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9:00 AM on 03.18.2015

How do you feel about the current Telltale formula?

Once upon a time, adventure titles were among the hardest challenges in the gaming universe. "Pixel-hunting" is a phrase many old school gamers are all too familiar with, searching for the exact right spot on the screen ...

Chris Carter



Why do some developers shy away from surrealism in gaming? photo
Why do some developers shy away from surrealism in gaming?
by Brittany Vincent

When it comes to crafting videogames out of the norm, there’s one question developers should ask themselves: What are we afraid of?

Games are the perfect medium for exploration of bizarre, unnatural worlds, and yet it seems few developers are interested in traveling to those places. What makes us afraid to innovate beyond the comfort of realism? While mainstream games rarely stray from convention, many indie developers are plumbing the darker corners of the human mind, creating strange worlds that both thrill and unsettle us. 

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2:00 PM on 01.27.2015

What's your favorite Mega Man weapon?

The other day a friend and I were discussing custom amiibo, and what we were going to do when Mega Man came out. The possibilities for painting him are endless, considering the fact that he has thousands of different weapon c...

Chris Carter



Guest Op/Ed: The real sources of unethical videogame journalism photo
Guest Op/Ed: The real sources of unethical videogame journalism
by The Badger

[Note: The Badger could be anyone -- a game developer, a member of the gaming press, even a writer for another game blog. They could be just one person or multiple people. You'll probably never find out who they really are, which is part of the fun.]

Watching people on the internet hunting for "unethical videogame journalism" is like watching a gas-poisoned family poke around their house, desperately in search of the source of the fumes. Oh, and did I mention that every member of the family is blind? Because apparently they are. How else could they miss the giant pipe coming from the kitchen wall that says "POISON GAS THAT MAKES YOU STUPID THEN KILLS YOU" written in sparkling bling on the side?

Maybe they aren't blind. Maybe it's worse than that, because they do talk about the pipe in passing now and again. They just don't do anything about it. They act like it's just an inevitable part of life. Instead, they point their fingers at the cat and the dog for #colluding on the creation of collective pet farts that are definitely the source of the poisonous gas. Definitely.

Watching this go down is kind of like being the host of the Price is Right where the contestant has an open headwound and the prize they're trying to win is some gauze and skin glue. You want to help, but you really can't. You want to laugh, but you also want to cry. Instead, you just watch with a shit-eating grin, waiting to see if they win the bandages, die from their injuries, or just stand there with blood pouring down their face. 

I'm just some anonymous fuckface, and it's going to stay that way. What I have to say isn't going to change anything. Still, Destructoid has given me a platform to try to whisper a few tips into the ear of the blood-drenched, probably brain-injured Price is Right contestant that we call "gamer culture," so here we go. Here is where unethical gaming journalism really comes from. 

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11:00 AM on 01.20.2015

What was your favorite Club Nintendo reward?

After six long years, the Club Nintendo program is ending. It's not all bad news though -- Nintendo is starting up a new program this year, and it has the potential to be better. Also, more rewards are being added in February...

Chris Carter

2:00 PM on 01.16.2015

The New 3DS' nubbin' will fare better than the Circle Pad Pro

Roughly a year and a half after the 3DS launched in 2010, the Circle Pad Pro was announced. Due to numerous complaints about the lack of a second analog stick on the portable, Nintendo relented, in the weirdest way possible -...

Chris Carter

10:00 AM on 01.06.2015

Do you trust Techland to make a good game?

Dead Island was a massive hit for Techland, due in part to the massively misleading trailer for the game. Having played through it with a co-op partner, I found some enjoyment out of it by way of the multiplayer element, but ...

Chris Carter

2:00 PM on 01.04.2015

Why 'make your own game' is a bad argument against criticism

The year 2015 has begun. It is a time for new beginnings. New games are coming out. New experiences will be shared. And yet, the same old Internet arguments will take place. Let's put one to rest right now. There has been gro...

Darren Nakamura



Destiny is the most fascinating game of 2014, mostly for negative reasons photo
Destiny is the most fascinating game of 2014, mostly for negative reasons
by Chris Carter

I have roughly seven days of playtime logged into Destiny. I have a level 31 Warlock, Titan, and Hunter who are all one piece away from level 32 -- the current cap. I've completed the new Crota's End raid roughly 20 times, 10 of which I ran the sword for our group. You could say that I've played a lot of Destiny.

Even still, I find myself disliking most of the design decisions Bungie has made, and my opinion of the company has really gone downhill in general. The game is not only a Skinner box style loot-treadmill, but it also has a bunch of mind-boggling issues, made worse by the lack of communication by Bungie. It is a textbook example of an overhyped AAA game that failed to meet said hype.

With any luck, the developer will learn from its mistakes, and the game will be worth picking up in 2015. But before that time, I've had a great time experiencing the phenomenon, warts and all.

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4:00 PM on 12.30.2014

2014: Go F*ck Yourself

[Note: The Badger could be anyone -- a game developer, a member of the gaming press, even a writer for another game blog. They could be just one person or multiple people. You'll probably never find out who they really are, w...

The Badger

1:00 PM on 12.12.2014

Bungie: Keep Destiny's Vault of Glass relevant, and fix the rewards

The best part of the core Destiny experience at launch was the Vault of Glass raid. It completely blew away everything else the game had to offer, and was on an entirely different level mechanically. Every encounter was ...

Chris Carter







The Vita needs more games like Freedom Wars photo
The Vita needs more games like Freedom Wars
by Chris Carter

At every Sony event this year, the portable rhetoric was identical -- the Vita is getting games, but they're ports, or in rare cases, multi-platform releases of existing games.

As an original Vita and 32GB memory card owner since day one, I will be the first to tell you that I love playing it when I feel compelled to do so. I'm so glad that I was an early adopter and got to keep that OLED screen, as it's one of the best portable experiences I've ever had. I enjoyed exclusives like Tearaway and Gravity Rush for months on end. It was awesome.

Then the games stopped. The Vita still gets the occasional unique game like Toukiden: The Age of Demons, but for the most part, it loses exclusives these days. I'm not against ports and sometimes the Vita is my preferred method of playing them, but the platform is not sustainable without system sellers and exclusives.

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11:00 AM on 12.11.2014

What's your favorite NIS game ever?

Phew. I was scared there for a second. Even though NIS' newer catalog doesn't really match up to its older classics, we recently learned that the developer/publisher may go under if Disgaea 5 doesn't sell. Thankfully tha...

Chris Carter



Dear devs, stop it with tutorials all the way through the game photo
Dear devs, stop it with tutorials all the way through the game
by Nic Rowen

“THA'S HOW YOU RIDE A CARRRRRAGOR!"

Yeah, thanks asshole. I've already done this like two dozen times. You might have noticed I rode up to your mission marker ON a Caragor.

“WHEN UN' ORC IS DOWN, THA'S WHEN YOUR CARRRAGOR CAN POUNCE ON EM!”

DIE IN A FIRE.

I loved Shadow of Mordor. You know, unlike some people. I could ignore the generic revenge-driven plot, put up with Gollum's shenanigans, and embrace the hell out of the unique cast of orcs the game generated for me. Hell, I even loved the Arkham-style combat and the kill-crazy orc murder sprees it enabled. I'm not sick of that brand of carnage yet, not by a longshot.

But the game committed one unforgivable sin – It was still tutorializing basic mechanics well into the back half of the game. Every time it happened it was enough to make me want to pitch the game into Mount Doom's lava basement.

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Destiny's latest patch notes are a disaster in terms of communication photo
Destiny's latest patch notes are a disaster in terms of communication
by Chris Carter

Man, Bungie.

Now instead of a collective of the community being angry at Destiny's glitches and issues, you have pissed pretty much everyone off right before the launch of the expansion. It's something that could have easily been avoided with better communication -- a lesson a lot of other people in the online/MMO space have learned with experience.

So what went wrong?

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11:00 AM on 12.03.2014

Which Persona crew did you choose in Persona Q?

While the story eventually normalizes with both groups, you have somewhat of a difficult decision at the start of Persona Q: Shadow of the Labyrinth. Do you go with the Persona 3 crew, or the gang from Persona 4? I know a few...

Chris Carter