Office Chat











In this discussion from the Dtoid news room, I'm joined by Jordan Devore and Brett Zeidler to bandy about some of the latest rumors surrounding the next Xbox console. Plus talk on alternative post-launch content in the form of games such as Far Cry 3: Blood Dragon, which we think is a super-cool approach.

We have a lovely new installment of Office Chat for you to enjoy today. Jordan and I are joined by Chris Carter. We talk a little bit about all of those properties Nordic Games scooped up in the final auction of THQ ass...


In the latest recorded conversation from Destructoid's virtual news room, I'm joined by Jordan Devore and Allistair Pinsof to discuss the annual ritual of April Fool's jokes, and the latest affirmation of Assassin's Creed's similar frequency. Plus, marvel at how small and powerful your electronic entertainment devices continue to become!

This week on Office Chat, I was joined by Jim Sterling and Jordan Devore and we explain why we don't participate in exclusive review shenanigans. Plus, we are stymied by the vicious cycle of business that keeps female characters from the forefront of games. And we offer a farewell to former EA CEO John Riccitiello, while giddy at the prospect of who might take over.

In another casual discussion from Dtoid's news room, I'm joined by Jordan Devore and Alasdair Duncan to discuss the controversy surrounding God of War's "Bros before Hos" trophy. We also kibitz around the canning of the BioS...

In another casual discussion from Dtoid's virtual news room, I'm joined by Jordan Devore and Spencer Hayes to discuss the deflated rumor of a Dead Space development hiatus (one we kind of wish were true). Plus, SimCity's rocky launch demonstrates once again that you can't count on anybody to successfully launch an online-only game and the gang discusses the recently announced Thief reboot.

In this latest installment of Office Chat, I'm joined by Jim Sterling and Jordan Devore to discuss rumors that Assassin's Creed IV will center around piracy on the high seas and express hope for the continued existence of a used games market. Plus, we have a lovely discussion on variable pricing models for games, which pretty much boils down thinking there probably ought to be some of that.






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