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Perfect World Entertainment

Star Trek Online photo
Star Trek Online

Star Trek Online celebrates new Trek show with free Enterprise stuff

It's been a long road
Nov 03
// Josh Tolentino
Rejoice, Trek fans. On the off chance you haven't heard yet, CBS is planning a new Star Trek TV series, which will premiere as part of the CBS All-Access streaming service in the far-flung future timeline of 2017, right ...
Star Trek Online photo
Star Trek Online

Star Trek Online hands out Back to the Future hoverboards

This one works over water, too
Oct 22
// Josh Tolentino
Are you tired of hearing news about Back to the Future day yet, especially now that it's technically over already? If you are...well, I'm sorry, but hey, this one might even be cool, because it comes from even further into th...
Star Trek Online photo
Star Trek Online

Star Trek Online goes post-war in Season 11: New Dawn

A New Hope?
Aug 11
// Josh Tolentino
For the five years it's been running, Star Trek Online's story has been one of a galaxy at war. First it was a war between the Federation and Klingon Empire, then between an alliance of the Federation, Klingons, and Romulans...

Neverwinter: Strongholds might get me back into the game

Jul 31 // Joe Parlock
Building your Stronghold [embed]296961:59747:0[/embed] With the goal of providing “interesting and meaningful experiences to guilds”, the process of creating and upgrading your guild’s stronghold is at the heart of the expansion. All buildable structures and upgrades are ultimately decided by the leaders of the guild, but those goals are worked towards by every member through the “Coffers” system. Coffers are the total resources available to a guild to help build up their stronghold, and they’re separated into three categories: materials, which are found in the lands surrounding your stronghold such as lumber; treasures, which are earned by playing through the campaign zones of the wider game such as the Dread Ring campaign; and stockpiles, the normal loot, gold, and astral diamonds players earn throughout the game. Finding these resources ensures creating a good stronghold for your guild isn’t just a case of the leaders fiddling with the UI; every member of the guild would have a role to play, be it collecting resources or planning out where structures will go.  Once there are enough resources to build a new structure in the stronghold, or to upgrade an already existing one, the guild leaders can then start the work of upgrading, while also setting the next goal for the guild to work towards. However, the amount of upgrades you can apply to a structure depends on the overall level of the guild’s keep. While structures have a maximum level of 10, the keep can grow up to level 20. However, structures can’t out-level the keep, so sometimes an effort must be made to upgrade the keep rather than simply rushing for all the new and shiny buildings. As players donate these hard-earned resources to their guild’s coffers, they are awarded guild marks with which they can buy new gear and items for themselves at the marketplace. It’s a way of incentivising altruism among the guild, and is one of the few times in the game players can make decisions for themselves that aren’t directly linked to the decisions of their wider guild. Another way the guild must coordinate in building their stronghold is in the new added boons. Boons are passive bonuses granted to players, and in Strongholds, structures can be built to grant the entire guild specific types of boons. There are currently four categories: offense, defense, utility, and Player vs. Player (PvP). The catch is not every type of boon would available for a guild at the same time, as there are only a limited number of boon structures that can be made. This requires decisions to be made about how players within the guild will be buffed. An example given would be a raiding guild may put more emphasis into PvP or offensive boons to increase their power. The boons in each category would be optional for each individual player, however what type of boon is available is up to the guild. It’s a neat mechanic, as now other players who you’d regularly play with have an active impact on how your character works, and how these buffs influence your character may well change in the future. Should the guild decide to change an offensive boon structure to a defensive one, the boons you previously had would no longer apply. It’s interesting, however I could also see it causing some conflict within guilds. The area given to a guild to build its stronghold on is the biggest zone Neverwinter has ever seen: it is three times bigger than the biggest previous one. The zone is split into multiple, smaller themed areas, each with their own enemies and quests. For example, there may be faetouched areas, or there may be areas that are more desolate, and different enemies may be encountered in each one. It’s nice to see some variance in the zone, as Neverwinter does have a problem of each zone being its own themed thing that gets boring sometimes: the snowy zone, the desert zone, or the city zone and nothing but that. Some areas will be sealed off and hidden until the stronghold has been built up and expanded on, but what’s interesting is that the future of the zone isn’t entirely known even to Perfect World yet. The strongholds system is planned to be expanded upon over the course of at least the next two expansions: Strongholds and a currently unannounced expansion after that. According to them, being “done” with building a stronghold simply isn’t possible, as new structures and boons will be made available in future updates.  While there is a storyline planned out for Strongholds and the expansion after that, the specifics of what sort of boons and structures will be included in them are apparently down to player feedback and community suggestions. New Player vs. Environment Content Building up a guild’s stronghold isn’t the only new addition to Neverwinter. Alongside it comes a new range of player vs. environment content, much like in the previous expansions before it. However, a lot of this will still directly help your stronghold grow. Firstly, the act of actually acquiring your guild’s new keep will be part of a quest line that changes as the stronghold grows. At first, your guild and a travelling band of Orcs will both arrive at the same time, causing there to be multiple skirmishes and missions available. Finding guards, protecting farms, and driving off Orcs to ensure that your keep is safe in the early days. As the keep levels up, new enemies will start to appear in the zone. For example, the second phase of the zone involves mercenaries appearing to try and steal the keep from you, giving you multiple quests involving dealing with them. The zone’s campaign appears to play out in much the same way as previous campaign zones such as the Dread Ring have, however there is also the added dimension of it being dependent on your keep’s level. Of course, there will also be a series of daily quests available from your stronghold’s steward too, and they will also help guide players to the next of their campaign quests. Greed of the Dragonflight That’s all pretty standard expansion stuff: more of what Neverwinter players will be used to. What’s particularly interesting is the major new boss fight that occurs in the Strongholds zone. Dubbed Greed of the Dragonflight, the boss is designed to be played by guilds of 40 or more players who must coordinate and plan out how to take down four powerful dragons simultaneously across the map. If one dragon is killed, the other three will flee shortly afterwards, requiring guilds to figure out which players are best suited to take on each dragon, and make sure all four of them die at the same time. Doing so will net the guild huge rewards, some of the most powerful items in the game, according to Perfect World. However, failure to nab all for dragons doesn’t mean nothing was gained. Due to some guilds not having enough players to take down all four dragons, there is a sliding scale of what rewards are given. The more dragons the guild can kill, the better the loot given. What I saw of this event reminded me of my favourite bit of Neverwinter: the timed boss events. Instances are great, questing is fun, but seeing the alert to head to an area of the map to slay as big-as-hell lizard was always really cool to me. It’s involving, it’s hectic, and it looks as though adding in the extra element of needing to size up who takes on which dragon will make it all the more satisfying when the guild succeeds. The difference between normal timed events and Greed of the Dragonflight is that it isn’t only a timed event. Due to a large amount of player requests, Perfect World is allowing guilds to trigger the event manually whenever they like, and so it could become a pretty big part of guild social life somewhere down the line. A New PvP mode inspired by MOBAs Player vs. Player in Neverwinter has been the centre of Perfect World’s attention for a while now: originally offering a fairly basic 5v5 arena mode, an open-world PvP was later added in Icewind Dale, and of course Strongholds will be adding even more for those who like stomping other players. The PvP added to Strongholds is a 20v20 Guild vs. Guild mode, which when I first heard about it reminded me a lot of Guild Wars 2’s World vs. World feature. However, it appears as though the new mode is being more inspired by the likes of Dota and League of Legends. This isn’t a compulsory feature, guilds must queue up to enter the mode. Once in the game, guilds will find their strongholds and surrounding lands “glued together”, with a river separating the two. The MOBA inspiration comes on the emphasis of controlling the various lanes between the two strongholds, while pushing forward and sieging the enemy guild. Perfect World has also catered to smaller guilds that might not have 20 players online at a time. When in queueing, if a guild has enough players to spare, they will be transferred temporarily to the other guild and fight for them instead. It’s a nice way of evening the playing field, but it will also be interesting to see where their alliances lie once the match is underway. It’s worth noting I didn’t get to actually see any PvP in action, due to the problems setting up a game with 40 players just to show me it would’ve caused. As such, all of this is only how it was described to me by Overmyer. Final Thoughts As previously mentioned, I’ve got a fair amount of experience with Neverwinter, however the lack of something to keep me interested once I’d finished the story quests meant I dropped out of the game soon after. Guilds have always been something in MMOs I’ve had an interest in, but never found the right match – I always ended up in quiet, inactive guilds where nothing ever happened. Strongholds looks like it wants to solve both of my problems, while giving me more of the solo content that got me into the game at first. I’m somewhat concerned that finding decent guilds might still be tricky, but maybe the new toys guilds can play with will convince people to give running guilds a go. PvP has never been a big interest of mine. I got into Rift’s quite a bit, but still eventually found myself going back to questing. Neverwinter in particular has been quite notorious for equipment you can buy in the store being perceived to be more powerful than stuff you can earn in-game, which always put me off PvP. However, if it’s true that the rewards from Greed of the Dragonflight are some of the strongest in the game, it could go a way to fix that problem. Overall, I’m excited. I’m definitely going to be going back into it just to see how all of these new mechanics change how people interact within guilds, if at all. Plus Dragonflight is a condensed version of everything I like about Neverwinter, which is great. Neverwinter: Strongholds will be released on August 11 as the next free expansion on PC. Neverwinter is free-to-play on both Xbox One and PC.
Neverwinter: Strongholds photo
An in-depth look at all the new stuff
On August 11, Perfect World will be releasing the latest expansion to their Dungeons & Dragons-based MMO Neverwinter, Strongholds. With its action-based combat, fantastic locations, and relatively simple mechanics, N...

RaiderZ shutting down photo
RaiderZ shutting down

Perfect World is closing RaiderZ next month

It doesn't have a developer
Jul 13
// Jordan Devore
Come August, there will be one less monster-hunting game for PC. "Over the past weeks, RaiderZ has seen a few different instances where the game has had issues with the server," said Perfect World Entertainment in a blog pos...
Neverwinter photo

The Xbox One version of Neverwinter is now only one expansion behind

Rise of Tiamat has just launched
Jul 02
// Joe Parlock
While the PC version of the pretty dang good MMO Neverwinter is waiting for news about its newest expansion, the Xbox One port unfortunately is playing catchup. Perfect World have announced that Rise of Tiamat, the fifth modu...
Neverwinter: Strongholds photo
Neverwinter: Strongholds

Neverwinter: Strongholds is whipping guilds into shape

With just a hint of Draenor
Jun 12
// Joe Parlock
Dang, Cryptic and Perfect World sure are pumping out the expansions for Their pretty awesome MMO Neverwinter pretty fast. Hot on the heels of Elemental Evil and the Xbox One release of the game, Cryptic has announced their s...
Star Trek Online photo
Star Trek Online

Star Trek Online starts summer event, answers important question

Oh, and a new ship or something
Jun 05
// Josh Tolentino
Indeed, Star Trek fans, the answer that's eluded us is finally here: Andorian chest hair is as white as fresh snowfall.   Now, you could go back to your business, or you could stick around Star Trek Online between t...
Star Trek Online photo
Star Trek Online

Star Trek Online goes to (more) war in its Season 10 update

Would you like to know more?
Apr 26
// Josh Tolentino
If we go by seasons, Star Trek Online has been the longest-running Star Trek-branded property of all, with the game's Season 10: The Iconian War update having gone live just this week. Of course, that's a bit of a cheat...
Star Trek Online photo
Star Trek Online

Star Trek Online resorts to time travel to boost recruitment in April

Because war is coming
Mar 24
// Josh Tolentino
Ah, time travel. It's a staple of science fiction, and Star Trek has played host to more than a few yarns about tripping the light chronologic. Thus it's not unusual to see a few time-travel quests lodged into MMORPG Star Tre...
Star Trek Online photo
Star Trek Online

Star Trek Online establishes in-game memorials for Leonard Nimoy

In Memoriam
Mar 08
// Josh Tolentino
Leonard Nimoy passed away last week. Though his legacy is broad and varied, most people know him best as Spock, Star Trek's most recognizable Vulcan. The same goes for the MMORPG Star Trek Online, as developer Cryptic Studios...
Neverwinter photo

Neverwinter Xbox One Closed Beta starts in February, sign up now!

Is Neverwinter about living in Los Angeles?
Jan 15
// Mike Cosimano
If you've got an Xbox One and have been hankering to play the Dungeons and Dragons MMO Neverwinter on a console, you might want to go ahead and register for the Xbox One closed beta. Registration begins today and the beta wil...
Star Trek Online photo
Star Trek Online

Star Trek Online goes to the Delta Quadrant in October

To Boldly Go Where Captain Janeway Went Before
Sep 19
// Josh Tolentino
Get your replicator rations ready, folks, because Star Trek Online is about to get itself catapulted by weird aliens to the Delta Quadrant, which was last visited in the 1990's by the Star Trek: Voyager TV series. ...

We've got 5,000 codes for the Swordsman closed beta!

Jun 25 // mrandydixon
Once you have your code in-hand, here's how to redeem: Download and install Arc. Log in with your Perfect World account information. Click on Arc logo in the upper-left corner. Select "Redeem a Code" and enter in your Beta key from above. Didn't get a code? Think about signing up for a Huge membership! Members get guaranteed access for all beta giveaways, and much more! Not bad for just a couple bucks.
Swordsman beta photo
Dtoiders also get an exclusive Cottony Sheep pet and the White Lotus title
Our friends at Perfect World have hooked us up with 5,000 keys for the closed beta of their new martial arts MMO Swordsman! And in addition to the closed beta, these codes also unlock a Dtoid and E3-exclusive fluffy little la...

Star Trek Online photo
Star Trek Online

Star Trek Online's anniversary adds Tuvok, transformers

We're all in the Delta Quadrant!
Jan 29
// Josh Tolentino
Believe it or not, Star Trek Online's been around for four whole years now, and on January 30th, they're opening their 4-Year Anniversary event to celebrate. To get players old and new hyped for that, the developers at C...
Star Trek Online photo
Star Trek Online

Star Trek Online teases changes in Season 8.5

Starships for everyone!
Jan 23
// Josh Tolentino
Did you know that Star Trek Online calls its major updates "Seasons"? It's as if the MMO were a TV show! That in mind, it's almost funny that it's also following TV trends with its latest update, which is called Season 8...
Star Trek  photo
Star Trek

Star Trek Online expansion coming in 2014

2013 was best year ever for MMO
Dec 22
// Harry Monogenis
In Star Trek Online's latest blog post, Perfect World has teased that a new expansion for the MMO will be launching sometime in late 2014. The post, which serves as a sort of end-of-year summary, noted that 2013 has been...
Perfect World photo
Perfect World

Perfect World Entertainment expanding to consoles

Current and unannounced titles
Dec 19
// Jordan Devore
With the Xbox One and PlayStation 4, this may just be the console generation that gets serious about MMOs. Publisher Perfect World Entertainment has announced its plans to get into console development, both with existing game...
Star Trek Online photo
Star Trek Online

Star Trek Online details Season 8 update in a new trailer

Cadets shouldn't be drunk on the shuttle!
Nov 09
// Josh Tolentino
It's almost time. Star Trek Online debuts its next free content update, titled Season 8: The Sphere on Tuesday, November 12th, and Cryptic are tickling Trekkies nacelles' with a new trailer, courtesy of Massively.c...
Star Trek Online photo
Star Trek Online

Star Trek Online to add Dyson Spheres, dinosaurs

Set phasers to OH CRAP DINOSAURS
Oct 17
// Josh Tolentino
I must confess: Star Trek: Voyager was my "gateway" Star Trek. So no matter how bad you tell me it was - or how bad I realize it was, the adventures of Captain Janeway and the crew of the Federation starship Voyager ...

Blacklight: Retribution gets level cap increase, Dropzone

New gear made available, too
Aug 12
// Harry Monogenis
Fans of Zombie Studios' Blacklight: Retribution will be happy to hear that the free-to-play FPS has received a splendid little update, increasing the level cap as well as adding a new map that Tango Down players are...

Everything you need to know about Neverwinter

Jul 13 // Patrick Hancock
Neverwinter (PC)Developer: Cryptic StudiosPublisher: Perfect World EntertainmentRelease Date: June 20, 2013MSRP: Free-to-play Rig: AMD 7850 Dual-Core 2.80 GHz,  4 GB of RAM, GeForce GTX 560 Ti, and Windows 7 64-bit.   I've been playing Neverwinter since it officially released in June at a rather casual pace. I've leveled a Control Wizard into the mid-30s, so I don't have any hands-on experience with the end game. I am by no means a Neverwinter expert, but I feel as if I can answer some questions you probably don't have: What are the classes? There are a disappointingly small amount of classes in Neverwinter, but they do at least play very differently from each other. The issue is that none of the classes are anything interesting; they all have a bad case of "been there, done that." There are currently a total of five classes: Control Wizard, who is best at disables; Great Weapon Fighter, who can dish out the damage but dies from a mere sneeze; Guardian Fighter, equipped with a block button and a lack of mobility; Devoted Cleric, who can hit a lot of people for a little bit of damage while also healing; and the Trickster Rogue, who can sneak around and backstab people. I've spent most of my time with the Control Wizard, but have also dabbled in the Great Weapon Fighter and Guardian Fighter a bit. My biggest disappointment is how little variation there is between players of the same class. The first 30 levels of Control Wizard will look almost exactly the same on me as it does on anyone else. There may be a very slight deviation on which skills I've leveled up more, but chances are we have and use the same spells. At level 30, "Paragon Paths" unlock with the promise of greater character diversity, however there is only one Paragon Path available for Control Wizards right now, meaning that everyone will have the same powers as me the entire way through. To say I was bummed when I saw that would be a huge understatement. How does it play? Neverwinter is not a typical tab-select MMO. It is, however, a typical action game. There is a reticule in the center of the screen, but most skills still require a target to be used. In other words, if you're not looking at something, you can't use skills. Area of Effect (AoE) spells in particular have a large target on the ground where they will be used while the player manipulates its position with the mouse before activating. It's a decent change of pace from the normal MMO battle system, but as I hit the incorrect target more and more often, I found myself wishing I could just select targets automatically with tab (the old fashioned way). Sometimes a target will move a sliver to the right and the reticule will choose another enemy to attack, which can be very frustrating when using big-damage spells. I suppose that's the "point" of the battle system, but it's still annoying. Perhaps my favorite thing about Neverwinter is how great the spells feel to use. While the description and actual effects of many of the spells seem simple, the animations make them feel like they could take out the title character in a "Dragon Ball Z" saga. Giant sword swings connect with a swift "shink!" and magic spells alter the camera to give them a very strong sense of power and impact, pretty much forcing me to shout "booya!" when  landing a big blow on an even bigger enemy. What are quests like? Yes, there are going to be plenty of "kill X of Y" quests, but not to the point of insanity. Plus, doing those quests isn't all that terrible when you actually like the game's core battle mechanics, which I do. Many of the quests do take place in instanced areas, though they all follow the same pattern. Enter the area, clear the dudes, watch the intro of the boss man, kill the boss man, collect the treasure, and get out. In fact, each new area follows the same patterns as well, with very little deviation. It's incredibly easy to predict what's going to happen when arriving at a new area because you've done it before. Again though, it's a bit less irritating because the core gameplay is rock solid. [embed]256912:49546:0[/embed] What about leveling up? Leveling up occurs at a nice and steady pace. It isn't necessary to play for long hours to feel a sense of progress; a casual rate of play will still get you places. It can feel a bit underwhelming to level up and have only one skill get slightly better, but that is the case in pretty much any MMO ever. The "milestone levels" do feel great, though: getting a mount or unlocking a new set of skills is pretty exciting. Can you solo or is it necessary to team? This is, as usual, largely dependent on what class you pick. A Cleric will take a much longer time to solo than say, a Rogue, but it is definitely possible. I had a lot of trouble soloing with a Great Weapons Fighter without potions, which completely turned me away from the class. I was digging the massive swings and big blows, but chugging a healing potion 10 times in a boss fight was way too much maintenance for me. Soloing with my Control Wizard was much easier, as the damage output was just fine and the damage mitigation was huge thanks to the disabling powers at my disposal. I did spend a lot of time partying with a buddy and had a great time doing so. It was sort of painfully easy, but that might have been because the Wizard and Cleric combination is borderline untouchable. Between my disables and his heals and AoE, we breezed through everything we encountered. Bigger missions like Dungeons or Skirmishes have an auto-party search function that works as intended. It may take a while to pair you up with a team, but it'll get you there eventually. What is The Foundry? The Foundry is Neverwinter's way of making the game feel more Dungeons & Dragons-esque. Players can create and publish their very own missions with dialogue and boss fights for other players to enjoy. The tools are a bit limited though, which results in a lot of bland missions, even though they were made with love. In fact, most people seem to use The Foundry by searching "exp" in the search bar and then choosing one of the very quick missions meant to give a good amount of experience for the time committed. So it is at least good for that, I suppose. It's a neat idea, but its execution has fallen a bit flat. How is PvP? I played one match of 5v5 PvP. It was terrible. I'm not really into MMO PvP in general, but I thought Neverwinter's might be better since it was a more action-y game. All it consisted of were three capture points and 10 people. For way too long. The match went on for what felt like forever of doing the same things over and over again. Back and forth between capture points on a very lackluster "battle ground" for pretty much no reward isn't exactly my idea of a riveting good time. What's the free-to-play model? Neverwinter uses the Zen currency that all of the Perfect World free-to-play games use. The conversion rate is a simple 100 Zen = $1.00. Each account starts with two character slots, and additional slots can be purchased in pairs for $5. There is no option to purchase one additional character slot. Each character will start with one free skill "respec" in order to re-assign skills, but any respecs after the first will cost $3. There's a cash shop that has things like mounts, AI companions, fashionable attire (no stats), and crafting supply packs, but nothing that you absolutely need to have. Also, there's the classic copper/silver/gold currency in-game that can be used to buy potions, crafting supplies, armor, and all that good stuff. Finally, in addition to this currency and the previously explained Zen, there's Astral Diamonds. Astral Diamonds can be directly exchanged for Zen, which can then be used to purchase things from the in-game cash shop. Many people also sell items on the Auction House for Astral Diamonds; it's the currency-of-choice in Neverwinter. It is not easy to get Astral Diamonds through normal play, however. Each character can worship their deity every hour and gain Astral Diamonds for doing so the first three times per day. Astral Diamonds are also awarded for doing Daily missions like PvP matches and Dungeons, each of which can be completed once per day. If you were to really work hard at gathering Astral Diamonds, you could probably get around 10,000 per day. Which equates to about 33 cents. The problem is that there is no set conversion rate for Astral Diamonds to Zen, and the economy is currently fucking broken. The market has already been flooded with Astral Diamonds, thanks to one of the Founders Pack packages that awarded players two million Astral Diamonds for contributing $200. So the conversion rate is pretty borked right now, and it will take some time before it comes close to normalizing. Does it feel like a scummy model? Despite the crappy Zen to Astral Diamonds conversion rate, the game does a decent job of not imploring the player for money. At least, not until the endgame, and even then it depends on your play style. If you're not one to care about min/maxing and getting the best gear with the best enchantments, then chances are you'll never feel the need to buy anything with real money. However, getting the best enchantments in your items will either take forever or require some burned cash. Weapon and armor enchantments are very rare drops from high-level dungeons that have some pretty great effects when imbued into weapons, and can even be fused together up to three stages. However, fusing these enchantments together has a success rate of ~1%. One percent! How do you get around this? By buying a Coalescent Ward for $10 or around 120,000 Astral Diamonds (currently), which turns the success rate into 100%. It is also possible to invoke your deity for 7 days, which awards one Celestial Coin each day, and purchase a Ward with those. So yes, it is totally possible to not spend money and get Coalescent Wards through other means, but it will take a long time and become one huge pain in the butt, essentially encouraging you to pay money to guarantee your chance of success. Or, you could be like me and give literally no hoots as to whether or not your weapons and armor have the best enchantments in them. Overall thoughts I will probably keep playing Neverwinter for a while, even if it is at a super-casual pace. The action-oriented combat isn't necessarily better than the traditional tab-selecting that most MMOs use, but it is different enough to make the predictable and standard quests go by relatively unnoticed. It doesn't feel like a slog to play through, which is still better than most free-to-play MMOs out there these days. The free-to-play model will certainly be offensive to some, namely those who want to min/max their character for the end game, but if you're not hardcore about being super amazing, it won't be much of a bother since you can slowly get the required currency through simply playing the game. Neverwinter is a solid experience and can easily hold you over until something newer and shinier comes along, whatever that may be. And hey, it's free-to-play, so why not just give it a shot? It's not so bad.
Neverwinter impressions photo
The first 30 levels
There sure are a lot of free-to-play MMORPGs out there vying for everyone's attention these days. Even MMOs that begin with a subscription-based model tend to eventually offer some free-to-play version down the line. It's def...

Grab an exclusive Neverwinter item from Destructoid!

Jul 01 // mrandydixon
To claim your code from Destructoid: Login to your Destructoid account (or sign up if you're new) Head on over to our code giveaways page Click the big red button! Once you've secured your code from Dtoid, do this: Redeem your key here Login to your PWE account Enter your key into the Redeem Key field and hit Submit Launch the game and login to your character If you have not yet done so, progress through the Tutorial until you talk to Sgt. Knox in Protector's Enclave Visit the Reward Claims Agent, directly across from Sgt. Knox, to claim your pack Items will also be sent to your in-game mail Have fun!
Neverwinter items photo
An exclusive eye patch, some potions, and more!
Neverwinter is finally out of beta and in the hands of the masses, and to celebrate, our friends at Perfect World have given us 10,000 codes for some in-game items just for Dtoiders! Included in the pack are a Dtoid-exclusive...

STO Summer Event photo
STO Summer Event

Star Trek Online debuts new summer event on Risa

Beach vacations, jetpacks, and space Tikis, oh my!
Jun 26
// Josh Tolentino
Summer is here (for folks in temperate regions anyway), and even in the far future of the 25th century, that's time to party. At least, that's the kind of future Star Trek Online will be debuting, with the free-to-p...
Womulans! photo

Star Trek Online adds a new preorder ship, goofy clothes

Spiffy combining Warbirds and head-cases
May 16
// Josh Tolentino
Star Trek Online is less than a week out from its latest big free content update, Legacy of Romulus, which, as may be expected, will introduce the playable Romulan Republic faction and a new line of Romulan Warbirds...
Womulans! photo

Star Trek Online decloaks Legacy Packs for its expansion

Now you too can 'buy' Star Trek Online's free expansion
Apr 18
// Josh Tolentino
We're just about a month out until Star Trek Online gets a bunch of funny-foreheaded Vulcans stuffed into it for its Legacy of Romulus expansion, which is set to debut a whole new faction to step into the 25th century. ...

Here are 5,000 Beta Weekend 3 codes for Neverwinter!

Mar 21 // mrandydixon
[embed]249271:47689:0[/embed] Neverwinter key redemption instructions: Go to For new accounts: Create your account information and submitFor existing accounts: Login to your account Enter your key here - Download the game client here - Install and play! Once you've put in some time with the game, be sure to share your experience in the comments below! And if you like what you see, check out the Neverwinter Founders Packs! Have fun! Note - Codes not redeemable in the following regions: China, Egypt, Russia, Hong Kong, North and South Korea, Macao, Taiwan, and Vietnam.
Neverwinter BW3 keys photo
Grab a key for the upcoming D&D MMO, courtesy of Dtoid!
[Update: Codes expired! Hope you had fun!] Destructoid has partnered with our friends at Perfect World to bring you 5,000 codes for this weekend's leg of the Neverwinter beta! Set in The Forgotten Realms campaign for Dungeons...

Womulans! photo

Star Trek Online introduces Romulans in its May expansion

A third faction warps in
Mar 21
// Josh Tolentino
Big news for Star Trek fans of the MMO-playing persuasion, as Cryptic have decloaked the next big update to Star Trek Online. Titled "Legacy of Romulus", it's pretty much the largest single expansion since the game went Free...

Here are 2,000 beta codes for the D&D MMO Neverwinter!

Mar 07 // mrandydixon
Neverwinter key redemption instructions: Go to For new accounts: Create your account information and submitFor existing accounts: Login to your account Enter your key here - Download the game client here - Install and play! Once you've put in some time with the game, be sure to share your experience in the comments below! Have fun! Note - Codes not redeemable in the following regions: China, Egypt, Russia, Hong Kong, North and South Korea, Macao, Taiwan, and Vietnam.
Neverwinter beta keys photo
Grab a key for Beta Weekend 2, courtesy of Dtoid!
[Update 2: We're giving away five more on Twitter this Saturday, March 9. After that, you'll have to wait for Beta Weekend 3!] [Update: They're gone! Boy, that was fast. Follow us on Twitter; we might get more!] Destructoid h...

Get your Dtoid weapon tag for Blacklight: Retribution!

Feb 24 // mrandydixon
To redeem your code: Go to, register, and download the game client Install the game, select a server, and create your very own Agent! Go to Enter the code you received from Destructoid Enter game, collect items from your mail, and activate them Navigate to customization and equip your new weapon and gear!
Mr Destructoid Blacklight photo
Also a temporary unlock for the new AK-470 rifle, an XP boost, and more!
[Update: Codes expired! Stay tuned in the future for more giveaways!] Our friends at Perfect World and Zombie Studios have given the Dtoid community 10,000 codes to unlock the Mr. Destructoid weapon tag in Blacklight: Retribu...

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