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How Final Fantasy Type-0 came to PS4 and Xbox One photo
How Final Fantasy Type-0 came to PS4 and Xbox One
by Kyle MacGregor

Final Fantasy Type-0 HD wasn't on the show floor at PAX last weekend, but Square Enix did show off the action RPG behind closed doors.

During our meeting with the publisher, Destructoid touched base with director Hajime Tabata to discuss how different the game is from the rest of the series. We also learned about the Tabata's strong desire to create a MOBA.

Now let me tell you about the part where we delved into title's strange development history.

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I didn't think Dreadnought's hulking ships could be as fun as they are photo
I didn't think Dreadnought's hulking ships could be as fun as they are
by Brett Makedonski

A very specific connotation pops into your mind when you think about spaceship fighters. Your brain's flooded with thoughts of dogfighting ships zooming around, barrel rolling, and flipping end-over-end to fire unceasing space lasers at equally nimble opponents. That's not what Dreadnought is; not even close, in fact.

Dreadnought -- which is currently only slated for PC -- is a thinker's game, a title for those more adept at thinking two steps ahead rather than those that rely on their twitchy fingers. It's a chess match in space -- a chess match that trades in kings and queens for lumbering, massive ships that actually feel like they have weight to them.

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Never Alone may have stolen the show at PAX photo
Never Alone may have stolen the show at PAX
by Brett Makedonski

If Upper One Games’ Never Alone sticks out to you as one of the best examples of storytelling in recent memory, don’t be surprised. It sort of has an unfair advantage. You see, the tale it tells has only been passed down throughout several generations’ time. But, while its roots are in the past, the way it’s being told is unique and wholly original.

Never Alone is a puzzle platformer that’s about an old folktale of the Inupiat people -- one of seven major indigenous groups in Alaska. The project actually came about because the Inupiat’s tribal council wanted a way to pass their heritage down to the youths, who had become more enamored by the likes of Facebook, Twitter, and of course videogames than they were with their own history. They reached out to E-Line Media to see if the educational game company would be interested in helping develop a game that would share a bit about them. The result was the creation of Upper One Games.

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The Behemoth's Game 4 is the strangest SRPG I've ever played photo
The Behemoth's Game 4 is the strangest SRPG I've ever played
by Jordan Devore

No, the next game from The Behemoth isn't a sequel to Castle Crashers. I mean, yeah, that'd be nice to have one day, but I'm loving how the studio is continuing to try new things. And its next project, the to-be-properly-named "Game 4," is most certainly a New Thing for the team.

It's a turn-based strategy role-playing game with the style and humor we've come to expect from The Behemoth. So, pretty freaking great. Will Stamper even returns from BattleBlock Theater to narrate again. What begins as a typical fantasy adventure with swords and shields quickly morphs into a tale of robots, vampires, and anthropomorphic cupcakes. Knights getting extracted via space shuttle? Yeah, something's not quite right here.

As shown in the teaser trailer, a space bear has crash landed into a planet -- your planet -- and the universe hasn't been the same ever since. Just chaos, left and right. I was fortunate enough to spend well over an hour with Game 4 at PAX Prime and in that time, far more questions were raised than answered. I laughed more than a few times, though, and really dug the combat.

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RollerCoaster Tycoon World is a return to form, features robust online modes and offline play photo
RollerCoaster Tycoon World is a return to form, features robust online modes and offline play
by Alessandro Fillari

Back at gamescom, Atari announced RollerCoaster Tycoon World, a new installment to the much-loved amusement park series. However, after a 10-year series hiatus from the PC and the debut of the polarizing RollerCoaster Tycoon 4 Mobile, which was loaded with microtransactions and other annoyances, many had reservations about the potential for a brand new title.

But during a private showing of RollerCoaster Tycoon World at PAX Prime 2014, the developers along with the CEO of Atari, Fred Chesnais, were keen to show how it's a welcome return to what made the series great. Right from the get-go, the developers at Pipeworks and publisher Atari were adamant about the title being a little more accessible while still retaining the deep customization and park management system.

Still, returning to the classic formula was a challenge, and the folks involved were open to listening to the community about what they want for the next game.

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Saints Row: Gat Out of Hell was inspired by Disney movies photo
Saints Row: Gat Out of Hell was inspired by Disney movies
by Jordan Devore

I've played and enjoyed all of the Saints Row games to date, but wonder how much longer this can last. How much more ridiculous can the series get, and even if there is room to up the insanity, do we even want that? Where Volition goes from here, I'm not sure.

Gat Out of Hell, a standalone expansion, will give the studio some breathing room to figure that out while keeping the series on store shelves. As will Saints Row IV: Re-elected, a "Game of the Year"-style re-release for Xbox One and PlayStation 4. Both are due out January 27, 2015.

I played a brief demo of Gat Out of Hell at PAX Prime over the weekend and spoke with studio creative director Steve Jaros about how the game is influenced by Disney films. Yes, really.

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11:30 AM on 09.02.2014

Gang Beasts out on Steam, fight your friends like a drunk on skates

Gang Beasts is fun as heck. That's probably why Double Fine picked it up. And now you can pick it up as it's come to Steam on Early Access.  I played it for a good while last week. Laughs and cries of exaltation we...

Steven Hansen



Hands on with Tales from the Borderlands photo
Hands on with Tales from the Borderlands
by Abel Girmay

Telltalle has been a busy beehive lately. Having wrapped up The Walking Dead Season 2 and season one of The Wolf Among Us, this fall will bring us right into the first episode of Tales from the Borderlands. Darren seemed positive on the game when he saw it at E3, but for a series like Borderlands that built its name more on its genre fusion gameplay than it's setting, I didn't know what to expect or hope for going into this demo.

After it was over, I came out with confirmation that Telltale is still the best at what it does.

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N++ is going to break me, but I'm okay with that photo
N++ is going to break me, but I'm okay with that
by Jordan Devore

One of the games I knew I had to check out at the Indie Megabooth this PAX Prime was N++. I liked its predecessor on Xbox Live Arcade a great deal, which is to say it infuriated the hell out of me but was satisfying beyond words when I managed to push through the challenge.

This is a platformer, the kind that gives you precise control of a more-than-capable character who can bounce off walls. As such, the levels can require perfection -- or something close to it -- while technically still being "fair." Evil, yes, but not unfair.

Your ninja has a distinct momentum and weight, which you'll get a feel for after a while as you're eased into new obstacles and enemy types. It's been ages since I played N+, so I was rusty. But since I only had time to play cooperative and race levels with another PAX attendee, that didn't matter too much. Just needed to be better than the other guy.

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Here are Destructoid's top ten games from PAX Prime 2014 photo
Here are Destructoid's top ten games from PAX Prime 2014
by Brett Makedonski

PAX is always a wonderful show because of the way that it melds the presence of both the industry's largest games and the smallest developers. Into giant triple-A titles? Yup, PAX has plenty of that for you to get your hands on. Indie or experimental stuff more your speed? Fret not, there are tons of hidden gems at every turn to keep you constantly busy.

Unsurprisingly, we found some amazing stuff from both categories. In no particular order, these were Destructoid's top ten games from PAX Prime 2014.

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Geometry Wars 3 may look different, but it feels right photo
Geometry Wars 3 may look different, but it feels right
by Jordan Devore

There was some initial skepticism when it came to Geometry Wars 3: Dimensions and its so-called "3D action." For starters, it's been several years since the last games entered our lives to rekindle old leaderboard feuds. There was also confusion surrounding developer Lucid Games who, as it turns out, is made up of former Bizarre Creations staff.

Even if I hadn't known that fact going in, I like to think I would've picked up on it instinctively during a hands-on session at PAX Prime. Despite a few significant changes such as the shift from a flat playing field to planet-like 3D stages, Dimensions unmistakably feels like Geometry Wars.

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10:30 PM on 08.31.2014

You aren't at PAX? Let Max Scoville give you the tour

PAX Prime 2014 is winding down, but that doesn't mean those of us at home can't pretend like we are there, stalking Max Scoville as he roams the show floor. I was going to give a detailed play-by-play of the video here, but ...

Darren Nakamura



I could've been a pirate ship but I was a disco ball instead in Borderlands: The Pre-Sequel photo
I could've been a pirate ship but I was a disco ball instead in Borderlands: The Pre-Sequel
by Brett Makedonski

As I sat down for my appointment with Borderlands: The Pre-Sequel, I had to make my toughest decision at PAX Prime. Running through Claptrap's capstone abilities, I was faced with the following dilemma: Do I want to become a pirate ship or a disco ball?

I wasn't exactly jarred by the wacky prospect. I mean, this is Borderlands we're talking about, and even more specifically, this is Claptrap. But, you seriously expect me to just select between those two like it ain't no thang?

I went disco ball. I can't say I regret my decision.

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Review: Starbucks' Donkey Kong Frappuccino photo
Review: Starbucks' Donkey Kong Frappuccino
by Brett Makedonski

PAX is full of weird pandering shit designed to appeal to the almost 100,000 gaming fans that come out for the convention. Any company would be remiss to pass up the opportunity to make some easy extra cash by selling products that show-goers buy based on reference rather than actual appeal. Imagine our delight when we found a sign at Starbucks imploring us to get a Donkey Kong Frappuccino.

Hamza, Jordan, and I all took the plunge on the DK monstrosity. Yep, we had to buy it just because of the name. Dammit, these shitty marketing tactics actually work. No regard for price or ingredients, one by one, we all did the DK Frap.

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12:20 PM on 08.31.2014

Destructoid's PAX Prime 2014 panel: Video Games Are Stupid

The PAX Prime 2014 panel schedule is live! This year for Prime we're going to host a panel that's more focused on the videogame industry as a whole instead of just talking about us and whatever is going on with the site. So j...

Hamza CTZ Aziz



Fire watch with me: Firewatch gets first, mysterious trailer photo
Fire watch with me: Firewatch gets first, mysterious trailer
by Steven Hansen

I am into this. It's a bit inscrutable, sure, but a mystery game needs to be mysterious. I was into Firewatch as soon as I heard of the talent involved. Artist Olly Moss, whose work we enjoy regularly, along with Mark of the Ninja designer Nels Anderson, and season one The Walking Dead writers and designers Sean Vanaman and Jake Rodkin. 

You are alone in the Wyoming wilderness, save for the voice on the other side of your radio. And clearly there's some impropriety going on between Henry and his supervisor Delilah. Also, stuff spookier still. 

There are a few more screenshots on Campo Santo's Firewatch website. The game is aiming for a 2015 PC, Mac, and Linux release. I'm pretty okay going in knowing not much more than we do now.

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