The original OlliOlli managed to charm a large number of the Dtoid staff, and a lot of us were looking forward to the sequel -- we just didn't think it would come this soon.
According to the developer, OlliOlli 2: Welco...
This past weekend I was up late and feeling loopy, and some haikus about a Flash game nobody cares about fell out of that state. Struck with inspiration, I thought, "Why can't all news be digested 17 syllables at a time?" Thus, the video above was conceived.
Here are the stories mentioned, in case you missed them the first time and would like more information than a three-line stanza affords.
If you've got a lot of controllers and a lot of friends, these past couple years have been tailor-made for you. Between games like Towerfall (great), Samurai Gunn (great), Super Smash Bros for Wii U (okay), Divekick (bad), [also Gang Beasts and Sportsfriends, thanks Patrick!] and today's subject Nidhogg, couch multiplayer (also known as "min-esports," thanks Brad Shoemaker) is back in a really big way.
For my money, Nidhogg is your best bet. It's only 15 dollars, there's online multiplayer, and the core is so engaging that anybody could easily pick it up and have a good time. That describes a lot of these new local multiplayer indies, to be fair, but Nidhogg is so tightly crafted that it makes everything else look foolish in comparison.
I was surprised to find myself given the opportunity to interview Christopher Sabat; the founder of voice over studio, Okratron500, and the voice actor for Vegeta, and many other Dragon Ball characters.
I've been a huge Dragon Ball fan for years, if you couldn't tell from the Just Saiyan series we once did, so this was very exciting for me. Perhaps my nerves got to me, or perhaps I'm just rusty from not having done any interviews for a while, but this did not go well. I didn't get the impression that Chris liked me very much.
If you want actual information on Dragon Ball Xenoverse, just click here.
[Disclosure: This interview took place at a Bandai Namco event held at a venue in San Francisco that I forgot the name of. It was catered by a food truck, but I wasn't very hungry. They started serving free alcoholic cocktails at 4:30. Chris was great sport with this video. I didn't actually stalk him.]
Is it because you know the game? Or is it because you saw a skeleton on the cover? Either way it's all the same, because this is another Hot Take! Today, we're grabbing our scythes and diving into the wacky world of Grim Fandango Remastered for PlayStation 4.
Now, I was, how you say, "three years old" when this game came out, so I don't quite have the same amount of reverence you folks might have for this beloved LucasArts title. So, from a fresh young'un's perspective, I can sort of see why people remember Grim Fandango so fondly. The parts of it that aren't a videogame (like the visuals or the writing) are endlessly memorable, but the puzzles...hoo boy. You'll see what I mean.
Atlus has revealed Persona 4: Dancing All Night's main theme, "Dance!," complete with lyrics and everything. Personally, I think that spoils some of the fun. Deciphering the words behind Shoji Meguro's tunes has become a time-honored pastime of mine. Oh well. Still sounds great!
Sonic Runners debuted its first trailer, and it sure looks like a runner, guys! The game is set to arrive in spring 2015 in Japan, but it will likely get a localization because mobile games make tons of money.
How many times can Sega use that "yearly countdown" trailer to appeal to old school fans? Remember when pretty much every Sonic game was good? Kinda. At least the announcer is excited.
Hey, this is Hot Take! It's another new Destructoid video series! New videogames come out all the time, and we want to show you what it's like to play them; think mini-Let's Plays. Our inaugural episode is Dying Light, the hot new Techland joint. There's parkour, zombies, big zombies, stinky zombies, and flying zombies. That sounds like a real GOTY contender to me!
Since this is both the first episode of a new series and a field test for our new recording equipment, any feedback is extra appreciated. (To answer your questions ahead of time: yes, we did end up going to In-n-Out.)
Ever since the launch of Final Fantasy XIV, the development team has mused on the idea of providing a DirectX 11 update for the PC edition, which would drastically improve its visual quality. While the PS4 version has near-perfect parity, the PC would be the clear superior platform with this improvement.
Finally we now have a release window for DX 11 -- it will arrive this spring/summer when the Heavensward expansion hits. The update will mostly fix the finer aspects of the graphical style (like water), and it won't be an all across the board fix. See the gallery for a better idea of what to expect.
OlliOlli took off like a storm after it hit the Vita. While it was an unassuming indie skating game, its quality spoke for itself, and it's a certified success at this point. Developer Roll7 didn't rest on its laurels though, as the studio is now showing off its first footage for the sequel, OlliOlli2: Welcome to Olliwood for the PS4 and Vita.
It'll feature new tricks, a local multiplayer mode, new environments, and multiple routes. The development team notes that it has tried its hardest to make every stage feel unique, and four players will now be supported by way of split-screen.
Yep, I'm very interested in this. The current release window is still "2015."
Badland is still one of my favorite iOS games to date, and it looks like it's coming to the Wii U eShop, Xbox One, Vita, PC, PS3, and PS4. Developer Frogmind Games is crafting a new Game of the Year version for the console, which adds in 100 solo levels and 100 co-op stages. There's no set date yet but we can likely expect it in 2015.
Some of you may scoff at the "Game of the Year" notion, but many mobile sites legitimately awarded the game with that honor in 2013. It's definitely worth checking out, as co-op worked great, even on an iPad.
[Update: Show's over folks! If you missed it live, I highly recommend you check out the rerun when it's posted later in the week. This one was a non-stop insight and comedy show, complete with e-hole. In the meantime, here is a Dtoid exclusive trailer for Starr Mazer, featuring a crunchy, Turbografx-16 influenced soundtrack. I love it.]
This week on Sup Holmes, we're welcoming Don Thacker to the program. Don is teaming up with former Sup Holmes guests Austin Montville and Miles Tillman on Starr Mazer, an amazing looking point-and-click shmup. The game has an incredible look, an all-star soundtrack, and is already about a 3rd of the way to funding after a couple of days of being on Kickstarter, so I have no doubt that it will make it.
Part of my confidence in Starr Mazer comes from my familiarity with Don's past work. I mainly know him from his position at Imagos Films, who created the live action trailers for Jazzpunk, Potatoman Seeks the Troof, andSportsballjust to name a few. We'll be talking to Don about all that, plus literally everything else we can mazer. Join us here 4pm EST forr a rrocking good converrsation.
Guild Wars 2 is a pretty great MMO. It's buy-to-play, which means you have to purchase the initial package first, then there's no subscription fees or nasty progression-hindering microtransactions. You buy the game, and it feels like a full game.
Over the past few years though I feel like I've done everything that interests me personally, so I'm glad that developer ArenaNet just announced the expansion Heart of Thorns, that will be playable at PAX East this year. It will take place in a jungle-heavy realm, and will allow players to earn new skills, as well as access new "Specializations" that entail cool new abilities like hang gliding.
The main draw is the brand new storyline, which will have players go up against the elder dragon Mordremoth. New maps, another competitive mode, Guild Halls, and extra world events will also await.