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D4 photo
D4

You can download a demo for D4: Dark Dreams Don't Die on PC


Go for it
May 29
// Chris Carter
D4: Dark Dreams Don't Die was awesome on Xbox One, and it's looking awesome on PC. You can try it out starting today by way of a demo, which is up now on Access Games' official Japanese site. It looks like the English ve...
Witcher XP bug photo
Witcher XP bug

The Witcher 3's XP bug will be fixed next week


CD Projekt RED says to keep playing
May 29
// Jordan Devore
Players have encountered a glitch in The Witcher 3: Wild Hunt that's preventing them from earning experience points from certain quests. CD Projekt RED says it will resolve the issue "as soon as possible across all platforms ...
SOMA photo
SOMA

SOMA looks like a worthy successor to Amnesia


Releasing this September for PC and PS4
May 29
// Jordan Devore
A series of live-action videos and an alternate-reality game have led to this: 12 minutes of uncut footage from Frictional's next first-person horror title, SOMA. It's coming to PC and PS4 at long last on September 22, 2015....
Ekko photo
Ekko

Ekko, who looks like the Kid from Bastion, is out now in League of Legends


975 RP
May 29
// Chris Carter
If you've been itching for a new champion in League of Legends, Ekko has arrived. He's' described as the "Boy Who Shattered Time." He's an assasin, and his abilities include the power to stack resonance on enemies after hitt...
Lego Jurassic World photo
Lego Jurassic World

Lego Jurassic World isn't as 'completely safe' as they'd like you to think


Damnit, Newman
May 29
// Brett Makedonski
Look, Jurassic Park people. Just because you have this wrapped up in a Lego veneer doesn't mean the outcome's going to be any different. We've all seen the movies. Why should we expect vicious dinosaurs won't attack this time? Fool me once, shame on you. Fool me twice, shame on me. Fool me a third time, and I never should've watched Jurassic Park III.

Review: Adventures of Pip

May 29 // Chris Carter
Adventures of Pip (PC [reviewed], PS4, Xbox One, Wii U)Developer: Tic Toc GamesPublisher: Tic Toc GamesReleased: June 4, 2015 (PC, Wii U) / TBA (PS4, Xbox One)MSRP: $14.99 When Pip kicks off you're introduced to a tiny kingdom fated to be saved by a princess who can create and control pixels -- a sort of Star Wars-esque "Force" that guides the universe. Of course, an evil villain (the Skeleton Queen) wants it all to herself, and captures said princess, crafting the world in her image. It's up to Pip, a lone pixel, to save the day. The premise is fairly cool because it's not overly-meta, at least, not obnoxiously so as some recent games tend to be. It embraces the theme just enough to be adorable, and the queen in particular sports some very neat looking animations. The actual game is a platforming romp, and it's very quick to start. Pip will have to make do in his pixel form at first, which can jump and float, with the ability to kill enemies by jumping on their heads like Mario. Levels are designed with an SNES feel to them, mixing retro graphics, 8-bit, and 32-bit styles, which remind me of classics like Disney's Magical Quest. The main gimmick of course is the aforementioned evolutionary procedure. Using "Bitstream enemies" (read: glowing blue things), Pip can evolve into a boy. His new found abilities include punching and wall-jumping, and can be best compared to getting a mushroom in a Mario game. You can also devolve at will, sparking an explosion that does damage to enemies, and opens up certain walls. To get back to your boy-state, you'll have to find another Bitstream foe -- levels are designed around this concept so you won't get stuck. [embed]292813:58703:0[/embed] What I really like about this system is that it freezes the game when you change forms, adding a bit of tactical value to the act. Sometimes you'll need to kill an enemy to evolve mid-air, jump over a bed of spikes, then blow up a wall to land safely. There's also other nuances like the fact that pixel-Pip can bounce higher off springs, and so on. After several levels you'll also earn the 32-bit version of Pip, which can now use a sword to deal more damage and break blocks. Interestingly, 32-bit Pip cannot walljump -- so you'll need to devolve to the boy to solve some puzzles, and in turn, evolve again, and then revert all the way back to a pixel. It doesn't really get old, and it doesn't get tedious. It takes just the right amount of time to switch back and forth, and again, the levels are designed directly around this concept. It's great. As you progress though, a bit of wear and tear will set it. You'll save citizens from danger as collectibles of sorts, an endeavor that I tired of after the first few stages. There's also a problem with the level layouts themselves -- they're generally not memorable. While there is a great deal of interesting puzzle-platforming situations, I really can't recall any of them after completing the game, which takes roughly five hours to do. There also came a point where I stopped even trying to locate and open jewel chests to earn the only currency available in the game. The main reason is that the item economy is completely off-kilter, as vendors charge an arm and a leg for everything -- some items will take you an entire playthrough to earn, and they aren't even gamebreaking or special, which is nuts. Don't expect a whole lot of extras or options either. The PC version just has a pair of sliders to tinker with the sound and music volume, the launcher has a few resolution choices and a windowed option, and it sports three save file slots. That's it in terms of functionality. Adventures of Pip is an inoffensive platformer that doesn't do a whole lot wrong, but it won't stand out in your mind a few days after beating it.
Adventures of Pip review photo
From pixel to hero
I've always been fascinated by games that tackle evolution. Not necessarily the scientific principle, but the mechanic -- though a few titles like the brilliant E.V.O.: Search for Eden have managed to address both. Adventures of Pip which features a tiny pixel that turns into a real boy, and then a hero, isn't quite as groundbreaking, but it's still fun to play.

Deals photo
Deals

Humble is bundling Relic's Warhammer 40,000 and Company of Heroes games


Step one: Play Space Marine
May 28
// Jordan Devore
There's a lot to love in this Humble Weekly Bundle of Relic games, but I have to give a special shout out to Warhammer 40,000: Space Marine. Years later, I'm still amazed it turned out as well as it did. Satisfying shooting, ...
Japanese indie games! photo
Japanese indie games!

Supercharged Robot Vulkaiser invades Steam next week


Let's go, giant robot of steel!
May 28
// Kyle MacGregor
A blast of '70s-inspired action is bombarding Steam next week in Supercharged Robot Vulkaiser. Announced for a western release nearly two years ago, the mecha shooter from doujin studio Astro Port (Gigantic Army) is fina...
Extreme Exorcism photo
Extreme Exorcism

Your ghosts come back to haunt you (literally!) in Extreme Exorcism


Four player fun
May 28
// Steven Hansen
You know that great feeling in life when you've fucked up? Maybe it's immediate, like when you drop your iPhone or accidentally dismember and decapitate your neighbor and dump his body piecemeal into the ocean. Maybe it's th...
AC Syndicate photo
AC Syndicate

Ubisoft: No second screen experience for Assassin's Creed Syndicate


Getting further and further from Unity
May 28
// Brett Makedonski
Plenty of publishers are high on the second screen experience, but Ubisoft's coming down from that -- well, at least a little. The next installment in the Assassin's Creed franchise won't come paired with a companion app...

Review: Hatred

May 28 // Chris Carter
Hatred (PC)Developer: Destructive CreationsPublisher: Destructive CreationsReleased: June 1, 2015MSRP: $19.99 To be clear, I don't have an inherent problem with Hatred. We've seen far, far worse in terms of the video game medium -- in this very generation with Grand Theft Auto V's playable in-game torture scene. Or even Ninja Gaiden III's new "cutting" system, where enemies scream in agony as they're sliced into multiple pieces of flesh. The obvious difference here is that a lot of the targets in Hatred are civilians, which put people on edge. But really, plenty of mainstream action titles have more nuanced takes, killing servicemen and women, officers of the law, and yes, plenty of civilians. Where Hatred partly fails is that it doesn't really make any meaningful statements in regards to its violence. That that it needs to, mind, it kind of just "is." The main character (who is not named) hates the world, so he's going to take down as many people as he can before he dies. That's basically it. He starts in his neighborhood, then branches out across the surrounding area, using various forms of transportation to do it. I suspect there are going to be thinkpieces spouting up across the 'net after release, but don't expect anything as interesting as the ones that were spurred by Hotline Miami playthroughs -- another ultraviolent romp. All the while, he's ranting pseudo-philosophical nonsense. The developers have noted that he isn't trying to quote or channel anyone in particular, and boy can you tell when he says repeats tired phrases like "dust to dust" and "the death is waiting." Half the time you can't even hear what he's saying over the sound of gunfire and explosions. Nothing about the presentation is memorable outside of the distinct visual style. [embed]292912:58710:0[/embed] As a shooter, Hatred is fairly impressive (outside of the sparing terrible vehicular controls). Destructive Creations clearly has a knack for the genre, which makes the fact that it decided to create this lifeless world more disappointing. Shooting feels responsive, and the control scheme is easy to pick up and play, especially on a controller. I don't like that there isn't a toggle option for sprinting (you have to hold it down, which hurts your thumb after a while), but aiming, including the precision-aim system that provides an imaginary laser sight while holding the trigger, is spot-on. Visually, Hatred is somewhere in-between unique and messy. The grey sheen generally looks great, but it does get old after a few levels. Plus, you'll want to jack up the gamma considerably, as the playable character tends to get lost in the fray. Individual objects are all rendered with care though, and the destruction system allows you to do things like craft new exits by blowing through walls. There isn't a whole lot to do in those worlds though. It's level-based, and most missions boil down to "kill [x] number of civilians, then kill [x] number of police, then escape." There's a few unique levels like a sewer chase with the SWAT team or a linear stage taking place on a moving train, but most of them follow this same principle. The train scenario in particular presents some interesting possibilities, in that random civilians on-board are armed. It's often hard to pick them out of a crowd, and if a gun drops, they'll run to pick it up. That mission only lasts a few minutes though, then it's onto the next generic hub. Seriously, that's about all the game has to offer.  I also encountered a few bugs while playing, including disappearing bodies, wonky physics that caused some deaths, and a few fatal game crashes. Several levels were also mislabeled in the level select screen and sometimes, mission objectives wouldn't calculate correctly. The crashes in particular really hindered my playthrough, as they were all at the very end of a level, which forced me to replay them from the start. If it weren't for these issues, it would be a decent twin-stick shooter. Developer tools are evidently going to happen which may allow more interesting levels, but haven't been provided at launch. If you're curious, here's a full video rundown of the options menu. There's nothing really special about Hatred. It's a twin-stick shooter. It has guns in it. It has objectives. Most of the time those objectives involve acting like a menace to society or blowing stuff up. It doesn't have anything new to bring to the table, or anything interesting to say about the genre. You can go back to yelling at it now if you want.
Hatred review photo
Do you hate it?
When Hatred debuted, I pretty much kept quiet. No one can really win in that situation, when the explosion of opposing viewpoints was at its loudest. I decided to wait until the finished product was out and play it for m...

Arkham Knight photo
Arkham Knight

Latest Arkham Knight video proves Batman always gets his way


Nature too
May 28
// Brett Makedonski
As a direct follow-up to the "Officer Down" video, WB's posted another seven-minute long Arkham Knight gameplay video detailing what Batman does best. There's some information gained via duress, a smooth 55x combat comb...
Synth photo
Synth

We could use more racing games like Power Drive 2000


Synth
May 28
// Steven Hansen
Racing games have flattened. There are still kart racers and there are still realistic racers (with mild middle ground for realistic-looking arcade racers, like Forza Horizon) and that's it. Why? Where are the horse racers a...
Terraria 1.3 photo
Terraria 1.3

Terraria 1.3 has mine carts and a release date: June 30


Terraria jumps the shark
May 28
// Darren Nakamura
Every time a new Terraria update trailer comes out, I find myself watching and rewatching it to try to pick out things that are new. The most obvious one in this 1.3 trailer is the mine cart. Now that it's here, it surprises...
he Phantom Pootie Tang photo
he Phantom Pootie Tang

Witcher 3 sex glitches out with stiff bodies, floating heads and phantom head


The Phantom Pootie Tang
May 28
// Steven Hansen
Geralt, why are you bald? Also, where is your body? Geralt, why are sniffing your own bum? I don't endorse ass play in fantasy settings without modern hygiene standards. The naked bodies have fused in unholy matrimony erupti...
Don't Starve photo
Don't Starve

Don't Starve on Wii U isn't quite a perfect fit


Out this week
May 28
// Zack Furniss
Don't Starve's whimsical world full of hungry horrors has been available to PC gamers since 2013 and later came to the PlayStation 4 and Vita, but it always seemed to me that it would find a perfect home in the Wii U. What be...
Bloodstained photo
Bloodstained

Deep Silver is most likely publishing Bloodstained


It'd fall in line with Mighty No. 9
May 28
// Brett Makedonski
[Update: Doug Wolf, the attorney of record, called us back and confirmed that he filed the trademark on behalf of Koch Media. It looks like this rumor pans out, although Deep Silver has yet to respond.] When Koji Igarash...
Witcher 3 bug photo
Witcher 3 bug

Watch out for a potential game-wrecking bug in the Witcher 3


If you aren't getting XP, wait
May 28
// Steven Hansen
Here's another hazardous Witcher 3 bug to look out for, at least until it's fixed. This week's Witcher 3 patch brought with it an unexpected bug that makes it so players are not getting experience for quests. Keep doing enoug...
FIFA 16 photo
FIFA 16

FIFA 16 includes women's national teams (finally)


Four top players did motion capture
May 28
// Brett Makedonski
The FIFA video game series has been around for two decades, and in that time, it's been a boys only club. There's been outside pressure to reform, notably in 2013 when Spanish player Vero Boquete started a petition to u...
WildStar F2P photo
Here's all the details
For years, WildStar was touted as the next great subscription-based MMO. It was unveiled all the way back in 2011at Gamescom, and the hype kind of built from there. I had a chance to play multiple builds, and I liked wha...

Shooters photo
Shooters

Assault Android Cactus looks like the next solid twin-stick shooter


And there's co-op!
May 27
// Jordan Devore
Assault Android Cactus? Didn't that come out ages ago? No, that was merely the initial Steam Early Access build. Some of us -- myself included, now that I've seen this latest trailer -- are waiting for the finished release t...
Virtual reality photo
Virtual reality

You'll need about $1,500 to go all in with Oculus Rift


Still no price for the actual unit
May 27
// Robert Summa
While we're still waiting for a final price on the retail version of the Oculus Rift, the company's CEO Brendan Iribe said that users will need to pony up about $1,500 for both a computer that will run the device and the actu...
Cat simulator photo
Cat simulator

Naughty cat sim Catlateral Damage now on Steam


Next, we need a cat cleanup simulator
May 27
// Jordan Devore
When we aren't talking video games, we're talking cats. Yesterday, it was servals. (Haha, those little heads!) Today, I'm hoping to steer the conversation from face-shredding wild African cats to the cats of the sea (otters)....

Review: Starless: Nymphomaniacs' Paradise

May 27 // Alissa McAloon
Starless: Nymphomanics' Paradise (PC)]Developer: EmpressPublisher: JAST USAReleased: May 11, 2015MSRP: $39.99 After a slow introduction typical of visual novels, Sawatari arrives at the Mamiya Mansion for his job interview. Almost right away, he encounters the ridiculously busty residents of the mansion. Seriously, the chest sizes of the women range from massive to gargantuan and their outfits leave very little to the imagination. What variety the women lack in cup size, they make up for in personality. Each has distinctly different motivations and fetishes, all of which are showcased regularly through their interactions with Sawatari and the other servants around the house. Even during the initial job interview, each of the three Mamiya women find creative ways to expose their own individual kinks. Starless doesn't drip feed players the smut. It takes place across 14 days, but the first day alone crams a lifetime of anime pornography into a few short hours. During the job interview alone, Sawatari gets handjobs, footjobs, blowjobs, roofied, drugged with horse aphrodisiac, handcuffed, peed on, sat on and then peed on. The list goes on. Seriously, by the end of this first sex sequence I had complied a list of well over 15 different sexual acts the women forced on Sawatari. Each and every one of these acts are accompanied by various sloshing and slurping sound effects that are likely to haunt your dreams, in the not-sexy way.  Oh, and by the end of all that he was still a virgin.  If that three hour introduction scene wasn't enough of an indicator, Starless suffers from horrible pacing issues. Beneath all of the perversion and overly graphic sex scenes lies an actually interesting plot line filled with deeply fleshed out characters. Unfortunately, it's hard to enjoy the story itself during the constant onslaught of sex. Typos and grammatical errors frequently plague what little worthwhile dialogue there is, which can straight up ruin the experience if you're anal about that sort of thing. Yes, tons of erotic content should be expected in an adult visual novel, but the sex scenes just drag on and on. After round one, characters waste no time and quickly go back for seconds and sometimes thirds. Frequently they won't even mix things up. A 20 minute long blowjob will be followed by another, identical 20 minute long blowjob. Even when the encounters get creative and downright weird, the game still feels the need to repeat the exact same scene multiple times in a row.  Starless is focused on showing off some very extreme fetishes, which results in some understandably over-the-top scenes. But so much content, so early in the game just drags on. Rather than build any anticipation for future scenes or plot advancement, Starless just throws the entire experience directly in your face. Progressing through each day becomes more a chore than it should be. On a massively positive note, the dialogue is every bit as outrageous as the sex scenes. Some of the puns and wordplay are equal parts masterful and deeply disturbing. The line "semen would go great with a side of wasabi and soy sauce" takes the gold medal. It might just be the best line in this thing. Starless also takes some hilariously appetite-ruining liberties with food metaphors. I won't go into details here, but let's just say that I won't be eating yogurt for a very long time.  I'd like to say that I spent a week playing Starless: Nymphomaniacs' Paradise because I play anime porn games for the plot, but at the end of it I felt overworked and underpaid. Many of the sex scenes just went too far, too long, or both and more often than not the sex itself was less than consensual. The game tries to dodge the label of rape by drugging characters until they beg for sex, but the sleazy misdirect only makes the scenes feel even worse. [This review is based on a retail build of the game provided by the publisher.]
Starless review photo
Nothing can save you now
[NSFW: This review and its subject are both horribly NSFW. Probably don't read further if you're at work, around your grandmother, or under the age of 18.] Broke and bored, Yukito Sawatari picks up a summer job to make a...

Underwater horror photo
Underwater horror

Mighty strange stuff is afoot in this live-action SOMA video


Time to pack up and go home
May 27
// Jordan Devore
"There's something wrong, isn't there?" Yes, Harry. Something is deeply wrong. I'm staying far away from the alternate-reality game for SOMA. Not because I'm not interested in what Frictional Games is cooking up for its unde...
 photo
Win one of 50 copies!
Thanks to Daniel Doan from Blackshell Games, we have 50 copies of their game Overture to give away! What is Overture, you ask? Well check out this blurb, taken from the game's wiki page: "Overture is a strategic real-time mon...

The Binding of Isaac photo
The Binding of Isaac

The Binding of Isaac: Afterbirth to have daily challenges


Now I can suck daily
May 27
// Zack Furniss
In the months since November 2014, I've slowly developed some semblance of skill in The Binding of Isaac: Rebirth. While I've still got quite a lot of playing to do if I wish to earn the Platinum God achievement, I'm impresse...
TF2sday photo
TF2sday

Team Fortress 2sdays: I Like Lego!


I want this set
May 27
// Mike Martin
Seriously. That is an awesome set. Me gusta. How is all the Team Fortress action been treating everyone lately? I don't know how you all still play to be honest. Nothing against the game, I just don't have the drive to play the same game every week, every year, for.... how many years now? 6-7? You all are amazing, but you already knew that, right? Now go kill each other, you rascals!

Review: Magicka 2

May 27 // Steven Hansen
Magicka 2 (PC [reviewed], PS4)Developer: Pieces InteractivePublisher: Paradox InteractiveReleased: May 26, 2015MSRP: $14.99 If you haven't played the first Magicka, the set-up is still familiar enough: up-to-four-player overhead adventuring and monster killing. The trade tools are the big difference. You're granted immediate access -- there's no progression system, really -- to eight different magics, just about all of which can be combined, in different strings and quantities. There's a balance between stronger spells, which are more complex to cast, and dealing with basic elemental affinities. On a controller, spells are mapped to four face buttons, while L1 swaps to a second set of four spells, a system I much prefer over the first's fighter-like quarter circles. Once queued, they can be cast forth offensively, as area of attack, or unto oneself. And Magicka 2 is more than willing to let you drop a rock on your own noggin as easily as you might heal yourself. Or let you set an unfortunate friend on fire. Magicka 2 gets most of its good will for its co-op, which is why controllers for couch play are sort of preferred, though you can play online, and in parties of any make up (two local, one online, and so on). While playing co-op can make the worst game fun, Magicka 2 is definitely improved with and seems designed around having friends to revive you and to separate enemies whose AI encourages them to clump in writhing, obscuring masses. It is no fun to play solo, constantly drowned in a sea of goblins. [embed]292791:58693:0[/embed] The clean interface and easy drop in, drop out are about the only significant improvements over the original. That and the lack of bugs. Enemy AI mildly trips out sometimes and, especially in co-op, being anywhere near the edge of the screen feels like you're constantly stuck on screen restrictions mixed with level geometry, but mostly it's a clean running -- and lean running -- game. Collision detection also comes into play with the physics heavy final boss fight, which was equally the most creative and frustrating encounter.  The story is told over 10 or so brief chapters with replays encouraged by challenge instances and modifiers (collectable artifacts) that allow for Mortal Kombat Test Your Luck-style additions. Madly increased movement speed (please), extra unsafe damage boosts. There's a fair amount to tinker with. That's if you want to tinker, though. Again, Magicka 2 just feels like more Magicka levels and I felt fairly sated not even having finished the first. There's a giant enemy crab as a sort of sub-boss, and then you fight another giant enemy crab, and then you fight two giant enemy crabs. It gets redundant. Enemies are fodder, relentlessly marching toward you en masse, hardly flinching in the face of your supposedly powerful magics. The crowds get messy and you die, or you do a lot of running backwards while spraying spells at your angry entourage like metal filings chasing a Wooly Willy pen. It often feels like the equivalent to a shooter with lengthy mounted turret sections, the discovery of powerful spell combinations evoking sighs of, "Thank god, I can kill the next wave of 20 goblins more easily." And while I appreciate Magicka 2's lighthearted take on fantasy tropes, I don't like the bulk of its humor, which confuses making references with making jokes. It's like a non-hipster version of Life is Strange, allowing you to be self-satisfied for having seen Game of Thrones rather than Battle Royale. Thwacking a wooden cow -- or your friend -- and it exploding into chunks of meat is always funnier, but Magicka 2's actual jokes at least fare better than the winks and nudges. Repeated insistence that Dracula-accented, narrative-driving Vlad is not a vampire? Even a deadpan loading slide regularly reserved for game tips that just says "Vlad is not a vampire." Funny. Oregon Trail jokes? Belongs on Epic Threadz next to the "I [picture of cartoon bacon] BACON" shirts. If you want to pat yourself on the back for getting in-jokes and you can drum up enough play pals for co-op, you might find Magicka 2 [Borat voice] very nice! Like its references, though, Magicka 2 is just a retread.
Magicka 2 review photo
Spelling inside the lines
Magicka 2's tagline is "learn to spell...again," and that sums up the sequel to the Paradox-published, surprise-millions-selling first Magicka. The second fantasy trope stuffed outing comes from Pieces Interactive, makers of ...

Guilty Gear XX Steam photo
Guilty Gear XX Steam

Guilty Gear XX Accent Core Plus R's netcode is passable on PC


It works at least
May 27
// Chris Carter
In the past 24 hours I've spent some time with the PC port of Guilty Gear XX Accent Core Plus R, and I'm partly pleased with the results in terms of the netcode. Your experience really does differ based on the connection rank...






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