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Hyrule Warriors photo
More DLC is basically confirmed
It looks like there's going to be more to Hyrule Warriors Legends on 3DS than meets the eye, if this Famitsu interview with producer Yosuke Hayashi is any indication. Apparently the inspiration for a portable version is ...

E3 Photo Gallery

Jun 21 // Steven Hansen
E3 gallery photo
Xbox green, amiibo, nipples and more
[Maintenance note: Just a little weekend site upgrading madness, please let us know what you think of our new photo gallery system!  Also, you can now surf Destructoid via SSL though some non-https elements like comments...

E3 2015 community choice photo
What a year
It's the moment you've all been waiting for: the time to vote for your favorite game of E3! Click below and make your selection, then tell us about it in the comments! There's certainly no shortage of AMAZING games to choose from this year!

Rumor: Hidden data reveals new Splatoon stages, modes, and weapons

Jun 21 // Jonathan Holmes
Here's a list of the rumored weapons. I'm particularly curious about the Gatling Hyper and the Bamboozler.  1. Sploosh-o-matic - Squid Beakons & Killer Wail 2. Neo Sploosh-o-matic - Point Sensor & Kraken 3. Neo Splash-o-matic - Burst Bombs & Inkzooka 4. N-ZAP '89 - Sprinkler & Inkstrikes 5. Custom Dual Squelcher - Squid Beakon & Killer Wail 6. Luna Blaster - Ink Mines & Inkzooka 7. Luna Blaster Neo - Splat Bombs & Bomb Rush 8. Range Blaster - Splash Wall & Inkstrike 9. Custom Range Blaster - Splat Bombs & Kraken 10. Rapid Blaster Pro - Seekers & Inkzooka 11. Rapid Blaster Pro Deco - Disruptors & Killer Wail 12. L-3 Nozzlenose D - Burst Bombs & Kraken 13. H-3 Nozzlenose - Suction Bombs & Echolocator 14. H-3 Nozzlenose D - Point Sensor & Inkzooka 15. Carbon Roller - Burst Bombs & Inkzooka 16. Carbon Roller Deco - Seekers & Bomb Rush 17. Inkbrush Nouveau - Ink Mines & Bubbler 18. Octobrush - Squid Beakons & Kraken 19. Octobrush Nouveau - Splat Bombs & Inkzooka 20. Bloblobber 21. T_BigBall_Strong01 22. Triple Bloblobber 23. T_BigBall_Diffusion01 24. Bomlobber 25. T_BigBall_Launcher01 26. E-liter 3K Scope 27. Custom E-liter 3K Scope 28. Bamboozler 14 Mk I 29. Bamboozler 14 Mk II 30. T_Gatling_Standard00 31. T_Gatling_Standard01 32. T_Gatling_Hyper00 33. T_Gatling_Hyper01  
Splatoon photo
Ryu not confirmed (yet)
It's seems that Nintendo may have once again let some of their future plans slip out through the magic of hidden data. Some hard working hackers have found content in Splatoon's code that reveals two yet unreleased stages (Ca...

Experience Points .16: Final Fantasy VII

Jun 20 // Ben Davis
The descendant of the Shinobi Picking a favorite character in a Final Fantasy game is usually pretty tough (unless that game is Final Fantasy IX). I have a soft spot for most of the party members in Final Fantasy VII; Cid and Barret are comically vulgar, Red XIII is awesomely adorable (that part where he's trying to walk like a human <3), Tifa has this sort of quiet badass-ness surrounding her, and Cait Sith is really weird, but I just want to snuggle up with the giant Mog like Mei napping on top of Totoro. If I had to choose a favorite, though, I would have to pick Yuffie. I feel like Yuffie often gets a bad rap. She's a thief, after all, and is constantly plotting to steal the party's Materia. She's also kind of a brat, and can come off as rather obnoxious and selfish. But even so, she has so many shining moments throughout the game where she demonstrates a wonderful sense of humor and optimism. It's also revealed through a side quest that she only wanted to steal Materia to help out her father and their home town, so even as a thief she still manages to be a sympathetic character. Then again, Yuffie and her father hatch up a plan to steal everyone's Materia again after the adventure is over, presumably for selfish reasons. I guess some things never change. When she's not stealing things, she can be found suffering from motion sickness, slicing things up with giant shurikens, calling people "old farts", pretending to be a news reporter, and other crazy stuff that a teenage ninja girl might do. She also has my personal favorite theme song; it's very upbeat and cheerful. Hearing it always makes me really happy! Whenever I replay Final Fantasy VII, I always make it my mission to recruit her to the team as quickly as possible. How anyone could hate Yuffie is beyond me. Interrupted by fireworks The Gold Saucer: an endlessly exciting theme park with obnoxiously happy music, filled with games, rides, haunted houses, live theater, fireworks, racetracks, battle arenas, and all sorts of fun stuff. Not to mention the fact that it's built on a giant, almost unreal, tree-like structure towering above a desolate wasteland. It's a truly magical place. While the rides and games are fun and addicting (the motorcycle and snowboarding games are my favorites), the highlight of the Gold Saucer occurs after the party decides to rest at the inn. Depending on certain choices the player has made in the game up to this point, one of four characters will knock on Cloud's door late at night and ask him out on a date, where they walk around the park, take part in a theatrical performance (which is always hilarious), and go on a romantic gondola ride during a fireworks show. Obviously, the two main options for date night are Tifa and Aeris, but it's also possible to go on a date with Yuffie and, surprisingly, even Barret. Tifa and Aeris might make the most sense, but the scenes on the gondola with Yuffie and Barret are some of my favorite moments in the game. The date with Yuffie is adorably awkward. Yuffie clearly likes Cloud, and she even manages to work up the courage to give him a peck on the cheek, but Cloud just sits there like a grumpy, silent lump and embarrasses the heck out of her ("Gawd, I could just die."). Poor Yuffie! The date with Barret, on the other hand, is just plain awkward as hell. Barret asks Cloud to accompany him because he wants to go for a walk, so it's not framed as a date at all, but it sure starts to feel like one. The gondola ride starts out in awkward silence as the two men just sit there and stare at each other with their arms crossed, until Barret gets pissed about having to enjoy the fireworks with another dude and asks Cloud why he never asked one of the girls out. He then goes on to basically accuse Cloud of pedophilia by falling in love with his daughter, Marlene (she's like four years old!), and gets even more pissed off to the point where he starts shooting at the fireworks to make them shut up. I mean, geez, you could just cut that sexual tension with a knife, am I right? The protector of Cosmo Canyon Final Fantasy VII has no shortage of emotional, tear-jerking moments. Of course, while there is the big one which you're no doubt thinking about right now, my personal favorite moving moment happens much earlier in the game when the party first arrives at Cosmo Canyon and learns a little more about their mysterious animal friend, Red XIII, or as he's known in Cosmo Canyon, Nanaki. While sitting around a big bonfire, Cloud has a chat with Nanaki. He reluctantly begins to open up about his parents and how the thought of his mother fills him with pride and joy, while the thought of his father fills him with anger. Apparently, his father abandoned his mother and the town and left her to die. Nanaki's grandfather, Bugenhagen, overhears the conversation and asks if Nanaki really cannot forgive his father. Bugenhagen then leads the party through a dangerous cave full of ghostly terrors in order to show Nanaki something special. At the back of the cave, the party finds themselves at the bottom of a cliff, at the top of which sits a stone statue resembling Nanaki. Bugenhagen reveals that the statue is actually Nanaki's father, Seto, who was turned to stone by poisonous arrows as he was trying to drive enemies out of the canyon to protect the town. He still remains there today, watching over Cosmo Canyon. Learning all of this about his father, Nanaki has a sudden change of heart. He decides to accompany Cloud and the team in order to help protect the planet and proudly declares, "I am Nanaki of Cosmo Canyon! The son of the warrior, Seto! I'll come back as a warrior true to that noble name!" Upon making this announcement, drops of water begin to fall from above, and Nanaki looks up to see that the statue of his father is shedding tears of joy. Nanaki jumps up onto a small outcrop and begins to howl up to his father. This scene always sends a shiver down my spine, and the howling almost makes me shed a tear. It leaves me feeling simultaneously sad that Red XIII's father is dead and happy that the two could reunite and come to an understanding. And the music, a more melancholy version of Red XIII's theme, fits the scene perfectly. It gets me every time! Love and rockets Another wonderfully touching moment happens a bit later in the game, when the party sits down to have tea with Shera at Cid's place in Rocket Town. The relationship between Cid and Shera comes off as particularly volatile, with Cid constantly shouting and cursing at her and generally acting very agitated whenever she's around. The party asks her how she can put up with all of his anger, and she explains that he wasn't always this way. This cues a flashback of Cid's first attempt to launch a rocket into space. Shera is busy checking an oxygen tank, which Cid claims she's wasting her time with. It then cuts to Cid in the cockpit, ready to take off, and the countdown begins. But there's a problem: a mechanic is still in the engine section of the rocket, a very dangerous place to be when the rocket is about to blast off, as the heat would surely kill them. The lingering mechanic is Shera, of course. She stuck around to do some final checks on the oxygen tanks, since they weren't testing to her satisfaction. She's urges Cid to continue with the launch, and seems to be dead set on fixing the oxygen tanks even if it means she'll be killed. She only wants the launch to be a success, to fulfill Cid's lifelong dream of making it into outer space. Cid doesn't want her to die, but the countdown has already started, and if it's canceled they'll have to wait another six months until the next launch. In a panic, Cid shuts down the engine at the very last second, saving Shera's life but sacrificing his dream. Later, the Space Program was cut back and plans for another launch were canceled. So that's why, according to Shera, she's okay with all of his abuse. She blames herself, so she feels she deserves it. Deep down, though, I still think Cid really cares for Shera. He may not show it very well, but he did save her life, after all. It's a complicated relationship for sure, but that just makes it all the more interesting. [embed]294343:59146:0[/embed] Just play it cool, boy Is there no cooler theme song than the Turks' theme? It fits the group perfectly, with their cool, confident demeanors, sleek suits, and take-no-shit attitudes. It's a really interesting part of the soundtrack, too, because it's made up almost entirely of percussion sounds, with a slight bit of melody thrown in occasionally for good measure. I like to imagine the Turks walking down the streets of Midgar with this song playing, snapping along to the music and kicking stuff out of their way while other people look on in intimidation. Maybe they throw in some subtle dance moves while they're at it, like they're performing a more subdued version of "Cool" from West Side Story. They could totally pull it off. Awkward encounters at the Honey Bee Inn Midgar's Honey Bee Inn, a seedy brothel run by women in sexy bee costumes, happens to be the home of some of the most unexpected scenes in Final Fantasy history. During Cloud's visit to the inn, he has access to one of two rooms: the Group Room and the &$#% Room. They sound pretty exciting, no? Choosing the Group Room, the sexy bee lady steps aside as a mob of sweaty, muscular men barge into the room and practically force Cloud to take a bath with them (what a lucky guy!). Or if he chooses the &$#% Room... well, I'll just let you imagine what goes on in the &$#% Room. I'm honestly really surprised these scenes weren't censored from the game. I'm also kind of glad that they weren't. Not only because my pervy teenage mind enjoyed them (even if I probably didn't fully understand what was happening at the time), but also because this awkward, racy, unexpected content was part of what made Final Fantasy VII feel so special. I mean, who honestly thought they would see stuff like this in a Final Fantasy game? Hits like a truck I love it when Final Fantasy gets real weird with its boss fights. The Ultros fights from Final Fantasy VI and the fight against Sandy, Cindy, and Mindy from Final Fantasy IV always stick in my mind because of how silly they were. There always seems to be at least one humorous boss fight, and in Final Fantasy VII, that boss is Palmer. Palmer is the head of the Space Program for Shinra, but he's a very incompetent and obnoxiously childish old man. In Rocket Town, the party interrupts him while he's trying to steal Cid's plane, the Tiny Bronco, which leads into the boss fight. During the entire fight, Palmer bounces back and forth in a ridiculous, taunting manner. Occasionally, he'll use up a turn to spin around and smack his butt in the party's direction, muttering, "heh heh hic!" as though he's drunk (and he probably is). The best part, though, is at the end of the fight. After Palmer is defeated, he does this weird little dance, almost gets his head chopped off by the propeller of the Tiny Bronco, mocks the party to save face, then turns to run away only to get hit by a truck out of nowhere and sent flying. The entire cutscene is just crazy. Why is the Tiny Bronco suddenly moving on its own? Where did that truck even come from? I mean, they're fighting in Cid's fenced off backyard, so did it drive over his fence? It's the most absurd, unexpected way to end a battle, especially in a mostly serious game like Final Fantasy VII, but that's exactly why I love it so much! Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing.14: Dragon Quest VIII: Journey of the Cursed King.15: Super Mario Sunshine  
Final Fantasy VII photo
This guy are sick
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

How and why Platinum Games is making Nier 2

Jun 19 // Kyle MacGregor
"So, with the previous game, we got some feedback from our fans, not only in Japan but also from abroad, that for being an action RPG, the controls weren't great," Nier producer Yosuke Saito told Destructoid (through a translator) earlier this week at E3 in Los Angeles. "And that's one of the things we've really learned from the previous game." "When I thought about developers that are really known for great gameplay and design (in terms of gameplay implementation), there aren't that many," Saito continued. "But Platinum is one of them. They're known for great gameplay and development of gameplay engines and so we brought up this conversation dialogue and decided to make this collaboration project." "Honestly, in my personal opinion, the best action game developer in Japan has to be Platinum Games," Nier director Taro Yoko added. "So, being able to collaborate with them on this endeavor on the new Nier project is a great feat for us." But Platinum Games is known for action titles, not role-playing games. I wondered how different from its predecessor the sequel might turn out. Would it just be a straight-up action game? "It's more of a varied approach," Yoko replied. "It's not necessarily going to be the same way as before. I want to keep trying new things. And obviously with Platinum Games, they're renowned for their action game controls. So, we may do a little re-balancing and redesign in terms of some aspects, but we are considering a varied approach." [embed]294470:59163:0[/embed] What does that mean exactly? "Obviously Platinum Games are known for their quick, speedy combat. But if we go too far that direction, it gets too difficult for other people to really enjoy. So, since this is a JRPG we're trying to do that good balance with typical Platinum Games-style action elements with JRPG-element combat." "A lot of people think of action when they think of Platinum Games, but with this team they really showed a lot of respect to the original Nier. We actually have several fans of the previous game on the team, and through that respect they haven't completely deconstructed the old combat system or created a completely new one. They've taken the old combat system from the original and out of respect sorted of added onto it, added their own sort of flair here and there to improve upon what we already had and make a better game experience." It sounds like people needn't worry about this being a linear action game. "It's not going to be a game on rails so to speak," Yoko said when asked about the game systems. "It's not going to be one straight path. You are going to have room for exploration similar to the previous Nier." Yoko has long lived in Tokyo, but the director recently moved across the country to Osaka, where he is now embedded at Platinum's offices. So I asked him to talk about the studio, while also expressing some concern about the sheer number of titles Platinum is working on at the moment. "I don't know what Platinum Games was in the past. I've only been with them recently. I can't really comment on Platinum Games. But for my team specifically -- it's a very young team. For example, the game designer [Takashi Taura] is 29 years old." "So it's a very young, but passionate team. They have a lot of desire and passion for our project to do a good job. They're extremely skilled and very quick. Obviously we may do overtime here and there, but it's not like we're slave drivers necessarily. They love their job, they love being in the industry. Honestly I've been in the industry and I'm just amazed at the amount of skill and how efficiently this team works." We can look forward to seeing more of what the team has been up to sometime this fall.
Nier 2 interview photo
An interview with the RPG's creators
Nier isn't the sort of game you would expect to get a sequel, but that's exactly what's happening. Square Enix surprised (and delighted) folks the world over when it announced the new project at E3. That news alone would...

Five great (not) Metroid games you can play right now

Jun 19 // Jonathan Holmes
Guacamelee! Available on just about every console but the 3DS, Guacamelee! is more of a brawler than any Metroid title to date, but if you think of protagonists Juan and Tostada as luchador versions of Captain Falcon and Zero Suit Samus from Smash Bros., then it's a little easier to take as a Metroid-like. There are actually fan mods that can make that kind of thing a reality, but only on the PC version. The good news is: every version of Guacamelee! has tons of action, atmosphere, and weapons-as-tools-for-exploration gameplay, just like Metroid! There are even statues of Chozo and Metroid-looking characters in a few places, one of which grants the power to morph into a "chicken ball," which you use to crawl through some tight spaces and lay "egg bombs." Still skeptical? Our own Chris Carter recently said "I think Guacamelee! is literally the most Metroid out of all of those games," so there you go.   Environmental Station Alpha At first, I was only interested in Environmental Station Alpha because it reminded me of Metroid. More specifically, it reminded me on Minitroid, the now abandoned Metroid fan game that seemed to be the perfect antidote for all the ways Other M made me poisoned. Now I don't dislike Other M as much as some. The game turned Samus into an emotionally stunted nerd, but I can relate with nerds, so no problem for me there. Most of my problems with Other M come from the fact that it does so much to hold your hand, and left so little to the imagination. That got me down. Minitroid worked to do the opposite of both of those things, which made me happy.  So does Environmental Station Alpha, which feels a lot like a lost Metroid prototype from the old days. It's got cute but creepy alien environments, a bunch of neat power-ups, and more questions than answers about the protagonist and their world. If the game had been on the 3DS, maybe it would have found more of an audience.  Xeodrifter While it's never been confirmed, I'm pretty darn sure that Xeodrifter is a 2D demake of Moon, another title from developer Renegade Kid. A lot of people say that Moon is like a cross between Metroid and Metroid Prime Hunters. If that's the case, then it would make sense that Xeodrifter is a Moon demake, as it wears its love of Metroid and Super Metroid prominently on its sleeve. One of the ways that Xeodrifter harnesses the original Metroid feeling is by dropping brick walls in front of the player. The game allows you to fly from planet to planet in a cute little ship. but that sense of freedom is balanced out by danger at every turn. Most planets are so hostile and difficult to traverse at first that chances are you'll be running for your life back to the ship in no time. The first Metroid did something similar. Though it may be hard for many Metroid veterans to imagine, most people who pick up the game for the first time do not run left to get the morph ball first. They run to the right, like almost everyone does in a 2D action platformer, only to find themselves stumped in the end. Only by returning to the start and trying something different can you obtain the tools you need to move on. Thankfully, Xeodrifter is so densely packed that backtracking rarely takes very long, so you'll rarely feel like you're time has been wasted. Eventually, your tenacity and optimism will be rewarded to the point where there is no obstacle that you can't overcome. That brand of feature pacing is one of the basic principles behind Metroid-style games, but that's pretty much Xeodrifter in a nutshell. It nails the Metroid basics and never wears out its welcome.  La-Mulana La-Mulana is like the most evil, alienating, and suddenly fantastic areas of the original Metroid, but for 12 hours. It will require you to draw your own map. It will leave you completely stumped as to which way to go next. It will also blow your mind when you stumble into a new area that will make you think "what did I do to deserve this?" for better or worse. Through equal parts luck and hardcore action-archaeology skills, you'll most likely end up in heaven or hell, and it all feels like one big happy (or not so happy) accident.  That style of "anything goes" world design was something that few Metroid games were really willing to embrace after the first title. It seemed that later games were too afraid that players would feel alienated if they were given a truly disorienting, unpredictable world to explore. La-Mulana, and its upcoming sequel, are not encumbered by that fear. They aren't afraid to hurt you, because they respect you. They believe that you're strong enough to tolerate some pain, and that your unwillingness to accept defeat will keep you coming back for more. Axiom Verge In a lot of ways, Axiom Verge takes all the elements that these (not) Metroid games and maxes out on them. It looks so much like Metroid that even Nintendo of America President Reggie Fils-Aime couldn't help but shout about it. It offers multiple questions about the protagonist and the world he's invited to explore while giving few concrete answers until much closer to the end. It isn't afraid to provide the player with road blocks, but it also goes out of its way to reward the player for defying conventional thinking, to the point where actually "breaking the code" of the game becomes a legitimate gameplay mechanic. The problem for Nintendo fans is, Axiom Verge is currently not on the Wii U or the 3DS, and given how it took one-man development team Tom Happ about five years to make the game in the first place, chances aren't too high that we'll be getting in on Nintendo consoles any time soon. Unless, of course, Nintendo decides to step in and lend Tom a hand.  I have to wonder how fans would react if Nintendo announced it was aiding in the publishing of Axiom Verge, and allowed the developer to create some Nintendo-exclusive Metroid-tribute section with a Samus-like character in the lead. In the end, all most Metroid fans want is the opportunity to play a game like Axiom Verge but with Samus as the lead. If Nintendo were to recognize that by allowing Tom Happ, Renegade Kid, Joakim Sandberg, or any of the many other talented developers who have proven that they understand what we love about Metroid to take a crack at the series, I have to wonder if fans would still be salty about side games like Metroid Prime: Federation Force. 
Metroid photo
Pacify your Metroid urges (Metrurges?)
When it comes to Metroid, I'm an entitled baby, and I'm not ashamed to admit it. When I heard that the next official game in the series was going to be like the Metroid Blast mini-game from Nintendoland mixed with s...

Here's what you thought of Metroid Prime: Federation Force

Jun 19 // Chris Carter
[embed]294352:59156:0[/embed] Crooks kicked things off, explaining why people might hate it: I don't care about Metroid, but that game just looks like some cheap shitty looking robots with the Metroid name slapped on. These could be any kind of robots, only the form of the head looks a bit like metroid. I can understand that people hate it. FlanxLycanth is already done with Federation Force: Why is this even a question. It's shit, we can all see that. Let's talk about something more important like Lemonade or bra sizes. Electric Reaper says it shouldn't be called "Metroid": Speaking for myself, I was looking for another main entry in the Metroid series, like another 2D sidescroller adventure platformer shooter, or a 3D adventure shooter with puzzle elements. Federation Force just doesn't really fit with the Metroid games with Samus Aran as the player character, like Fusion, Zero Mission, or Corruption. I'm honestly thinking the "Metroid" part of Metroid Prime: Federation Force should be removed, since even though it takes place in the Metroid universe, it doesn't seem to involve Samus Aran in any way, or the traditional elements of a Metroid game. The game might still be fun on its own, but it's not a true Metroid game. NinjaBlaze is not happy with any aspect of it: I don't like the notion that being disappointed with the game is associated with being a rabid Metroid fan or a Nintendo fan that doesn't like change. I have no problems with games going in different directions and trying new things, and I'm not the biggest Metroid fan by any stretch I just think the game will be shitty because it, well, looks like shit, in general. Everything down to the aesthetics to the gameplay design choices. It's not that it looks like a bad Metroid game, it just looks like a bad game in general imo. Nathan D says this is indicative of a bigger problem at Nintendo: The problem with the "don't buy it" argument is that if it bombs, knowing Nintendo they'll take it as no one being interested in the series and shelf it for longer. As of now it looks like even if this doesn't bomb that another core game is at least 3 years away regardless. Applying simple business properties to Nintendo is like trying to use calculus to unplug a toilet, not compatible. JohnSmith123 had a lighter view, but was still disappointed: After Other M, I hoped that Nintendo would make a good Metroid game that'd bring fans back to franchise. This was their answer. A co-op dudebro shooter that takes Samus out the game entirely with Metroid tacked on the front. Oh and soccer. I'm kind of bummed out by that. Pedrovay2003 weighs in on this, and Other M, and it doesn't sound hopeful: Honestly, from what I've seen right now, it looks like Generic Space Shooter: The Game. I haven't even seen a hint of what makes Metroid Prime what it is other than the camera angles, and graphically, I think Hunters on the original DS looked better. I'm one of the very few people I know (at least on the Internet) who truly liked Other M. It wasn't without its flaws, sure, but I thought it was a fine entry into the Metroid series. This new game doesn't even remind me of Metroid; if it wasn't in the title, I wouldn't know what series it belonged to, if any. Seeing as how it's more of a spinoff than a main title, though, I really can't complain too much; I just probably won't buy it, because it doesn't look like it offers anything over co-op first-person shooters I can get on consoles or the PC. Fenriff has a pretty middle of the road view on it: Whether or not it will be a fun game is anyone's guess at this point. It might very well turn out to be good. The problem is the slapping of the Metroid name on it seemingly just to help it sell. It's not even the fact that Samus isn't in it. Metroid, at least for me, isn't about Samus, it's about that sense of wonder and exploration. Fighting your way through alien hordes on an alien world alone. This seems like a mission based co-op shooter with Metroid Prime paint. Who knows though. Warruz is more hopeful: I am generally ok with this game, I wish the style was more....Hunters looking and personally I think they should drop Prime from the title (Metroid: Federation Force), but generally the concept I am for. Its a chance to actually expand the Metroid universe outside of just Samus which simply put hasn't happened and if the franchise is to grow then its a must. Nintendo know's its fans in that they don't take to new IP's well(see Code Name Steam, even though its a good game), so if Nintendo wants to provide different games like an FPS game that involves co-op then they need to take an existing universe and do it there. Simply put, Metroid is the universe to build FPS games in, and Metroid Prime is more of an adventure game then it was a shooter(first two games didn't even really have aiming, it was just lock on). So whats the way to get a more traditional FPS game for Nintendo? Expand the Metroid Universe. Just drop prime from the title and reconsider the look. Zen Grenadier will wait until launch to decide: Honestly I don't care much for the title. I only want to know two things. Is it fun? And will it keep me invested in playing it after the first day? Answers I won't know until I get to try it. These are the only things I care about in a video game. And Waifus. I REALLY care if it was Waifus. Evergreen doesn't seem to mind at all: Would I rather have a more traditional Metroid? Of course! At the same time, I'm glad to see Nintendo taking a risk with one of their IPs and doing something new with it. chiptoon is another righteous individual who liked Other M, and weighs in on Federation: I loved Other M. Its such a blast to play. Its like arcade Metroid. I'm also quite keen on Federation Force. I think they could have sidestepped alot of the negativity by not adding Metroid Prime to the name. Just let it be in the universe without headlining that fact. Vectorman12345 says this situation is familiar: Honesty, I'm willing to give it a chance. I remember when the original Metroid Prime came out, people complained about the first person view and how it wasn't true to the nature of the Metroid series. As a group, we gamers have entitlement problems, I admit it. But when it comes to situations like this, I'll choose to judge the game for what it is and not for what it isn't. Doing that sort of thing can deprive you of potential enjoyment. Seriously though, someone should write an article about the vitriol for the original Metroid Prime before it came out. Isay Isay gave us some valuable insight into the decision: Well 4 isn't a prime number, so they had to mix it up. There you have it! See, we can have a discussion about video games.
Metroid Prime photo
Mixed emotions!
So, Metroid Prime: Federation Force, guys! It was announced, and it was quickly banished into the corner of E3 hours later -- the corner that no one wanted to talk about. But there were a lot of people who had strong opinions...

Heavensward photo
Pretty standard stuff
The Heavensward expansion launches for Final Fantasy XIV in a few hours, and Square Enix has sent over a copy of the Collector's Edition. For $130, it includes the expansion, a special box, a dragon mount figure, an...

Hideaki Itsuno talks his return to DMC with Devil May Cry 4: Special Edition

Jun 18 // Alessandro Fillari
It's been more than seven years since the release of DMC4 back on PS3 and Xbox 360 back in 2008, and things have changed quite a bit. During that time, Itsuno choose to begin work on his passion project, an open-world Action-RPG title for consoles, which eventually became Dragon's Dogma. The sprawling role-playing game was one of Capcom's most intensive projects, and was largely met with acclaim. Though sometime after its release, the opportunity to return to the series presented itself, and Itsuno was keen on giving the series another go. "Once the original DMC4 production was over , I was ready to be done with DMC for awhile, and it was quite good timing," said director Hideaki Itsuno while recalling his work on Dragon's Dogma. "But by that time [after Dragon's Dogma], I felt that I wanted to work on another DMC game, and the topic of the Special Edition came up and it was really good, it came at a great time for me. Also it wasn't too difficult coming back to DMC mentally after awhile. I had actually been working on some mobile titles for awhile before this. It was good to be home with DMC, it was a year and a half project, and and I really enjoyed it all." As the second Special Edition release for the series, many fans have det their expectations high for the return to DMC4. Since its reveal, we've learned much about what the Special Edition will contain, and surprisingly they decided to go further with including the most playable character in a single title that the series has ever seen. While talking about the development of the game, Itsuno recalled what they wanted to focus on when making the Special Edition."Coming off DMC3: Special Edition, including Vergil was a no-brainer really, and it was also something that a lot of fans pretty much expected to happen when you announce another Special Edition," said Itsuno. "The next thing we looked at was bringing it up to speed [...] It's been seven years since the last game, and people may not be as familiar with it as they once were. So even just having tiny things like auto-save, helped bring up to console standards. Then we added Lady and Trish."Right from the beginning of the series, gamers have recognized that DMC is in a class of its own when it comes to combat. After Itsuno took over as director for the series, the combat expanded much further. With experience on titles such as Capcom vs SNK and the Street Fighter series, he used much of his work on honing combat and fighting mechanics and transitioned it over to DMC. With DMC4SE, the developers plan on injecting more of the fighting game mentality into the series with the inclusion of multiple playable characters, as each posses their own unique playstyles.  "You definitely could say I've brought my fighting game experience to bare," said Itsuno while talking about the new playable characters. "Particularly because we got some additional characters and gameplay experiences are quite different for each character, and the gameplay will change for each. It's quite a unique aspect to DMC, compared to other action games where we have this selection of characters, so you're really getting a different gameplay experience with each character. We looked at people's combo play videos for 4 and also 3 Special Edition for Vergil, and we used those as references. But ultimately, we wanted to make sure it was the game you love." During my time with DMC4SE's Vergil, it was clear that he adopted some tricks from DmC Vergil. Ninja Theory's work on the mechanics for Vergil offered some very inventive takes on classic moves and also included some new skills that very clever in their own right. Over the years, DmC: Devil May Cry has been a pretty divisive title among series fans. Many of whom don't tend to view it in the same light as the original series. The director of the series spoke about his work supervising the developers at Ninja Theory, and still holds the game and its developers in high-regard."It was a three year project working on DmC: Devil May Cry with Ninja Theory, and I was going back and forth to Cambridge working on it with them. And I got a lot of great memories, I'm still really great friends with those guys, whenever I see them I'm like 'give me a hug, bro', and even though it was a divisive game, and that was the reaction from fans, obviously -- I still feel it's a well respected game. I don't like thinking of it as this separate other thing from the rest of the other games. My work on that game definitely influenced DMC4SE.As with every upcoming E3, many fans like to hypothesize about what's going to be announced at E3. Just checking on twitter or NeoGAF, you could see massive threads detailing fan theories and speculation about some upcoming news relating to the developers and publishers attending. And though many were convinced that Capcom was going to drop the bomb and announce Devil May Cry 5 at this year's expo, they of course were mistaken. But rest assured, Capcom is totally aware of the enthusiasm for the series. Itsuno had this to say to fans about the current state of Devil May Cry.  "Of course, there was some people rumor and speculating whether or not there'd be a new announcement at E3. Sorry, but there wasn't one this year. But 4SE is something I really wanted the chance to get DMC in the hands of the next-generation console player. It's been that long since the original series, the hardware has changed, standards are different, and I know that people are waiting to play the game again." With the upcoming Special Edition almost upon us, it's going to be a special time for many fans who've longed for the return to the original series. I've spent quite a bit of time with it, and I feel that many long time fans will love what Itsuno and the developers have done to reinvigorate DMC4. The new characters add a whole new level of freshness to the game, and fans who've spend countless hours exploring the nuances of Dante and Nero will love what Vergil, Trish, and Lady bring to the table. Expect our full review from Chris next week.
Devil May Cry photo
This Special Edition goes all in
As you have probably noticed over the last few months, Destructoid has been loaded with articles about the Devil May Cry series and its upcoming titles. The folks at Capcom have been very open with sharing details about the s...

Hearthstone photo
Ragnaros vs Nefarian
Hearthstone just rolled out its first ever Tavern Brawl event, which features premade decks squaring off against each other. The event will change every week, and as of today, it's Ragnaros vs Nefarian. Each big ba...

Metroid Prime photo
Let's have a discussion
I haven't seen a reaction this strong in quite some time. Just two days ago during their 2015 E3 press conference, Nintendo revealed Metroid Prime: Federation Force. Emotions, to say, the least, were high. Some people ar...

What we know about Dark Souls III so far

Jun 17 // Nic Rowen
Lords of Cinder Apparently, the main plot of the game revolves around the Lord (or “Lords”) of Cinder and his (or their) resurrection. Details are obviously spotty at this point, but the general sense is that the Lord of Cinder isn't Gwyn (the boss of the first game) like you might immediately suspect, but another soul who chose to link the fire. You know, like you do as the Chosen Undead at the end of the first game. Dark Souls III might be you dealing with the sins and repercussions of your original character. For a series all about cycles, repetition and repeated mistakes, I think that is a very cool angle. Time is a flat circle, indeed. If it Bleeds... Combat in Dark Souls III will feel much closer to the pace and rhythm of Dark Souls and II than Bloodborne. Shields are back in fashion as the stylish choice for every fashion-forward undead interested in keeping all of their limbs intact. Interestingly enough though, bows and arrows will be receiving a lot more love. Drawing and firing an arrow will be much faster than any previous games, to the point where you could possibly use them as an up-close weapon. Miyazaki jokingly claimed that “using the short bow is a bit like being like Legolas in Lord of the Rings. Ok, I’m probably exaggerating a little.” Nice, but I can't imagine Legolas lasting long in the extra-harsh world of the Souls games. Stance switching will be a bigger thing than ever. While switching between one and two hands or the useful “power stance” of Dark Souls II has always been a thing, it seems some weapons will have even more stances and special properties. Short swords have a “ready” stance where the sword is held two-handed above the head and able to crush guards when used correctly, while the massive Greatswords will be getting a “lunge” move that allows you to jut forward quickly with an upward stab that may have some invincibility frames on it. Handy stuff for PvP. But it gets cooler. Enemies will be able to use stances and skills just like the player can. Expect undead to try and adapt to what you're doing and use all your own dirty tricks against you. This is one of those things that is both exciting and terrifying and I can't wait to see how it all works out. I'm imaging having to duel smart versions of the Silver Knights in Anor Londo and it's giving me chills. Oh yeah, KICKING IS BACK! *a heavenly choir sings in the background, babies laugh, grown-men weep with joy and all is right with the world* Dedicated servers? In a Q&A session after a hands-on demo, Miyazaki was quizzed about the PvP and co-op mechanics and how it would all work in Dark Souls III. While initially a bit evasive, Miyazaki eventually relented and spilled the beans on a few details that I'm sure fans will love. The Soul Memory system for match-making is gone (good riddance) and the game will be returning to a similar (but tweaked) version of the Soul Level matching system of the first game. Good news for anyone who enjoyed PvP fight clubs or bro-oping with friends and grew weary of micro-managing their soul intake. Probably the most earth-shattering detail about multiplayer released so far though, Miyazaki told the group that the game would be using dedicated servers for its multiplayer. This would be a huge change, as every other Souls game so far has relied on (occasionally less than stellar) peer-to-peer systems. I'm a little hesitant to get my hopes up super high -- there is always a chance this will get chalked up to a “translation error” or otherwise quietly scuttled later -- but the idea of a smoother and more consistent Souls multiplayer experience has me giddy. Boring technical shit The game will run at 30 FPS. Yes, some dude used his one chance to personally ask Miyazaki a question to harass him about the frame rate. Nice. I imagine this will be a sticking point for some people who react like their eyes melt at anything less than 60 FPS, but I'm fine with it. Not saying I don't love a good frame rate, but I think that concern is occasionally over inflated. All that really matters is that the game looks good (which can be accomplished better by art direction and design than sheer horsepower) and plays well. Dark Souls III will be the last in the series Now this seems like the piece of news most likely to change in a few years time (after Dark Souls III sells a shit-ton of copies and the money is too good to resist), but according to a Namco/Bandai press release, they “are happy to dedicate this final episode to them [the fans]!” I'm sorry, did you say “final?” This wouldn't be the first time a game was sold as “the last in the series” and it turned out not to be (side-eye to Gears 3) and the Souls games already have a history of spiritual successors and suspiciously similar sister-series, but it's still an interesting idea. With Miyazaki back at the helm and the story line focused on the end of the cycle of resurrection and decay, this might be a good place to leave the series. A bitter-sweet thing to think about. Those are the most interesting details I've heard about the game so far, but news is moving fast and the rumor mill is always churning. If you've heard anything cool, be sure to share it with the rest of us!  
Dark Souls III details photo
Ashes, ashes, we all fall down
I could not be more excited about Dark Souls III and the return of lead designer Miyazaki to the series. While I loved Dark Souls II (it was one of my favorite games of 2014), it felt like a very well executed and d...

Deus Ex photo
Let's hear it straight from Eidos
There's been a negative reaction online to Eidos Montreal's use of the racially-charged term "mechanical Apartheid" in its promotion of Deus Ex: Mankind Divided. Speaking with Destructoid today, we asked the title's Exec...

The hottest photos of the E3 show floor

Jun 17 // Niero Gonzalez
Everybody was dancing to the fresh beats at the Sonic and Eggman Rap Experience. This must have taken like three whole hours at least! I bet (the artist) doesn't even know how Game of Thrones ended. That's called professionalism. Atari always goes all out at E3. Rattlecry puts you in command of giant baby snakes in an action-packed Battlefield mod set in 1492 Fallujah (spoiler alert) before Colombus arrives. I couldn't even pretend I wasn't looking at her tits during the whole presentation. Busted! Dicks everywhere. Everywhere. They even had the brand new Ford Forza right there!  Forza is slang for "Fisting" in German. Everybody took photos with Jonathan Holmes. He didn't even charge money to the big kids. No cutting in the Occulus dating demo! We all took turns kicking her until she got in line. What. Who? There he goes. Moving across the water. Turning my whole world around.
We eat here photo
Wish you were here
Electronic Entertainment Expo, commonly known as E3, is an annual trade fair for the video game industry, presented by the Entertainment Software Association (ESA). It is used by many video game publishers and accessory manuf...

Final Fantasy VII remake will have new story bits, updated gameplay

Jun 17 // Steven Hansen
"Since we now formally revealed Kazushige Nojima’s name for the scenario, there will be more plot devices in the story, so I think you can also look forward to that," Nomura said. "if you are going to do a full remake, you have to take a different approach and make something that suits the times." I'm completely with Nomura here. A straight Final Fantasy VII remake would be fine, but I'm glad Square Enix seems to be trying to do something bold and make appropriate changes rather than end up with something like Gus van Sant's Psycho.  We may see more at Tokyo Game Show or maybe Sony's PlayStation Experience if they do another one of those Vegas shows and Square stays mum on what other platforms its coming to for a while. フルリメイク版『ファイナルファンタジーVII』&『キングダム ハーツIII』について野村哲也氏を直撃【E3 2015】[Famitsu]『FFVII』は安易なリメイクではない。『KHIII』を含めて野村哲也氏へインタビュー【E3 2015】[Dengeki Online]The Final Fantasy VII Remake Won't Be Exactly the Same [Kotaku]  
Final Fantasy VII remake  photo
'Not a simple remake'
Zack Furniss couldn't pull much about Final Fantasy VII when he interviewed Square Enix’s Tetsuya Nomura (in what was a Kingdom Hearts 3 focused meeting), but crumbs of not at all unexpected news about the for-real Fina...

Deception IV photo
Let me show you
When Deception: The Nightmare Princess was announced, a wave of confusion crept up on every Deception IV owner. Is it DLC? Is an an expansion? Well, it's a weird combo! I just got my hands on a US copy of the game ...

E3, ranked photo
Sony and Bethesda win by a mile
The final results are in! After every E3 conference we provided a full recap, and at the end, a poll that allowed you to voice your opinion with a "love, like, okay, and hate" rating. I've tabulated the "loves" and "likes" in...

Elena is real mad at Drake in Uncharted 4: A Thief's End

Jun 16 // Steven Hansen
[embed]294098:59077:0[/embed] At the end of this, Drake goes crashing through the wooden plank, skips across the water, and ends up getting dragged through the mud on the other side. All the while he's shooting with one hand, hanging on for dear life with the other, because he is very strong. It's not quite just a set piece set up as that grappling hook is a huge part of Uncharted 4's gameplay systems and you'll always be able to shoot from it. Drake pulls himself up onto the crane truck that'd been dragging him and so begins a long series of shooting with assumed bad guys on motor bikes as Drake tries to work is way to the front of the convoy chasing his brother, Sam. After hijacking a jeep and catching up, the two argue over who should jump to the other's vehicle. A little brotherly conflict. Then Nate gets blindsided by a truck and there's a nice, quieter moment of being pinned underneath a flipped over van that is increasingly on fire. Nate hops on Sam's bike and that armored truck returns with a vengeance in a Sonic Adventure 2 style chase sequence towards the camera. Eventually, of course, they escape. This is when we got wind of some story elements. Sully, Sam, and Nate are after collected treasure from a pirate commune, Libertalia. Someone named Rafe, presumably from Days of Our Lives, is trying to kill them. They chat up plans on the way into their motel and suddenly there's Nate, rarely tongue tied, as a very upset Elena is standing in the room. She hints that Nate was lying about being on a job in Malaysia and, as you can see above, she is pretty damn pissed off. It ain't anger, it's that, "I'm so hurt and disappointed in you" look that just cuts deep. Nate fucked up. We'll know how bad next year.
Uncharted 4 preview photo
Extended gameplay demo
Sony showed off Uncharted 4: A Thief's End yesterday to end its conference with a bang. A lot of them as a jeep careened through an entire city. In today's behind closed doors session, we saw creative director on Uncharted 4 ...

Everything from the first E3 PC Gaming Show conference

Jun 16 // Chris Carter
News: Killing Floor 2 introduces new new advanced gore tech, free content Rising Storm 2: Vietnam goes to the most popular war Killer Instinct is coming to the PC, Phil Spencer has announced Gears of War Ultimate Edition is coming to PC American Truck Simulator used Google Maps Pillars of Eternity is getting an expansion called 'The White March' Elite: Dangerous developer creating theme park simulator 'Planet Coaster' Guild Wars 2: Heart of Thorns up for pre-order now, grants beta access Bohemia Interactive announces Arma III expansion 'Tanoa' AMD introduces dual Fiji GPU card Meet the Dirty Bomb team and maybe nab a Fragger Day Z will have single-player support, 'wide-open' modding Take On Mars gets a new trailer, beta this summer Diablo's Treasure Goblin, Monk, King Leoric confirmed for Heroes of the Storm StarCraft II: Legacy of the Void prologue missions will be free to download No Man's Sky will release on PC and PS4 at the same time   [embed]294223:59118:0[/embed]
PC Gaming Show photo
'Twitch is giving me a 6.5 out of 10'
Today was the first ever PC Gaming Show at E3. What did you think?Personally, I feel like it had its ups and downs, and came off like a grassroots type show with growing pains, which makes sense. It would have been nice to kn...

Starcraft II photo
The first hit is free
Blizzard took the penultimate spot in the PC gaming show at E3 tonight. Executive Producer Chris Sigaty and Game Director Dustin Browder started off talking about Heroes of the Storm, but eventually got to some juicy informa...

No Man's Sky PC photo
'Full release date soon'
Hello Games' Sean Murray took the stage at E3's first PC Gaming Show to announce that No Man's Sky will release on PC and PS4 "at the same time" -- no Sony timed exclusivity there. He noted that he was originally go...

Computers! photo
Computers!
There is another new challenger to the press conference gamut this year, a PC-centric effort, and it's promising to bust announcements the evening the show floor has already been open during. That is crazy and not how it works! Well, we'll see what the AMD-run show can cook up. Speakers include Blizzard, Cliff Bleszinski, Square Enix, Paradox, and more. The show starts in 10 minutes.

Fumito Ueda's new studio and another look at The Last Guardian

Jun 16 // Steven Hansen
[embed]294073:59057:0[/embed] Ueda didn't dish much while playing. It was as if time froze and the last few years of absence didn't exist. You'll have to "utilize the strengths and weaknesses of each of the characters," he said. That is dealing with Trico's animal nature, which can't be directly player-controlled, and the boy's limited physical abilities. Of course there was stuff already shown off in the trailer. The boy's delightful high-step running animation, along with a slow, adorable creep walk I didn't see yesterday. I also noticed for the first time what looks like a blue orb at the end of Trico's tail. And that second slow-motion jump where the boy grabs Trico's tail? Ueda fell to his death and respawned at right before the purple windmill thing got pushed down, so it's not a cutscene, you'll still have to make the grab. That fall was emblematic of the sense of height and depth Ueda likes to instill in his games. Trico serves as something of a "safety net" to help keep the boy safe, "overcome the psychological stress" of the fraught architecture. "ICO...was about the cooperation of the boy and Yorda," while Shadow of the Colossus was "about the dynamic interaction" between Wander and the monsters. The Last Guardian is the "best of both worlds," as if Shadow of the Colossus isn't a decade old. I kind of appreciate that lack as lip service paid to the lengthy development, however interesting a behind the scenes story it may be. George Miller just came back and made a new Mad Max after 30 years. Ten ain't shit. I'll likely have a pleasant time playing The Last Guardian next year, without mad hype or pent up disappointment. I hope Ueda manages to realize his vision after all the rigamarole, because his last two games are fabulous.
Timeless photo
Timeless
I had a chance to get another, slightly extended look The Last Guardian demoed by creative director Fumito Ueda himself. Ueda left Sony in 2011, though it was said he remained on in a contract capacity. Ueda explained the gam...

Platinum Games secretly 'won' E3 this year

Jun 16 // Chris Carter
This level of success is rarely seen from underdog developers like this, but somehow, Platinum has managed to woo some of the biggest players in the entire industry. If I had to venture a guess, it would be primarily because of the fact that it creates great games, but it must be said, it's an incredibly versatile developer in general. While it's true that Platinum mostly sticks to the action genre, projects like Vanquish have advanced shooting mechanics deeply embedded within its gameplay systems, and Infinite Space is a fairly complex RPG. You can see the passion from studio heads a mile away. Remember when Platinum's Hideki Kamiya said that he wanted Nintendo to go to the studio, hold guns to their heads, and say "make a new Star Fox"? Kamiya is known for his Twitter theatrics, but you can't say that he's not passionate about the industry, and that sort of thing is noticed -- in this case, by Nintendo directly. The entire studio was built by visionaries like him, such as Atsushi Inaba, who worked on Resident Evil and Devil May Cry, and former member (and legend) Shinji Mikami. Platinum is having a great E3, and that's not even including the fact that it is also signed on for an agreement with Microsoft for Scalebound, as well as any number of other projects it's wheeling and dealing on at the moment. Platinum has come a long way since its departure from Capcom's Clover Studio division, and I'm happy for its success -- it makes freaking fantastic games.
Platinum Games photo
It earned it
I don't really like the phrase "winning E3." We all win every year, right? With more competition from all corners of the industry, developers and publishers alike thrive, creating new ideas and concepts for us to enjoy. Unles...

Everything from Square Enix's 'meh' 2015 E3 conference

Jun 16 // Chris Carter
[embed]294162:59105:0[/embed] News: Just Cause 3 coming December this year New NieR titled announced for Playstation 4 Lara Croft GO headed to mobile and tablet 'soon' Square Enix trolls everybody with Kingdom Hearts mobile game The less exciting Final Fantasy VII on PS4 is still on track 'Tangled' world confirmed for Kingdom Hearts III World of Final Fantasy meant for kids, set in a new world Hitman is launching this December Star Ocean Integrity and Faithlessness coming to NA, EU Square Enix announces all-new console-based 'Project Setsuna' Final Fantasy portal app coming this summer Deus Ex: Mankind Divided is coming to light in early 2016 [embed]294162:59103:0[/embed]
Square Enix at E3 photo
That helmet though
Well, Square Enix, you did it. We thought that talking to Pelé for 10 minutes was bad during EA's conference, but there were more awkward moments than I could count with your E3 2015 presser today. Missed cues, mi...

Watch the Square Enix E3 press conference live right here!

Jun 16 // Steven Hansen
[embed]294155:59100:0[/embed]
Square Enix E3 photo
Final Fantasy VII remake!
Remember less than 12 hours ago when Sony unveiled a Final Fantasy VII remake timed exclusive to PlayStation 4? I'm not joshing you. It's real! There was also a new Hitman trailer like 20 minutes earlier, too, but all CG so hopefully we see some gameplay. Of course there will be more Deus Ex and no Final Fantasy XV.

Everything that happened from Nintendo's 2015 E3 conference

Jun 16 // Chris Carter
Nintendo kicks off E3 conference with puppets Star Fox Zero jets to Wii U this holiday season Bowser and Donkey Kong amiibo confirmed as Skylanders crossovers Legend of Zelda Hyrule Warriors 3DS has all DLC and new characters The next Zelda 3DS game is Tri Force Heroes Fire Emblem If gets a western name and trailer Metroid Prime: Federation Force and Blast Ball coming to 3DS in 2016 Xenoblade Chronicles X releasing on December 4 Animal Crossing: Happy Home Designer debuts September 25 Yo-Kai Watch bumped up to a 2015 release in the west Mario & Luigi: Paper Jam looks like a good time Nintendo announces a new idol sim or was that SMT X FE? Mario Tennis Ultra Smash coming to Wii U this year Super Mario Maker supports amiibo, releasing September 11 [embed]294158:59087:0[/embed]
Nintendo photo
Not bad, Nintendo
Nintendo's conference today started with a bang with puppets and Star Fox Zero for Wii U, and kind of went more low key from there. There were a lot of cool localization and date announcements, but really, it was mostly ...

Guitar Hero Live rocks out with a fresher focus

Jun 16 // Alessandro Fillari
Guitar Hero Live (PlayStation 4 [previewed], Playstation 3, Wii U,  Xbox 360, Xbox One, Mobile)Developer: FreeStyle GamesPublisher: ActivisionRelease date: October 20, 2015 First and foremost, if you're a longtime fan of the series that may have felt burned by the last title, Warriors of Rock, you'll be pleased to know that the series has gone back to the basics to keep the focus on jamming out to a variety of tunes ranging from heavy metal, classic rock, and pulsating new metal. While on the surface Guitar Hero Live looks to be a massive departure from the rest of the series, it's very much in line with what was present in the earlier titles. This is purely about the music and experience of building your own personal rocker profile. As you may have seen from the reveal trailers, they've incorporated real video into Guitar Hero this time around. When selecting some of the classics or new tunes, you'll be treated to actual music videos or even concert footage of the band while you play. This is in keeping with the new television aesthetic and architecture that Guitar Hero Live utilizes. Gone are the bizarre storylines and cartoonish visuals showing off your character as they rise from garage-band amateur to international rock star, and in its place is a focus on realism to keep you invested in the songs and the experiences of being a guitar god. During Guitar Hero's absence, the developers have refined the gameplay and tweaked many aspects. The biggest change made is that you can't outright fail songs. As vets know, missing too many notes will fail the song, resulting in game over. In Guitar Hero Live, players that perform poorly can still finish the song. The folks working on the game felt that failing players resulted them in losing interest, so botching songs will only affect your overall score. This gives players the chance to save their performance should they struggle in some spots. Moreover, if players want to take a break during the song, all they'll have to do is stop playing and the song will revert to an attract mode. It's neat, and I feel GHL will be much more welcoming to newcomers. In the two central modes, Live and TV, the game goes about building the rocker experience in different ways; one from the side of media, and the other from in the shoes of a guitar player during a concert. The TV mode will definitely be where most of the action happens. Think of it as the online, multiplayer, and career modes all rolled into one. When in TV mode, you can engage in daily and premium challenges that task you with tackling certain songs to acquire in-game currency and play tokens. Much like cable or satelite television, the TV mode is essentially mix of on-demand and scheduled content. With multiple channels, you'll be able to view the current schedule of upcoming songs that are available to play. If there's one you like, you can jump right in and play. In real time, each 'program' plays a certain genre of music or focuses on a particular band, and is set for half an hour. If there's nothing on the channel's schedule that you like, just switch over to another and check to see what's on. I was impressed with the presentation, and it felt like was tuned to a parallel universe where MTV didn't focus on reality TV and kept with the music. It even made some of the programs feel like events, as you can plan ahead and bring friends over at certain time to rock out. If the channels aren't doing it for you, then you can switch over to the on-demand menu and choose the available songs to add to you playlist and experience at your leisure. Like the previous titles, the base game will come packed with existing songs, and more will be added later. However, the on-demand takes a slightly different approach. While you can play whatever song is present in the menu, they require play tokens for you to add to your playlist. Play tokens are acquired from just playing normally, and you'll accumulate them often. However, if you run out of play tokens, you're unable to play songs on the playlist. If you want to avoid using the tokens -- using them won't technically give you the song -- you can purchase the song outright and make a part of your permanent collection. I suspect this feature draw some ire from fans. While I understand it on an economic level, I feel this can be very annoying for anyone who likes to binge. By my count, there were three different forms of currency in the game: GH credits, real money credits, and play tokens, which will definitely bother people further. While there isn't a cap on play tokens, which can be purchased in bulk from the Guitar Hero store if you don't want to grind, I feel that the system of purchasing that's in place will confuse and annoy people. Thankfully, there are many features to keep players busy. The online mode is robust. Players can compete online against others in real time. During scheduled programs, players will be able to compete for the high score, with the current leader ranks being shown to the left of the screen. There will be many top dogs online, so in order to compete you'll have to make upgrades to your guitar. Using in-game credits acquired from daily challenges and tackling challenging songs, you can invest in a more sophisticated setup. Many of these upgrades range from score multipliers and other boosts to effectiveness. Thankfully, upgrades can only be purchased with in-game currency (which can only be acquired from in-game activity). With the currency, you can also purchase new highways and player cards for further customization. While most of the action will likely be spent in the TV mode, the brand new Live mode offers something a bit different. Ever wonder what it's like to play a guitar to a sold-out concert full of thousands of excited fans and music lovers? Live mode shows that in quasi real-time video that adapts to your performance. With two tours, spread across the U.S. and UK and spanning several sets (songs), you'll jam out with your band as they seek to keep the crowd on their feet and jamming. Playing online is one thing, but the Live mode is incredibly nerve-wracking. Maybe it's just me, because I'm not as good as other players, but watching the crowd and even your band mates turn on me was unsettling. It felt like I was experiencing a bizarre mix between Guitar Hero and those '90s full-motion video games. I don't mean that as a bad thing, however. I was impressed with how well it's presented. It's like those FMV games, except actually good. Shown from the first person, you're in the shoes of the lead guitarist, and when he stumbles, you experience it first hand. It can be tense, especially when your own band starts to turn on you. For the most part, I was largely impressed with my session with Guitar Hero Live. Though I still have some reservations with the game's economy, I still feel there's a lot of good here. The MTV-esque aesthetic was a stroke of genius and it really brought me into the experience much more than any of the other titles did. And given the number of platforms this is on, including mobile, it's clear they want to cover all the bases here. With Rock Band 4 also seeing a release this year, things must be looking up for the music genre now that the two juggernauts have returned. I'm looking forward to seeing how fans will take to it. 
Guitar Hero Live photo
I GOT BLISTERS ON MY FINGERS!
I remember a time when there was this massive swell of music and rhythm-based games. The most dominant one at the time was the Guitar Hero series, which was quite an obsession among many of my classmates back in college. But ...

Watch the Nintendo E3 press conference live right here!

Jun 16 // Steven Hansen
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Nintendo stream photo
Can Nintendo take second at E3?
Is Nintendo playing catch up today after Sony knocked it out of the park? Or is Nintendo still playing its completely own game by virtue of a low spectacle, online-only showing? Will I be shaving a Metroid into Zack's head? ...


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