No, the next game from The Behemoth isn't a sequel to Castle Crashers. I mean, yeah, that'd be nice to have one day, but I'm loving how the studio is continuing to try new things. And its next project, the to-be-properly-name...
Back at gamescom, Atari announced RollerCoaster Tycoon World, a new installment to the much-loved amusement park series. However, after a 10-year series hiatus from the PC and the debut of the polarizing RollerCoaster Tycoon 4 Mobile, which was loaded with microtransactions and other annoyances, many had reservations about the potential for a brand new title.
But during a private showing of RollerCoaster Tycoon World at PAX Prime 2014, the developers along with the CEO of Atari, Fred Chesnais, were keen to show how it's a welcome return to what made the series great. Right from the get-go, the developers at Pipeworks and publisher Atari were adamant about the title being a little more accessible while still retaining the deep customization and park management system.
Still, returning to the classic formula was a challenge, and the folks involved were open to listening to the community about what they want for the next game.
I've played and enjoyed all of the Saints Row games to date, but wonder how much longer this can last. How much more ridiculous can the series get, and even if there is room to up the insanity, do we even want that? Where Volition goes from here, I'm not sure.
Gat Out of Hell, a standalone expansion, will give the studio some breathing room to figure that out while keeping the series on store shelves. As will Saints Row IV: Re-elected, a "Game of the Year"-style re-release for Xbox One and PlayStation 4. Both are due out January 27, 2015.
I played a brief demo of Gat Out of Hell at PAX Prime over the weekend and spoke with studio creative director Steve Jaros about how the game is influenced by Disney films. Yes, really.
This year, Blizzard embarked upon an interesting experiment. Instead of just charging people for card expansions, it bundled together an add-on called the Curse of Naxxramas, and released a different "wing" each week. To earn your cards you had to defeat the various denizens of the temple, which in turn unlocked more modes of play and new bosses to fight.
After completing the last wing, I can say that the experiment was definitely worthwhile, an hope Blizzard does it again -- just with a little more flair next time.
As a former Australian resident, one thing I don't miss there was the lack of an R18+ rating for videogames; despite the fact that the R18+ rating has now been introduced, there have still been cuts to games like South Park: ...
The idea of replicating human consciousness within a computer program has fascinated me since I was first introduced to the concept. Living on, existing only in cyberspace without the need for a meat body seems lik...
Generating gameplay using music might be one of my favorite things to happen in videogames in the last ten years. Though Audiosurf released six years ago, there still are not many games that utilize the functionality. Soon e...
Gang Beasts is fun as heck. That's probably why Double Fine picked it up. And now you can pick it up as it's come to Steam on Early Access.
I played it for a good while last week. Laughs and cries of exaltation we...
In case you haven't been following developer Beamdog, they've worked on both Baldur's Gate enhanced editions. Now, they are working on Icewind Dale, another PC RPG classic.
If you're keen to plunk down a pre-order f...
Yesterday I posted a full hands-on with Mighty No. 9, detailing its ins and outs, as well as showing off the Military Base stage that was included in the beta version of the game in video form.
I bet you didn't know that the game is also going to include a multiplayer element called Online Race Battle though. Here's a video of Keiji Inafune and Inti Creates developer Takuya Aizu squaring off in the mode.
Here's some footage from the build of Mortal Kombat X that we previewed at PAX. Not so curated and fatality heavy, hopefully it offers a look at how it is differentiating itself from Mortal Kombat 9 and NetherRealm's more recent Injustice: Gods Among Us.
Telltalle has been a busy beehive lately. Having wrapped up The Walking Dead Season 2 and season one of The Wolf Among Us, this fall will bring us right into the first episode of Tales from the Borderlands. Darren seemed positive on the game when he saw it at E3, but for a series like Borderlands that built its name more on its genre fusion gameplay than it's setting, I didn't know what to expect or hope for going into this demo.
After it was over, I came out with confirmation that Telltale is still the best at what it does.
Mighty No. 9 is probably one of the most anticipated games of 2015. After a massive Kickstarter, creator Inafune and developers Comcept and Inti Creates have kicked off a long line of products to hype it up, including Mighty Gunvolt and a potential cartoon.
After all that hype though we finally have a chance to play the game. I have to say, it has the feel of a Mega Man game, but a few aspects definitely took some getting used to.
There was some initial skepticism when it came to Geometry Wars 3: Dimensions and its so-called "3D action." For starters, it's been several years since the last games entered our lives to rekindle old leaderboard feuds. There was also confusion surrounding developer Lucid Games who, as it turns out, is made up of former Bizarre Creations staff.
Even if I hadn't known that fact going in, I like to think I would've picked up on it instinctively during a hands-on session at PAX Prime. Despite a few significant changes such as the shift from a flat playing field to planet-like 3D stages, Dimensions unmistakably feels like Geometry Wars.
Mega Man Legends 3 may be cancelled, but fans have worked tirelessly to create a fangame based on the concept. Created as a prologue to Legends 3, this 8-bit release walks you through what might have happened, with great gam...
If you're interested in Mighty No. 9 and pledged at least $80 to its Kickstarter, check your email today -- you may have gotten a beta key. Redeemable on Steam, this key will allow you to play a single level from an early version of the game, which will show off Mighty No. 9's core mechanics.
Feedback will help shape the final release, and another "level or two" may come to the beta, according to producer Inafune. Stay tuned for later today -- I'll have a full write-up of the beta.