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Scented meat photo
Scented meat

Towerfall on PS4 selling better than PC and Ouya

Scented meat?
Apr 28
// Steven Hansen
One-time Ouya-exclusive Towerfall got an enhanced PC and PS4 release this year and it was a good one, allowing the wonderful game to thrive more than it ever could have hoped on the Ouya. Towerfall creator Matt Thorson told E...

Reviews in Review: FFXIV, Arkham Origins DLC & NES Remix 2

Apr 26 // Ben Pack
Batman: Arkham Origins: Cold, Cold Heart (PC, PlayStation 3, Xbox 360 [reviewed])Developer: Warner Bros. Games Montréal / Splash DamagePublisher: Warner Bros.Released: April 22nd, 2014MSRP: $9.99 (part of the Season Pass) Cold, Cold Heart feels like a legitimate addition to the Arkham Origins lore, and not just a cheap cash-in. It's definitely a side story that's too big to be shoved into the core game, even if it doesn't really innovate in any meaningful way. While I wouldn't go out of my way to buy Arkham Origins just for it, I'd implore any current owner to take a look. Verdict: 7.5/10 - Read the full Batman: Arkham Origins: Cold, Cold Heart review NES Remix 2 (Wii U)Developer: indieszeroPublisher: NintendoReleased: April 24, 2014MSRP: $14.99 This is something that I'm going to be playing for quite some time with friends every so often, comparing scores until the cows come home. I wish this mode was a bit more fleshed out overall though (two Mario games is a bit much), and I'd love to see it as a standard in future iterations of this franchise (SNES Remix, perhaps?). In other words, I wouldn't buy it just to play Championship mode, but it's enjoyable all the same. Verdict: 8/10 - Read the full NES Remix 2 review. Disney Magical World (3DS)Developer: h.a.n.d.Publisher: NintendoReleased: April 11, 2014MSRP: $29.99 That's the theme of Magical World -- simplicity. There are no secret times you need to get to a club to hear a certain song, no special residents that will only grant you a rare item on a certain hour of a certain day (there is a clock, but its effects are mostly aesthetic). For those of you who like min/maxing turnip prices and the like, you won't scratch that same itch here. It's not like that's a bad thing in my book -- I think an increased amount of accessibility is great -- just be wary that it can affect the game's longevity. Verdict: 7/10 - Read the full Disney Magical World review Mario Golf: World Tour (3DS)Developer: CamelotPublisher: NintendoRelease Date: May 2, 2014MSRP: $29.99 Mario Golf: World Tour's presentation is strong, especially when it comes to the varied characters and costumes. The course designs are colorful and exciting, and they're packed with little secrets to find. The low resolution of the shot grid is the only place where the presentation of World Tour lets you down. Verdict: 8/10 - Read the full Mario Golf: World Tour review  
Reviews recap photo
Review these Reviews in Review
Reviews in Review is back, and due to the fact that this is episode 2, it officially has lasted longer than that time Fox tried to bring back The Osbournes after it got cancelled.  Anyway, onto the reviews. This week I talked about Final Fantasy XIV: A Realm Reborn, Batman: Arkham Origins: Cold, Cold Hearts, NES Remix 2, and Disney Magical World. Check 'em out.

Reviews in Review: Steins;Gate, Half Minute Hero 2, Trials Fusion

Apr 19 // Ben Pack
Trials Fusion (PC, PlayStation 3, PlayStation 4, Xbox 360 [reviewed], Xbox One)Developer: RedLynx, UbisoftPublisher: UbisoftReleased: April 15, 2014 / April 24, 2014 (PC)MSRP: $19.99 / $39.99 physical release with Season Pass (Xbox One, PS4) Trials Fusion is a good game -- and I can only see it getting better over time as user-made levels excel and DLC is released -- but what's there now, at launch, is a step down from Trials Evolution. It's disheartening, then, to see the game come in at a higher price point than its predecessor and also try to sell users on a $19.99 Season Pass in-game right out of the gate. Verdict: 8/10 - Read the full Trials Fusion review. Conception II: Children of the Seven Stars (PS Vita, 3DS)Developer: Spike ChunsoftPublisher: AtlusReleased: April 15, 2014Price: $39.99 As the game progresses, the ritual scenes become a bit longer and naughtier. Toward the end of the game, when you've maxxed out the bonds with the girls, the scenes of baby making become even more horny. You'll see hands against walls, rears out, with girls wincing. Again, nothing is happening as far as contact is concerned, but depending on your tastes, these scenes could be offensive. I've been around the block a few times and have seen way worse. For me, these scenes were more silly than anything. Verdict: 7.5/10 - Read the full Conception II: Children of the Seven Stars review. Steins;Gate (PC)Developer: 5pb., Nitroplus Publisher: JAST USAReleased: March 31, 2014MSRP: $29.99 And things will indeed get intense. Steins;Gate is a taxing game, but it's also quite beautiful, from the talented Japanese voice cast (no English dub, unfortunately) to artist huke's unorthodox visuals. It's an exemplary visual novel with a thrilling premise, memorable characters, and a fantastic "true" ending that may very well move you to tears. Verdict: 8/10 - Read the full Steins;Gate review. Putty Squad (3DS, PC, PS3, PS4 [reviewed], Xbox 360, Vita)Developer: System 3 SoftwarePublisher: System 3 SoftwareReleased: March 11, 2014MSRP: $29.99 You should only pick up Putty Squad if you're a fan of the original, and have an unhealthy affinity towards platformers. Everyone else need not apply unless the game drops to a rightful price of $10 or less. Verdict: 5/10 - Read the full Putty Squad review. Half-Minute Hero: The Second Coming (PC)Developer: Marvelous AQLPublisher: Marvelous AQLRelease: April 4, 2014MSRP: $19.99 Half-Minute Hero: The Second Coming makes a number of improvements on an established formula. It's endearing, provocative, and silly. But it lacks variety and never quite recaptures the magic of its predecessor. No longer a breath a fresh air, The Second Coming settles for being an enjoyable lark. And I'm perfectly okay with that. Verdict: 8/10 - Read the full Half-Minute Hero: The Second Coming review.
Review in Review photo
Review these Reviews in Review
"Reviews in Review" is a new show that releases every week where I will go over the reviews published this week on Destructoid, as well as give a score to the week in general. This week I talked about the reviews for Steins;...

Beat Bros photo
Beat Bros

What is even happening in this Beat Bros video?

Like Bomberman with Doritos shrapnel
Mar 23
// Darren Nakamura
I have watched the video above a couple of times now, but I still do not think I could describe Beat Bros accurately. It looks like developer Ultimate Walrus (of #Snake2 infamy) started making a rhythm-based Bomberman c...
Meltdown photo

Meltdown has a lightning gun and a dubstep trailer

(Heat of) fusion of arcade shooting and tactics
Mar 14
// Darren Nakamura
Sometimes, players want to take in a thought-provoking narrative, with realistic character development and emotional events. Other times, players just want to shoot robots and blow things up. Meltdown is definitely meant for...
DTOID News salutes ursine iconoclasm
Everyone’s off playing Titan Souls or Darkfall or whathaveyou, so news this week is a lot of non-news. The Witcher 3: The Wild Hunt has been delayed, which sucks, but apparently won’t derail Cyberpunk 2077. Sony ...


Thralled: An Ouya-exclusive art game about slavery

Coming Fall 2014
Mar 13
// Dale North
Thralled tells the story of a runaway slave in 18th century Brazil. This art-driven experience was originally created as a student project by Miguel Oliveira, and now it's an OUYA exclusive, set to release this fall. Thralle...
Ouya photo

Mad Catz officially announces partnership with Ouya

Uh, what?
Mar 06
// Chris Carter
Remember when we told you that you soon wouldn't need an Ouya to play Ouya games? Well it appears as if the first stop is Mad Catz, since they have just announced a partnership that allows Ouya titles to appear on their more ...
Ouya photo

Soon you won't need an Ouya to play Ouya games

Tiny box maker opening up its ecosystem to other devices
Mar 03
// Steven Hansen
Ouya maintains its doing just fine and unveiled a new part of its strategy today. In an interview with [a]list daily,  Ouya CEO Julie Uhrman said Ouya sales are right within the company's projections. "Of our 675 games, ...
DTOID News is wearing a dumb scarf
Hey everybody, I’m back from Japan! And here’s your quasi-timely news update for the first two thirds of this week. Irrational Games closed, pre-ordering Wolfenstein: The New Order gets you a beta for the new and...

The best and worst games of the week - A Bravely January

Feb 02 // Wesley Ruscher
The Banner Saga (Windows PC [reviewed], Mac, Linux)Developer: StoicPublisher: StoicRelease: January 14, 2014MSRP: $24.99 This game feels like a project created by artists. It's uncompromising to a fault. Tiptoeing its way around trite conventions and hackneyed design choices, I have no doubt that the team at Stoic created the game they wanted to make. By the end of the journey, I cared for my banner like a shepherd tending to his flock. I commiserated with their hardships, as the thread of despondency wove its way throughout virtually every aspect of the experience. Read the full The Banner Saga review  Nidhogg (PC)Developer: MesshofPublisher: MesshofMSRP: $14.99Release Date: January 13, 2014 Nidhogg is a perfect game wrapped in a not-so-perfect package. When playing locally against another human, it is the epitome of competition. Playing online is a mixed bag of lag, disconnects, and a weird chat system. Hopefully some of the bugs get ironed out over time, especially whatever stopped the tutorial from functioning, to make everything more functional as a whole. Read the full Nidhogg review  Muramasa Rebirth: Fishy Tales of the Nekomata (PlayStation Vita)Developer: MarvelousAQLPublisher: Aksys GamesReleased: January 14, 2014 (US) / January 22, 2014 (EU)MSRP: $4.99 I heartily enjoyed my time as a cat in Muramasa Rebirth, and I can't wait to see what the other DLC stories can do. Vanillaware ingeniously was able to tie the heart of the game into its first Genroku Legends side story, while giving it a fine heart of its own. It's so well done in fact, that I could easily see a full game starring Okoi one day. Read the full Fishy Tales of the Nekomata review  Two Brothers (PC)Developer: Ackk StudiosPublisher: Ackk StudiosReleased: December 3, 2013MSRP: $14.99 It's very much the type of game you play for the story, which has flashes of brilliance that can only be effectively realized in an interactive medium such as this. Unfortunately, it's tied to lackluster mechanics, technical problems, and a disappointing lack of polish. Two Brothers may not be an overall success, but its best moments are worth experiencing first-hand. Read the full Two Brothers review  Continue?9876543210 (Linux, Mac, PC[reviewed])Developer: Jason OdaPublisher: Jason OdaMSRP: $9.99Release Date: January 3, 2014  Continue?9876543210 truly does feel like a personal and emotional experience: someone else’spersonal and emotional experience. It did not connect to me the way it was seemingly intended to. Good “experience” games either have super simple controls so that the player never has to think about them, or the controls and mechanics tie directly into the game’s central themes. Continue?9876543210 does neither. Read the full Continue?9876543210 review  OlliOlli (PS Vita)Developer: Roll7Publisher: Roll7Release Date: January 27, 2014MSRP: $12.99 There's a lot to love about OlliOlli. The game is in the sweetspot of "simple to control" and "just difficult enough" to keep you playing without tearing your hair out. The Daily Grind and Spots challenges will keep the score-centric crowd happy, and Career mode will have you blistering your thumbs as you try to perfect each level. A masterpiece. Read the full OlliOlli review  Broken Age: Act 1 (PC)Developer: Double Fine ProductionsPublisher: Double Fine ProductionsRelease Date: January 14, 2014 (for backers) / January 28, 2014MSRP: $24.99 (with free update for Act 2) I haven’t felt this surge of nostalgia and excitement about a game in a long time, and I truly thinkBroken Age will be looked back fondly as one of the greats. That being said, the first Act is only a few short hours and ended on a nail-biting cliffhanger with no word on how long we’ll be waiting for the rest of the game. In some ways I feel cheated, but in the end it’s the heart of the game that matters - and that certainly isn't broken. Read the full Broken Age: Act 1 review  Dead Rising 3: Operation Broken Eagle (Xbox One)Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: January 21, 2014MSRP: $9.99 As it stands, there is literally no reason to get Broken Eagle. It's criminally short, you can't enjoy it with a friend, there are no real benefits if your character is maxed out from already playing the core game, and it doesn't add to the overarching lore in any meaningful way. Hopefully the other Season Pass offerings will be an improvement, since we still have three to go. Read the full Operation Broken Eagle review  Soul Fjord (Ouya)Developer: Airtight GamesPublisher: Airtight GamesRelease: January 28, 2014MSRP: Free, with microtransactions Soul Fjord started with a good idea, and even has a few redeeming qualities, but in the end, it is just too dull to be enjoyable for longer than a few minutes. The free-to-play aspects don't ruin the experience, but they don't particularly help it either. If nothing else, Ouya owners should probably give this a try since it costs nothing upfront, but this is not the system savior that we have been hoping for. Read the full Soul Fjord review Bravely Default (3DS)Developer: Silicon StudioPublisher: Square EnixRelease: February 7, 2014MSRP: $39.99 Bravely Default gave me an experience that seemed to put me right back in my bedroom in the middle 1990s, where I'd sit in front of a small Hitachi television set and play the day away with a Super Nintendo controller in hand, so engrossed that I'd forget to eat. It harkens back to a time where we were all in love 16-bit Japanese role-playing games, and couldn't get enough of them. Read the full Bravely Default review Call of Duty: Ghosts: Onslaught DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Infinity WardPublisher: ActivisionReleased: January 28, 2014 (Xbox 360, Xbox One) / TBA (PC, PS3, PS4)MSRP: $14.99 ($50 Season Pass for four packs) I was pleasantly surprised by Onslaught, especially considering the fact that Ghosts was so underwhelming. Although it won't do too much to change your mind if you're an adamant Call of Duty hater, the new Extinction episode is promising, and there are three solid maps here for the taking. Read the full Onslaught review  Octodad: Dadliest Catch (Linux, Mac, PC [reviewed], PlayStation 4)Developer: Young Horses, Inc.Publisher: Young Horses, Inc.Release: January 30, 2014 (Linux, Mac, PC), March 2014 (PlayStation 4)MSRP: $14.99 ($11.99 until February 6)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit n the end, I would not be surprised to hear that the Octodad community is thriving years down the road. It exudes a certain weirdness and charm that makes it stand out from a lot of other titles out there, and there are tools in place for it to live on past the point when the credits start to roll. Though it has some issues with framerate drops and its approach to control is definitely not for everybody, Dadliest Catch kept a smile on my face for most of its duration. Read the full Octodad: Dadliest Catch review Dungeon Keeper (Android, iPad, iPhone [reviewed on an iPhone 5])Developer: Electronic Arts, Mythic EntertainmentPublisher: Electronic ArtsReleased: January 31, 2014MSRP: Free It's a huge shame, because Dungeon Keeper is such a great franchise. I vividly remember getting hooked on the original for the very first time, and hooking in non-strategy fans with its unique perspective and visual style. But you're getting none of that here, as you're instead presented with a hollow freemium shell of what once was. Do yourself a favor and go to and grab the original. Read the full Dungeon Keeper review Polk N1 Gaming SurroundBar
Reviews!!! photo
Week ending 2/1
January has come and gone, but that doesn't mean there weren't some great games to play. Just look at all the amazing "indie" games that hit the PC this month. We had the fruition of two KickStarter campaigns finally see the ...

Ouya photo

The new 16GB OUYA is available right now

Jan 31
// Dale North
The new and improved 16GB OUYA console is available right now on Amazon and for $129.99. This is a North American release only. With this new one they've doubled  up on the memory, boosted the WiFi signal, and dr...

Review: Soul Fjord

Jan 28 // Darren Nakamura
Soul Fjord (Ouya)Developer: Airtight GamesPublisher: Airtight GamesRelease: January 28, 2014MSRP: Free, with microtransactions To start on a positive note, the strange hybrid setting is fantastic. It seems like a completely random combination, but mixing '70s soul with Norse mythology is just silly enough to work. It helps that it is supported by some genuinely funny writing, where equippable items have Scandinavian-sounding names and descriptions, but are often just rudimentary bludgeoning tools like stop signs or keg hammers. Heck, there was a loading screen or two that made me laugh, just imagining this Shaft-like figure giving advice for surviving the trip up Yggdrasil. For the most part, the presentation is pretty decent as well. Character art is sharp, animations are smooth, and the funk soundtrack that changes from level to level is sufficiently funky. There are effects that reproduce the visual artifacts found in 1970s films, and while they fit the theme well enough, they do start to wear thin after a few sessions. [embed]269579:52358:0[/embed] In theory, Soul Fjord could be fun to play. Jones has two basic attacks and a block, and when he hits enemies, numbers pop out of them until they die. The unique element of combat here is that players can deal (or block) significantly more damage when attacking (or defending) to the beat of the music than if they were to mash buttons. One problem that arises is in the choice of the funk soundtrack. Regardless of what the music is doing, attacks are augmented when performed on the downbeats. By the nature of the genre, the music is very often syncopated; it specifically emphasizes notes in between the beats during certain sections. What results in these cases is rhythm gameplay that relies more heavily on the visual cues than the audio cues. Thankfully, this is not the case for every song in the game, but it is a huge design misstep with those songs that produce this effect. The other big issue with the combat, even when the music has a heavy beat to follow, is that it is often slow and dull. Enemies will only attack on the beat, and early in the game their attacks are so infrequent that it is better to ignore blocking entirely and always go for the kill. Each weapon has two unique combos, so carrying around one weapon for a while means pressing the same sequences of buttons, over and over. Getting to the combat is also a pretty trite affair. Enter a room. Kill all of the enemies. Go to the next room. Repeat. There are a few points of interest that can be found randomly, like rooms filled with spike traps or altars to the gods, but the procedural generation of levels is often squandered on areas with slightly different shapes that all play identically to one another. Soul Fjord is a free-to-play game, and it comes with all of the trappings of that model, for better or for worse. As a game with roguelike elements, players do not keep items from one play to the next, unless those items are "Soul Bound." Items that are randomly dropped or purchased with in-game gold can be manually Soul Bound by spending platinum records, Soul Fjord's premium currency. Treasure chests can also be opened for a few records, and any items found in this manner are automatically Soul Bound. Some modicum of persistence in games that otherwise adhere to the roguelike tenet of permanent death is fine, and has even been done quite well in games like Risk of Rain or Desktop Dungeons. It just feels a little strange in Soul Fjord that the persistence is optional and tied to spending real money to maintain it. It feels especially strange in a hack-and-slash game to find a rare weapon or piece of armor but only be able to use it once without paying extra. However, the impression one gets of the Soul Bound system is heavily dependent on perspective. Rather than thinking of Soul Fjord as a Diablo-style loot fest that is hindered by mandatory microtransactions, if it is viewed instead as a roguelike that is enhanced with persistence through optional microtransactions, then it stings a bit less. Indeed, the game can be played and theoretically completed without spending a penny on it. That said, it would still require most players several playthroughs to gain the skill necessary to make it through to the end without starting with the most awesome weapons, and the gameplay is just not entertaining enough to support more than one or two runs. Though there are only nine levels, and each lasts between five and fifteen minutes, Soul Fjord was already repetitive and boring by the end of the second attempt. Soul Fjord started with a good idea, and even has a few redeeming qualities, but in the end, it is just too dull to be enjoyable for longer than a few minutes. The free-to-play aspects don't ruin the experience, but they don't particularly help it either. If nothing else, Ouya owners should probably give this a try since it costs nothing upfront, but this is not the system savior that we have been hoping for.
Soul Fjord review photo
Ouya users have not had a lot to be excited about for a while now. Excepting a few titles like Towerfall, there is not much worth owning on the microconsole, and especially few games that are not available elsewhere. As one o...

Ouya co-founder leaves photo
Ouya co-founder leaves

Ouya co-founder leaves company

'Would a coward do this... BYE!'
Jan 15
// Steven Hansen
Ouya co-founder Muffi Ghadiali has left the company, according to TechCrunch. Ghadiali, who previously worked as Amazon's product manager for Kindle, was a big part of Ouya development, leading teams responsible for the conso...
Soul Fjord photo
Soul Fjord

Kim Swift's Soul Fjord out this month, still Ouya only

Unfjortunately, I don't think I can affjord an Ouya for one cool game
Jan 14
// Steven Hansen
The new game Airtight Games and Kim Swift (Portal, Quantum Conundrum) joint, Soul Fjord, will be released on January 28 exclusively for the Ouya. A year ago, the exclusive inspired faith in the platform. After subsequent Ouy...
Double Fine photo
Double Fine

First act of Broken Age hits Steam on January 28

Kickstarter backers can play as of today
Jan 14
// Jordan Devore
It's been a longer-than-expected wait for Double Fine's Broken Age, but it's nearly ready. Well, part of it. The first act of the Kickstarter-funded adventure title releases on January 28, 2014 for Windows, Mac, and Linux, w...

TowerFall Ascension is shaping up to be one kickass port

Jan 09 // Chris Carter
TowerFall Ascension (PC [previewed], PS4)Developer: Matt Makes GamesPublisher: MiniBossReleased: TBA 2014 You may have played the Ouya version so I won't spend too much time on Versus, the core game mode. At its heart TowerFall is a brawler similar to the Super Smash Bros. series, pitting four players against each other in funhouse-like arenas with power-ups and hazards galore. At the start of each match, every player only has three arrows. It's a simple premise, but the mechanics go much farther from that launching point. In addition to the ability to wall jump, players can dash at will, which not only allows them to gain ground, but also grab arrows out of the air. At first I thought it was a fairly cool concept, but then I discovered the air dash, and from there it became really cool. Matches become extremely hectic with people who know what they're doing, as arrows are bound by the laws of physics and have an arc -- so you can't aim them like a speeding bullet or any other videogame projectile. Arrows can also be retrieved from walls or corpses, and picked up by jumping on people's heads. It adds a strategic element to the proceedings, and mixed with the vertical elements of many stages, matches can turn from one-sided affairs to close calls nearly every time. It's very similar in nature to Samurai Gunn, but unlike that game there are no melee attacks, and everything is a lot crazier due to its arcade-like nature. To use a Smash Bros. analogy, if Samurai Gunn is "no items, Final Destination only," TowerFall is "all items set at a very high frequency on Pokemon Stadium." [embed]268660:52149:0[/embed] But Ascension is more than just a straight port to the PC and PS4 platforms. It's a new version of the game with extra content, including updated weapons, maps, characters, a "trial" gametype and the addition of the two player co-op Quest Mode. Before I talk a bit about the new campaign I'd like to take a second to praise the "trial" mode in particular, which I didn't expect. Think of it like a "break the targets" mode from the Nintendo 64 iteration of Smash Bros. -- it just has creepy straw dummies instead of actual targets. At first I thought it was a simple challenge mode, but each stage is actually built around teaching you a new concept, usually by way of a weapon or item. It's a genius design, because it's not only a score attack gametype for hardcore players, but a tutorial as well. It's also playable solo, which makes Ascension much more enticing for those of you who don't have local friends (Ascension will not support online play).  Quest Mode is the main draw however, which can be played by one or two players and mixes things up with a Bubble Bobble-style campaign. Each set of stages consists of multiple "waves" with different AI opponents, who range from formidable blade-wielding grim reapers to simple cave bats. Although it sounds simplistic in nature it's a ton of fun with another partner, because you'll need to work together to best some of the harder waves. It's also fairly rewarding to grab a teammate's errant arrow while in the thick of combat, and having two players dash around trying to avoid and destroy every enemy on the screen is thrilling, to say the least. TowerFall Ascension sports an enormous amount of extra content in comparison to its original incarnation, even including a few old-school-style secrets and collectibles in tow. Out of all of the arena type games I've played in recent years, I'd put this near the top of the pile, considering how much there is to do in terms of solo content. It's only a matter of time until the real deal releases, and we can see how brightly the definitive version of TowerFall shines.
TowerFall Ascension photo
The new additions for PC are excellent
In 2013, the highly anticipated TowerFall hit the Ouya platform -- and so began the thousands of voices clamoring for a port to any other platform. As of late last year creator Matt Thorson reported that he had only sold...

VVVVVV photo

VVVVVV coming to Vita, iOS, and Android this year

Creator provides updates on his other games
Jan 07
// Jordan Devore
Terry Cavanagh's wonderful platformer VVVVVV will become even more widespread this year. In a blog post detailing his existing game projects, which all seem to be in various states of completion, the designer said to expect t...

ULTIONUS is out now, features music by Jake Kaufman

Rad music, eyeroll-inducing character design
Dec 12
// Darren Nakamura
Not long ago, Andrew "DarkFalzX" Bado ran a Kickstarter campaign for the pixel art Metroidvania Legend of Iya, which just barely reached its funding goal in the final hours of its run. Though he has been putting his time int...

OUYA now accepts Bitcoins as a payment method

Niche product, meet niche currency
Dec 05
// Conrad Zimmerman
If you have a whole pile of Bitcoins lying around, you'll be able to spend some of them to buy hardware and content from OUYA. Tweeting to this effect earlier today, the Android console-maker's marketplace now features an opt...
Dino Run 2 photo
Dino Run 2

Dino Run 2 launches free game in last push for funding

All dinos revealed, live stream in effect
Dec 03
// Jonathan Holmes
Dino Run 2 seemed like a sure thing when it first hit Kickstarter. It's the sequel to a well loved and well played title. It's got top notch animation, music, and art direction. It's coming from established developers with a ...
Kickstarter photo

GaymerX organizers reveal Read Only Memories

Their cyberpunk adventure game is 25% funded on Kickstarter
Nov 19
// Alasdair Duncan
You say the term "adventure game" and you'll get my attention. Say the word "cyberpunk" and you'll really have my attention. Say "cyberpunk adventure game" and I'll be begging for more info. Read Only Memories is a new game ...
Special Ouya photo
Special Ouya

Limited holiday edition Ouya comes in white

Appropriate for something you'll never touch
Nov 18
// Conrad Zimmerman
Ouya is trying its damnedest to appeal to those looking to put a little gaming under their tree this holiday. Today, a special, exclusive holiday edition of the console has been announced which comes in bright, white case and...
Ouya's UI photo
Ouya's UI

Here is what the Ouya's new interface will look like

It's a lot better
Nov 14
// Joshua Derocher
The Ouya will be getting a very nice looking new interface, as spotted on Engadget. Ouya hired on a designer to try and make the user interface look better, and I think they pulled it off. This new screen looks better, a...
OUYA photo

Major publishers coming to Ouya is inevitable, says CEO

Uhrman says publishers are just slow to embrace new business models
Oct 31
// Kyle MacGregor
Ouya boss Julie Uhrman believes its just a matter of time before major publishers get on board with her revolution. “The publishers are always late to the newest business models,” Uhrman asserted during  Game...
Ouya photo

Ouya rolling out nationwide in Target stores this holiday

Demo kiosks expected early next year
Oct 25
// Conrad Zimmerman
The Ouya has had no small amount of supporters, but for "the little open-source console that could," real success might be seen at the brick-and-mortar level. After having been available in select Target stores for the last f...
TowerFall photo

TowerFall targets January 2014 launch on PC

Ouya's hottest exclusive to feature many new features on new platform
Oct 13
// Kyle MacGregor
TowerFall is aiming for a January 2014 launch for Windows PC, creator Matt Thorson recently divulged to Shacknews. The multiplayer archery combat game released on Ouya earlier this year and quickly made a name for itself...
Gridiron Thunder photo
Gridiron Thunder

Gridiron Thunder undergoing delays after Ouya controversy

I wonder how many copies this will sell?
Oct 03
// Chris Carter
If you haven't heard of Gridiron Thunder yet, I can't blame you, since it's Ouya related. As the biggest project to come ahead in the Free the Games fund, the folks over at Ouya were all set to hand them hundreds of thousands...
Neverending Nightmares photo
Neverending Nightmares

Neverending Nightmares meets funding due to typo

Fans swarm to support developer and other backers
Sep 30
// Jonathan Holmes
Neverending Nightmares got a lot of press on Dtoid this week. It's also gotten a lot of support from other developers. Everything appeared to be coming together to help bring the game in close to its funding goals, ...
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Potatoman Seeks the Troof hits Ouya on Oct. 2nd

A thing to play on that thing you bought
Sep 29
// Jonathan Holmes
Most of the press about Ouya has been pretty negative lately, to the point where the developers of That Dragon, Cancer felt the need to come out to the console's defense with a very well written article on their relationship...

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