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12:00 PM on 08.15.2014

The Virtual Boy is turning 19 this week - how many of you played it?

Nintendo's Virtual Boy is a very easy target. Released on August 14, 1995, the strange gaming device represented a shift in Nintendo's marketing campaign, as it attempted to sell the unit to older gamers rather than focus on ...

Chris Carter


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






Do you refer to players online by their callsign or real name? photo
Do you refer to players online by their callsign or real name?
by Chris Carter

I was playing Final Fantasy XIV the other day, engaging in my weekly static raid group (we just beat Turn 7!) when I realized something -- I refer to most of them by their callsigns and not their real names. In fact, I stopped calling a few friends that I've known for years (and went to college with) by their given names, just to uniformly refer to everyone as their in-game character.

It got me thinking on the etiquette for asking for players' real names online, and the reasons why someone may not want to divulge that information.

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12:00 PM on 07.30.2014

What is the most life-changing game you've ever played?

Although many people like to have a conversation about what the "best" game of all time is, the conversation about the most "important" game you've ever played in your life doesn't happen with the same frequency. Some games j...

Chris Carter

12:00 PM on 07.02.2014

What is your favorite controller of all time?

I've been gaming since the Atari 2600, so I've touched quite a few controllers in my time. I remember the long nights of Mario Party where the Nintendo 64 controller etched a temporary scar into my hand, and the lengthy battl...

Chris Carter

5:00 PM on 06.03.2014

Destructoid community: We need to replace PAX

Last week, tickets for PAX Prime 2014 went on sale. The four-day passes were sold out within minutes. The rest were gone in less than two hours. This happens every year, but it seems like the speed becomes more and more unbel...

Darren Nakamura



Killing and karnage: What I want from a new Mortal Kombat photo
Killing and karnage: What I want from a new Mortal Kombat
by Brittany Vincent

It's official. Mortal Kombat X is coming, and though we just got an extremely vague look at what it might showcase when it hits the scene, that's just not enough for me. I grew up on fatalities and the thrill of combat, and with a brand new entry into the series, there's plenty of room for change on the horizon.

I'm not talking a whole host of DLC fighters or any of that other nonsense. I'm talking real change -- the kind that can only come from surveying a loyal fanbase and implementing the changes that are being clamored for day in and day out. I can't speak for everyone as far as my own ideas for improvement go, but here are five things I want from a brand new Mortal Kombat.

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Remembering the glory of videogame manuals photo
Remembering the glory of videogame manuals
by Brittany Vincent

When I was a little girl, purchasing a new game often meant thumbing through the pages of a mammoth tome detailing impending gameplay down to the letter. If I were stuck on a long car trip with a recently-purchased title, digging into that precious parcel and retrieving the manual was the first thing on my mind. Sometimes, starting a fresh new game was only the icing on top of the delicious packaging sundae, and I was decidedly more interested in getting at the extras than actually tearing into Diablo II or Creatures.

It was a way to game vicariously through a few simple, innocent pages, and one of the first ties I established to any game I had my heart set on playing through. Unfortunately, it’s also a familiar constant that gamers new and old can kiss goodbye with the decision a majority of companies employ to downsize the distribution of manuals entirely. 

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11:30 AM on 05.16.2014

How do you feel about betas for games with long time commitments?

It's crazy what can be considered a "beta" these days. Often times, betas are nothing but glorified demos, providing very little in terms of actual stress testing and used as more of a marketing tool. Sometimes I really miss ...

Chris Carter

12:00 PM on 05.14.2014

WildStar's raids sound pretty incredible if you're dedicated enough

"Hey man, you want to go out tonight?""Sorry dude, I gotta raid." How many times have you either said that phrase, or heard it from a friend of yours? Whether you "get" MMOs or not, the fact remains that upcoming MMO WildStar will have a major focus on raids, which is either good or bad news for your social life.

Chris Carter



Playing catch up: It's about time the Xbox One dropped the Kinect photo
Playing catch up: It's about time the Xbox One dropped the Kinect
by Steven Hansen

The official line on the Kinect-free Xbox One model will be about choice. Giving consumers choices. This is a lie, of course. More blatant than, "As excited as we are about the new Xbox One option, clearly if you use Xbox One with Kinect, you have the best experience," which is easily internalized. Microsoft had already tried to assuage early adopters and entice fence sitters when it firmly announced, "no plans" for a Kinect-free Xbox One less than three months ago.

But here we are. And you are free to be bitter in the face of this if you picked up an Xbox One on this assurance (maybe, too, you learned something). Still, it's the right decision for Microsoft, whose nebulous 5 million consoles shipped doesn't touch Sony's over 7 million sold.

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11:30 AM on 05.07.2014

Reader poll: Do you own or want a Wii U?

Recently Nintendo posted their financial figures, and once again -- it's not looking good for the Wii U. Their goal was to sell roughly 9 million units for the year, but revised projections put them at 3.6 million f...

Chris Carter





10:00 AM on 05.06.2014

Amplitude is the best thing Harmonix has ever done

Back in 2003, I was introduced to what would become one of my favorite games of all time -- Amplitude for the PlayStation 2. Although I had dabbled in the prequel (Frequency), it wasn't until Amplitude dropped that ...

Chris Carter

10:00 AM on 05.05.2014

How do you feel about the 'Holy Trinity' in MMOs?

After posting my review of Final Fantasy XIV's endgame content, a discussion erupted across the review itself and my social channels. Some of them really dug A Realm Reborn's old school use of the "Holy Trinity" mechanic, and...

Chris Carter

12:00 PM on 04.23.2014

Were you player one or player two?

I'll fully admit that when I was younger, I had disdain for Luigi. Hey! I grew out of it eventually. But for whatever reason, I associated Luigi with the second controller slot, also known as the dreaded "player two." Since p...

Chris Carter



More games need a Photo Mode like inFamous: Second Son photo
More games need a Photo Mode like inFamous: Second Son
by Steven Hansen

inFamous: Second Son saw an almost benign update with Photo Mode last week (hashtag many filters). With it, you're photografree to turn off the HUD, adjust depth of field, change time of day, and, well, take pictures. Pictures of stunning digital vistas and creepy monster teens. It's like you're a member of the Ansel Adams Family.

It's in some ways an extension of inFamous 2's user-generated missions, which stemmed from Sony going hard on the "Play, Create, Share" campaign after the success of games like LittleBigPlanet. It's also a natural extension of a thing a lot of games already had -- level editors -- now even more useful with the ability to share levels with everyone.

And it's a great idea, equal parts a smart business decision and a fun, artistic tool for letting you make screenshots that second stun

[screenshot via NeoGAF's emalord]

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How the 'new' Diablo III brought me back in photo
How the 'new' Diablo III brought me back in
by Patrick Hancock

I never thought I would actually say this, but I am enjoying myself while playing Diablo III. Keep in mind this is without Reaper of Souls, and is entirely about the newest patch -- Loot 2.0. After spending countless hours playing Diablo II and its expansion, my friends and I were incredibly excited for the next installment in the series.

And then I played it.

I could not have been more disappointed. I felt that the inclusion of the Auction Houses fueled many of the other game design decisions (drop rate, loot rarity) and made the game incredibly frustrating. I spent a healthy chunk of time going through the game’s campaign and leveling up my Witch Doctor, but eventually uninstalled the game with no intention to return.

And yet here I am, actually looking forward to playing more Diablo III.

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