[Note: I am currently in process of rendering and uploading all of the videos to the playlist. If you run out and want more, be sure to check back soon.]
Max and I decided it would be a good idea to shoot a playthrough of th...
Here's the fourth part of the idiotic Skyrim Let's Play series Bill and I have been doing. The hook is this: we're playing Skyrim, but our character KIND OF looks like Ronnie James Dio. So, we're talking about heavy metal and that sort of thing. My girlfriend Jenn got home from work and joined us on the couch to eat tacos, play Spelunky, and completely ignore the fact that we were in the middle of something.
Anyway. Here's a video. You can watch it if you feel like.
Steven was too busy grocery shopping to attend this week's Hardline, but that didn't stop me, Brett, and Bill from talking about Blizzard canceling its MMO Titan, opium dens, Steam's redesign, the mean streets of Japan, Swery65's bizarre D4, and time traveling for the Tokyo Game Show.
In the third part of our ongoing investigative series on what it would be like if heavy metal pioneer Ronnie James Dio was, in fact, a mage in The Elder Scrolls V: Skyrim. In this installment, we forget more lyrics, and Max's girlfriend gets home from work, only to find a very special surprise waiting for her. Is it tacos?
Metal Gear Solid V: The Phantom Pain's E3 showing stirred a deep love from within my belly. More games like this, I thought, stuffed with a wealth of deep and idiosyncratic mechanics. I missed the TGS Phantom Pain showing on account of being at TGS -- that's how it goes -- but now it's here, and in English.
The adorable, eye-patched wolf pup? A diamond in the ruff. Hahaha.
Much like the E3 demo, these TGS videos just make me sort of happy. And it's weird things that make me happy more than any Metal Gear fandom. I have a hard time remembering the overall plot, even characters, between games. But that backwards elbow crawl? Shooting helmets off? Using the distraction balloon to bounce a fool off a cliff? Fulton-ing everything? The god damn wolf puppy?! Yes, please.
I love cooking, as you hopefully well know. The initial inspiration for A la cartridge was Iron Chef, though it ended up something completely different. And so here is a game that speaks tenderly to my soul.
Battle Chef Brigade, now doing some crowdfunding, is what you'd get if Iron Chef contestants had to go out and kill their own food to serve. It looks gorgeous, which just makes me hungry. It's just like how food always looks so damn good in Ghibli films. And the idea -- have a variety of chefs go out into a persistent environment to get the freshest of ingredients to cook up -- is amazing.
Dragon's Crown's cooking minigame was not enough. This is what I need.
I think the lesson Bill and I learned playing D4: Dark Dreams Don't Die is that we need to calibrate the Kinect, and make sure it can see us properly. Beyond that, I'm still unclear what this game is about, and it's vaguely upsetting to try and make sense of it.
It feels a bit like some kind of crossover between Cheers and The Butterfly Effect, but through a glass darkly, and from within a thick cloud of paint fumes. Is that a good thing? I don't know. But we sure look stupid playing it.
Continuing our adventures through Skyrim; Max lays out the lengthy tale of what he did the day Dio died. Max's romp involved bottomless mimosas, a 40oz of malt liquor with a condom taped to it, and a deformed raccoon named 'Scary'. I don't really remember what I did that day. Probably listened to Dio.
Max and I decided to start a playthrough of The Elder Scrolls V: Skyrim as the late Ronnie James Dio, the heavy metal legend who had a music video that kinda looks like Skyrim. There's only one problem; Max can't remember any Dio lyrics correctly. It's okay though; we had good beer and bad tacos.
Our pal Mike Cosimano (who, in all seriousness rivals Jonathan Holmes when it comes to kindness and all-around positivity) was our video editing man at PAX Prime earlier this month. I made sure he got a chance to check out some games he wanted to see, and two of those games were Until Dawn and Bloodborne.
Both of those games were too scary for me and Bill to cover, so Mike did us a solid and summed up his thoughts in this lovely video, though first he had to go to back to college and then attend a Transformers convention. Sorry for the delay!
I recently got to check out Halo: The Master Chief Collection at an Xbox event, which gave me a big ol' happy, because I love me some sweet, sweet Covie-killing action. In 343 Industries' presentation, they spent half of the time talking about The Halo Channel, which seems neat if you're into that sort of thing, but it rather bores me. They also informed us that Halo 3 and Halo 4 are being up-scaled to 1080p, and touched up a bit with current-gen lighting effects and such.
The main focus of the Halo showing was, of course, Halo 2: Anniversary Edition. We saw a sample of the cutscenes from this overhaul, all of which are being redone, and which looks incredible compared to the original. We also got to put our hands on some of the multiplayer, which feels just like the original, with the exception of the Gungoose.
Sunset Overdrive was one of the most exciting announcements to come out of E3 2013, and since then, I've had numerous people say it looks like a game made just for me.
For whatever reason, I didn't get a chance to check it out at E3 or PAX, and a couple weeks ago, I was giddy to finally sit down and check it out. I played through the first hour or so, and while it seems like a pretty solid game, I came away feeling totally uninterested.
Maybe it's a case of hype fatigue, or maybe I'm just too old for energy drinks and parkour. Maybe I just need something weirder to scratch that itch. Anyway, check out the video for my full thoughts.
There's yet another tie-in for Monster Hunter 4 Ultimate and it's the best one yet -- Animal Crossing! Players will be able to make their Felyne companions look like Mr. Resetti and Isabelle. Now, I'm not much of a Monster Hunter fan, but the chance to play alongside Resetti without him yelling at me, for once? Might just cave, depending on what's needed to acquire the outfits.
It's funny how thesecharacters appear normally in Monster Hunter but Sonic the Hedgehog looks like he was skinned for his crossover. Guy can't catch a break.
The second Mighty No. 9 beta stage focuses on the female No. 2 boss, who is a master of ice and water. In addition to my playthrough of the first stage here, you can also get a better look at the next phase of the beta above in my second playthrough.
I actually liked this level a bit more. While the first stage (No. 5) was a standard romp throughout, I like how No. 2's level mixed things up with a water section as well as an ice portion, and seeing the fire-based No. 1 in the background was a little more interesting than No. 2's appearance in the original beta stage.
My main concern at this point is the art direction, which can look a bit drab in terms of the level design (the two are very similar) and the enemy models themselves, despite the fact that they have great base mechanics. Since this is a beta the full version will no doubt have a bit more flair, but how much flair is yet to be seen.