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8:00 PM on 09.02.2014

The Behemoth's Game 4 is the strangest SRPG I've ever played

No, the next game from The Behemoth isn't a sequel to Castle Crashers. I mean, yeah, that'd be nice to have one day, but I'm loving how the studio is continuing to try new things. And its next project, the to-be-properly-name...

Jordan Devore




RollerCoaster Tycoon World is a return to form, features robust online modes and offline play photo
RollerCoaster Tycoon World is a return to form, features robust online modes and offline play
by Alessandro Fillari

Back at gamescom, Atari announced RollerCoaster Tycoon World, a new installment to the much-loved amusement park series. However, after a 10-year series hiatus from the PC and the debut of the polarizing RollerCoaster Tycoon 4 Mobile, which was loaded with microtransactions and other annoyances, many had reservations about the potential for a brand new title.

But during a private showing of RollerCoaster Tycoon World at PAX Prime 2014, the developers along with the CEO of Atari, Fred Chesnais, were keen to show how it's a welcome return to what made the series great. Right from the get-go, the developers at Pipeworks and publisher Atari were adamant about the title being a little more accessible while still retaining the deep customization and park management system.

Still, returning to the classic formula was a challenge, and the folks involved were open to listening to the community about what they want for the next game.

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Saints Row: Gat Out of Hell was inspired by Disney movies photo
Saints Row: Gat Out of Hell was inspired by Disney movies
by Jordan Devore

I've played and enjoyed all of the Saints Row games to date, but wonder how much longer this can last. How much more ridiculous can the series get, and even if there is room to up the insanity, do we even want that? Where Volition goes from here, I'm not sure.

Gat Out of Hell, a standalone expansion, will give the studio some breathing room to figure that out while keeping the series on store shelves. As will Saints Row IV: Re-elected, a "Game of the Year"-style re-release for Xbox One and PlayStation 4. Both are due out January 27, 2015.

I played a brief demo of Gat Out of Hell at PAX Prime over the weekend and spoke with studio creative director Steve Jaros about how the game is influenced by Disney films. Yes, really.

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Review: Hearthstone: Curse of Naxxramas photo
Review: Hearthstone: Curse of Naxxramas
by Chris Carter

This year, Blizzard embarked upon an interesting experiment. Instead of just charging people for card expansions, it bundled together an add-on called the Curse of Naxxramas, and released a different "wing" each week. To earn your cards you had to defeat the various denizens of the temple, which in turn unlocked more modes of play and new bosses to fight.

After completing the last wing, I can say that the experiment was definitely worthwhile, an hope Blizzard does it again -- just with a little more flair next time.

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3:30 PM on 09.02.2014

Left 4 Dead 2 on PC is finally reclassified as R18+ in Australia

As a former Australian resident, one thing I don't miss there was the lack of an R18+ rating for videogames; despite the fact that the R18+ rating has now been introduced, there have still been cuts to games like South Park: ...

Alasdair Duncan

1:30 PM on 09.02.2014

X-ray hands and digital immortality in Soul Axiom

The idea of replicating human consciousness within a computer program has fascinated me since I was first introduced to the concept. Living on, existing only in cyberspace without the need for a meat body seems lik...

Rob Morrow

12:15 PM on 09.02.2014

Band Saga looks like the Audiosurf of isometric shooter action

Generating gameplay using music might be one of my favorite things to happen in videogames in the last ten years. Though Audiosurf released six years ago, there still are not many games that utilize the functionality. Soon e...

Darren Nakamura

11:30 AM on 09.02.2014

Gang Beasts out on Steam, fight your friends like a drunk on skates

Gang Beasts is fun as heck. That's probably why Double Fine picked it up. And now you can pick it up as it's come to Steam on Early Access.  I played it for a good while last week. Laughs and cries of exaltation we...

Steven Hansen

11:15 AM on 09.02.2014

Icewind Dale: Enhanced Edition up for pre-orders now

In case you haven't been following developer Beamdog, they've worked on both Baldur's Gate enhanced editions. Now, they are working on Icewind Dale, another PC RPG classic. If you're keen to plunk down a pre-order f...

Chris Carter



Here's a look at Mighty No. 9's multiplayer photo
Here's a look at Mighty No. 9's multiplayer
by Chris Carter

Yesterday I posted a full hands-on with Mighty No. 9, detailing its ins and outs, as well as showing off the Military Base stage that was included in the beta version of the game in video form.

I bet you didn't know that the game is also going to include a multiplayer element called Online Race Battle though. Here's a video of Keiji Inafune and Inti Creates developer Takuya Aizu squaring off in the mode.

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10:00 AM on 09.02.2014

Mortal Kombat X gameplay with classic Sub-Zero vs. Scorpion

Here's some footage from the build of Mortal Kombat X that we previewed at PAX. Not so curated and fatality heavy, hopefully it offers a look at how it is differentiating itself from Mortal Kombat 9 and NetherRealm's more recent Injustice: Gods Among Us.

Steven Hansen







Hands on with Tales from the Borderlands photo
Hands on with Tales from the Borderlands
by Abel Girmay

Telltalle has been a busy beehive lately. Having wrapped up The Walking Dead Season 2 and season one of The Wolf Among Us, this fall will bring us right into the first episode of Tales from the Borderlands. Darren seemed positive on the game when he saw it at E3, but for a series like Borderlands that built its name more on its genre fusion gameplay than it's setting, I didn't know what to expect or hope for going into this demo.

After it was over, I came out with confirmation that Telltale is still the best at what it does.

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Mighty No. 9 feels great, but the core concepts take some getting used to photo
Mighty No. 9 feels great, but the core concepts take some getting used to
by Chris Carter

Mighty No. 9 is probably one of the most anticipated games of 2015. After a massive Kickstarter, creator Inafune and developers Comcept and Inti Creates have kicked off a long line of products to hype it up, including Mighty Gunvolt and a potential cartoon.

After all that hype though we finally have a chance to play the game. I have to say, it has the feel of a Mega Man game, but a few aspects definitely took some getting used to.

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Geometry Wars 3 may look different, but it feels right photo
Geometry Wars 3 may look different, but it feels right
by Jordan Devore

There was some initial skepticism when it came to Geometry Wars 3: Dimensions and its so-called "3D action." For starters, it's been several years since the last games entered our lives to rekindle old leaderboard feuds. There was also confusion surrounding developer Lucid Games who, as it turns out, is made up of former Bizarre Creations staff.

Even if I hadn't known that fact going in, I like to think I would've picked up on it instinctively during a hands-on session at PAX Prime. Despite a few significant changes such as the shift from a flat playing field to planet-like 3D stages, Dimensions unmistakably feels like Geometry Wars.

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2:00 PM on 09.01.2014

Mega Man Legends 3 8-bit fangame is now available to the public

Mega Man Legends 3 may be cancelled, but fans have worked tirelessly to create a fangame based on the concept. Created as a prologue to Legends 3, this 8-bit release walks you through what might have happened, with great gam...

Chris Carter



The Mighty No. 9 playable beta launches today photo
The Mighty No. 9 playable beta launches today
by Chris Carter

If you're interested in Mighty No. 9 and pledged at least $80 to its Kickstarter, check your email today -- you may have gotten a beta key. Redeemable on Steam, this key will allow you to play a single level from an early version of the game, which will show off Mighty No. 9's core mechanics.

Feedback will help shape the final release, and another "level or two" may come to the beta, according to producer Inafune. Stay tuned for later today -- I'll have a full write-up of the beta.

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