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Telltale x Penny Arcade photo
Telltale x Penny Arcade

Penny Arcade would team up with Telltale on a Thornwatch game


You know, if Telltale would have it
Mar 06
// Darren Nakamura
In a question-and-answer session at PAX East today, Penny Arcade founders Jerry Holkins and Mike Krahulik got onto the topic of their fantasy IP Thornwatch, which Krahulik has developed into a tabletop game. In an offhand com...
New PAX photo
New PAX

Penny Arcade announces PAX South


To be held in San Antonio
Apr 13
// Chris Carter
Penny Arcade heads Mike Krahulik and Jerry Holkin have announced "PAX South," a brand new expo to be held in San Antonio, Texas. Not many details were given outside of those parameters, but my guess is it'll function jus...
Child's Play photo
Child's Play

Child's Play has raised over $20M in ten years


$2.5 million was raised in 2013 alone
Nov 25
// Alessandro Fillari
On its 10th anniversary, the gaming-focused charity Child's Play announced it had raised over $20 million dollars during its ten years of drives and events. To celebrate, the organizers of the charity wrote a passionate post ...

PAX East photo
PAX East

PAX East three-day badges are already sold out


Hope you snagged one!
Oct 23
// Brett Makedonski
You know how badges just went on sale this morning for PAX East 2014? Yeah, the three-day passes are already gone. That's kind of how PAX has been lately; you need to be on your game if you plan on going to the show. The fort...
PAX photo
PAX

PAX East 2014 registration starts tomorrow


Book your tickets from 12:00pm EDT onwards
Oct 22
// Alasdair Duncan
If you're thinking about attending PAX East in Boston next year, then you'd better be connected to the internet at 12:00pm EDT tomorrow. That's when tickets for the 2014 show in Boston will go on sale and if it's anything lik...
Killer Instinct retail photo
Killer Instinct retail

Killer Instinct gets gimmicky limited retail release


Pinteresting
Oct 14
// Steven Hansen
The Xbox One's KIller Instinct has an...interesting pricing structure. It's limited free-to-play, sort of like League of Legends. You can sort of buy it outright though, too. It's a potentially good idea. "The world's most ge...
Penny Arcade photo
Penny Arcade

Penny Arcade's Rain-Slick 3 is free on Steam today


Supplies limited
May 20
// Darren Nakamura
The final installment of Penny Arcade's On the Rain-Slick Precipice of Darkness quadrilogy is set to release on June 9. To celebrate the completion of the series that seemed doomed when Hothead dropped it in 2008 af...
Penny Arcade photo
Penny Arcade

PAX: Penny Arcade Episode 4 will end with a bang


Just like Episode 3 which also ended with a bang
Mar 24
// Alasdair Duncan
Considering that Penny Arcade: On The Rain Slick Precipice of Darkness looked like it would never continue on from the first two episodes, it's with an air of melancholy that the franchise will come to an end with Episode 4. ...
Gaming isn't dead yet photo
Gaming isn't dead yet

Twisted Pixel dev: Game industry is struggling, not dying


Certain sectors will find it harder to be successful
Mar 21
// Tony Ponce
In the wake of massive studio closures these past few years, not to mention other eye-opening events like John Riccitello's resignation as CEO of Electronic Arts, it's hard to have a positive outlook on the industry's future....
Penny Arcade Rain-Slick 4 photo
Penny Arcade Rain-Slick 4

Penny Arcade's fourth game to shirk the mobile platform


XBLIG and PC only
Feb 01
// Chris Carter
Penny Arcade's On the Rain-Slick Precipice of Darkness has had a pretty interesting history. After two semi-successful games and a long hiatus, the third entry in the series was released on mobile platforms, as well as PC and...

Win one of 10 early tickets to Ümloud! this Thursday

Dec 04 // Niero Gonzalez
[embed]239871:45981[/embed] You don't have to be in San Francisco to help this charity: You can donate over the web Funds collected benefit Child's Play, a non-profit organization founded by the guys at Penny Arcade to help bring awesome to 70 children's hospitals around the world.  If everyone reading this donated enough to buy a cup of coffee, it actually adds up to a lot. They've raised over $40,000 in the past years, and we hope to beat that number this year, so every little bit helps! We'll see you at the show!
Free Ümloud! tickets photo
Rock out for a great cause
In the Bay Area this Thursday? Come melt your face at San Francisco's DNA lounge for Ümloud!, the annual California fundraiser that benefits Child's Play. Did I mention Tim Schafer, creator of Psychonauts, Grim...

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Grab some Penny Arcade On the Rainslick 3 DLC for free


Jul 31
// Chris Carter
It looks like two free quest DLC packs weren't the only thing Penny Arcade had up its sleeve, as a surprise free skin pack has just landed for Penny Arcade's On the Rain Slick Precipice of Darkness. As of this mo...
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Penny Arcade On The Rain-Slick 3 getting free DLC


Jul 24
// Chris Carter
Penny Arcade sure has been in the spotlight lately. With their recent Kickstarter, their new game, and PAX Prime steadily approaching, don't expect them to fade away anytime soon. In terms of the video game realm, Tycho has s...
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Penny Arcade using Kickstarter to fund ad-free site


Jul 10
// Jim Sterling
One expects a little cynicism from a satirical web comic, but Penny Arcade's new Kickstarter project takes things to a new extreme. The company is asking for $250,000 to remove one advertisement from its site. Not only that ....
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Penny Arcade's Rain Slick 3 now available on Steam


Jun 25
// Conrad Zimmerman
The third installment in the Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness has released for PC. You can snag the retro-inspired RPG from Zeboyd Games, continuing the misadventures of Gabe, Tycho, and f...
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Penny Arcade's Rain Slick Precipice 3 arrives July 10th


Jun 01
// Conrad Zimmerman
The third installment in the Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, currently in development by retro-RPG maker Zeboyd Games (Breath of Death VII, Cthulhu Saves the World), now has a firm date with ...
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PAX Prime 12 is now totally, utterly, completely sold out


May 04
// Conrad Zimmerman
If you were planning on making the trek to Mecca Seattle this August to attend the PAX Prime expo and haven't yet picked up a pass for the show, you may want to look into some alternate vacation plans. Just over a week after ...

Penny Arcade's Rain-Slick 3 reboots the series

Apr 12 // Darren Nakamura
The most obvious difference in the transition from Hothead to Zeboyd is in the graphical style. Where previous entries in the series attempted to emulate Mike Krahulik's art in a three-dimensional world, Rain-Slick 3 features Zeboyd's signature Final Fantasy VI-esque pixel art. As in their previous efforts, the environments and character art are about what one would expect from a big budget title twenty years ago, and I mean that in a good way. The next big change is in the battle system. In earlier episodes, combat featured a time element where more powerful abilities became available depending on how long a character waited before acting. Rain-Slick 3 is pretty strictly turn-based, although Zeboyd's take on the old formula feels familiar despite existing in an entirely different battle engine than previous episodes. Characters begin battles with zero mana, and accrue one point every turn. Thus, after a few turns of vanilla attacks, characters can use more powerful abilities. One slight bummer for fans of the series is that the protagonist from the previous games, who the developers referred to as "man or woman with the rake," will not appear in the third episode of the series. As an upside, there will be many more playable characters in Rain-Slick 3 than have been in the other episodes, with Anne-Claire appearing as the third party member in the PAX demo.  As for the man (or woman) with the rake, his (or her) absence will be explained through the narrative, for those curious. Speaking of the storytelling, Jerry Holkins's writing is just as present in this entry, if not more so than in the previous two. The dialogue between characters is great, and the tongue-in-cheek enemy design is hilarious. One of the coolest elements of the demo is what Holkins refers to as "world building." Each enemy type has a few lines of flavor text associated with it, which serves to really flesh out what would normally be a relatively standard RPG battle. In one instance, I found myself fighting a barbershop quartet, and each member's unique flavor text imparted a bit of personality to him, despite the fact that they all essentially behaved the same as one another. The demo ended just as it was introducing the class mechanic. It appears to be akin to the job system found in games like Final Fantasy V or Tactics, where each character can equip different classes in order to gain different sets of abilities. Unlike the job system in those games, characters in Rain-Slick 3 can equip multiple classes at one time. Fans of the On the Rain-Slick Precipice of Darkness series have a lot to look forward to in the third episode. Although the manner of exploration and battle is substantially different, it maintains the narrative feel of the series. Zeboyd expects to release Rain-Slick 3 some time this summer, on Xbox Live Indie Games, PC, Mac, iOS, and Android.
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It's difficult to believe that it has been nearly four years since the last game in the Rain-Slick Precipice of Darkness series released. Many were heartbroken to hear that the original plan of four episodes would be cut...

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Ocean Marketing's PR goof becomes Internet sensation


Dec 28
// Jim Sterling
In the hours following Ocean Marketing's public shaming, the unprofessional exploits of Paul Christoforo have become the latest Internet fascination -- so much so that even insurance company Geico has gotten in on the fun.&nb...

Ocean Marketing: Most unpleasant PR rep in gaming

Dec 27 // Jim Sterling
Once Mike Krahulik stepped into the email chain, things went from embarrassing to pathetic, as Christoforo demonstrated he had no idea who ran PAX, attempted to make fun of the show's organizer for being a nobody, then claimed he'd be at PAX anyway, despite Mike telling him no. Just read the email chain, it's the perfect breakfast compliment.  I don't know what's worse, the fact that the man in charge of a "premier social media company" can be so combative with consumers and trade show organizers, or the fact that he can't seem to spell for shit. Either way, Christoforo's confidence that nobody would take Dave's complaint seriously is unfounded, since Penny Arcade went to bat for him, Twitter is aflame with people making fun of Ocean's juvenile behavior, and other blogs are fast relaying the hilarious tale.  Furthermore, IGN's Scott Lowe distanced himself from Ocean, stating for the record that IGN did not support the company and that his brief dealings with Christoforo were quite unprofessional. Naturally, Christoforo demonstrated his professional behavior once more. "your a douchebag anyway Scott we sent you how many units for review ," he replied. "How many conversations You were the unprofessional one." You know a situation is bad when a guy is acting worse to one of his customers than I'd act to one of my readers, even after they've called be Mr. Bad Journalist Fat Tits. The infantile drivel spewing from this man's fingertips is of the level one would expect in the GameFAQs forums, not from a professional businessman. In any case, Ocean's doing a fantastic job of alienating itself from gamers and press alike, right before a major product launch from a client that may very well fire it after this mess. While I've never had the dubious pleasure of working with this company before, I have the tremendous pleasure of saying that I definitely won't in future.  A round of applause for the greatest PR move in gaming today!
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Penny Arcade recently published a chain of emails between one of its readers and Ocean Marketing, a company responsible for a range of third party peripherals. The customer, known as Dave, pre-ordered a pair of PS3 controller...

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Penny Arcade is making a Skyward Sword comic


Nov 15
// Tony Ponce
If you visited Penny Arcade today, you would have learned that the boys were tapped by Nintendo to do a special five-page Skyward Sword comic. I've enjoyed Mike Krahulik's artwork as it developed over the years, and I am real...
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Mega64 teaches you how to be a badass


Nov 07
// Tony Ponce
Ubisoft once again tapped the Mega64 crew for a commercial deal, this time for Ghost Recon: Future Soldier. I was a little taken aback by how straight the boys were playing this particular video. Didn't seem to have that ol' Mega64 je ne sais quoi. Then I got to the 1:15 mark and was like, "Oh, okay, there we go!" Mega64: GHOST RECON FUTURE SOLDIER Commercial [YouTube]
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Pictures of the crazy PAX show floor


Aug 26
// Dale North
The show floor at PAX is absolutely nuts, just like it always is. It's crowded, flashy, fun and sometimes kind of smelly. Still, we're having a great time here.  Luckily they gave us media members time to run around the ...
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Penny Arcade game series back from dead


Aug 26
// Conrad Zimmerman
Some years ago now, Penny Arcade decided to put their piles of smug money where their snarky mouths were and produce a series of episodic role-playing games in a Lovecraft-meets-noir-detective setting. After two episodes...

Review: Poker Night at the Inventory

Dec 06 // Brian Szabelski
Poker Night at the Inventory (PC [reviewed], Mac) Developer: Telltale Games Release date: November 22, 2010 MSRP: $4.99 If you're looking for some long story about how Sam, Tycho, the Heavy and Strong Bad all ended up playing poker ... well, there's not much of one. It's just the four of them hanging out and playing at The Inventory, an underground club that supposedly has its roots in Prohibiton, but offers nothing more than a setting. And that's fine, because really, this game doesn't have a need for a story. Visually, Poker Night's a good looking game. The Heavy, Strong Bad and Max all use models from Valve and Telltale's games, respectively, and their animations are very smooth. Tycho's model, on the other hand, is brand-new, and oddly enough, he's the one who looks a little out of place from time to time. There's also a few graphical glitches if you move the game along too fast: in one instance, I couldn't see my cards for an entire hand because they never actually loaded. I'd folded too quickly and skipped to the end of the hand before the game could make the change, it seems. Another cool little feature is that in the background, the characters will appear as you knock them out of the game. They don't do a whole lot, but it's kind of cool to see Strong Bad playing the arcade machine, or the Heavy at the bar after a bitter defeat at the table. Where Poker Night excels, though, is in the chatter at the table between the Heavy, Tycho, Strong Bad and Max. The scritping and the actual voice acting itself is spot-on, a testament to the abilities of whoever's responsible at Telltale for writing this game's dialogue. Tycho's voice is a bit jarring at first, but you get used to it the more you play, until it seems natural. What's also great is that each character's quirks are also included in their dialogue: for example, there are Heavy's "funny" stories about summer camp that are actually quite morbid, and Tycho's obsession/lust over giraffes makes it into the game, the latter of which made me laugh out loud the first time I heard it. In short, they've nailed the spirit of all four characters perfectly. My only complaint is that they engage each other, but never really bring the player into their conversations. You kind of feel more like an invisible observer than a player at the table with these guys for the bulk of the experience. Outside of their clever quips, the actual computer players seem... well, I'm not sure how to describe them. Maybe a bit erratic? At times, they seem to take unnecessarily big risks or make strange plays, like going almost all in and folding. At other times, the AI seems to know exactly what the flop, turn and river cards are going to be ahead of time, and is able to make strong bets based on that knowledge. I know part of poker is that the game can turn on its head with the draw of the right card and make a winning hand a losing one. But in Poker Night, it feels like those sudden moments are, at times, manufactured by the game more than they would occur naturally. The AI issues seem to get a little better when it's down to just two players, as I had greater success in knocking out my opponent then. Poker Night's gameplay pretty much boils down to good ol' fashioned Texas Hold 'Em, the kind you see on TV. It helps a bit if you know what beats what ahead of playing this game, as it makes it easier to gamble, but you can definitely pick up how to play over time. Navigating the in-game interface to make calls, raises and folds is relatively simple. Plus, in addition to the new items, winning games unlocks new tables and decks to play with, giving you the opportunity to customize the game's look a little bit. On the downside, there's not a whole lot else you can change. The AI has two difficulty options -- normal and hard -- and you can adjust the level of conversation that goes on as well as if it’s censored or not. But you can’t change anything about how much the buy-in is, presumably to keep people from somehow gaming the system to get the Team Fortress 2 items easily, what blinds start at, etc. Maybe adding in a few other options that unlocked once you had all of the items (and they’re tied to achievements, so that’s no reason this could not have been done) would have helped keep some replay value. All this boils down to Poker Night's biggest problem: it gets repetitive very quickly. Once you've heard Tycho and Heavy's tenth Class discussion for the twentieth time, it loses a lot of its initial charm. On top of that, with no real options to modify the game's stakes, you're always playing the same $10,000 buy-in game once you have the new Team Fortress 2 items. Thankfully, Telltale's included the option to right click through any conversation as a means of speeding up the game's pace and perhaps saving your sanity. The only bad part, of course, is right-clicking takes a lot of the fun out of the game because you're not getting those interactions anymore. So it's kind of a catch-22: sit and listen to Strong Bad and Max's conversation for the fifth time, or skip past it and lose some of the atmosphere. Your call. Now that I've played Poker Night for a bit and have all my shiny new items, I find myself at a crossroads. On one hand, the game has energy provided from the fun conversations taking place at the table. And you definitely get more than $5 worth out of that alone. What kills Telltale's latest game is that, really, there's not enough diversity to keep people coming back ... at least not for more than a game or two when you're bored and have nothing else to do. Enjoy the banter between the characters and the new items for you Team Fortress 2 players out there, but just remember one thing: it's a $5 single-player Texas Hold 'Em poker game. Don't expect anything much more than that.
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As a wise man once said, "You got to know when to hold 'em, know when to fold 'em." Okay, that was actually Kenny Rogers’ "The Gambler," but it works in regards to Telltale Games’ newest title, Poker Night at the ...

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Telltale Games has announced what it's calling "the Citizen Kane of poker games," and it might be right -- Poker Night at The Inventory sounds like the best thing ever. The game will star Penny Arcade's Tycho, Max of Sam &...

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PAX 10: The day before gallery


Sep 03
// Dale North
The 2010 Penny Arcade Expo has not started yet, but we're all here anyway. Nothing happened today, but we thought we'd share a gallery of pictures taken of nothing happening anyway. Anyway. Here's us running around Seattle, and then later at Gameworks. Excuse the drunk faces and inappropriate poses. More tomorrow. Also, Chad called my flower photography "fu*kin' gay."
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Hudson's Lost in Shadow partners with Child's Play


Aug 30
// Dale North
Wanna feel good about yourself? Head on over to Hudson's Lost in Shadow page on Facebook and "like" it. Why would that make you feel good? Hudson is donating 10 cents for every new "like" they get on this page to the Child's ...
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Telltale teases something, awesomeness almost guaranteed


Aug 28
// Matthew Razak
If you've been a fan of almost anything Telltale Games has ever done (and really you should be) then the teaser trailer above is going to get you pretty darn randy in your nether reasons. The teaser is short and sweet, bu...
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PAX East 10: Penny Arcade Adventures series is finished


Mar 26
// Jim Sterling
Well, there's a bit of a bummer for the first full day of PAX East 10. Penny Arcade's Mike Krahulik has confirmed that Penny Arcade Adventures, the episodic RPG starring Tycho and Gabe, has been discontinued as developer Hoth...

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