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10:58 AM on 02.28.2015

Azure Striker Gunvolt sequel is coming, says Inti Creates

Azure Striker Gunvolt was a pretty fantastic platformer, and thankfully, the series isn't done yet. Inti Creates has confirmed that Azure Striker Gunvolt 2 is coming, and will arrive on the Nintendo 3DS at some poin...

Chris Carter


5:00 PM on 02.27.2015

'Ultimate' version of La-Mulana hits PS Vita next week

The PlayStation Vita and La-Mulana have long seemed like a good match, but it's taken some time for the two to hook up. Just kiss already! Rising Star Games and Pygmy Studio will have the "ultimate version" of this punishing ...

Jordan Devore



Review: The Deer God photo
Review: The Deer God
by Ben Davis

In a lot of ways, The Deer God is a love letter to nature. The idea was born from the developers' childhood memories of playing in the woods and seeing wild deer, and that admiration of the outdoors is quite apparent. The forests, fields, and other natural locations are simply gorgeous, and playing as a deer is as soothing as you might expect.

However, these tranquil moments eventually give way to some rather unfortunate gameplay decisions. I got a good sense of what the developers were going for, and in some respects they succeeded. But at times, it felt like they had too many ideas, or were trying to please too many people, resulting in a few areas of gameplay that fall flat or don't seem to fit in very well. It's still a very charming adventure, but it's hard to look past its flaws.

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10:35 AM on 02.26.2015

Shovel Knight coming to PS4, Vita, PS3 on April 21

Shovel Knight will release on PS4, Vita, and PS3 on April 21, Yacht Club Games just announced. The retro-style platformer is a part of Sony's "Spring Fever 2015" promotion and will launch at a special introductory price for P...

Kyle MacGregor

5:45 PM on 02.25.2015

Woah Dave! Deluxe! out now, also coming to Wii U

Woah Dave! Deluxe! is out now on Steam, Choice Provisions just announced. This is a free update (it's not often we get to say that these days) to the original game, featuring a myriad of enhancements, including two new level...

Kyle MacGregor

4:30 PM on 02.25.2015

Hybrid platformer/shoot-'em-up Velocity 2X headed to Steam and Xbox One

We didn't review Velocity 2X for PlayStation 4 or PS Vita, but Hamza did talk about how this half vertical spaceship shooter, half side-scrolling platformer was going to "melt [our] eyeballs." Hah, that Destructoid dot com --...

Jordan Devore



Review: Aaru's Awakening photo
Review: Aaru's Awakening
by Conrad Zimmerman

Aaru's Awakening is an unrelenting challenge of a game, which places players in the world of Lumenox, a mystical land in a precarious state of balance between four deities who rule it, Dawn, Day, Dusk, and Night. Now that balance is being disrupted, as Dawn sends a faithful warrior, Aaru, to travel the domains of the other gods on a quest to remake the world.

Dark and twisted lands await.

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PC Port Report: Oddworld: New 'n' Tasty photo
PC Port Report: Oddworld: New 'n' Tasty
by Darren Nakamura

Like Chris, I had my first taste of Oddworld when it was new, back on the PlayStation in 1997. Abe's Oddysee and Abe's Exoddus were two of my favorite titles from that era, so when Oddworld: New 'n' Tasty was announced, I was pretty stoked to revisit the adventure through RuptureFarms and the surrounding areas.

To my chagrin, the PC version would not launch for many months after the PlayStation 4 version. At the very least, the wait is justified; New 'n' Tasty runs beautifully on my aging computer, and it features some of the bells and whistles that come with a Steam release too.

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6:30 PM on 02.23.2015

Spooky Poo's Happy Hell launches Kickstarter

Spooky Poo's Happy Hell recently launched on Kickstarter hoping to get funded for PC, with stretch goals for Wii U and PS4.  This romp through hell is a call back to N64 platformers, with music and graphics clearly insp...

Jed Whitaker



Review: htoL#NiQ: The Firefly Diary photo
Review: htoL#NiQ: The Firefly Diary
by Josh Tolentino

No, that isn't an encoding error up there in the headline: "htoL#NiQ" is indeed this PS Vita game's title, and is essentially a very stylish way to type "The Firefly Diary" in Japanese.

Whatever personal peculiarities led the team at Nippon Ichi to title their new game this way seem to extend to the game's design as well. htoL#NiQ marches to its own rhythm, and ends up being two things at once: a fascinating work of minimalism, and a needlessly difficult ordeal best enjoyed only by the most masochistic of flagellants.

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Review: Harold photo
Review: Harold
by Conrad Zimmerman

Moon Spider Studio has released its debut title, Harold, an endearing and challenging race game about the most incompetent runner ever to need protection from a guardian angel. With some quick thinking, quicker thumbs, and an opportunistic eye, players guide the titular Harold to victory against all odds.

Who doesn't love an underdog?

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4:00 PM on 02.16.2015

David Wise and Grant Kirkhope join Project Ukulele

I need to take some deep breaths here. Former Rare developers are creating a spiritual successor to "those fondly remembered platforming adventures we built in the past," and they've brought on Grant Kirkhope, David Wise, an...

Jordan Devore

6:00 AM on 02.15.2015

Some haikus about free puzzle platformer Symmetry

Flash game on NewgroundsLike VVVVVVSuperficially Mirror imagesForm platforms on either sideClimb to the portal Push boxes aroundAvoid deadly laser beamsFlip the gravity

Darren Nakamura

4:45 PM on 02.13.2015

Covers for Yumi's Odd Odyssey offer some slight variations

There's an important rule in the entertainment industry: Know your audience. For the PS Vita version of Yumi's Odd Odyssey set to arrive in April in Japan, it appears this philosophy is being followed pretty closely. See if you can spot what the difference might be between the Nintendo 3DS version and the "ahem" mature Vita version. It might take you a while, so be patient. [Via Twitter]

Robert Summa



Depression Quest co-creator looks for what's hidden in Disorder photo
Depression Quest co-creator looks for what's hidden in Disorder
by Patrick Lindsey

All art, or indeed even all communication, is a process of connecting with others through shared experience. Whether we’re trying to express a specific experience, or conversely, reveling in the knowledge that there's at least one other person out there who Gets Us, art can be as therapeutic to consume as it is to create.

The more ambiguous and less concrete the subject of the art in question, the more difficult a process this becomes. This is why love songs comprise about 99.9% of all popular music - we’ve all, at some point, been in love or, at very least, infatuated with someone, so the otherwise mawkish lyrics and saccharine melodies turn into our jam, because it hits us where we live.

The most difficult part of the human experience to capture externally is also one of the most essential: what goes on in our minds. We take our minds, and everything they bring along with them -- emotion, thoughts, memories -- completely for granted. It’s 2015 and while we’ve managed to successfully land a satellite on a comet and multiple robots on a planet 140 million miles away, we still have yet to crack what makes us tick.

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9:00 PM on 02.11.2015

True fact: Shooting the Sega logo in Vectorman is life's greatest pleasure

It's been almost two decades since I first played Vectorman, BlueSky Software's treasured run-and-gun game for the Sega Genesis, and I still can't get over how absurd its second level is. That's what I had intended to write...

Jordan Devore