The best part of the core Destiny experience at launch was the Vault of Glass raid. It completely blew away everything else the game had to offer, and was on an entirely different level mechanically. Every encounter was ...
Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
At every Sony event this year, the portable rhetoric was identical -- the Vita is getting games, but they're ports, or in rare cases, multi-platform releases of existing games.
As an original Vita and 32GB memory card owner since day one, I will be the first to tell you that I love playing it when I feel compelled to do so. I'm so glad that I was an early adopter and got to keep that OLED screen, as it's one of the best portable experiences I've ever had. I enjoyed exclusives like Tearaway and Gravity Rush for months on end. It was awesome.
Then the games stopped. The Vita still gets the occasional unique game like Toukiden: The Age of Demons, but for the most part, it loses exclusives these days. I'm not against ports and sometimes the Vita is my preferred method of playing them, but the platform is not sustainable without system sellers and exclusives.
Phew. I was scared there for a second.
Even though NIS' newer catalog doesn't really match up to its older classics, we recently learned that the developer/publisher may go under if Disgaea 5 doesn't sell. Thankfully tha...
Yeah, thanks asshole. I've already done this like two dozen times. You might have noticed I rode up to your mission marker ON a Caragor.
“WHEN UN' ORC IS DOWN, THA'S WHEN YOUR CARRRAGOR CAN POUNCE ON EM!”
DIE IN A FIRE.
I loved Shadow of Mordor. You know, unlike some people. I could ignore the generic revenge-driven plot, put up with Gollum's shenanigans, and embrace the hell out of the unique cast of orcs the game generated for me. Hell, I even loved the Arkham-style combat and the kill-crazy orc murder sprees it enabled. I'm not sick of that brand of carnage yet, not by a longshot.
But the game committed one unforgivable sin – It was still tutorializing basic mechanics well into the back half of the game. Every time it happened it was enough to make me want to pitch the game into Mount Doom's lava basement.
Now instead of a collective of the community being angry at Destiny's glitches and issues, you have pissed pretty much everyone off right before the launch of the expansion. It's something that could have easily been avoided with better communication -- a lesson a lot of other people in the online/MMO space have learned with experience.
While the story eventually normalizes with both groups, you have somewhat of a difficult decision at the start of Persona Q: Shadow of the Labyrinth. Do you go with the Persona 3 crew, or the gang from Persona 4?
I know a few...
I've been spending a lot of time with Rosalina in Smash Bros. I've been interested in her before the game was released as I like the character quite a bit, and Luma sweetened the deal. After an extended amount of play, I...
Over the weekend, details came out of PAX Australia regarding the first downloadable Vault Hunter for Borderlands: The Pre-Sequel. At first, it looked to me like a commendable gesture for a series that receives a lot of criticism on its downloadable content policy. To include a new character in addition to the originally promised content for those loyal enough to buy a season pass seemed worthy of applause. However, that image was based on a misinterpretation of the official blog post's line that references "all four of the upcoming add-on content packs," and a few other (incorrect) assumptions.
As it turns out, the Handsome Jack Doppelganger Pack is DLC #1 for Borderlands: The Pre-Sequel (November 11 is upcoming, after all), and I could only feel more disappointed by that revelation if I had actually purchased this iteration's season pass. My condolences go out to those who did.
Last week, we saw the announcement and reveal trailer for Hatred -- a game that puts the player in control of a suicidal person who sets off on a rampage to kill as many citizens and cops as possible before being killed in action. The reaction was polarizing to say the least. Some found it intriguing and explorative; others found it deplorable and tasteless.
The near-universal constant, however, was that almost everyone agreed Hatred has the right to exist. But, as such, everyone has the right to critique it. Nothing's immune in that sense. Given some time to let that critiquing sink in, the ultimate question that arises from Hatred is "How did videogames as a whole get here?"
The most divisive and obvious conversation piece surrounding Hatred is its wanton violence. The trailer depicts, among other things, execution-style murders of police and civilians alike, many of who are pleading for their lives. There are two camps of thought concerning this. One thinks it falls in line with what is commonplace in Call of Duty and Grand Theft Auto; the other feels it's over the line and that the context, tone, and glorification of the killings make all the difference.
It's really tough to get out there and meet people, whether it's online or in the real world. I remember that feeling as an introvert, always being nervous as to whether or not someone would be silently judging me basically a...
In case you haven't heard, Nintendo announced another version of the 3DS called the "New 3DS." It has a second stick, faster download speeds, it runs faster, has amiibo support out of the box, can communicate directly with a PC, and it has extra shoulder buttons as well as a few other fixins. It's a huge upgrade. But wait, there's more!
Xenoblade Chronicles 3DS was also announced in that same breath, which will bring the highly regarded Wii RPG straight to the 3DS. Pretty awesome right? Well, except for one major caveat -- Xenoblade 3DS is exclusive to the New 3DS. That means that your current 2DS, 3DS, or 3DS XL cannot play it.
When P.T. was announced at gamescom a few weeks back, no one really jumped for joy. Billed as a "playable teaser," the interactive trailer was very much a game, and come to find out -- it had many elements of old school ...
Nintendo's Virtual Boy is a very easy target. Released on August 14, 1995, the strange gaming device represented a shift in Nintendo's marketing campaign, as it attempted to sell the unit to older gamers rather than focus on ...
I was playing Final Fantasy XIV the other day, engaging in my weekly static raid group (we just beat Turn 7!) when I realized something -- I refer to most of them by their callsigns and not their real names. In fact, I stopped calling a few friends that I've known for years (and went to college with) by their given names, just to uniformly refer to everyone as their in-game character.
It got me thinking on the etiquette for asking for players' real names online, and the reasons why someone may not want to divulge that information.
Although many people like to have a conversation about what the "best" game of all time is, the conversation about the most "important" game you've ever played in your life doesn't happen with the same frequency. Some games j...
I've been gaming since the Atari 2600, so I've touched quite a few controllers in my time. I remember the long nights of Mario Party where the Nintendo 64 controller etched a temporary scar into my hand, and the lengthy battl...