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5:30 PM on 03.27.2015

Air Accident Experience released with the worst timing

In what has to be the worst timing ever, Air Accident Experience has been released for the Oculus Rift. The experience is educational and teaches players what to do in a situation where your airplane crash lands into the oce...

Jed Whitaker



CCP's found the best use for Xbox One's Kinect so far photo
CCP's found the best use for Xbox One's Kinect so far
by Brett Makedonski

It’s no secret that virtual reality is quickly making its mark on the videogame industry. If that weren't evident before, GDC 2015 kicked the door wide open. That's why, with numerous developers turning their attention to the new technology, it's remarkable that the developers for EVE Online have been at the forefront of VR for years now.

EVE: Valkyrie, the spaceship dog-fighting game, has been pinned by Oculus as a flagship title for whenever the Rift ends up launching. That's coming along nicely, but its origin story is particularly noteworthy. It was created by CCP as a tech demo for convention-goers at Fanfest in 2013. It basically boiled down to a treat for coming out to the show. However, the reaction was so strong and positive that CCP turned it into a fully-realized game – one that obviously caught the attention of Oculus.

CCP is casually trying to recapture that lightning in a bottle. It directed its Atlanta and Shanghai studios to work on VR experiences. The instruction ended there -- no mandate that they do something that fits into the EVE universe. The four demos that the studios collectively came up with are wonderfully experimental and, most importantly, fun. They're all united under the banner of "VR Labs" for now, and CCP stresses that none of them are official games. But, as we've seen in the past, maybe that'll change after this weekend.

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Keep Talking and Nobody Explodes is a brilliant asymmetrical game photo
Keep Talking and Nobody Explodes is a brilliant asymmetrical game
by Patrick Hancock

In Keep Talking and Nobody Explodes, a game originally developed at a game jam, one player wears the Oculus Rift and sees a bomb that needs to be defused but doesn't know how to defuse it. Their partner only has a binder. Like, a real binder -- no Oculus Rift involved. The binder has all the steps needed to defuse the bomb, but the reader can't actually see the bomb.

It's a game about communication, and it is wonderful not only to spectate, but of course to play. It's really the only game on the PAX East show floor that keeps me coming back for more.

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6:00 PM on 02.14.2015

Jake Kaufman's VR music album Nuren is up on Kickstarter

Late last year, Jake "virt" Kaufman left WayForward to strike out on his own. Since then, he has hinted about a big project he envisions. It looks like Nuren: The New Renaissance is that project. A collaborative project betw...

Darren Nakamura


1:00 PM on 01.19.2015

This Oculus title will let you see through the eyes of a god

Virtual reality is particularly useful in letting players get a truer first-person experience than ever before. But, the technology isn't limited to simulating the existence of other mere mortals. No, it opens the door to of...

Brett Makedonski

2:00 AM on 12.22.2014

This awesome son-of-a-gun is remaking LSD: Dream Emulator

I’ve been in contact with Osamu Sato, the creator of the illustrious LSD: Dream Emulator for a tell-all about his games and legacy for a feature at VICE Motherboard for a few months now. This means I’ve been inves...

Brittany Vincent

10:45 AM on 11.06.2014

I can think of about one good use for Samsung's Gear VR

The Crescent Bay model of the Oculus Rift is pretty neat. Going immediately after to try out the Samsung Gear VR, which lacks the positional tracking and cool set of demos, at Games Connection Europe was weird.  There wa...

Steven Hansen



Crescent Bay gives me hope for the consumer Oculus Rift photo
Crescent Bay gives me hope for the consumer Oculus Rift
by Steven Hansen

I've had some fun with the first and second iterations of the Oculus Rift, but it's mostly a novelty I don't want to spend extended time in, especially if it's not a genre suited to the Rift. Anything in a cockpit works well, naturally, because you lose the need for incongruous simulated walking mechanics.

The Crescent Bay demo Oculus showed off at Games Connection Europe is a huge step forward, though there are still some issues, including movement. Crescent Bay ups the screen resolution, adds 360 degree field of view, and motion tracking. 

With Oculus CEO Brendan Iribe saying of the consumer Rift package, "We're getting very close. It's months, not years away, but many months," I'm a bit more comfortable with the notion, even if I'm still not sure what the Rift has to add to non-cockpit, traditional gaming experiences. 

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3:00 PM on 10.06.2014

Monument Valley dev working on pretty VR game Land's End

Monument Valley was a chill little game and now the team is working on a new project for the Samsung Gear VR headset. Now that Samsung's involved (and Sony still toiling away with Morpheus), how long before VR is a...

Steven Hansen

1:00 PM on 09.30.2014

I had a good time watching Monsterum scare people

I talked yesterday about how horror games are difficult to demo at a convention; you need to block out so much noise and activity around you to be really immersed in what you're playing. Team Junkfish had no such problems as...

Alasdair Duncan

1:30 PM on 09.28.2014

Alien Make-Out Simulator demands your passion

What do AAA videogame developers do in their off time? If you're Dawn Rivers of Harmonix, you make more videogames. Specifically, you make a videogame for the Oculus Rift where you kiss a multi-mouthed alien until it either ...

Jonathan Holmes





5:00 PM on 09.21.2014

Oculus VR unveils new headset called Crescent Bay

This weekend at the Oculus Connect virtual reality conference in Los Angeles, CA, Oculus VR announced Crescent Bay, the next prototype on the path to the consumer version of the Rift. The Crescent Bay is described as a massiv...

Kyle MacGregor



Project Morpheus seems to be lagging behind Oculus Rift a bit photo
Project Morpheus seems to be lagging behind Oculus Rift a bit
by Brett Makedonski

As the virtual reality races wages on, different prototypes keep coming out for Project Morpheus and Oculus Rift. I had yet another chance to play two new titles on Project Morpheus at Tokyo Game Show. While they were certainly unique in their own right, it’s tough not to feel as if Oculus is a bit ahead of Sony’s project.

The first game that we played was The Deep – a shark attack simulator. Ascending from the depths of the ocean in a deep sea cage, I had a first-person view of an angry shark as he tried relentlessly to rip the vessel apart and feast. I’m sure I’m delicious, but I didn’t want it to find out.

I was equipped with a gun that fired flare-like projectiles, which could be aimed based on the positioning of the DualShock 4. Unfortunately, I don’t think these shots were actually effective in any way, and were only included to make the experience interactive. Still, it was fairly incredible to watch the shark lurk, circling the cage and slowly ripping it apart.

By the end of the ride, I made it to the surface intact. The finale held one last, grand attack in which I was sure the demo would end grimly. It didn’t, as the shark gave up and went back to the deep unknown to terrorize other unlucky creatures.

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SoundSelf with Oculus Rift is the ultimate trip photo
SoundSelf with Oculus Rift is the ultimate trip
by Alessandro Fillari

It's no secret that gaming conventions are fertile ground for developers to try out their new creations. Back in April, Jonathan Holmes got the chance to check out SoundSelf with Robin Arnott, the creator of the unorthodox horror title Deep Sea, and saw first hand the impression it had on players. Utilizing virtual reality, players are taken for a ride through their own personal odyssey of light and sound.

During the hustle and bustle of PAX Prime, I got the chance to go on a special trip of my own, and it was clear that SoundSelf made quite a name for itself on the show floor. I also got some time to speak with Robin Arnott about his creation and the desire to create an existential experience that brings players to a state of zen and wonder.

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10:45 AM on 09.03.2014

Samsung announces Gear VR, powered by Oculus

Stick a phone on your face for instant VR! We've heard that Samsung and Oculus were working together, and today we finally get to see what they've been working on. It's a virtual reality headset that uses the Galaxy Note 4, c...

Dale North

4:00 PM on 08.26.2014

World of Diving out now on Steam Early Access

A few months ago, I got the chance to check out Vertigo Games' World of Diving. Set in a procedurally generated world, players can explore the depths of the ocean while interacting with aquatic life, uncovering lost treasure...

Alessandro Fillari