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PC Gaming photo
PC Gaming

E3's PC Gaming Show is coming back this year


Dear God
Feb 13
// Kyle MacGregor
One night at E3 last year, I distinctly recall sitting in one of Destructoid's Airbnb rooms and wrestling with the Wi-Fi so I could finish a preview. Our video crew was also there, scurrying about the place in search for a mi...
Deals photo
Deals

25 percent off Street Fighter V leads in Weekend Deals


$15 bonus for PS4 version too
Feb 13
// Dealzon
Street Fighter V heads to the PlayStation 4 and PC this Tuesday and there are a lot of pre-order deals for the game this weekend. We're not sure how to feel about Capcom's Season Pass right now, but at least the content ...
Cornerstone trailer photo
Cornerstone trailer

Zelda meets vikings and crafting in Cornerstone: The Song of Tyrim


Coming to PC this April
Feb 12
// Jed Whitaker
Vikings, and puzzles, and crafting, oh my! Cornerstone: The Song of Tyrim will be hitting PC this April and it's about a young hero named Tyrim searching out long-lost viking men. Sounds like a Joe Parlock fantasy, at l...
Quantum Break photo
Quantum Break

Just kidding, these are the REAL Quantum Break PC requirements


Tricked ya!
Feb 12
// Brett Makedonski
Show of hands: Who thought when Remedy revealed the PC requirements for Quantum Break yesterday, that those were the real requirements? Fools. All of you. How could you be so gullible? This is what you'll actually need to run Quantum Break on Windows 10:

Review: Sorcery! Parts 1 & 2

Feb 12 // Josh Tolentino
Sorcery! Parts 1 & 2 (PC [reviewed], iOS, Android)Developer: inkle StudiosPublisher: inkle StudiosReleased: February 3, 2016MSRP: $9.99 In some ways, that question is already answered, as the two parts of Sorcery! featured in this review have been available on iOS (as Sorcery! and Sorcery! 2) since 2013. The PC version is identical in terms of content, so folks who've already gotten their hands on the mobile versions won't find much of a reason to own this one. That said, though, people who are new to the series may be surprised to learn that there's just as much "game" as there is "book" in this gamebook adaptation. This is partially down to the strength of the source material. The original Sorcery! mixed in elements and statistics from pen-and-paper role-playing games, deepening interaction beyond the usual "turn to page [x] to see the result." Inkle rebuilds and tweaks these preexisting systems to bring them more in line with the interactions best suited to video games. [embed]339893:62207:0[/embed] For example, rather than simulate a sword fight by having players roll dice, each unique combat encounter in Sorcery! involves players dragging their character back and forth across the screen to determine the power of their attack, while reading the descriptive text for clues as to which actions to take for maximum effect. The result is a system that feels interactive and properly "game-like" without undermining the fundamental importance of the text to finding success. This also holds true for magic. Most encounters give players the opportunity to "Use Magic!" or "Cast a Spell," prompting them to trade some stamina to cast one of forty-eight available spells. Which spells can be cast at any given time depends on the arrangement of stars, represented by letters etched into the heavens. Arranging three-letter combinations makes for a spell. HOT casts a fireball, ZAP sends out a lightning bolt, and JIG causes an enemy to dance, provided one has picked up a bamboo flute somewhere along their journey.  And what a journey it is. Sorcery! players step into the shoes of an unnamed magician, on a quest to take the Crown of Kings -- a powerful artifact -- back from the villain who stole it, the Archmage of Mampang. The game covers the first two "books" of a four-part series, from the beginning area of the Shamutanti Hills to a second chapter set in the dangerous metropolis of Khare, Cityport of Traps.  Part 1 is a fairly straightforward, old-school adventure, featuring an art style that evokes the quaintly ugly aesthetic of '80s-era fantasy rulebooks. The encounters, mostly taken from the book, feel appealingly grounded and at times risk feeling decidedly mundane to readers more used to the large-scale epics of contemporary video game fantasy.  Part 2, however, is where the game expands, moving beyond what was possible with the original book (the sheer density of available choices would make for a very unwieldy read in physical format), and drives home the power and diversity available when setting up decision-making in text-based games.  Also pleasantly retro is the fact that Sorcery! can be kind of a bastard when it comes to screwing players over. Unexpected traps, sudden deaths, and "Your journey has ended"-type endings are common, though a convenient and punishment-free "rewind" system allows players to walk back any wrong choices they make. In a more forgiving game, this would cheapen the experience of living with consequences. However, given how unfair the adventure can be at times, and in light of the way choices are nested and written without an obvious good or bad path in most cases, I found the rewind to be a fairly balanced way to avoid frustration. Sorcery!'s shortcomings, such as they are, tend to be more technically-rooted. Though it's been reasonably well-adapted for PC, the interface still feels optimized for touch, with large elements that look fine on a phone or tablet screen but are a tad oversized to players using a mouse. The game, or rather the story, is also technically incomplete. The third part of the adventure, Sorcery! 3 is available on mobile platforms (and is reportedly quite a bit more expansive than either of the previous parts), but the fourth and final chapter isn't due to be released until later in 2016, and neither has been announced for PC. Thankfully, cloud saves are cross-platform compatible, so impatient players may consider continuing on their devices if they like this one. Ultimately, quibbles like this are quite minor and easy to overlook in light of the quality of the adventure itself.  By wrapping classical adventure writing in a thoroughly modern play experience, inkle has turned Sorcery! into a great testament to the power and place of text in gaming's canon. [This review is based on a digital retail build of the game provided by the publisher.] Arslan: The Warriors of Legend (PC, PS3, PS4 [reviewed], Xbox One)Developer: Omega ForcePublisher: Koei TecmoReleased: February 9, 2016MSRP: $59.99
Cast a Spell! photo
Use Magic!
For nerds of a certain age, gamebooks hold as much childhood influence as the most memorable classic video games. Gamebooks helped pioneer player-driven narrative; the design lessons learned from the likes of Choose Your Own ...

FNF photo
FNF

Friday Night Fights - Be My Lover


Ride with the Vantoid Community!
Feb 12
// Mike Martin
"Looking back on all the time we spent togetherYou oughta know by nowIf you want to be my lover, want to be my loverGo ahead and take your time, boy you gotta feel secureBefore I make you mine, baby, you have to be sureYou want to be my loverWant to be my lover, want to be my lover"
Umbrella Corps photo
Umbrella Corps

Umbrella Corps unveils its Resident Evil 5 themed map


Still due in May
Feb 12
// Chris Carter
Although it was revealed in Umbrella Corps' last trailer, Capcom is now officially sharing details regarding its Resident Evil 5-style Kijuju map. It's the biggest map in the game, and will also sport underground passage...
Inversus photo
Inversus

Destiny developer is working on a neat new PC/PS4 side project


A multiplayer shooter
Feb 12
// Steven Hansen
Bungie's Ryan Juckett's day job as a gameplay programmer on Destiny hasn't stopped him from working on his own independent game. Inversus is a minimalist 1-4 player shooter coming to PC and PlayStation 4 in spring of this ye...
Super Smash Jokes photo
Super Smash Jokes

If Firewatch's Henry joined the Smash Bros. roster


THE EYES!!!
Feb 12
// Steven Hansen
Hey, those meaty paws could do some serious damage. Maybe a Little Mac-style brawler (also not fleet of foot). Or, hey, just bring back the Ice Climbers move set but texture them like Yellowstone National Park. Anyways, I didn't know the PS4 version of Firewatch was this messed up.

Overwatch's new beta build is good news for the game's future

Feb 12 // Chris Carter
Loot boxes are all the rage now. Even though they technically existed in select games before it, Mass Effect 3 truly popularized them. Now, even Call of Duty is using the system, and so is Blizzard. What makes them work in Overwatch though is the simplicity of it. They hit you with the nostalgic blue, purple, and orange rarity system and a flashy delivery, granting you icons, emotes, skins, voiceovers, and other cosmetic bonuses. Items you already own will grant you credits instead, and come launch, boxes will be sold piecemeal. The key is that you get as much, if not more XP for simply playing the game rather than winning or losing, encouraging people to enjoy themselves rather than stress about the outcome. If this is how Overwatch is going to operate I'm fine with it, because buying the full game will net you every character and all of the content anyway. As for the game, it still feels pretty incredible (read more about the mechanics here). It's a lot more juiced up than one of its common comparisons, Team Fortress 2, and some characters are even on the Unreal plane of movement. It's a glorious return to the flashy arena shooters of old, and I trust Blizzard to keep it running as long as possible. The 6v6 matchups also strike a good balance, as the maps are tuned to the point where you're almost always fighting. There also don't seem to be many lame "leaving mission area" limitations or invisible walls in stages, if at all. It's just...fun. Every game I feel like I'm doing something, and I'm constantly discovering new strategies for characters that I've already played before. The quick movement is really what excites me the most, as there aren't enough fast-paced shooters to offset the methodical ADS titles that dominate the market.
Overwatch photo
Really looking forward to this
Overwatch is shaping up. I really enjoyed my time with it back in October, but as of this newest closed beta build, it's clear that the team knows what they're doing. This week, they added in one simple upgrade that made a lot of people happy -- player progression. Now just by playing you'll earn new rewards, separate from any sort of character-centric requirements. It's a great change.

Fallout 4 photo
Fallout 4

Fallout 4 DLC news coming soon, Survival mode is getting overhauled


How about console framerate fixes
Feb 12
// Chris Carter
After Bethesda decided to charge for the Fallout 4 Season Pass mystery box, fans have become understandably antsy -- especially since a lot of story-based bits in the core game were lacking (people are finally coming aro...
Microsoft photo
Microsoft

Xbox will make cross buy/cross save 'a platform feature'


It's about time!
Feb 12
// Vikki Blake
Quantum Break’s cross-buy and cross-save functionality will become a Xbox feature, says Xbox boss Phil Spencer. Replying to fans on Twitter, Spencer said that there were plans to make it a platform feature, as it would...
Dying Light photo
Dying Light

You need a spare $10M to buy the Dying Light Spotlight Edition


I'll buy two, you guys
Feb 12
// Vikki Blake
So what does that $10 million get you? You’ll get a speaking role in Dying Light: The Movie, with professional acting lessons provided by Roger Craig Smith (Ezio in Assassin’s Creed, in case you were wondering). ...
Quantum Break photo
Quantum Break

Ice Man arses about in this Quantum Break trailer


Seriously, just run for god sake
Feb 12
// Joe Parlock
Yesterday we heard that former Xbox One exclusive Quantum Break will be getting a simultaneous launch on PC and Xbox One on April 5. What better way to celebrate that than with a live-action trailer that shows sweet FA?...
Dead Island photo
Dead Island

Good lord, not another Dead Island


I'm afraid so
Feb 12
// Kyle MacGregor
It's impressive how much Deep Silver has milked the Dead Island name over the past five years. You know, considering a trailer, of all things, is the zombie franchise's claim to fame. So it comes as no surprise that the publi...
Hell's Kitchen 2 photo
Hell's Kitchen 2

Overcooked is a cooperative cooking game on LSD


Cook in space and during an earthquake
Feb 11
// Jed Whitaker
While it isn't the Hell's Kitchen game I've always dreamed of, Overcooked has me interested. Looks like you can cook with three other friends in various kitchens while dealing with earthquakes, melting ice, space, ...
Homefront beta footage photo
Homefront beta footage

Here's what the closed beta for Homefront: The Revolution looks like


It's...okay?
Feb 11
// Chris Carter
After experiencing utter disappointment with the first Homefront I expected nothing less than the same crushing feeling playing the Revolution closed beta (which kicked off today on Xbox One). But to my surpris...
Freebie photo
Freebie

Sci-fi RPG Consortium free on GOG.com


Boldly go claim a copy
Feb 11
// Jordan Devore
As a nice promotion for the ongoing Consortium: The Tower Kickstarter campaign, Interdimensional Games is giving away Consortium: The Master Edition on GOG.com for 48 hours. In his review of the player-choice-driven sci-fi ga...
FNaF World goes free photo
FNaF World goes free

Five Nights at Freddy's World updated and released for free


Remodeled overworld and more
Feb 11
// Jed Whitaker
Five Nights at Freddy's World (or FNaF World for short) has re-released for free following its removal from Steam after developer Scott Cawthon admitted it had been released too early. This updated version of the ro...
Warhammer photo
Warhammer

You can rename your dudes in Total War: Warhammer


As seen in this Empire campaign
Feb 11
// Jordan Devore
Creative Assembly is giving us another glimpse at the particulars of Total War: Warhammer. Just like the Greenskins walkthrough before it, this video drops us partway into a campaign, albeit with the Empire. It's seven minute...
The Division photo
The Division

Ubisoft has some awfully lofty expectations for The Division's launch


The beta did exceedingly well
Feb 11
// Brett Makedonski
Ubisoft released its most recent earnings report this morning. As is customary during those sort of things, Ubisoft co-founder and CEO Yves Guillemot talked to investors about the company's past and predicted its future. Tom ...
The Wild Eight photo
The Wild Eight

The Wild Eight looks like Don't Starve with eight players


Puzzles and RPG elements
Feb 11
// Chris Carter
A new survival game is on the way, and this time it will pit eight people against the Alaskan wilderness. It's called The Wild Eight, and will focus on survival first and foremost, purposefully playing down the horror element...
Okhlos photo
Okhlos

Devolver Digital's Okhlos has Katamari vibes with a mob twist


Mob rules
Feb 11
// Chris Carter
Recently Devolver Digital unveiled Okhlos, an upcoming title that's due for an April release, but I hadn't heard of it until today. After watching the outlandish trailer, though, I had to share it with the world. Devolve...
Tower Of Samsara photo
Tower Of Samsara

Tower Of Samsara looks like it has shades of Out of This World's art


On the radar
Feb 11
// Chris Carter
I had never heard of Tower Of Samsara until today, but after a few readers pointed me in its direction, I came away impressed. There's just a bit of alpha footage up now on the developer's YouTube channel, but it looks m...
Frozen Synapse 2 photo
Frozen Synapse 2

Frozen Synapse 2 announced, going open world


Cryogenic Boogaloo
Feb 11
// Darren Nakamura
Frozen Synapse took turn-based strategy and upended it with simultaneous action, and to this day there isn't much else like it (except maybe the American football-esque offshoot Frozen Cortex). There isn't much to the announc...
Need for Speed photo
Need for Speed

Need for Speed is coming to PC with manual transmission


Console players will get an update
Feb 11
// Jordan Devore
When Need for Speed heads to PC on March 15, 2016, it'll support manual transmission, and the oft-requested feature will also show up in a future update for the game on PlayStation 4 and Xbox One, Electronic Arts announced th...
Quantum Break photo
Also Alan Wake is coming to Xbox One
Ever since it was announced, I’ve always been majorly jealous of Xbox One owners for having Quantum Break all to themselves. I adored Alan Wake, so having to miss out on Remedy’s next game has been a bit of a bumm...

Street Fighter V photo
Street Fighter V

Street Fighter V's Alex is coming in March, here's some concept art


For straight cash or Fight Coins
Feb 11
// Chris Carter
[Update: Here's the new roadmap for Street Fighter V's content drops. Alex in March, characters in April, May, July, August, and September, and the cinematic story in June. Said other fighters include Ibuki, Balrog, Juri, Uri...
Dragon's Dogma photo
Dragon's Dogma

Capcom is very happy with how Dragon's Dogma is doing on PC


Shows what a good port can do for sales
Feb 11
// Joe Parlock
It’s been a few weeks since Dragon’s Dogma: Dark Arisen was launched for the PC, and it's apparently doing very, very well. In an interview with MCV, Capcom said that Dragon’s Dogma: Dark Arisen is its faste...
Firewatch photo
Firewatch

Firewatch dev 'super fu*king bummed' about PS4 frame rate issues


'We're working around the clock'
Feb 11
// Vikki Blake
Developer Campo Santo is working "actually, literally, around the clock" to fix the frame rate drops experienced by PS4 players of Firewatch. "Couple'a updates," Vanaman stated on reddit. "One is that we're in pipe with ...

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