Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


    New     trending       featured       controversial       weirdest       by author       freebies       |       following



5:16 PM on 04.01.2015

Create cruel levels in Mario Maker this September

Mario's 30th anniversary is approaching and, thank goodness, so is Mario Maker. Nintendo announced a September release date during its Direct presentation today. Ever since I saw the kind of cruel, downright mean-spirited lev...

Jordan Devore

5:00 AM on 03.27.2015

1001 Spikes Wii U off-TV patch finally coming

Are you a Wii U owner who picked up 1001 Spikes and has been disappointed with the inability to play the game entirely on the GamePad screen? Had you almost given up hope that the promised patch to bring that functionality wo...

Laura Kate Dale



Mekazoo has a cheeky rhyme for tricky gameplay photo
Mekazoo has a cheeky rhyme for tricky gameplay
by Brett Makedonski

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no stranger to platformers, but this one has a learning curve about it that’s difficult to grasp, but so rewarding once you find a rhythm.

His suggestion was one that developers Good Mood Creators coined whenever someone seemed to temporarily forget that Mekazoo features a dual-animal system. It’s easy to fall into the trap of cruising right along with your game-assigned, tech-glimmering creature -- so much so that repeated failures of a section are likely less a case of “you’re bad at this game” and more “you need to try with the other animal.”

Half the reason that Mekazoo players have a tendency to put strategy on the back-burner is because the game looks so damn enchanting. Sporting a “2.5D” aesthetic, the camera has a way of wrapping and zooming around  in a controlled frenzy that adds depth to the levels. When it’s time to slow things down again, a standard two-dimensional approach is taken.

view full story + comments


8:00 AM on 03.26.2015

Angry Video Game Nerd Adventures is actually coming out for the Wii U next month

Back in 2013, Angry Video Game Nerd Adventures was released for the PC. It was received fairly well, and within the next year plans for a Wii U and 3DS version were announced. Unfortunately, they still haven't seen the l...

Chris Carter


7:00 PM on 03.25.2015

Ori pays a nice homage to one of the best platformers of all-time

In its efforts to create a great platformer, Ori and the Blind Forest developer Moon Studios looked up to some of the all-time greats of the genre. Super Meat Boy is one of those classics. And, it's revered enough b...

Brett Makedonski

1:00 PM on 03.25.2015

Mining adventure SteamWorld Dig coming to Xbox One next

SteamWorld Dig is worth investigating if you enjoy the super-fun drilling action of Mr. Driller but stink at the game or otherwise get overwhelmed before long. Image & Form is bringing its robotic Western adventure to yet...

Jordan Devore



I see a lot of classic Mario platforming design in Splatoon's campaign photo
I see a lot of classic Mario platforming design in Splatoon's campaign
by Chris Carter

While Splatoon's multiplayer was on display for all to see at E3 2014, the single-player campaign was fairly under wraps. We now know that it will be a completely separate affair from online play, complete with a full narrative and a colorful cast of characters to help you along your journey.

I had a chance to play through a handful of story levels at a recent event, and I'm happy to report that although it's a bit simplistic, I'm seeing flashes of tried and true Mario design peppered in.

view full story + comments


10:01 AM on 03.23.2015

Nintendo: 'Splatoon is aiming to do for action shooters what Mario Kart did to racing'

At a recent event at Nintendo of America's headquarters in Redmond, Washington, I was able to play Splatoon for the first time since E3 2014. It's come a long way since then, and Nintendo is particularly proud of what it...

Chris Carter



Splatoon's multiplayer feels promising for casual and hardcore shooter fans, but will people buy it? photo
Splatoon's multiplayer feels promising for casual and hardcore shooter fans, but will people buy it?
by Chris Carter

Nintendo isn't exactly known for its online experiences. With the exception of a few recent titles like Mario Kart 8, the public is typically clamoring for some form of online support. Games like Mario Party 10 would probably be more enjoyable with the feature, and games like Splatoon, coming in May, are predicated on a strong online infrastructure.

While the core of Splatoon's multiplayer is very fun, I do have a few concerns specifically stemming from Nintendo's inexperience in the market.

view full story + comments


1:00 PM on 03.20.2015

Fresh meat: Xbox One gets Oddworld: New 'n' Tasty on March 27

Tasty? Yes. New? Depends how you look at it. Oddworld: New 'n' Tasty has been out on PC for a little bit now and on PS4 for even longer, but this remake hasn't finished making the rounds yet. Next up, Xbox One. Oddworld Inhab...

Jordan Devore

9:00 PM on 03.18.2015

What a wonderful world: Ori and the Blind Forest

After finishing Ori and the Blind Forest, a heartfelt Metroidvania-style adventure for PC and Xbox One, I wondered just how the hell I managed to know so little about it going in. What a thrill. There were moments -- not mere...

Jordan Devore







RIVE was my favorite twin-stick shooter at PAX East photo
RIVE was my favorite twin-stick shooter at PAX East
by Rob Morrow

When I learned that Netherlands-based Two Tribes Studios (Toki ToriToki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the chance to set up an appointment to see the current state of the game.

I finally caught up Two Tribes co-founder Collin van Ginkel at the RIVE booth where he sat me down for a little hands-on with the game. I'd had some time playing an earlier version that was released last fall before leaving for the show, but what was on display at PAX East this year had obviously seen some major improvements.

For starters, the demo on hand had my previously ground-based, spider-like vehicle transformed into a nimble spacecraft, dodging and blasting its way through an asteroid belt on route to the facility to where the rest of the demo takes place. The addition of side-scrolling flying sections was a pleasant surprise and I hope that in the final version, there's even more of them.

The touchy but precise movement controls while flying were a little tricky to get used to, but by the time I had passed (collided with) a few asteroids I had full control of my ship, chewing through all that was in my path and easily outmaneuvering the spinning, laser-firing turrets that appear towards the end of the section.

view full story + comments




Woolfe: The Red Hood Diaries is a dark reinvention of classic fairytale fiction photo
Woolfe: The Red Hood Diaries is a dark reinvention of classic fairytale fiction
by Alessandro Fillari

Over the last three years, Kickstarter has totally changed the game for many developers. With the option to crowdfund projects, cut out the middle-man (publishers), and communicate directly with fans to help create the game, we've seen a number of projects find audiences well before their release. And many of these projects seek to offer something a bit different than what you'd expect from retail releases.

That's what the developers at GRIN Game Studio (no relation to former developer GRIN of Bionic Commando: Rearmed fame) are planning with their uniquely macabre journey through fairy-tale fiction in Woolfe: The Red Hood Diaries. In this re-imagining of the classic tale, Red must exact revenge against an army of clockwork soldiers while traveling through a dark and twisted world filled with monsters and other foes from fairytale fiction.

During our chat with the CEO of GRIN at the Game Developers Conference, we learned about their vision for this two-part adventure, and how crowdfunding breathed new life into the project.

view full story + comments


6:00 AM on 03.16.2015

Tembo the Badass Elephant is a stuttering beauty

Tembo the Badass Elephant, the newest game from Pokemon developer Game Freak, is a bit of a departure from what you might expect of the studio. Centered around Tembo, an elephant who seems to have taken a lot of his fashion c...

Laura Kate Dale

10:00 PM on 03.15.2015

Isbarah is an unforgiving bullet hell platformer

I often browse the Steam store for new releases that could be interesting, and was excited when I read Isbarah's description as a bullet hell platformer. I love bullet hell games and have played basically everything that...

Jed Whitaker

4:30 PM on 03.14.2015

Former Rare devs share first look at Banjo successor

Today at EGX Rezzed, Playtonic showcased the first in-engine screenshots of Project Ukulele. Speaking at the event, the seven-man team of former Rare veterans said they were blown away by the fan response to their recently an...

Kyle MacGregor