The long-awaited Sorcery finally has a release date. Announced before the PlayStation Move was in stores, this waggle-fueled magic fest has been my sole reason for keeping Sony's glow-in-the-dark dildo around. At long last, S...
Sony San Diego experimented with motion controls in MLB 11 The Show last year, implementing basic PlayStation Move support in a fringe game mode, Home Run Derby. The inclusion of Move controls in a casual party game and nothing else seemed to speak volumes about their viability as an input method for a sports simulation. Of course they couldn’t get Move controls to work in the actual game; it’s just not feasible, I thought.
But the talented folks behind The Show have made a name for themselves by defying expectations, somehow making a beloved game better every year. This time, they’ve managed to make Move controls work throughout MLB 12 The Show. I recently spoke with senior designer Eddy Cramm, and when I asked him if he actually played MLB 12 with Move, he said without hesitation, “Oh, absolutely. I prefer it.”
What better way to spend Valentine's Day than with the person you care about, playing a wacky PS3 Move game about shooting young girls into the throes of wild passion. Gal Gun will be hitting the Japanese PSN on February 14 ...
SEGA's first-person arcade horror shooter series, House of the Dead, is getting more of the HD treatment as the publisher has announced today that the third and fourth installments in the series will be coming to PlayStation...
Arguing over which motion controller is better? What year are we in again? Sony has said that its upcoming magic 'em up Sorcery will prove that the PlayStation Move is superior to both the Wii and Kinect, claiming that it's m...
The music/rhythm genre is full of experiences that a reductive person might call “performance simulators.” In essence, games like Rock Band lay out a track of notes to hit -- whether with your voice or a controller that resembles an instrument -- and reward you for how well you do it. But few games actually allow you to partake in the act of making music with controllers; even the track tinkering offered by DJ Hero had a fairly limited scope, aside from peppering a rap single with extra air horns and record scratches.
That’s not exactly surprising, since it’s hard to picture the DualShock as a music-making device. But one studio, Q-Games, looked at the PlayStation Move and saw its potential for use in a unique music creation experience. PixelJunk 4am, formerly known as PixelJunk Lifelike, is “not a game per se,” according to producer Matt Morton. Whatever you call it, it’s the most innovative and inventive interactive experience that I saw at last week’s PlayStation Holiday Showcase in New York.
I imagine our Reviews Editor, Jim Sterling, isn’t alone in yearning for PlayStation Move-exclusive titles beyond the scope of minigame collections and tech demos. Sony announced one such game, Sorcery, back at E3 2010, but hasn’t shown much of it in the eighteen months since then.
I’m glad to be able to confirm that it still exists -- in fact, I played it last week at a PlayStation Holiday Showcase in New York. What I can’t yet say is whether it will turn out to have been worth the wait.
Sony's boasted that the PlayStation Move shipped six million units since launch, although once again it declined to give any actual sales figures. Considering only a million units were shipped in the past six months, however,...
Let's get this out of the way immediately. Despite being a Sony-published PS3 exclusive, despite starring a skeleton with a sword, and despite the game's name, Medieval Moves: Deadmund's Quest has absolutely zero relation to the PlayStation classic MediEvil.
Hopefully, that has set your expectations low, because expecting too much from Deadmund's Quest is fairly easy, especially given how promising it looks. As one of the few action-adventure games in the PlayStation Move's library, it aims to be more than your usual collection of waggle-based minigames.
It's just a shame it didn't aim to be much more than that. Good job, Jeremy!
A year removed from the PlayStation Move's launch, one should expect that tech demos and minigame compilations would be out of the door to make way for the kind of genuinely rich experiences that were promised.
Carnival Island is a compilation of minigames that demonstrate the technology of the PlayStation Move.
The PlayStation Move came to North America on September 17, 2010. In that time, I think I've used the peripheral maybe six times. This is said as a person whose job it is to own and use one of these things.
When the controller was first introduced, Sony made a big deal about how it could create richer, deeper experiences than we'd gotten on the Wii. Coupled with Sony's more "hardcore" focus, we seemed in line to receive the kind of motion-controlled games that had a real edge and innovation to them, rather than the waggling minigames the Wii has helped perpetuate so damn much.
So ... where are they? Where are these deep experiences? Why, over a year on from the peripheral's release, are we still getting proof-of-concept games instead of actual games?
It seems fitting that the one PlayStation Move game I've truly cared about is the one PlayStation Move game that disappeared off the face of the Earth. Sorcery is the kind of title that you'd think the Move would have been al...
Sony HQ sends word that PS Move support is now available for inFamous 2. A totally free update lets you add Move support to both the main storyline as well as the user-generated content offerings.
In the video abo...
Capcom is perhaps the king of reissues, with so many ports and remasters in its library that it could have stopped making brand new games five years ago. That questionable legacy is set to continue with the Resident Evil Chronicles HD Selection for PS3!
Chronicles HD collects the two on-rails shooter titles previously available on Wii -- Umbrella Chronicles and Darkside Chronicles. Both games have been designed to work with the PlayStation Move, while details on pricing and dating are yet to be confirmed.
Another day, another port. That's how Capcom rolls.
The House of the Dead: Overkill is one of my favorite Wii games. Not because it's of the quality of its gameplay or its narrative depth, but because it's one of the most gloriously stupid productions ever committed to disc. From its record-breaking profanity to increasingly ridiculous bosses, Overkill is shameless on a beautiful level.
Sadly, the game never sold too hotly, what with it being a vulgar and violent experience on the family-friendly Wii. With The House of the Dead: Overkill - Extended Cut, SEGA has a chance to bring its zombie-blasting, mother f*cking shooter to a more receptive audience.
However, one has to ask if this 3D-enabled HD upgrade is worth dusting off for a second crack of the whip.
Watch this trailer. If Ubisoft is to be believed, it foretells the coming of a new dawn, a heretofore unknown ecstasy known as The Black Eyed Peas Experience. Gaze upon the majesty of The Black Eyed Peas and know that they a...