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Overkill Software

Payday 2 photo
Payday 2

Payday 2's next heist takes on Vegas


Insert some pun ending in Jailhouse Rock
Jun 12
// Joe Parlock
Don’t blink, or you might just miss Overkill release some new content for Payday 2. Whoops, there goes another... and another... Sod it, let’s just look at this newest one: The Golden Grin Casino. With swanky as ...
The Walking Dead photo
The Walking Dead

505 Games to publish Overkill's The Walking Dead shooter


505 more characters you love will die.
Apr 29
// Zack Furniss
Way back in August we caught wind that Payday developer Overkill would be creating a co-op shooter based on The Walking Dead called...Overkill's The Walking Dead. We haven't heard much else but we now know...
Payday 2 photo
Payday 2

Payday 2 goes on a current-gen crime spree in June


Masks for days
Apr 07
// Brett Makedonski
Payday 2 developer Overkill has had long-standing plans to take the game's bank-robbing ways to current-gen consoles. This new trailer serves as confirmation that those ambitions are finally coming to fruition sometime ...

Payday 2 Jacket DLC photo
Payday 2 Jacket DLC

Payday 2 welcomes Jacket from Hotline Miami to the crew


This can only end well
Feb 26
// Nic Rowen
You might not know this, but murderers love cross-brand synergy. That's why hot on the heels of some John Wick co-marketing, Payday 2 is getting a rash of neon-soaked DLC to celebrate the release of Hotline Miami 2. Remorsel...
Free Payday photo
Free Payday

Payday: The Heist is free on Steam today


It'll be nice to have more people playing this
Oct 16
// Jordan Devore
We told you way in advance that Payday: The Heist would be free to download (and keep!) on Steam for 24 hours, but the original date has since been moved up to ... today! Claim your free copy here. You know what this game is ...
Payday 2 photo
Payday 2

Hotline Miami's masks are a great fit for Payday 2


I'm holding out for Tony
Sep 29
// Jordan Devore
Overkill Software has teamed up with Dennaton Games for Hotline Miami-themed DLC for Payday 2, which releases tomorrow on Steam for $6.99. Here's more info in the mean time. Besides the screenshot above, there's a mini websit...
Payday x Hotline Miami photo
Payday x Hotline Miami

Killer collaboration: Payday 2 is getting Hotline Miami DLC


Releasing September 30
Sep 11
// Jordan Devore
Overkill Software and Dennaton Games are teaming up for Payday 2 DLC based on Hotline Miami. It's unclear what all is included here beyond a heist -- they can get away with offering the slimmest of details and we'll still be ...
The Walking Dead photo
The Walking Dead

Overkill is making a co-op shooter based on The Walking Dead


'In 2016 Washington will fall -- what will you do?'
Aug 13
// Jordan Devore
Payday creator Overkill Software is the next developer to try its hand at adapting The Walking Dead for videogames. The studio is currently working on a cooperative first-person shooter planned for release in 2016 called Over...
Payday photo
Payday

Payday 2 director leaves Overkill Software


'It's all on good terms'
Jul 14
// Jordan Devore
Payday 2 game director David Goldfarb, formerly of DICE, has left Overkill Software to start a studio of his own, reports Polygon. It's here he'll be able to escape big-team, AAA development at long last. "It doesn't matter w...
Gage Shotgun Pack photo
Gage Shotgun Pack

Payday 2 DLC adds more shotguns and monkey masks


Gage Shotgun Pack
Jul 07
// Steven Hansen
Payday 2 has its seventh bit of DLC, the Gage Shotgun Pack. In it you'll find four masks, patterns, materials, melee weapons, and shotguns. Twelve achievements, too.  Call me old school, but I don't feel compelled to drop five bucks on a few new guns, patterns, masks, and melee weapons. Not when the existing ones work just fine. Adding new heists is one thing. This? Not a fan.
Payday photo
Payday

Overkill is bringing Payday 2 to PS4 and Xbox One


This year, presumably
Jun 12
// Jordan Devore
Payday 2: Crimewave Edition will appear on Xbox One and PlayStation 4 at some point, Overkill Software and publisher 505 Games announced today. Details for these ports of the co-op heist title were unusually sparse, although ...
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Payday 2's Big Bank DLC features the game's largest heist yet


Play it at E3, even if you don't have a badge!
Jun 07
// Hamza CTZ Aziz
Payday 2's Big Bank downloadable content will hit Steam players on June 17 for $6.99. This is the game's largest heist to date. Players will be taking down the Benevolent Bank, dealing with better guards, rewards, and a brand...
Payday 2 photo
Payday 2

Breaking Bad's Gus plays The Dentist in new Payday 2 DLC


Watch you gold fillings
Jun 03
// Brett Makedonski
When Payday 2's Big Bank Heist is available for download on June 17, there will be a new mission contact in the mix. While he may be fresh to Payday players, he's a well-known and calculated voice in the crime worl...
Payday 2 photo
Payday 2

PS3 players of Payday 2 get free Sweet Tooth mask DLC


Because there weren't enough clown faces in one place already
Jan 08
// Conrad Zimmerman
Another creepy clown visage is now available in the PlayStation 3 version of Payday 2, and one fans of Sony should be well familiar with. Sweet Tooth, the lovably psychotic burning clown thing from the Twisted Metal ...
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Become President Obama in the new Payday 2 DLC


Plus President Bush, Clinton, and Nixon masks too
Nov 13
// Hamza CTZ Aziz
The Armored Transport downloadable content for Payday 2 comes to PC tomorrow for $6.99. In it you'll get new armored car and train heist jobs playable across the game's six maps. Plus expect three new weapons, four new mask ...

Jimquisition: Time To Get Paid

Aug 26 // Jim Sterling
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Jimquisition happens every Monday!
Payday 2 is a success, because the people making and publishing it weren't completely stupid. What sorcery is this? Yes, it's one of those episodes where we celebrate one game getting it right and not stuffing everything up. Speaking of stuffing, Jim at last unveils the Dragon Dildo ... and does things with it. Terrible things.

Review: PAYDAY 2

Aug 19 // Jim Sterling
PAYDAY 2 (PC [reviewed], PlayStation 3, Xbox 360)Developer: Overkill SoftwarePublisher: 505 GamesReleased: August 13, 2013 (NA), August 16, 2013 (EU)MSRP: $29.99  Dallas, Chains, Hoxton, and Wolf are reunited for a second string of amoral moneymaking, propelled by a variety of missions involving breaking and entering, classic bank robbery, and even simple property damage across a range of maps that, while often recycled, feature randomized elements to keep things interesting. Yet again, success hinges on teamwork as four players strategize, watch backs, and hold off waves of progressively deadly police forces.  This time around, missions are picked up by accessing Crime.net, a virtual map that locates and displays all active online missions. There is an offline mode too, but the allied A.I. is so utterly useless as to render it an endeavor without meaning. Suffice it to say, you're going to need to go online if you've any hope of making out like a bandit. Missions appear and disappear in real-time as they become available, and range from simple one-stage jobs to longer, story-based crimes that take place over several days and are broken up into anywhere from two to seven stages. Missions are also graded by difficulty, allowing you to hop right into an easy job or ramp things up by tackling an Overkill mission. The harder the difficulty, the greater the enemy resistance, and the more likely an appearance of vicious special enemies, such as the annoying Shield or terrifying Heavy.  Each mission is impressively paced, and far more varied than last time. In one stage, you'll be tasked with entering a mall and doing $50,000 worth of damage for a protection racketeer. Another involves robbing three stores at once and making out with the goods. One multipart stage involves robbing an art gallery, holding a position from cops after the escape van crashes, and finally executing a shady trade of goods before the police invariably show up. Oh, and yes, there is a mission where you have to break bad and cook up some meth.  A good number of missions can be played either stealthily or noisily. If you go in, all guns blazing, take hostages and decide to smash-and-grab, you'll end up defending your location against timed police assaults before fighting your way out with your earnings. A quiet approach involves sneaking past cameras, knocking out opponents, pretending to be guards over a pager system (which is always amusing), and hoping to Hermes you don't get anybody too suspicious. It's more difficult to pull off a stealth win, requiring both practice and a mastery of special skills, but it's possible. I've not seen it done personally, but it's possible! Players level up and earn spending money after each successful job, which can in turn be used to gain new skills, unlock guns, and customize masks. There are four skill trees to choose from -- Mastermind, which involves dominating enemies while supporting allies; Engineer, which uses vault drills more efficiently and can use mines or turrets; Enforcer, which is all about combat and shotgun efficiency; and Ghost, the handy stealth class that can sneak in and evade detection.  Guns are all of the standard variety -- pistols, assault rifles, shotguns, etc. -- but there's a heck of a lot of them, and all can be customized with parts randomly won at the end of a job. Masks are also a big deal this time around, the usual clown varieties added to with mummies, demons, and other ghoulish fun. Masks are also acquired as random "drops" and can be further customized with material skins, logos, and colors. With the skills, weapons, and masks combined, there's plenty of scope to create your perfect master criminal, and the encouragement to progress is there in spades.  Everything costs money, though, and while you'll be earning buckets of cash at the end of each stage, it can disappear quickly. Unlocking skills takes both unlockable skill points and an injection of hot cash, with the dollar toll rising to hundreds of thousands in no time. This isn't usually a problem, but if you tend to respec a lot, as I did in the early goings, you'll find yourself playing catch-up as you don't get all your money back.  Each heist is nicely designed, with a terrific sense of escalation, especially when the plan gets chaotic and things start to go wrong. The idea of risk and reward adds an extra level of dynamism to each job, as you have to weigh going back for extra valuables against the army of SWAT specialists now standing between your escape van and goods you've left behind. You can also unlock assets (if you're hosting the game) that add extra benefits during the game, such as a hidden ammo cache or an inside man.  PAYDAY 2 is just as fun, and measurably more involving, than the first game, but some issues get in the way of the amusement. Matchmaking could stand to be more efficient, as joining an existing game holds the match up for everybody, while the lack of any sort of host migration -- which shouldn't even be a consideration these days -- is a real pain in the ass. There are also a number of glitches and bugs that can occur, and the way stages simply end -- as well as a number of missing features such as safehouse customization -- lead to a title that feels somewhat unfinished.  Despite some of these flaws being quite egregious, Overkill has still provided a massive laugh of a game, and it says a lot about the quality of what's there that potentially dealbreaking issues don't really manage to kill the overwhelming enjoyment I've been having with the thing. Matches are tense and the fantastic music keeps the blood pumping, while finally getting to within hopping distance of the escape van provides a sense of exhilaration rarely found in similar shooters these days.  PAYDAY 2 is undeniably rough and needs a couple of updates to fill in a few blanks, but the thrill of robbing banks, smashing jewel cases, and cooking meth is too great for the asking price not be returned to the player in spades. If you're willing to work with a team and get involved in some delightfully chaotic situations, the world of poorly made drills and unnecessary amounts of violence is one well worth investing in. 
PAYDAY 2 reviewed photo
Stands and delivers
Nobody could ever claim PAYDAY: The Heist wasn't a good idea. Tapping into every human's secret desire to be part of a beautifully orchestrated, flamboyantly daring theft of grand proportions was a masterstroke, and while the...

Payday photo
Payday

Payday 2 is profitable and it's not even out yet


Owners of original game now have beta access
Aug 08
// Jordan Devore
Despite the fact that it hasn't even launched yet, Payday 2 is profitable. The cooperative heist game, which is currently playable in beta, hits Steam on Tuesday. "Starbreeze today has once again demonstrated that our strateg...
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PayDay 2 launching August 13 on Steam


August 16 for Xbox 360 and PlayStation 3
Aug 07
// Hamza CTZ Aziz
It's time to pull off the ultimate heist as PayDay 2 arrives next week. It'll be out first on August 13 for Steam on PC, then August 16 for Xbox 360 and PlayStation 3. To go along with that announcement is the latest trailer and batch of screens. Spoilers: In it we see people committing crimes. Whoa!
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There's a little Hotline Miami in Payday 2


Plus here have a new trailer
Jul 31
// Hamza CTZ Aziz
There's a special homage to Hotline Miami in Payday 2! You can purchase a pig mask called "The Hog" and it has some familiar sounding text associated with it too. Yeah that's about it. Just a neat little thing. Anyway, we're...
Payday photo
Payday

Payday 2 Collector's Edition comes with a real mask


Here's what you need to know going in
Jul 09
// Jordan Devore
The North American collector's edition for Payday 2 is notable in that it's priced at a reasonable $59.99. That, and it includes a wearable mask, which is a pretty good bonus as far as these things tend to go. There's also a...

Payday 2 blew away my expectations, stole my heart

Jun 12 // Steven Hansen
Payday 2 (PC [previewed], PlayStation 3, Xbox 360) Developer: Overkill Software Publisher: 505 Games Release: August 2013One of the big pieces of Payday 2's revamp is that heist jobs can be segmented into multiple days and tasks. Essentially, there is a focus on the lead up to jobs that feel more holistic. This way, the team could build, "long, complex heists without having to build five hour maps," Goldfarb explained.  There is also a focus on making the natural economy useful and fruitful. Only portions of your take after heists can be spent immediately, much of it being funneled through off-shore accounts and other realistic feats of thievery. You can also use your wealth to purchase assets before jobs, like blueprints, and even sniper support. Talk about turned tables -- I have so many recollections of tons of sniper sights flitting around in Payday: The Heist, sights trained directly on me and my crew. There is also a mind bogglingly extensive upgrade, customization, and class system. The Mastermind, Technician, Enforcer, and Ghost all have huge skill trees full of some wild perks, like the ability to recruit law enforcement to your side, or a "Stockholm syndrome" perk that makes civilians see that maybe you're actually a pretty cool guy and that the cops are jerks. There's even a "Kilmer" perk, one of many nods to Michael Mann's Heat. Goldfarb noted that the Mastermind is essentially based on DeNiro's character in Heat. Beyond that, I saw a ridiculous collection of weapons and other customizables. There are a load of new unlockable masks and masks can be decorated, colored, painted, and textured. Given that everything appears visibly on your character in-game, the customization stands out even more.   Stealth is another cool possibility. In the bank heist I played, we were able to run around back and slip in through a lock picked back door, despite being a somewhat uncoordinated and unacquainted bunch. The latter did hurt us when someone -- if anyone tells you it was me, I assure you they lie -- accidentally fired a shot and ruined the entire thing. "Stealth will be difficult in pickup games," Goldfarb explained, noting that most peoples' attempts at stealth thus far had gone even more horribly wrong than ours (and usually more quickly). According to Goldfarb, some jobs are practically impossible to stealth -- though I'm sure that won't stop people from trying. If you're skilled enough, you can apparently push the stealth element surprisingly far into most jobs, though the game will be just as taut and enjoyable when things go horribly wrong, as capers are apt to do.  All told, the game has 30 missions. Add in difficulty levels and certain elements of randomization -- if you botch jobs badly enough, you can trigger various, randomized escape segments, for example -- and you're bound to get a lot of play out of Payday 2. Goldfarb noted that Dark Souls is a huge influence on the game, going as far as to call Payday 2 something of an homage. Anyone who has played the original on its highest difficulty -- or, hell, even on the "normal" difficulty -- can attest to that. Maybe that's why I love it. The game wants to beat you into the earth and has the means to do so. When you play long enough, after level 50, the game offers professional missions in which you have to successfully complete each part of multi-day jobs in sequence or be sent back to the very beginning. Devious. Let's not forget Payday: The Heist's ridiculous secret room. Beyond adding new features, the game itself is much improved over the original. Guns have been entirely retooled to feel different and the visuals have been ratcheted up. During the heist I played, we had the ability to plank up windows, which is one of many neat additions to the game. Far and away, my favorite touch was that picking up a money-filled duffel bag actually tilts the camera sideways as if the bag were on your shoulder, weighing you down. It's a fabulous little touch that immediately made me feel like I was in the climax of Heat, watching Tom Sizemore ineffectually trying to heft duffel bags through vacated streets. Payday 2 can't come soon enough.
Payday 2 preview photo
Exponentially expanded and improved heisting
Payday 2 feels like one of the most ambitious sequels in recent memory. I was a fan of Payday: The Heist, which in and of itself is high praise. Normally I can't be bothered to play online multiplayer and I've had first-perso...

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New Payday 2 trailer goes all sneaky mode


This is why clowns aren't allowed in banks
May 30
// Abel Girmay
I never got around to playing PAYDAY: The Heist, as it ended up being one of the victims of my every growing backlog. I might just have to make up for that with the sequel though. The latest trailer for Payday 2 is now up, s...
Payday photo
Payday

Payday 2 will also launch at retail this August


'Too big' to only release digitally, says Overkill
May 14
// Jordan Devore
Overkill Software has announced plans for a more ambitious release of Payday 2. Now, the first-person heist game will be arriving on Xbox 360 and PlayStation 3 at retail worldwide in addition to the previously-announced Steam...
Pierrot Le Fou photo
Pierrot Le Fou

PAYDAY 2 trailer here for the bank’s money, yours too


Clowning around
Mar 13
// Steven Hansen
PAYDAY: The Heist always reminds me of Michael Mann’s brilliant, taut tale of thievery, Heat. The opening of The Dark Knight reminded me of Heat, too; a more somber Point Break, given the creepy clown masks. And now PA...
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Payday gets its first DLC today for both PSN and PC


Aug 07
// Brett Zeidler
I really need to get Payday: The Heist. First that crossover with Left 4 Dead happened recently, which added the L4D scenario "No Mercy," and now it has its first DLC today after almost a year of being released. Oh, and ...
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You're gonna get tazed in Payday: The Heist


Oct 18
// Conrad Zimmerman
[This is the final part in a series of five guest blogs from OVERKILL Software creative director Simon Vicklund about the forces that stand between you and incalculable wealth in Payday: The Heist, out today for PlayStat...

The brute force of Payday: The Heist's Bulldozer

Oct 17 // Conrad Zimmerman
After a drawn-out hostage scenario, you can almost imagine what's been going in the police force's makeshift liaison central outside the bank: The law enforcement have brought EVERYONE: Police officers, FBI agents, SWATs... but nothing seems to be able to take down the robbers. They're ready to give up, when someone says he just though of a way to kick the "brute force" lever up yet another notch: Bring in the most bad-ass individuals available in the force, put 'em all in bomb suits and give 'em a massive shotgun - then see who's boss! And trust us, when one of these guys steps into frame you'd best get walls and/or furniture between you and him as fast as humanly possible. This guy has no fear, and will walk up to you - or even run! (you'd be surprised by how fast he can move despite how bulky he is) - and unload his shotgun wherever it hurts the most. And he sure doesn't care if you're alone or backed up by your team! What's nice is that if you're together, you can at least concentrate your firepower and wear the Bulldozer down quickly. Effective strategy alternative #1: Focus on the yellowish glass around his face - that's the weakest point (you'll learn to love the sound of that glass breaking). Effective strategy alternative #2: Use trip mines! (As it turns out, the bomb suits don't protect the wearer agaisnt explosives all that well!) Payday: The Heist is a downloadable co-op FPS game for PSN (PS3) and Steam (PC), and it comes out this month. Check out www.overkillsoftware.com, www.payday-theheist.com and our Twitter account "overkill_tm" for news! Return tomorrow to read about the special unit called the "Taser".  
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[This is the fourth in a series of five guest blogs from OVERKILL Software creative director Simon Vicklund about the forces that stand between you and incalculable wealth in Payday: The Heist, coming soon to PlayStation...


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