Quantcast




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


    New     trending       featured       controversial       weirdest       by author       freebies       |       following





Nicalis kicked my ass again with Castle in the Darkness photo
Nicalis kicked my ass again with Castle in the Darkness
by Jordan Devore

After checking out The Binding of Isaac: Rebirth at PAX Prime, I spent a decent chunk of time with another upcoming Nicalis project, Castle in the Darkness. It's a challenging platform-adventure PC game that feels all too appropriate given the company's prior involvement with 1001 Spikes.

Admittedly, words like "challenging" and "difficult" get thrown around often -- too often -- when describing games that aren't afraid to test players. But good lord, Castle in the Darkness was tough. I must have died 50 times during my playthrough, and that's being conservative.

Part of that has to do with your limited health -- a few hits is enough to do you in, at least early on -- and your knight's movement, which takes getting used to. He's quick, super quick, and his initial sword attack doesn't extend very far. It was frustrating at first to come to terms with all of this, but I suspect the fast pace will feel great with sufficient practice and muscle memory.

The game's structure is exploration-based in that you'll hit switches and acquire items that will allow you to reach previously inaccessible areas. There's also going to be a ton of bosses, based on what I played. That damn owl from the trailer gave me hell. Expect gear upgrades, too.

Castle in the Darkness is rather clearly inspired by NES classics in the genre, particularly Castlevania, which I don't consider to be a negative. Maybe you do. Either way, I'd suggest getting your hands on it before casting any final judgments. Could be pretty cool at the right price.

view full story + comments


5:00 PM on 09.10.2014

Joylancer, the love letter to the Game Boy, will hit Early Access in October 26th

[Update: the Steam listing page is live right now.] Joylancer has been on my radar for quite a while now. It's an independent production that seeks to recreate the great feeling of the Game Boy era, with a solid platforming ...

Chris Carter



After two straight hours of Fortnite, I'm a fan photo
After two straight hours of Fortnite, I'm a fan
by Jordan Devore

When Epic first announced Fortnite, I was on board based on the premise of defending player-made forts from monsters. But that was a couple of years ago. Things change.

My interest had been waning up until recently, when I got to spend two hours with the "action building" game during PAX Prime. Mechanically, it's like a mix of the third-person shooting and trap-laying defense of Orcs Must Die! with the scavenging and construction of Minecraft.

Pretty damn good combination, then.

view full story + comments


3:30 PM on 09.10.2014

Counter-Strike Nexon: Zombies is out of control

As previously covered, Counter-Strike Nexon: Zombies is a real game. It's not out yet, but it will be out on Steam soon enough -- an open beta is scheduled to go live on September 23. I was already toying around with the idea...

Jordan Devore

3:00 PM on 09.10.2014

Kodoku Chronicles hits Kickstarter and Steam Greelight

Kodoku Chronicles by Carnivore Games is a horror visual novel which focuses on the terror and dangers that lurk on Kodoku Island. In fact, you've probably already seen it before -- Dale called it "groooooosssss." I looked at ...

Brittany Vincent

2:30 PM on 09.10.2014

Double Fine's Hack 'n' Slash 1.0 has been released on Steam

Hack 'n' Slash by Double Fine Productions had its beginnings during Amnesia Fortnight 2012, in which it received the most votes of any concept to be made into a full game. Now, it's finally complete, having left Steam Early A...

Brittany Vincent





2:15 PM on 09.10.2014

Half of PC gamers will wait for a sale before buying games

If there's one phrase you get used to hearing when talking about PC games, it's "I'll wait for a bundle or sale." It's common knowledge if you wait a while, you can get a better price through places like Steam, Green Man Gami...

Alasdair Duncan

1:30 PM on 09.10.2014

Try not to think about cantaloupe while playing The Evil Within

I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about. We're given a glimp...

Jordan Devore

7:00 PM on 09.09.2014

Creative Assembly will unveil the next Total War this month

Later this month at EGX London (formerly Eurogamer Expo), Total War studio Creative Assembly will "reveal" the next installment in its popular strategy franchise. The announcement will be a part of a developer session schedul...

Jordan Devore



Neverending Nightmares is eerily evocative, and set for release on September 26 photo
Neverending Nightmares is eerily evocative, and set for release on September 26
by Alessandro Fillari

It's certainly an exciting time to be an independent game developer. With the rise of Kickstarter allowing anyone with the knowledge, the skills, and an idea to find support, we're seeing a larger breadth of games come out that try something a bit different. One such game is Neverending Nightmares, and last year Jonathan Holmes wrote up a nice post about its Kickstarter campaign.

After a few ups and downs, the Kickstarter for this evocative horror title managed to make its funding goal. With release set for September 26, the developers are finally ready to unleash their survival horror game that's far more personal than most would realize. At PAX Prime 2014, I got the chance to check out an updated build and chat with some of the talent behind the game.

view full story + comments


4:30 PM on 09.09.2014

Close to 0% of Steam users own Gunpoint

Humble Indie Bundle 12 is up. Pay what you want for Steamworld Dig, Hammerwatch, and Gunpoint. Pay above the average ($7.60 at the moment) and Papers, Please, Gone Home, and Luftrausers are included. Ten bucks adds Priso...

Steven Hansen

3:30 PM on 09.09.2014

Starbound dev working on a much needed pirate game

Never enough good pirate games. Risen? No. Black Flag? Stop.  Chucklefish, developer of Starbound and publisher of Risk of Rain and other good stuff, has announced its new game, Wayward Tide. The top down, pira...

Steven Hansen



Co-published by Devolver, Breach & Clear: Deadline isn't just another zombie game photo
Co-published by Devolver, Breach & Clear: Deadline isn't just another zombie game
by Rob Morrow

Something about the video I posted on Gun Media and Mighty Rabbit's title Breach & Clear: Deadline didn't sit well with me. I kept thinking about it the day we ran the story.

After revisiting it that night, it still didn't hit me as to why Devolver Digital had decided to co-publish this game. I just kept feeling that I was missing something important here. So, the next day I decided to reach out to Mighty Rabbit to see if I could take a look at the game in person.

To my surprise, co-founder Josh Fairhurst was nice enough to set up an appointment for me to meet the team on Labor Day. After arriving at Mighty Rabbit's studio, I was given a hands-off walkthrough of the same gameplay segment recently shown at gamescom.

In the team's own words, Deadline is a "strategic tactical action RPG in a modern day setting, featuring Special Forces weapons, tactics, and equipment vs. horrific monsters."

From what I saw during my time with it, I'd say it could be described as having a combination of elements from Rainbow Six, Left 4 Dead, XCOM: Enemy Unknown, and a pinch of Diablo's loot grinding for good measure. 

view full story + comments


12:30 PM on 09.09.2014

How not to survive in Alien: Isolation

From everything I've heard of Alien: Isolation, it's best not to run around when you think the coast is clear much less when the Xenomorph is right there in the same room. See: the trailer above. Creative Assembly plans to put out more of these videos throughout the month, and I have to imagine most will end with the demise of Amanda Ripley. It's just like playing the game, then.

Jordan Devore



Tharsis: Commit cannibalism, save humanity photo
Tharsis: Commit cannibalism, save humanity
by Kyle MacGregor

Destructoid recently caught up with the folks at Gaijin Games Choice Provisions to check out the studio's next Bit.Trip game completely new project, Tharsis.

The turn-based strategy game follows a team of astronauts on a mission to Mars. Of course, things quickly go awry for our intrepid heroes, because nothing good ever happens in space.

An asteroid strikes the vessel carrying the explorers, which proves to be quite the problem. Fires erupt all over the ship. Objects become unfastened, transforming into deadly projectiles in a gravity-free environment. Other stuff happens too, probably. Oh, and people start dying. This certainly isn't a joyride.

They can't just go home, though. The fate of the planet hangs in the balance. It's pretty much Mars or bust. You see, there's some sort of singularity on the red planet, one that might allow someone to send a message back in time, and so the crew presses ahead, hoping to warn people in the past of impending calamity and avert disaster before it's too late.

view full story + comments


11:30 AM on 09.09.2014

Shadow of Mordor pushed back on Xbox 360 and PS3

Like a Balrog vanquished to the depths from whence it came, Warner Bros. took a good look at the legacy console adaptions of Middle-earth: Shadow of Mordor and declared "You shall not pass!" At least, not for a few more ...

Brett Makedonski