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Platinum Games

Platinum Games photo
Platinum Games

Platinum didn't want to make licensed games


Not at first, anyway
Feb 05
// Kyle MacGregor
Platinum Games has been in business for nearly 10 years, and in that time the studio has changed a great deal. The development team has tripled in size since 2006, and, in more recent history, transitioned from just making or...
Platinum Games photo
Platinum Games

Platinum Games turns 10 this year, so have some wallpaper


Neat
Feb 02
// Chris Carter
Platinum Games was founded in 2006, so it's the studio's 10th anniversary this year. To celebrate, the developer has released a wallpaper of its greatest hits of sorts, with tons of characters from other games, but mostly its...
Platinum Games photo
Platinum Games

Xbox boss discusses Scalebound delay


Time for polish and time to breathe
Jan 31
// Kyle MacGregor
Earlier this month, Platinum Games announced that its Xbox exclusive Scalebound wouldn't be hitting its "Holiday 2016" release window and would instead release in 2017. Speaking with IGN, Xbox senior marketing director Aaron ...
TMNT photo
TMNT

Teenage Mutant Ninja Turtles: Mutants in Manhattan officially announced


That took forever
Jan 26
// Chris Carter
Well, Activision finally announced the Platinum-developed game we all knew existed -- Teenage Mutant Ninja Turtles: Mutants in Manhattan. It's a third-person action game set in the Big Apple (though likely not at 3AM), and wi...

Ninja Turtles photo
Ninja Turtles

Someone leaked the trailer for Platinum's Teenage Mutant Ninja Turtles before the 'official' leak


No, it's not live-action
Jan 25
// Zack Furniss
Earlier today, a tweet from Platinum Games teased the "official reveal" of Teenage Mutant Ninja Turtles: Mutants in Manhattan. We've been getting small glimpses of it up until now (including the art style, possible ...
TMNT photo
TMNT

Platinum's Teenage Mutant Ninja Turtles game is getting revealed tomorrow


'Bout time
Jan 25
// Brett Makedonski
Video games' worst-kept secret is getting announced tomorrow. Platinum's Teenage Mutant Ninja Turtles: Mutants in Manhattan will finally be revealed, as not-so-subtly hinted at by this tweet from the developer. Dubiously...
Gaming News photo
Never a dull moment in gaming!
Keeping up with gaming news can be bloody hard.  In gaming terms, a week is an eternity, so here we are with this handy-dandy breakdown of the past week’s most important, interesting, or downright bizarre gaming ne...

Platinum photo
It's all but confirmed at this point
Weeks ago, we learned that there is a Teenage Mutant Ninja Turtles game in the works from Platinum Games by way of Activision, in the same vein as The Legend of Korra and Transformers: Devastation. It made perfect s...

Bayonetta 2 photo
Bayonetta 2

Bayonetta 2's price is getting halved next month


You're also getting half the Bayonetta
Jan 14
// Brett Makedonski
Bayonetta 2, a Wii U exclusive and our Game of the Year in 2014, does a lot of things very well. Its combat is free-flowing and challenging; its characters are wacky and memorable. This is a well-rounded game that's held in h...
Platinum's TMNT photo
Platinum's TMNT

Further proof confirming Platinum's Teenage Mutant Ninja Turtles game


I give to you the future of ninjutsu
Jan 04
// Brett Makedonski
It's a new year, but we already have a prime candidate for "Worst Kept Secret." No one is willing to admit that Platinum's making a Teenage Mutant Ninja Turtles game, but Platinum's totally making a Teenage Mutant Ninja ...
Scalebound photo
Scalebound

Platinum Games' Scalebound has been delayed into 2017


Take as much time as you need
Jan 04
// Chris Carter
Trumpeting in one of the worst bits of news this year, Platinum Games has announced that Scalebound is no longer going to make its target of 2016. Development is apparently "going well," but the studio notes that this is...
Ninja Turtles photo
Ninja Turtles

Rumor: Artwork for Platinum's Teenage Mutant Ninja Turtles game leaks


Based on Mutants in Manhattan
Dec 30
// Chris Carter
We still don't have actual confirmation that Platinum Games is working on a new Turtles game, but we basically know it exists. And given how well Transformers Devastation turned out, I'm really looking for...
Platinum Games photo
Platinum Games

Making Bayonetta almost destroyed Platinum Games


But now it's stronger than ever
Dec 28
// Zack Furniss
Back in September, GameSpot submerged itself in the depths of Platinum Games. It has now emerged with a treasure trove of details about all of the work going into the studio's upcoming games, such as Nier: Automata,...
Platinum Games photo
Platinum Games

Platinum is doing Teenage Mutant Ninja Turtles next


Mutants in Manhattan
Nov 30
// Jordan Devore
Australia's classification board has a listing for a multiplatform game called Teenage Mutant Ninja Turtles: Mutants in Manhattan and, hot damn, it's developed by Platinum Games. Question is, will its scope fall more in line ...
Star Fox Zero photo
Star Fox Zero

Star Fox Zero site mentions online features, probably nothing


Temper your excitement
Nov 04
// Steven Hansen
When Star Fox Zero was announced at E3, Nintendo's Shigeru Miyamoto said the company was prioritizing single-player (and 60 frames per second) and that there would be no online multiplayer at all. That still seems to be the c...
NieR: Automata photo
NieR: Automata

First gameplay for NieR: Automata emerges


Yep it's Platinum all right
Oct 29
// Chris Carter
If you happened to attend Paris Games Week, you might have been able to catch a quick look at NieR: Automata, the newest entry in the series developed by Platinum Games. For the millions of you who didn't though, here's a vi...
NieR Automata photo
NieR Automata

That upcoming NieR game is called NieR Automata in Japan


Guessing that's referring to Automatons
Oct 27
// Laura Kate Dale
Hey everyone, good news. We can finally stop calling the next NieR game placeholder titles like NieR 2 or The New Nier Project.  According to an interview with Japanese site GamesTalk, the upcoming NieR game we saw tease...
Nier New Project photo
Nier New Project

The 'majority of the development' of Nier sequel is being done at Platinum Games


Only a few people from outside involved
Oct 16
// Joe Parlock
Remember way back at E3 when a sequel to Nier was announced? A creepy, unknown masked person took to the stage to tell us a sequel to the cult hit JRPG would be coming for the PS4 at some point in the future. They told us the...

Review: Transformers Devastation

Oct 06 // Chris Carter
Transformers Devastation (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developers: Platinum GamesPublisher: ActivisionReleased: October 6, 2015 MSRP: $49.99 So let's get right into the thick of it -- the action. As you'd expect from Platinum Games, Devastation has a sound bedrock, with a combination of ranged and close-combat maneuvers. Basic abilities include trigger-based aiming, a combo system with light and heavy attacks, a super button, and of course, the power to transformer at will into various vehicles. Combos can even involve transformations on the fly (signified by a blue light with a short window), a slam move can be initiated by transforming mid-air, ranged attacks are capable of headshots, and attacking at top speed breaks enemy shields. As you can see, there's a lot of advanced mechanics at work here. The most technical of all abilities includes the addition of Witch Time (frame-perfect dodging that slows time), a concept taken wholesale from Platinum's own Bayonetta, which I'm totally okay with. Everything feels incredibly smooth. The combos available are just enough to keep action veterans interested without overwhelming newer players. With three difficulty levels to choose from (appropriately balanced, mind -- with three at the start, and two more later), there's something for everyone. Other small touches like NPCs frequently fighting alongside of the player character, 2D sections, and vehicular-based chases or race segments help break up the combat a bit. There's a light amount of exploration involved within Devastation's mission-based structure, similar to most of Platinum's previous work. It's mostly linear, but at various points spokes of that linear wheel will break off, allowing for some form of deviation. That includes conspicuous gates that lead to new chests, or short twitch-based puzzles that provide a reward at the end. I actually really dig this flow, as you can skip a lot of combat sequences if you wish -- just note that many zones will wall off areas until you defeat all the foes within, so you can't just rush through the whole game. [embed]314115:60629:0[/embed] Much to my surprise, all of the playable characters have different styles. Grimlock is more of a grappler, Bumblebee is quicker and doesn't pack a punch, Sideswipe has access to a quicker dash, and so on. They're not wildly different to the point where you'll have to relearn every single facet of the game, but they're nuanced enough that there's actually a reason to pick different Autobots. Devastation also sports an appropriate Saturday morning cartoon narrative that would fit nicely into an afternoon special block. The voices are either spot-on replications (including the campy Teletraan-1), or actual members of the original cast. The gist is that Megatron is yet again after another massive power source, and it's up to the Autobots to save the day -- so don't expect anything new here -- but again, the nonstop action helps propel players from start to finish. There are a few shortcomings, though. For starters, the game is priced at $50, and feels somewhere in-between a full retail release and a downloadable game. There's a lot to sift through here, but I could have gone for more characters, secrets, and unlockable modes (a challenge mode is basically it). Additionally, the RPG systems in place feel like a half-measure, particularly the loot system. While the equippable upgrade chips are a nice touch (and are coupled with a fun little crafting mini-game), managing loot is a nightmare. Throughout each mission, you'll likely acquire something in the neighborhood of 10 weapons, most of which are garbage or only marginally better than what you're using. To really take advantage of these duds, you'll have to synthesize them into better parts, but it's far too much of a chore to do that constantly when you can just forge ahead to more action. The loot system should have been scrapped entirely or pared down far more than its current incarnation. While not a deal-breaker, it could have been handled a lot better. I'm not even sure if there are G1 fans out there anymore. It shouldn't be a deciding factor when picking up Transformers: Devastation though, as it's a great action romp by any right. Just be ready to deal with a few nitpicky issues.
Transformers review photo
None shall fall
I've been a fan of Transformers since I was old enough to understand what television was. The bright colors and toy lines drew me in, but I've been a fan ever since. It's not merely nostalgia that fuels that fire -- it's...

Scalebound photo
Scalebound

Scalebound originally starred a young, female protagonist


Was shelved twice before this version
Oct 01
// Laura Kate Dale
Scalebound is one of those games I've just been excited about since it was shown off at E3 last year. A new game from Platinum, the master of character action, about riding dragons into ancient combat while modern music blare...
Xbox One photo
Xbox One

Xbox exec believes Scalebound will boost Xbox One sales in Japan


Which is currently outsold by PS3
Sep 29
// Chris Carter
Although Microsoft managed the Xbox 360 situation in Japan, the Xbox One's fate is less clear. Just a few months ago it was outsold by the PS3, and it seems as if the only answer Microsoft has is exclusives with big-ticket Ja...
Nier New Project photo
Nier New Project

A new glimpse of the upcoming Nier sequel


Just a little tease
Sep 05
// Kyle MacGregor
We still don't know all that much about the new Nier project. Even after speaking with creative leads Taro Yoko and Yosuke Saito at E3 this year, an experience I likened to pulling teeth, we were given only a vague idea of wh...
Transformers photo
Transformers

This Transformers: Devastation trailer is pure G1 goodness


Childhood...engage
Aug 27
// Chris Carter
Based on this video, it looks like Platinum Games really nailed the look and feel of G1 in Transformers: Devastation. Yep, it's important to remember that Platinum is behind this, so in addition to a great looking cartoon br...
Star Fox Zero photo
Star Fox Zero

Star Fox Zero box art revealed, with no Platinum Games logo


Bayonetta 2 didn't have it either
Aug 24
// Chris Carter
Star Fox Zero's official box art has been revealed, and people are pissed. Can you guess why? Take a look at the box in the gallery below. Yep, Platinum Games, who is co-developing the title with Nintendo EAD Group No. 5...

Kamiya: Scalebound 'not a simple action game that Platinum is known for'

Aug 05 // Steven Hansen
[embed]297186:59795:0[/embed] Kamiya noted that Scalebound is, "a story about Drew...who has been transported from our modern world into this fantasy world," and by some held back plot point ends up in union with Thuban, the last of his kind. Very Dragonheart. Drew's devil may care attitude (and Devil May Cry Dante comparisons), "might be too early," according to Kamiya, who noted Platinum has released little information thus far. The "partnership between Thuban and Drew" is one of the many themes, both within the mysterious story and in gameplay. You're able to issue the AI-controlled Thuban basic commands which fall into 1) attack (at varying levels of scorched earth) and 2) fall back a bit. The latter is important because Thuban's stronger attacks can wipe enemies clean out of existence. If Drew downs them, he is able to crystallize them and collect the resulting red gems which can be used to customize Thuban. It's a bit weird you can actually change what kind of dragon he is, but hey, RPGs. "Pulse" drives the world of Draconis with its floating islands and colorful palette. It's also what powers Drew's Mega Man buster cannon-reminiscent pulse shot and the "colored accents on Thuban." I believe Kamiya called them green and I don't want to disagree, but they look pretty blue to me. I will ask my mother.  Aside from incentivizing you from not leaning too much on Thuban through the gem system, the demo continued past defeating the mantis boss in the trailer and into a much more narrow area where Thuban has to fly ahead and thus isn't free to use in combat. That means that, because of Thuban, "the world can't be too small," so there'll be plenty of open plains like the ones seen in the trailer. Other tidbits: Drew's transformation is "dragon mode" as it stands. Some trailer-like features montage showed off a large, NPC-filled city. There is also some sort of skill point system that seems like it's based on how well you perform combat. Drew also has access to a wide variety of weapons (halberds, enormous anime swords, etc.) that appear to be housed in a block-based inventory system (think Resident Evil 4). And, as learned yesterday, there's four-player co-op. "As kind of a policy for myself when I start creating a game, I am not creating to please everyone," Kamiya said. "My job is that you fall in love more and more with what I created." From what has been released, this feels like the most straightforward Platinum/Kamiya game. Basic action RPG stuff is appropriate for trade show reveals. Still, I think as crazy story details and mechanics are unveiled en route to the holiday 2016 launch (crossing back into the modern world? increased dragon skills and combo attacks?), I will get more and more into what is already a pretty, nice looking action game.
Scalebound at gamescom photo
Customizable dragon
First, note that I wanted to get Scalebound's Hideki Kamiya to say, "Ask your mom" on video, but gamescom meetings are too tight, too perpetually behind to get much good one on one in. Still, I got to see an extended playthro...

Scalebound photo
Scalebound

Scalebound gameplay trailer reveals four-player co-op, coming holiday 2016


Modern teen kicks ass on dragon
Aug 04
// Laura Kate Dale
At today's gamescom press briefing, we got our first look at Scalebound gameplay footage and it looks really bloody cool. At the press conference we not only got to see five minutes of gameplay footage, but we also learned t...
 photo

Platinum's Saito wants to make a Kill la Kill game


Berserk, too!
Jul 14
// Kyle MacGregor
Metal Gear Rising director Kenji Saito currently has his hands full with the upcoming release of Transformers: Devastation this October. But what's next for him and the rest of Platinum Games? Well, if Saito had his druthers,...
Bukkoro photo
Bukkoro

Nier, Drakengard creator starts new company


Still doing Nier 2!
Jun 29
// Steven Hansen
Taro Yoko (Nier, Drakengard) has started a mysterious new company, Bukkoro. There's a website and not much else to go on. It does have adorable drawings done by Taiko Drum Master artist Yukiko Yokoo. According to Siliconera, ...
Star Fox x amiibo photo
Star Fox x amiibo

Star Fox Zero won't lock content behind amiibo


Well, not gameplay content, anyways
Jun 29
// Steven Hansen
Unlike some of the addled fringe elements of Destructoid, I do not partake in amiibo. Recent Nintendo releases like Splatoon and Yoshi's Wooly World have locked certain gameplay bits behind Nintendo's line of collectable doll...
Transformers: Devastation photo
Transformers: Devastation

We saw Transformers at E3, and it looks rad


[feat. Polygon's Nick Robinson]
Jun 22
// Mike Cosimano
I'm going to cover Transformers: Devastation until either the game is cancelled or I have a physical copy in my grubby dork hands. I hope you have all come to terms with this, as I have not. More Than Meets the Eye is on...

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