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3:30 PM on 03.20.2015

This PSN Flash Sale is like whoa

If you have some spare change in your couch or sister's piggy bank, then it's time to put those coins to good use. The Flash Sale currently happening for PlayStation owners features not only a lot of quality games, but they a...

Robert Summa



Atari bullying indie developer behind Tempest 2000 photo
Atari bullying indie developer behind Tempest 2000
by Kyle MacGregor

Atari thought it was "absolutely rubbish," the Jaguar designer told developer Jeff Minter in 1993. The man felt compelled to pull Minter aside at the console's launch party and let him know how little Atari thought of Minter's latest creation, Tempest 2000, a remake of the 1981 arcade classic.

Minter still finished the game, which went on to enjoy a good bit of success, so much so that the developer has continued to tinker with the formula for over two decades. Just last year, Minter's studio Llamasoft released a spiritual successor called TxK on PlayStation Vita. It garnered a fair amount of critical acclaim, but sales were modest -- something Minter hoped to improve upon by casting a wider net on PlayStation 4, PC, Android, and various VR platforms.

It's unlikely to ever happen, though. Minter says the other versions of TxK will "never see the light of day," thanks to Atari (or at least the wolf in sheep's clothing now parading around as the once-beloved company). Threats of legal action have the multiplatform release dead in the water.

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4:30 PM on 03.18.2015

Hey Atlus fans, there's a big sale today

I don't know what's going on lately, but there seems to be a plethora of sales happening, especially for consoles. Today's big fat deal comes by way of the publisher Atlus. Posted over on their Facebook page, they decided to offer some wallet relief for hump day. Take a close look, because here is what they got for sale:

Robert Summa

1:30 PM on 03.17.2015

I'm going to play the Hotline Miami 2 soundtrack on repeat until I'm utterly sick of it

If there's one thing we can all agree upon re: Hotline Miami 2: Wrong Number, it's that Dennaton Games did an exceptional job matching songs with the tone and feel of specific levels. This series wouldn't be what it is -- a ...

Jordan Devore

1:30 PM on 03.16.2015

LEGO Jurassic World's trailer features festive raptors, Jeff Goldblum

The new trailer for LEGO Jurassic World really knows how to get me super pumped for a Jurassic Park game. It features several scenes from the 1993 movie animated in the LEGO style. Everything from the T. Rex chase scene, to ...

Ben Davis

1:00 PM on 03.14.2015

Hey Eurotoid, Tokyo Twilight Ghost Hunters is out now!

As a Brit, I do miss the weirdness that defined the PS2. Play novels, especially, had to make do with the DS. And yes, several years later, I'm still upset about Cing. But fret not, my niche loving console chums! NIS America ...

Stephen Turner





5:00 PM on 03.12.2015

The Swindle perfectly balances roguelike mechanics with approachable gameplay

On my last day covering PAX East, I had the chance to sit down with the inimitable Dan Marshall from Size Five Games to have a look at his gorgeous, stealthy, steampunk-centric burglary simulator The Swindle. We’ve...

Rob Morrow



Ex-Nintendo exec tells Samus to 'consider going indie' photo
Ex-Nintendo exec tells Samus to 'consider going indie'
by Jonathan Holmes

Dan Adelman worked for Nintendo for many years, and was one of their unsung heroes for much of that time. While he has consistently voiced affection and respect for the company, he did end up resigning last year, in part because he felt like his role at Nintendo wasn't what it used to be. Now he's working on marketing and PR for a game called Axiom Verge, a game that Nintendo of America President Reggie Fils-Aime once said looked like Metroid

Samus Aran has worked for Nintendo for many years, and has been considered one of their most iconic characters for much of that time. While she has consistently garnered affection and respect from fans of the company, she hasn't had a game of her own since the year 2010. Many feel that her role at Nintendo isn't what it used to be. Now she's appearing in regular installments of the Smash Bros. series, but she'd much rather be in Axiom Verge, a game that Nintendo of America President Reggie Fils-Aime once said looked like Metroid.

If I didn't know better, I'd think that Dan Adelman was Samus Aran's secret identity. If putting on glasses and civilian clothes is all Superman needed to do to trick us into thinking he's Clark Kent, then why couldn't Samus do the same thing? If it weren't for this video, I may still believe that was the case. The similarities between these two "Nintendo characters" are hard to shake, though when it comes to the discussion of "going indie," their differences definitely start to show. 

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3:00 PM on 03.12.2015

Ubisoft does a physical Vita release of Child of Light/I'm not sure why, it doesn't seem right

Child of Light was late to Vita, coming in July.That the handheld wasn't a priority Ubisoft can't belie. And yet, what's this, a North American physical Vita release in March?Could it be Ubisoft doesn't want to leave our hand...

Steven Hansen

11:35 AM on 03.11.2015

Atlus, NISA team to publish Shin Megami Tensei-inspired PS3/Vita tactical RPG Lost Dimension

Lancarse's Lost Dimension (PS Vita, PS3) is coming to North America and Europe courtesy of Atlus and NISA, respectively, this summer. The tactical RPG came out in Japan last year. There's a lot of pedigree behind it, too. La...

Steven Hansen



Samus wants to be in Shovel Knight photo
Samus wants to be in Shovel Knight
by Jonathan Holmes

When we last checked in with Samus, she was trying to score an interview with Tim Rogers, co-creator of Videoball. Despite the fact that she's been appearing in videogames for over 25 years, he still didn't know who she was. That wouldn't have bothered her at all under normal circumstances, but life hasn't been too good to Samus lately. Nintendo stopped celebrating her birthdays. She hasn't had a game of her own since 2010. Kids today don't know why she can't crawl. It's gotten so bad that she's been forced to share a house with a washed up former last boss and a deceased painting instructor from public television

It makes sense that she would turn to Sean Velasco, co-creator of Shovel Knight, for aid in this time of crisis. He and the team at Yacht Club Games recently announced plans to help Battletoads hop back into the spotlight, after having been shunned by their makers for even longer than Samus has. On top of that, plenty of fans have been asking Sean and company to allow Samus to be a special guest character in Shovel Knight on Nintendo consoles, and Yacht Club is known for making its fans happy.

While he knew that the fans wanted Samus in Shovel Knight, I don't think Sean expected to have the real live Samus Aran approach him about a cameo, but who better to represent Metroid fans than the star of the series herself? After watching this video a few times, I'm still not sure if Sean went for the idea or not. The only thing I know for sure is, Sean has some pretty awesome ideas on how a Shovel Knight Vs. Tingle boss fight would work. He told me all about it after Samus cleared out. As much as I love Samus, I think Tingle might be the right choice on this one, assuming that Shovel Knight ever ends up with guest Nintendo character at all. 

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Review: Flame Over photo
Review: Flame Over
by Robert Summa

Roguelikes suck. They don't suck as in they are horrible to play. They suck for me because they're so damn hard. But in this genre, that's part of the challenge. For whatever reason, our gamer brains desire to overcome the impossible odds roguelikes provide.

Flame Over for the PlayStation Vita is no different. As challenging as Spelunky, this latest offering from Laughing Jackal will have you crying as you attempt to overcome those initial upgrade hurdles that stand in your way of perfection.

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Review: OlliOlli 2: Welcome to Olliwood photo
Review: OlliOlli 2: Welcome to Olliwood
by Kyle MacGregor

OlliOlli was a pleasant surprise. A year ago, the minimalist skateboarding game materialized out of nowhere, deconstructing the genre and distilling its essence down the barest essentials. It stripped away any traces of excess, resulting in an experience focused on eliciting trancelike states and a never-ending pursuit of high scores.

Simultaneously accessible and unfathomably intricate, OlliOlli lured players down the rabbit hole, presenting itself as an airy side-scroller just long enough to get its hooks into you before quickly giving way to something far weightier and more profound.

And now it's been topped in virtually every conceivable way with an unexpected sequel, OlliOlli 2.

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9:01 AM on 03.10.2015

There's a fun little Easter egg at the end of Hotline Miami 2

After completing Hotline Miami 2: Wrong Number, the credits roll and a suspicious title screen appears. Funnily enough I raced to click "New Game" and it ended up being part of the ending, promptly rewinding back to the Hotline 2 main menu after a few seconds. Spoilers below and in the gallery as to what the Easter egg is.

Chris Carter



Review: Hotline Miami 2: Wrong Number photo
Review: Hotline Miami 2: Wrong Number
by Chris Carter

For some, Hotline Miami was an existential look at the current macro-state of videogames. You were told to commit random acts of murder seemingly without remorse, and at the end, you get a bit of interesting commentary on the culture of violence. Many argued that the only way you can truly win is to not play, and it started some insightful conversations.

For me, it was a really bitchin' action puzzle game that made me constantly reinvent my strategy for each and every level. It was an experience that didn't hold my hand at every turn, and let me be as creative as I wanted while a kickass soundtrack blared in the background.

Hotline Miami 2 may not be as "profound" as its predecessor, but it's still a bloody good time.

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Severed is full of one-handed vengeance photo
Severed is full of one-handed vengeance
by Caitlin Cooke

There’s something serene about exploring a desolate place for the first time. Too often in games I find myself dropped into an environment, expected to pick up the pieces quickly to achieve a goal and left with little time to absorb. 

Severed is the opposite of that. Despite playing a demo version, I felt like I lived in a different world while I walked through a desert into the remains of a home and out to a haunting forest where enemies appeared more like riddles and less like a forced mechanic. This is the kind of world I like to play in.

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