Ever since the launch of Final Fantasy XIV, the development team has mused on the idea of providing a DirectX 11 update for the PC edition, which would drastically improve its visual quality. While the PS4 version has near-p...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
OlliOlli took off like a storm after it hit the Vita. While it was an unassuming indie skating game, its quality spoke for itself, and it's a certified success at this point. Developer Roll7 didn't rest on its laurels though, as the studio is now showing off its first footage for the sequel, OlliOlli2: Welcome to Olliwood for the PS4 and Vita.
It'll feature new tricks, a local multiplayer mode, new environments, and multiple routes. The development team notes that it has tried its hardest to make every stage feel unique, and four players will now be supported by way of split-screen.
Yep, I'm very interested in this. The current release window is still "2015."
Badland is still one of my favorite iOS games to date, and it looks like it's coming to the Wii U eShop, Xbox One, Vita, PC, PS3, and PS4. Developer Frogmind Games is crafting a new Game of the Year version for the console, which adds in 100 solo levels and 100 co-op stages. There's no set date yet but we can likely expect it in 2015.
Some of you may scoff at the "Game of the Year" notion, but many mobile sites legitimately awarded the game with that honor in 2013. It's definitely worth checking out, as co-op worked great, even on an iPad.
People often chide the League of Legends series for having a silly story, but as a player I dig the character fluff. Amumu has always been one of my favorites -- a sad mummy boy who just wants to find out who he really is.
In this official music video from Riot Games, you can get a glimpse into the depressing life of Amumu. Like the studio's past efforts, it's actually pretty good.
[Update: Show's over folks! If you missed it live, I highly recommend you check out the rerun when it's posted later in the week. This one was a non-stop insight and comedy show, complete with e-hole. In the meantime, here is a Dtoid exclusive trailer for Starr Mazer, featuring a crunchy, Turbografx-16 influenced soundtrack. I love it.]
This week on Sup Holmes, we're welcoming Don Thacker to the program. Don is teaming up with former Sup Holmes guests Austin Montville and Miles Tillman on Starr Mazer, an amazing looking point-and-click shmup. The game has an incredible look, an all-star soundtrack, and is already about a 3rd of the way to funding after a couple of days of being on Kickstarter, so I have no doubt that it will make it.
Part of my confidence in Starr Mazer comes from my familiarity with Don's past work. I mainly know him from his position at Imagos Films, who created the live action trailers for Jazzpunk, Potatoman Seeks the Troof, andSportsballjust to name a few. We'll be talking to Don about all that, plus literally everything else we can mazer. Join us here 4pm EST forr a rrocking good converrsation.
Guild Wars 2 is a pretty great MMO. It's buy-to-play, which means you have to purchase the initial package first, then there's no subscription fees or nasty progression-hindering microtransactions. You buy the game, and it feels like a full game.
Over the past few years though I feel like I've done everything that interests me personally, so I'm glad that developer ArenaNet just announced the expansion Heart of Thorns, that will be playable at PAX East this year. It will take place in a jungle-heavy realm, and will allow players to earn new skills, as well as access new "Specializations" that entail cool new abilities like hang gliding.
The main draw is the brand new storyline, which will have players go up against the elder dragon Mordremoth. New maps, another competitive mode, Guild Halls, and extra world events will also await.
When Nintendo announced the New Super Mario Bros. version of Puzzle & Dragons for the 3DS, reports came in that their stock values skyrocketed. Puzzle & Dragons is a huge hit on mobile devices in Japan, much like Candy Crush and Angry Birds are in the United States. While the series needs no introduction in its home country, the rest of the world might need a little more information on Puzzle & Dragons before we get too excited about it. Good thing we have Jed from Beard View to help us understand what this Pokemon meets Bejeweled-style union of mass compulsion is all about.
Beard View is a new series from Dtoid and DimmuJed that offers impressions of games that many of us know of but have never been able to play. We're starting off with Japanese 3DS games, but we could go anywhere from there. If you have games that you've only heard about but have never gotten to see for yourself, let us know and we'll try to get them on Beard View.
While you're at it, let me know what you think of the Beard View theme song. Like with opening number for Amber's Unboxing Series, it's all my fault.
The Legend of Zelda: Majora's Mask 3D is out on February 13, 2015. I've completed it, and our review will come in February. I know, I know, but at least you'll get a pre-launch review, right?!
This new video from Nintendo shows off the gyroscope aiming feature that was in Ocarina of Time 3D, compliments of Eiji Aonuma. The best part? You can turn off gyroscope controls entirely just like Ocarina, and the left analog stick is pretty damn effective.
During the DS and Wii era, Nintendo would have stubbornly forced us to use this "revolutionary" type of play control. Now with systems like the Wii U and the 3DS, we have actual options just in case we don't prefer them.
Starr Mazer is a mix of point-and-click adventure game and side-scrolling space shooter, "featuring dynamic story module system for massive replayability, a deep voice-acted story, and beautiful pixel art." It took a few reads to understand this is a "deep, voice-acted story" and not a story voiced by Keith David.
It looks pretty sweet, though I'm more into the point-and-click half. The PC/Mac/Linux game is going up on Kickstarter in a couple of days. Ahead of that, the team has announced that Mega Man and Mighty No. 9 composer Manami Matsumae would be joining the music team, which includes a number of guest artists, including Gunpoint's Ryan Ike.
Believe it or not, but someone at Nintendo actually liked the Captain Falcon's ass tribute amiibo video we did last month. Thanks to that happenstance, I ended up with an extra Little Mac amiibo a couple of days ago. I felt it was my solemn duty to take this fortuitous event as an opportunity for video production, but how do you follow something like Captain Falcon's ass? Rapping about parts of Mac's body would just end up feeling derivative and tacked on.
Or would it?
If Nintendo likes this episode of Samba de Amiibo as much as the original, then expect to see more amiibo music videos from Destructoid in the future. I'm also thinking of pitching Samus and Sagat to them for release on Nintendo Video. Do you think they'll go for it?
When we last reported on Nuke Nine's retro-inspired action platformer Vagante, the title was campaigning for funding on Kickstarter. After unfortunately falling short of its funding goal the developers have brought Vagante back as an Early Access title on Steam. Just goes to show, you can't keep a good game down.
Vagante was described as a "Spelunky-style RPG" by Rock Paper Shotgun's Graham Smith, and after recently having a go at it myself, I think that's an apt description. The emphasis here is on style, so if you're worried that the game is just a cheap knock-off of the treasured roguelike platformer, you'll be happy to know that Vagante is its own game entirely.
Admittedly, it does share some feature's with Mossmouth's title. Both have shops that appear within the level with randomized gear available for purchase. Levels are procedurally generated, complete with ladders connecting the different parts of the map. Even with these shared elements, Vagante still feels completely fresh to me because of its firm rooting in role-playing game design.
Each run through the caves offers new opportunities for loot. Some gear will be better suited to your character's class than others. Each piece has stat-effecting properties that can either compliment your build or degrade certain aspects of it. It's up to you to decide what you want to do. Higher Defense at the cost of losing a point of Dex? Entirely up to you.
No matter how hard I may try, I can't change. I'll sit down at my desktop and think "Hey, maybe I should write a script for show like 30 Rock?" and before I know it, I have Samus and Sagat at the kitchen table talking about how it's not always good to stay up all night playing Super Smash Bros.
People get mad at guys like George Lucas and Thom Yorke for not giving fans what they want, but I've got to imagine that they can't always help it. We're all stuck with our brains, and we can't help but make the things that come out of those brains. If I could just choose to write a sitcom like 30 Rock, I would. Instead, I wrote Samus and Sagat. I hope you like it.
Thanks to Linzb0t for the fantastic logo, EndShark for the amazing animations, Stemage of Metroid Metal and SoulEye for the theme song, Bob Ross for shooting and editing the thing, and of course Maddy Myers for being Samus. You all have real jobs and you didn't have to take the time out to help me with yet another weird video project. It means the world to me that you were willing to take the risk on our team-up. I owe you big time.
That goes double for all of you out there who called for Sagat to come back and were willing to give this new series a shot. I'm lucky to have you. If you want more of this show, be sure to spread it around. We'd like to make more of these if we can.
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]
Last week on Sup Holmes we welcomed Tim Rogers of Action Button Entertainment back to the program. We talked about a lot of things, even by Tim Rogers standards. We heard all about Tim's experiences fitting into Suda51's pants while working on Shadows of the Damned, how his relationship with Kenta Cho (Tumiki Fighters, Blast Works) influenced the creation of the deconstructed sports title Videoball, hints about what the heck is happening with Midnight City, how to make game reviews less stupid, and a lot more.
I was particularly touched by Tim's emotional display of annoyance and love towards the end of the episode. This is Tim's second time on the show, and it was clear that he took the Dtoid comments he received on his first episode very seriously. If you're the kind of person that judges a man by the shape of his glasses, Tim has a word or two for you. The general idea is, reverse-reverse nerd persecution is no better than regular nerd persecution. Like a group of wise rappers once said, we're all in the same gang. We'd all do well to remember that.
Thanks again to Tim for appearing on the show, and be sure to tune in today at 4pm EST when we welcome Justin from Vagabond Dog (Always Sometimes Monsters) to the program.
Final Fantasy XIV is gearing up for its new massive 2.5 update, called "Before the Fall." The patch will be broken up into two parts. The first of which will drop next week with extra main scenario quests, boss fights, Wanderer's Palace (hard), Amdapor Keep (hard), more Hildebrand quests, an Odin boss fight, and a new 24-person raid called The World of Darkness.
Other parts will arrive in February and March, and thus, before the expansion. The biggest highlight? The Manderville Gold Saucer, Triple Triad, and Chocobo Racing all in late February! Go straight into the video at 4:30 for nostalgic music galore.
Every content update is really hefty, and provides hundreds of hours of stuff to do. Expect some impressions next week, and a full updated review after the second part hits.