Recently, amidst the hubbub of PAX East news and previews, we had the audacity to ask you to vote for your favorite game on the show floor. The nerve of us! Forcing you to choose from such a vast array of amazing videogames!
Well, vote you did, and the results point to yet another amazing year for gaming. Read on to see which awards took home the prize!
Robot Loves Kitty's ambitious Upsilon Circuit is what I would consider the quintessential slow-burn, developing story in independent games today. In keeping with the premise of the TV game show-inspired title, the New England...
Now that we've all climbed out bed, it's time to rejoice over the good times of PAX before we went into PAX plague hibernation.
What adventures we've had on this staircase year after year! This time, the cold and wind was bac...
I have been following Beyond Eyes since I first heard about it a year and a half ago. Videogames can be powerful tools for relating experiences that may otherwise be difficult to comprehend. Blindness both fascinates and terrifies me; I know I would be utterly useless without my sense of sight, but others manage impressive feats despite the disability.
So when I heard that Team17 was bringing Beyond Eyes to PAX East, I had to go and check it out. Despite starring a blind girl, it makes excellent use of color in telling her story. Not only that, but it uses other visual tricks to represent her perception of the world through hearing, smell, and touch.
While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "pause-for-tactics" 2.5D isometric RPG Masquerada: Songs and Shadows, planned for release on PC, Mac, and consoles (TBD) sometime in early 2016.
The game takes place in a Venetian-inspired fantasy city called Ombre, and as it happens, is the only place in the game's world where magic exists. However, discovering and donning rare masks are the key to learning and harnessing that magical power. Gregory describes the mask's function in the game as that of "batteries," storing built-up magical energy to be released in the form of the different classes' skills and abilities.
Players follow the story of Inspettore Cicero Gavar as he returns from exile to solve a kidnapping that, as the game's description states, will "shake up the foundations of the city." Cicero, your starting character in the game, is a Maestro, a hybrid class that draws from the skills of all three main character classes.
The three main classes available in the game are the Sicario, who fills the role of an assassin; the Pavisierre, the tank in the group; and lastly, the Dirge, a bard-like character who can cast both summons and buffs. Each class will have access to eight to ten different abilities, all of which possess their own skill trees.
When I learned that Netherlands-based Two Tribes Studios (Toki Tori & Toki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the chance to set up an appointment to see the current state of the game.
I finally caught up Two Tribes co-founder Collin van Ginkel at the RIVE booth where he sat me down for a little hands-on with the game. I'd had some time playing an earlier version that was released last fall before leaving for the show, but what was on display at PAX East this year had obviously seen some major improvements.
For starters, the demo on hand had my previously ground-based, spider-like vehicle transformed into a nimble spacecraft, dodging and blasting its way through an asteroid belt on route to the facility to where the rest of the demo takes place. The addition of side-scrolling flying sections was a pleasant surprise and I hope that in the final version, there's even more of them.
The touchy but precise movement controls while flying were a little tricky to get used to, but by the time I had passed (collided with) a few asteroids I had full control of my ship, chewing through all that was in my path and easily outmaneuvering the spinning, laser-firing turrets that appear towards the end of the section.
Last week's video was a little late thanks to PAX East, and I said I'd make it up to you. This week, instead of seven haikus we have ten, and for good reason.
In this series, we normally take a look at the stories that gathe...
The PAX East expo floor is one of the least peaceful places to play a game. There are sweaty crowds, children who haven't learned to use their inside voices, and booths blasting dance music and/or eSports commentary. And yet, at the back of the floor sat Tasharen Entertainment's booth, where I was able to don some headphones, relax, and lose myself in the high seas of Windward.
Before I knew it, half an hour had passed, a line was forming behind me, and I felt like I had hardly scratched the surface of the genre-blending ship game. I needed more time with it to get a really good feel for it. I started up the Early Access build the other day and the time melted away. I managed to get six hours of play in that same day.
While at PAX East, I had the pleasure of interviewing Kepa just before the show floor closed on the first day. He and I were both frazzled, but that didn't stop him from smiling and refusing to take my bait to say that his g...
At PAX East, I spent a majority of my time playing indie games but the one that really stood out is Wander, a non-combat exploration MMO about discovering the story of the world around you. The booth was an outlier...
Four vikings worshiping different gods fight their way through procedurally generated environments with various weapons including a fish; no, it isn't your family reunion but the upcoming beat-'em-up Viking Squad. Marvel at ...
As someone who never got into non-linear Castlevania games and had never finished a Metroid, I've recently been really turned on by metroidvania games. Aroused, even. A.N.N.E takes the genre a step further and mixe...
At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by seeing the signs for the booth on the show floor -- by fellow Destructoid editor Rob Morrow, so I went to see what it was all about. I'm glad I got to get hands-on time with the game, otherwise I wouldn't know just how fantastic Gigantic is.
When I first laid eyes on Gigantic it was breathtaking. The colorful graphics pop off the screen and are reminiscent of something you'd expect to see from Pixar or DreamWorks. The characters are all unique and really stand out from the equally colorful environments. The animation of character movements are all really fluid, especially for the game only being in alpha.
Last week on Sup Holmes, I ranted to David Fox about how his game Zak McKracken is the greatest point and click adventure about subversion of corporate power structures, empathy, and opening your eyes to the world...
Our full review of Final Fantasy Type-0 HD is coming up tomorrow, but in the meantime, here is some off-screen footage of the game to get you thinking. As a lapsed fan of the series (the last main series Final Fantasy game I...
More than anything though, it's Nintendo's poker face that seems to bother people the most. It sometimes seems unaware of what fans want, but is that just an act, or is it just unwilling to tip its hand when pressed to tell us what it's up to?
Having spent the entirety of PAX East in the midst of an identity crisis, Samus finally broke down and demanded that Nintendo show some emotion. Does it love her anymore? Is it ever going to give her a starring role again? These are not easy questions to answer. The man fielding those questions on Nintendo's behalf was none other than Kit Ellis, co-host of The Nintendo Minute and Metroid superfan. While it's tough to top the signing of a Purple Pikmin, I think Kit did an equally excellent job in managing this bizarre encounter. Thanks again, Kit.
Without meaning to, Maddy "Samus" Myers and I ended up turning this What Samus Wants PAX East 2015 coverage into a full on spin-off of Samus and Sagat, complete with a three-act narrative. If you watch it from the beginning to end, the story is sort of reminiscent of Zoolander. That's pretty cool I guess.