio's latest point and click title, and Pendulo's first attempt at breaking away from their traditional comedy roots; but does it succeed in creating a darker edge?
[UPDATE: It has been brought to our attention that factual errors have been made with regards to this preview, and that only one of 1C's titles, Royal Quest, will be free to play, whereas the other two mentioned titles will be retail. We apologize for any confusion this may have caused readers, and for any trouble this may have caused 1C Company. For more information on the titles mentioned, please visit 1C Company's website.]
Unless you're a fan of the Red Orchestra series, I'd be willing to bet that most of you have never heard of 1C. In fact, most people haven't even had many opportunities to play games from its country of origin ... with the exception of Tetris. Yes, 1C is based out of Russia, that mystical land where most of us Americans assume bears run rampant and nobody ever smiles.
One amazing fact about Russia is that people there actually play video games -- even the ones that involve them foaming at the mouth. I had the chance to check out a few of these so-called "Russian games," one of which will be completely free to play.
So if you feel like trying something different, and, heck, aren't against the idea of potentially gaining a bit of culture in the process, then see what games are coming out of that country where you don't play videogame, videogame plays you.
They say the first impression is always a lasting one. The main loading screen in Da New Guys: Day of the Jackass has a guy with his hand stuck in a toaster.
"Great," I thought, "is this going to be some low brow, cash-in?" Actually, Da New Guys is almost entirely a one-man show developed by Chris Burton (aka Icebox Games). Is his vision enough to make the game stand out among more notable point-and-click adventures?