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4:30 PM on 07.30.2013

Terraria Collector's Edition comes to console

Earlier this year, the Terraria Collector's Edition released for PC, and shortly afterward, the 2D dig-a-thon came to PlayStation Network and Xbox Live Arcade. Now that the downloadable has been successful on those platforms,...

Darren Nakamura

8:00 AM on 07.24.2013

Chaos Rings now available on PS Vita, PS Mobile

The rather excellent, if originally pricey, phone/tablet RPG Chaos Rings has snuck its way onto the PlayStation Store, available for purchase on PS Mobile and PS Vita devices. Though only announced for Japan, it's already on ...

Jim Sterling



20 things to know about the PlayStation 4 photo
20 things to know about the PlayStation 4
by Wesley Ruscher

With the PlayStation 4 launch right around the corner there is much to be excited for. Sony has already knocked most of our socks off with the price; the sexy new DualShock 4 controller; and all the love they're throwing at the indie scene, but there's also a myriad things the next-gen console has in store for us that has gone under the radar.

Check out the video above, from the fine people over at Sony's official UK based PlayStation Access channel, for 20 things you may or may not have known about the PlayStation 4.

Did you know the system comes with an HDMI cable? Did you?

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Indies are the key to console gaming's future photo
Indies are the key to console gaming's future
by Tony Ponce

The console market has become something of a paradox these past few years. Despite total console sales having exceeded 40 million units over the previous generation, and despite a wealth of powerful new IPs, we've witnessed a veritable avalanche of studio closures and cutbacks. The biggest reason for these failings is the current state of traditional games development, which has grown so bloated and inefficient that even historically successful brands can't meet publishers' outrageous sales projections.

One possible countermeasure is a greater focus on digital distribution, although this would require companies to make radical changes to their infrastructure -- hardly an overnight process. But while the bigger publishers are busy splitting resources, trying to address the physical and digital spaces simultaneously, smaller independent developers will be able to quickly capitalize on this relatively new frontier.

Both Sony and Nintendo have recognized the success of indies on the PC and have taken great strides to make their consoles and handhelds as indie-friendly as possible. Indies possess a pioneering spirit that once drove the entire industry, and since they aren't beholden to any panel of investors, they can take the risks that the big boys are too afraid to attempt.

As the major companies fall further out of touch with consumers, indies will be the ones to reinvigorate the market and shape the future of console gaming.

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11:00 PM on 05.30.2013

How to Survive is an isometric zombie survival game

505 Games has announced How to Survive, a brand new IP developed by EKO Studios. The game strands players on a remote archipelago off the coast of Columbia in the aftermath of an unexplained accident, and forces players to su...

Hamza CTZ Aziz

10:30 PM on 05.30.2013

Sega really wants to get Castle of Illusion right

It can't be easy trying to do justice to a legacy as large as Castle of Illusion Starring Mickey Mouse. Take in Mickey's rough patches in his last few games, and it's not hard to see why many fans would be so apprehensive to...

Abel Girmay





11:00 PM on 05.20.2013

10 games bundled with all their DLC discounted on PSN

The PlayStation Store is rolling out a new sales promotion that's packing ten different games with ALL of their downloadable content offerings. The Ultimate Edition bundles are all being offered at 65% off, with PlayStation P...

Hamza CTZ Aziz

5:45 PM on 04.18.2013

Kili comes to Guardians of Middle-earth

Alright guys, we've got ourselves yet another downloadable character for Monolith's MOBA game, Guardians of Middle-earth. This time around, we've got Kili entering the fray. Classed as a Striker, he comes with some surprisingly good moves. Wound, for example, shoots an arrow that stuns Guardians and creatures, while Flare blinds then reveals hidden enemies. Anyone given Kili a go?

Harry Monogenis



Brothers: A Tale of Two Sons is a playable fairy tale  photo
Brothers: A Tale of Two Sons is a playable fairy tale
by Steven Hansen

I caught wind of Brothers - A Tale of Two Sons by way of a short teaser trailer a while back (you can find it after the jump) and was digging the art style, but put it out of mind. As its spring release approaches, however, it seems to be picking up steam. After GDC, Mikael Nermark, CEO and President of Starbreeze Studios, and Josef Fares, the Swedish film director helming Brothers, paid us a visit to show off the pleasant-looking game .

The story is minimal and noninvasive. The two brothers, each of whom is controlled by one of the analog sticks, are on a quest. There’s no co-op. Navigating both brothers at the same time is part of the gameplay -- there is a learning curve to it, but it works surprisingly smoothly. What really stands out about Brothers is its tranquilly unfolding atmosphere, abetted by warm art direction and great sound work.

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Capcom: Darkstalkers' opening sales are a failure photo
Capcom: Darkstalkers' opening sales are a failure
by Allistair Pinsof

Capcom senior VP Christian Svensson recently said that fighting game re-releases are dropping in popularity, and now the sales numbers for Darkstalkers Resurrection confirm his theory.

After years of fans asking for a downloadable re-release, Darkstalkers Resurrection didn't place on the list of best-selling PlayStation Network games. Svensson says part of this is due to a lack of promotion but he's working on changing that.

"We've not given up. But I'm disappointed in the opening sales response relative to any other fighting title we've put out on the same platforms," Svensson says on Ask Capcom, "given the frequency and urgency of requests we've had here over the last several years and the quality of the execution. It is the most fully featured and probably best project of this type we've done."

Svensson continues, clarifying that he is not upset at the fans who continue to support the franchise. We all knew this day was going to come, as fighting games got a shot in the arm in 2009 from Street Fighter IV. The popularity just can't last, it seems, and if it can then re-releases aren't the solution.

Ask Capcom [via Shoryuken]

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11:45 AM on 04.09.2013

Sale! PlayStation Store gets Spring Fever

Sony has kicked off spring with their Spring Fever sale. This time around we're seeing indie games featured, which is nice. As an even nicer bonus, each title features Cross-Buy functionality, meaning that they'll work on bot...

Dale North

8:30 PM on 04.08.2013

Retro City Rampage dev's Microsoft horror story

After a shaky relationship that put his career and game on the line, Retro City Rampage developer Brian Provinciano joins Jonathan Blow and Team Meat in talking mess about Microsoft. After developing RCR for over four years, ...

Allistair Pinsof

3:15 PM on 04.03.2013

Watch us fumble through the demo for Injustice

The demo for Injustice: Gods Among Us has released this week to Xbox Live Marketplace and PlayStation Network, so Jordan Devore and I decided we would give it a little look-see. What we found is that we're not very good...

Conrad Zimmerman



Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP
by Steven Hansen

Keeping in line with the offbeat and interesting games that come from SCE Japan Studio, we have Rain. It’s being developed by Japan Studio, Acquire (Tenchu, Sumioni), and PlayStation C.A.M.P. (Tokyo Jungle, Echo Chrome) for the PS3 through download from the PlayStation Store, and it’s just the sort of idiosyncratic change of pace that Sony seems to foster.

Rain is meant to evoke the feeling of fright and wonderment that you might have experienced being lost as a child in an unfamiliar place. It does so by putting you into the transparent shoes of a young boy who has faded into invisibility in a mysterious city. He is lost, as alien to this world as the player. Only in the rain can he be seen -- sort of like Ben Affleck’s vision in that terrible Daredevil movie.

Thing is, nasty beasties also lurk under the pitter patter of raindrops. Like Ben Affleck’s Daredevil. Or Elektra. Also, cool, intimidating monsters.

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9:30 AM on 03.28.2013

Journey kills at the Game Developers Choice Awards

Game of the Year, Innovation Award, Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game. That’s 6 out of 11 total awards, and the game was ineligible for two of them (and I’m still not sure why ...

Steven Hansen

9:30 PM on 03.25.2013

Magic 2014: Duels of the Planeswalkers sneak peek

Wizards of the Coast has announced the return of its Magic: Duels of the Planeswalkers game series this summer. In addition to the usual platforms (iOS, PC, Xbox Live Arcade, PlayStation Network), the game is also being relea...

Caitlin Cooke