Just for a second I thought this was colored like the silver PS2 I always thought was kind of sucky (or the recent Dragon Quest PS4), and then I saw those PlayStation Japan live stream pictures (via Kotaku) with that matte gray look, that PS1-colored logo on the console and its controllers' PS button. Yeah, good stuff.
Sony is only producing 12,300 of these individually numbered consoles (globally), which go on sale at Sony Stores in Japan tonight for 49,800 yen ($418). It comes with a vertical stand and that camera I forgot about, too. PlayStation Blog Europe has more, including a €499 price point, nice comparison shots, and no details yet on how to purchase this in that region.
North American folks (US & Canada, at least) will be able to "pre-order" from a "very limited supply" on Saturday, December 6, says our PlayStation Blog. The PlayStation Experience keynote at 10:00am pacific will apparently give up details on that process, but Sony's Adam Boyes has said the console will be on sale at the event itself.
If you can't drop the cash on it, maybe check out the 20th Anniversary Theme for your regular old PS4. It comes with the PS1 start up sound.
Also, yes, you can buy me one of these for Christmas.
The reality of Amiibo is kinda cool, but the dream of Amiibo is infectious. The Russian Instagram video of someone trying (and apparently failing) to use a Samus Amiibo to get on the subway is at over 100K views on my Youtube channel. That's a lot of passion for the potential of Amiibo. It's the kind of thing that myths and legends are made of.
Case in point, I was at my local GameStop yesterday and the clerk behind the counter mentioned to me that his "buddy confirmed" that "only the Samus Amiibo would get you a free ride on the Boston area subway system." Without name dropping too hard, I told him I worked for a videogame blog that reported on that story, but that it was the Moscow subway and that it didn't actually work. He was polite but insistent, stating that his "buddy was never wrong about this kind of stuff."
Being the consumed truth seeker that I am, I dashed right off to the subway with my four Amiibos in my pocket, determined to get to the bottom of this breaking videogame news story. The results speak for themselves, as seen above. Only one question remains -- would you want to see an ongoing series of videos focused on busting Amiibo-related myths? I'm already hearing stories of Amiibos being used to open locked doors, tricking food stamp card readers into thinking you're rich, and to making mean, bad children become good, nice children with just a quick scan of their brains, all thanks to Amiibo's power. A team of "Amiibyth Busters" could take on these alleged truths if that's something you'd want to see. Let us know in the comments.
PlayStation's Spanish website has upped this new teaser for something called EMAGON, which we will learn more about on December 5, this Friday, likely at those new Game Awards.
It looks dope and I want to see more. I hope it's a videogame, but I'm not sure. The extent of weird-name-sleuthing I did was note that EMAGON is "no game" backwards. It sure looks like a game, though. A real pretty one.
A little while ago, Max and I were bribed with booze by Devolver Digital to play Titan Souls, an upcoming monster-slaying action game. We got so drunk during our stream of the game, that I'm not even going to link the video here. Luckily, I managed to trick Dtoid community member, Dimmujed, into doing some videos for us, and made him play Titan Souls. He did a lot better at it than we did. We plan on having this milky sex boy do more videos for us, so let us know what you think of him in the comments.
[Update: Show's over folks! We'll have the rerun up later in the week. Here's the latest Sportsball strategy profile in the meantime.]
The new Smash Bros. is fantastic, but it's not the only 4-player arena-based competitive combat game on the Wii U right now. There's also Sportsball, one of Nintendo's "Nindies", a cross between BaraBariBall (Sportsfriends) and Joust. While I can't recommend it as a single player experience (yet), I can wholeheartedly endorse it with 3 or more players. If you're looking to take a quick break from hitting your friends so hard that they explode, you could do worse that riding a giant peacock and dunking on them instead.
Today on Sup Holmes we're going live with Auston Montville of Too DX, creators of Sportsball. We'll be talking about the game's Smash Bros. influence, what it's been like working with Nintendo, the struggles of independent development, and a lot more. We'll also be giving away codes for Sportsball and for Sunburn, the delightful outer space, suicide-by-sunfire game for iOS from former Sup Holmes guests. Tune in at 4pm EST for all of the fun. All of it.
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]
Last week on Sup Holmes, we did a lot of stuff. First off, we launched a contest for a signed CD by famedMega Man composer Manami Mastumae. You can still enter if you want. Check out the show for details.
Fittingly enough, this week's guest was Mastumae-san's friend Dina Abou Karam, the community manager for Comcept (Mighty Number 9). Dina is my new definition of a hardcore gamer. Against all odds, her love of videogames has driven her down a life path that's been packed with unlikely and amazing events. From a little girl playing bootleg copies of JRPGs and gold farming in Final Fantasy VII to developing an autobiographical game about naked people in Japan and working for Mega Man cocreator Keiji Inafune, it's always been videogames for Dina. They are what excite her, motivate her, and fascinate her. Her passion is palpable and infectious. It's no wonder that Comcept chose her to be the online face of the company.
We talked about a lot of things -- Bayonetta 2's awesome design and mismatched marketing, Dina's first commercially released game (Plushed), the first game she ever remembers playing (a weird monkey-infused version of Tetris), videogame enthusiast culture in Lebanon, and a lot more. I hope this isn't the last time Dina appears on the show. I imagine she'll be in this industry for a long time. It will be exciting to see what she creates next.
So I'm not sure what exactly to call this game. It was referred to as Ghost in the Shell Stand Alone Complex Online when we reported on the Nexon-developed "hacking first-person shooter" almost two years ago. I guess now it's Ghost in the Shell Stand Alone Complex First Connection Online? Or Ghost in the Shell First Connection? Or Ghost in the Shell Online for the sake of brevity.
Whatever it is, it looks neat. Another team-based online shooter, but with a license enough people care about, and not done horribly. Looks like a Blacklight with characters I like. Do appreciate it seeming to allow for a bit more movement as well, leaping through windows and off platforms and all that. Can't just be a corridor game.
And it being a multiplayer game probably means it doesn't need to worry about things like good writing. I'd give it a curiosity download at the least, play for an evening, and then go watch the original movie like five times in a row. Love me some anime. Been meaning to rewatch it for a while now anyways (hope I still have it on DVD?) along with giving Innocence a first watch.
Super Smash Bros. for the Wii U will always be remembered as the game that brought eight-player simultaneous combat to the series. Playing a fully populated match in the new Smash is like watching the same movie on five different screens at the same time, with each screen starting at a different scene in the film. Your brain can process everything properly for a second or two before its forcibly derailed or distracted, only to have it refocus again, then derail again, and so forth, all while fighting for your life in the process. This is what it must be like to have a swarm of bees live in your skull in the place where your brain should be.
What if this newly minted chaos was combined with the old-fashioned, no items, Fox only, Final Destination, serious-business style of Smash Bros. play? Sadly, we may never know, as Smash Bros. for the Wii U doesn't let you play with seven opponents on Final Destination. You can see the moment where the guy trying to choose that stage is denied his ambitions, and his heart sinks.
He chose Big Battlefield instead, and it's just as well. It's about the backdrop anyway. It's about the futile struggle to keep an eight-player orgy of cartoon violence as "fair and balanced" of a fight as possible.
All those Arwings flying in at the beginning is glorious.
Max and I started playing The Binding of Isaac: Rebirth because it's a good-ass game, and we like to do gaming. Max has actually never played any iteration of Binding of Isaac before, so I let him go first, knowing that I'd only have to wait a few minutes before my turn.
Max and I are still working our way through the first hour of Assassin's Creed: Unity. I really like re-watching this part of our playthrough because every time I do, I see a new NPC twitching or jostling around. Also, we made jokes about reality television and stuff.
Last Sunday on Sup Holmes (also on Libsyn and iTunes) we talked with Oddworld series creator Lorne Lanning... a lot. It's the longest episode we've done, chalking in at almost 2 1/2 hours. I know that sounds like a long time, but it really flew by. On top of that, I think I talked for total of 10 minutes, and I wouldn't have had it any other way. Much like his games, Lorne's brain is an endless landscape filled with surprises, insights, oddities, and brilliance. I hope to go back there soon.
He's also lived quite a life. I had no idea he worked on an Academy Award winning film, and that his wife helped create the God damn Labyrinth owl. That puts Abe just one degree of creator separation from Jennifer Connolly, Kermit the Frog, and the naked organist from Monty Python. It would be cool to see the those four in the same room someday. I bet they'd get along great.
On top of his sizable body of work, we talked with Lorne on the multiple influences that helped him to birth the Oddworld series, his experience working with (and later rebelling against) the big publisher system, his confidence that VR is on the cusp of going mainstream, why he's chosen this time to bring back Oddworld, teases of future projects, and a lot more.
Check out the gas station at :22. Check out the abs at 1:12. Check at the weird main character running motion at 1:20 (little Verbal Kint in there). Everyone being tired at 1:46. The dinosaur pig at 2:02. Party members offscreen killing enemies without your involvement at 3:00 (at least that's what it sounds like). Nighttime at 5:20, though I'd like it even darker.
I don't know why the cast are all red-soled, men in black fashion disasters, but everything else is pretty sweet.
Wonder what sort of player traversal options there will be outside of the car, which seems road-restricted. Remember when Final Fantasy VIII had you drive cars and run out of gas? Weird game. There were some grazing chocobos. And those sort of lame flying drop ships at the end.
Max and I were fighting to stay awake through the beginning of Assassin's Creed Unity, and Max posited a theory that many Ubisoft published games exist in the same universe. Then we saw a fancy boy and a pig and at least had something to joke about for a while.
Max and I were trudging along in Call of Duty: Advanced Warfare, when I shared a gut feeling that Kevin Spacey is not a very nice person. Max proceeded to share a story related by an ex-girlfriend, who had her adoration of Spacey crushed by that rude, kissy man.
Oh boy... Max and I jumped into Assassin's Creed Unity. Max started out cautiously excited at what this new iteration might bring, while I have never been at all interested in the series. It's not long before both of our sentiments landed at the same astonished disappointment. Trust me, it only gets uglier from here.