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We just shot the first couple episodes of Samus and Sagat photo
We just shot the first couple episodes of Samus and Sagat
by Jonathan Holmes

[Animation and thumbnail by EndShark]

I've done a lot of video series on YouTube over the years -- Teenage Pokemon, Talking to Women about Videogames, Constructoid, Sup Holmes, Art Hawk, and of course, The Dtoid Show. None of them probably would have happened if it weren't for Sundays with Sagat, an admittedly slapdash "rant" show I put together for Destructoid back in 2010. It was my first attempt at an ongoing YouTube series. For better or worse, making the show taught me a lot.

Some say that the first thing you make is always going to be your worst thing. That could very well be true in this case, though in the years that followed Sundays with Sagat, people never stopped asking for me to return as the character. Regardless whether the show itself was any good, folks seemed to like the idea of me playing the part of an out-of-shape, horribly disfigured former final boss. 

If you're one of those people who's been asking for more Sagat, get ready to either be pleasantly surprised or horribly disappointed. I just got back from shooting two episodes of a new show called Samus and Sagat with Paste.com videogame editorialist/critic Maddy Myers. We'll be doing out best to roll out one episode a month, starting next week.

Maddy and I both have mountains of writing assignments glaring at us at all times, and neither of us are professional actors, so it would be best for you to temper your expectations now. One thing is for sure though, if the show is half as fun to watch as it is to make, you'll have a good time with it.

We shot two episodes plus a bonus unboxing video in a little under three hours. I would guess at least two of those three hours were spent giggling and making fun of ourselves. If we're lucky, that feeling of friendship and self-aware idiocy will be something you can share with us. I guess we'll find out soon enough.

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VVVVVV composer is planning a game that changes the way you communicate photo
VVVVVV composer is planning a game that changes the way you communicate
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last weekend on Sup Holmes we welcomed Magnus "SoulEye" Palsson to the program, composer of VVVVVV and many other scores. This man surprised me many times. I had no idea that Magnus was originally going to compose music for Mega Man 2.5, but was asked to step down from the project so that preexisting Mega Man music could be used instead. When you have the composer of one of the most best  original "exciting, death dealing platformer" soundtracks in recent memory, and he's willing to work with you for free, I figure it would be smart to take advantage of that. It's hard to imagine that the game will be better without Magnus's involvement. 

We talked about that and a lot of other subjects, like Magnus's early fascination with using primitive computers to create music, the recent run of fetish posts in the Destructoid Community Blogs, what it's like to know that millions of people have heard your music, and his plan to develop a game about learning to be more emotionally expressive and present in real life. It sounds amazing, like a cross between Super Better, Skype and Let's Quip. It's an ambitious project, certainly not something that will come together overnight, but knowing that Magnus once made an electric typewriter sing makes me confident he'll pull this off too. 

Thanks again to Magnus for being on the show, and be sure to tune in today at 4pm EST when we welcome Tim Rogers (Shadows of the Damned, ZiGGURAT, Videoball) back to the program. Maybe we'll finally find just what the heck is going on at Midnight City....

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Absurdly tough I Wanna Be The Boshy looks effortless in this speedrun photo
Absurdly tough I Wanna Be The Boshy looks effortless in this speedrun
by Jordan Devore

Here's speedrunner witwix playing I Wanna Be The Boshy -- a precision platformer meant for so-called "humans" who find I Wanna Be The Guy, one of the most challenging games ever devised, too easy -- for the charity marathon Awesome Games Done Quick 2015.

He pledged to donate $10 to the Prevent Cancer Foundation every time he died in this hour-long, 100% run of a maniacal game that requires pixel-perfect jumps and a hell of a lot of patience.

Here I am, 32 minutes in, terrified for witwix's bank account despite his mastery. Simply captivating.

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Wii U modder shows off Game & Watch amiibo creation process photo
Wii U modder shows off Game & Watch amiibo creation process
by Chris Carter

Mema Haxx is at it again! After showing off the creation of the unannounced Duck Hunt amiibo in Super Smash Bros. for Wii U, there were some doubts as to the authenticity of the video.

Now he's released another demo, this time showing the entire amiibo creation process from start to finish with Game & Watch -- another amiibo that hasn't even been confirmed yet. It seems as if he was able to modify data to create a fake NFC instance, and stumbled upon unreleased characters.

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The 'Pac-Man pair' attempts to break Smash Bros. doubles photo
The 'Pac-Man pair' attempts to break Smash Bros. doubles
by Jonathan Holmes

The honeymoon period for Super Smash Bros. for the 3DS and the Wii U is just about over. Some of the people who said a month ago that it's the best game ever made are now starting to come out with emotionally charged complaints, like the roster isn't as good as Project M or Brawl, that it's a pain to unlock all of the custom moves, that the single player component is lacking, and other niggling gripes.

My thought is that if there is ever a completely perfect Smash Bros. game, then we'll just have less to look forward to in the inevitable follow up. I love the new Smash, I'm already excited about the next one, which I expect to see in stores sometime in 2021. Hopefully we won't have to wait that long for Nintendo to patch out this exploit for doubles Pac-Man players, allowing them to use their Up-B to go so far off screen that they can't be hit by most characters. Ness, Pit, and Mega an could probably tag them with projectiles, and Shulk, Kirby, or Villager might be able to soar high enough to knock their blocks off, but even then, what a pain in the neck! 

While this trick may not be as unstoppable as it looks, it's still a bummer to see these kinds of cheap (but admittedly funny) tactics make their way into the latest Smash. I'll be awfully sad if this brand of Pac-Man doubles play starts to flood online For Glory battles. That said, if you're looking for an easy wins in doubles Classic, Master Orders, or Crazy Orders modes, this may be a skill-free way to get ahead. 

Smash Bros. Wii U/3DS - Pac-Man bounce exploit [GoNintendo]

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The God Eater 2: Rage Burst intro looks pretty rad photo
The God Eater 2: Rage Burst intro looks pretty rad
by Chris Carter

Compliments of anime studio ufotable, Bandai Namco has released the opening movie of God Eater 2: Rage Burst, and I'm digging the animation. In case you were wondering, the Rage Burst moniker indicates an expansion of sorts, with extra missions, story, and equipment.

Rage Burst is still headed for the PlayStation 4 and Vita on February 14th in Japan. A localization hasn't been announced.

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Modders hilariously put Kojima into MGSV: Ground Zeroes' starring role photo
Modders hilariously put Kojima into MGSV: Ground Zeroes' starring role
by Chris Carter

While there's nothing inherently wrong with console games, I get a certain amount of joy from PC mods that aren't possible on other platforms. One such mod is a new fan-created change to Metal Gear Solid V: Ground Zeroes, that places Hideo Kojima in the starring role.

Kojima already existed in-game in every version by way of an extra mission, so the process was simple enough, and the character model is pretty faithful.

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Keiji Inafune reveals new stage for Mighty No. 9, game 'almost done' photo
Keiji Inafune reveals new stage for Mighty No. 9, game 'almost done'
by Chris Carter

Mighty No. 9's Keiji Inafune is ringing in the New Year with a look at a new stage for the game. It seems to have a castle-like feel to it, with red carpets and fancy chandeliers. According to the producer/director, the game is "pretty much finished" and they are heading into the porting and promotion stage. So that's how the finished product is going to look, I guess?

I'm digging the gameplay based on the beta, but the visual style still looks really meh to me. No, it doesn't need to look exactly like the unrealistic concept art, but the engine itself is very uninspired and bland. I'm wondering how this project will turn out as a whole in the end.

To get a better view of the game in action, check out my playthroughs of all three beta stages below.

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Disgaea 5's newest trailer is pretty lengthy, still crazy photo
Disgaea 5's newest trailer is pretty lengthy, still crazy
by Chris Carter

NIS has released a new video for Disgaea 5, and the animations and insane special attacks are as crazy as ever. I'm really loving the landscapes this time around, as there seems to be a lot more diversity when it comes to the actual battleground locations.

Like most of NIS' trailers, you'll get a great look at nearly every supporting character, as well as a ton of gameplay and cutscene goodness. And like every Disgaea trailer before it, it looks like it's true to the series' off-the-wall pedigree.

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Check out all the doujin games from winter Comiket photo
Check out all the doujin games from winter Comiket
by Kyle MacGregor

Comiket, the largest independent media festival on the planet, is winding down its winter festivities. Over the past three days, hundreds of thousands of folks have flocked to the Tokyo Big Sight exhibition center to acquire self-published manga, anime, and games straight from the source. 

As has become custom, Edelweiss, the team behind Astebreed, has put together a lengthly highlight reel showcasing all the hot games on sale there. See something you like? Let us and the usual suspects, doujin game publishers like Playism and Nyu Media, know which ones caught your eye. Yell loud enough at the right people and maybe some of these will get localized.

コミケ(C87)同人ゲームまとめ動画 [Edelweiss] 

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Two scrappy upstarts discuss working with Xbox and Playstation photo
Two scrappy upstarts discuss working with Xbox and Playstation
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

With the year winding down, videogame news has dribbled to a crawl. I've you've never listened to the show before, then it may be the perfect time to take the Sup Holmes plunge.

We've got a rerun here with Mike Mika, creator of #IDARB (I Drew a Red Box) that's pretty amazing. Mike's worked on over 100 games over the years,causing him to cross paths with Jimmy Fallon, Adam Sandler (almost) John Lithgow, and a host of other unexpected celebrities. Having worked on everything from Street Fighter to Alice In Wonderland, Mike has insider experience on what it's like to collaborate with Nintendo, Disney, Capcom, and many other huge names in the industry.

Surprisingly enough, it was the creation of a Donkey Kong hack for his daughter that put him in the mainstream spotlight. That experience inspired him to create #IDARB, which led to partnering with Microsoft to create the first home console game with built in Twitter and Twitch integration. What people say on Twitter or Twitch can actually affect your game. It's pretty bonkers. 

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Here's what Mistwalker's canceled RPG looked like photo
Here's what Mistwalker's canceled RPG looked like
by Kyle MacGregor

Cry On, an ill-fated role-playing game co-developed by Mistwalker and now-defunct studio Cavia, has reappeared after being put on ice six years ago.

Final Fantasy creator and Mistwalker founder Hironobu Sakaguchi shared the shelved project's original concept trailer via his seldom used YouTube channel today, showing some promising footage of a young girl and golem companion.

This marks the sixth anniversary of Cry On's cancellation in 2008, when publisher AQ Interactive announced the decision on Christmas Day, citing poor global economic conditions as the rationale.

Mistwalker has since gone on to create The Last Story and Terra Battle, whereas both Cavia and AQ Interactive have been absorbed into Japanese videogame and anime group Marvelous.

Sakaguchi's motives behind uploading the video are currently unclear, as is whether the project lives on as anything other than memory. Speaking with Destructoid back in September, Sakaguchi said "Mistwalker is just working on [Terra Battle] right now," adding the company has a fairly small team these days. Wonder if anything's changed since then.

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Double Fine's Devs Play video series is fantastic photo
Double Fine's Devs Play video series is fantastic
by Jordan Devore

Even if you aren't usually one for Let's Play videos, I'd suggest taking a look, if only for a moment, at Double Fine and 2 Player Productions' slick, informative new YouTube series Devs Play.

The debut episode is The Lion King for Sega Genesis (and a couple levels of Aladdin, to start) with over an hour of insightful commentary by Westwood Studios co-founder Louis Castle.

The "I Just Can't Wait to Be King" level takes me back. So brutal, though you wouldn't know it from how ridiculously well Double Fine's Greg Rice plays here. Good lord!

"We couldn't let you pass level two too fast," says Castle, because, at the time, Disney thought people wouldn't buy its games if they made it too far into a Blockbuster rental copy. Bastards.

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Get a load of the One Piece: Super Grand Battle! X amiibo support photo
Get a load of the One Piece: Super Grand Battle! X amiibo support
by Chris Carter

As you may have heard, third-party games will be opting in for amiibo support in addition to Nintendo titles. The biggest one so far is probably One Piece: Super Grand Battle! X for the 3DS.

You can use the figures to unlock new costumes for the cast, such as a Mario outfit for Luffy. The key here is that these aren't just colored reskins -- they legitimately deserve the moniker of "costume," as the entire character is completely remodeled with the new gear. Seeing Chopper with that new pink outfit and Kirby hat is particularly amazing.

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Playstation Vita, Death and rising from the ashes with Luc Bernard photo
Playstation Vita, Death and rising from the ashes with Luc Bernard
by Jonathan Holmes

[Update: Argh! Sorry to everyone who was confused seeing that the video was "private". That's because the live show ended on 12/21/2014 at 5:30pm EST. The rerun should be up this weekend. Here's a trailer for Desert Ashes in the meantime.]

Today on Sup Holmes, we welcome Luc Bernard back to the program. Luc was one of our original guests on the show, back when he was working on Imagination is the Only Escape and Mass Effect's sex options were still a hot topic of discussion. Luc has been through a lot since then, though lately he's been riding high in the horse with Steam titles like Desert Ashes and the free-to-play Playstation Vita exclusive Death Tales (formerly known as Reaper). 

We'll be talking to Luc about his highs, lows, our games of the year, ambitions for Playstation TV,and whatever else comes up along the way. Join us at 4pm EST and maybe something good will happen to you. 

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Jonathan's personal GOTY for best butt goes to... photo
Jonathan's personal GOTY for best butt goes to...
by Jonathan Holmes

The Captain Falcon amiibo is apparently pretty hard of get a hold of right now. Through a strange series of events, I ended up with one last night. Without getting into all the details, I'll let you know that I ended up standing beside a local Pokémon champion at nearby Target store. He influenced the clerks behind the counter to look in their backroom for Captain Falcon amiibos. The clerks were sure they didn't have any in stock. The Pokémon champion was sure that they did. Somehow, he was sure.  

Guess who was right?

To be clear, I don't entirely approve of the amiibo craze. Seeing so many people spend their time and money on all these ornamental plastic statues while they ignore great Wii U games like Stealth Inc 2, Lone Survivor, 1001 Spikes, and Thomas Was Alone makes me a little blue. That said, the Captain Falcon amiibo is a charmer worth squawking about, which is why it won my personal butt of the year award.

Thanks again to the Beastie Boys. 

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