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2:00 PM on 09.23.2014

Mike saw Bloodborne and Until Dawn at PAX!

Our pal Mike Cosimano (who, in all seriousness rivals Jonathan Holmes when it comes to kindness and all-around positivity) was our video editing man at PAX Prime earlier this month. I made sure he got a chance to check out s...

Max Scoville




Master Chief Collection seems to deliver on most of its promises photo
Master Chief Collection seems to deliver on most of its promises
by Bill Zoeker

I recently got to check out Halo: The Master Chief Collection at an Xbox event, which gave me a big ol' happy, because I love me some sweet, sweet Covie-killing action. In 343 Industries' presentation, they spent half of the time talking about The Halo Channel, which seems neat if you're into that sort of thing, but it rather bores me. They also informed us that Halo 3 and Halo 4 are being up-scaled to 1080p, and touched up a bit with current-gen lighting effects and such.

The main focus of the Halo showing was, of course, Halo 2: Anniversary Edition. We saw a sample of the cutscenes from this overhaul, all of which are being redone, and which looks incredible compared to the original. We also got to put our hands on some of the multiplayer, which feels just like the original, with the exception of the Gungoose.

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Sunset Overdrive's pretty solid, but I think I'm over it photo
Sunset Overdrive's pretty solid, but I think I'm over it
by Max Scoville



Sunset Overdrive was one of the most exciting announcements to come out of E3 2013, and since then, I've had numerous people say it looks like a game made just for me.

For whatever reason, I didn't get a chance to check it out at E3 or PAX, and a couple weeks ago, I was giddy to finally sit down and check it out. I played through the first hour or so, and while it seems like a pretty solid game, I came away feeling totally uninterested.

Maybe it's a case of hype fatigue, or maybe I'm just too old for energy drinks and parkour. Maybe I just need something weirder to scratch that itch. Anyway, check out the video for my full thoughts.

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Mr. Resetti is in Monster Hunter 4 Ultimate, you guys photo
Mr. Resetti is in Monster Hunter 4 Ultimate, you guys
by Jordan Devore

There's yet another tie-in for Monster Hunter 4 Ultimate and it's the best one yet -- Animal Crossing! Players will be able to make their Felyne companions look like Mr. Resetti and Isabelle. Now, I'm not much of a Monster Hunter fan, but the chance to play alongside Resetti without him yelling at me, for once? Might just cave, depending on what's needed to acquire the outfits.

It's funny how these characters appear normally in Monster Hunter but Sonic the Hedgehog looks like he was skinned for his crossover. Guy can't catch a break.

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Here's a full playthrough of the second Mighty No. 9 beta stage photo
Here's a full playthrough of the second Mighty No. 9 beta stage
by Chris Carter

The second Mighty No. 9 beta stage focuses on the female No. 2 boss, who is a master of ice and water. In addition to my playthrough of the first stage here, you can also get a better look at the next phase of the beta above in my second playthrough.

I actually liked this level a bit more. While the first stage (No. 5) was a standard romp throughout, I like how No. 2's level mixed things up with a water section as well as an ice portion, and seeing the fire-based No. 1 in the background was a little more interesting than No. 2's appearance in the original beta stage.

My main concern at this point is the art direction, which can look a bit drab in terms of the level design (the two are very similar) and the enemy models themselves, despite the fact that they have great base mechanics. Since this is a beta the full version will no doubt have a bit more flair, but how much flair is yet to be seen.

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Former Final Fantasy devs team with European studio on JRPG Zodiac photo
Former Final Fantasy devs team with European studio on JRPG Zodiac
by Steven Hansen

French developer Kobojo has announced a new game, Zodiac, made in collaboration with frequent Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) and sound designer Masaaki Kaneko.

The team describes the completely hand drawn turn-based RPG as, "Final Fantasy meets Valkyrie Profile and Dragon's Crown in a new online multiplayer experience." 

Kobojo, which has Paris and Scotland-based studios, started as a social game developer, but has since shifted focus to developing high quality role-playing games for mobile devices. It is showing Zodiac at TGS on iOS and PlayStation Vita, but there is no lead platform for the loose 2015 release date.

CEO Mario Rizzo explained that things like platform and price model will need to be worked out on the business side. "It could be Xbox," he said, and noted that it is a Unity game so PC and console versions are all viable (it was being demoed with a controller). Cross platform compatibility, too, will be completely dependent on platform holders, as there are "no technical restrictions" on being able to play the game on your phone, then pick up the same character on your Vita or elsewhere. "Only business restrictions," Rizzo said.

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Hardline 29: Destiny's lukewarm reception, first taste of Smash Bros., and the world is a vampire photo
Hardline 29: Destiny's lukewarm reception, first taste of Smash Bros., and the world is a vampire
by Jordan Devore

Hardline is back! For this week's episode, Max filled in to speak with me and Bill about Destiny and how the game fails to live up to Bungie's pedigree in some areas. Super Smash Bros., on the other hand, is just plain great, even if the 3DS demo is on the short side.

Max also became obsessed with Goat Simulator clones on the App Store and shared his idea for a potential Duke Nukem / Aliens crossover game that would be amazing, in the right hands.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Horseback riding and takedowns abound in this 21-minute MGSV demo photo
Horseback riding and takedowns abound in this 21-minute MGSV demo
by Brittany Vincent

Previously we had a glimpse of Quiet's escapades with the full version of the Metal Gear Solid V: The Phantom Pain teaser posted earlier this week. Now feast your eyes on this 21-minute gameplay demo straight from TGS 2014.

In the video, Quiet and Snake are infiltrating an outpost in what looks to be a jungle biome rather than the desert, and we finally get to see more of Quiet in action. I don't know about you, but I was waiting for an abundance of gameplay like this, and it's looking solid. Get it? I crack me up.

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Bloodborne comes west on February 6 photo
Bloodborne comes west on February 6
by Kyle MacGregor

Bloodborne will launch across North America and Europe starting February 6, Sony has announced. The PlayStation 4-exclusive from Demon's Souls developer From Software will also receive an $80 collector's edition, which includes an ornate case, art book, and a digital soundtrack. 

Along with the news comes a new trailer that provides a peek at the title's online functionality.

Bloodborne Coming 2/6/2015 to PS4, Collector’s Edition Detailed [PlayStation Blog, PS Blog EU]

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Final Fantasy XV TGS 2014 Trailer is pretty sharp photo
Final Fantasy XV TGS 2014 Trailer is pretty sharp
by Alessandro Fillari

TGS 2014 is already off to a big start with the release of a brand new trailer for Final Fantasy XV. Much to the disappointment of many, it was absent from this year's E3 and gamescom shows, but the nearly three-minute trailer aims to make up for the lost time.

In this trailer, we get to see our heroes travel around outside of the city in a rather expensive car -- which by the way looks be to be fully controllable. Their trip down the scenic route shows off some massive wildlife and other foes looking for a fight. But our heroes are more than up for a challenge, and they even display some clever team focuses attacks.

It's a pretty sharp trailer, which isn't a surprise. Square Enix knows how to make its games look stunning, and this trailer certainly does a great job of showing that. With TGS already underway, we can expect to hear some more info about the state of FFXV, and hopefully when it will be released.

Stay tuned to Dtoid for more info from TGS 2014 as it's released.

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Playthrough: Destiny's Mars has cars, but not a single hot dog in sight photo
Playthrough: Destiny's Mars has cars, but not a single hot dog in sight
by Bill Zoeker

I've come down with a bad case of Dumpster Mono, and Max Scoville is terrified of germs, so he made me stay home so he could play Destiny and call it 'work'. But, without my responsible guidance, he got tricked into playing co-op with a man named Steve, who he thought he knew, but turned out to be a complete internet stranger. That doesn't stop Max from missing a lot of shots, and misreading pertinent information. 

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Max and Bill must kill the Moon-Princes photo
Max and Bill must kill the Moon-Princes
by Max Scoville

Man, Destiny. I seriously can't remember the last game that I felt so ambivalent about, but was so completely hooked on. Here's me and Bill dicking around on the Moon and discussing our general thoughts on the game, and killing the Moon-Princes with a big dumb sword.

Is it a "Let's Play?" I don't know. But we're enjoying ourselves, and maybe you'll enjoy watching our enjoyment.

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BioWare's multiplayer action-RPG Shadow Realms looks fast and fun photo
BioWare's multiplayer action-RPG Shadow Realms looks fast and fun
by Jordan Devore

BioWare had my attention with those live-action teasers building up to Shadow Realms, but I've not kept up with the four-versus-one "modern" fantasy role-playing game since it was proper unveiled. If you're in a similar boat, here's Max Scoville and Mike Cosimano talking about it at length.

My general reaction so far is "Huh. That could be cool." I'm not sold on the episodic nature of the game, but a guy in a suit fighting fantasy creatures? Yeah, that's all right.

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Metal Gear Solid V pre-TGS tease: Quiet jumps from a helicopter, goes invisible photo
Metal Gear Solid V pre-TGS tease: Quiet jumps from a helicopter, goes invisible
by Steven Hansen

...And that's it. Well, there are some angry raccoon eyes at the end, too. 

Wait. Clearly the soldiers see the helicopter above them. And Quiet doesn't even turn invisible until she's mid-fall. Why even turn invisible at that point? To show off? It's like a needlessly flashy version of the Ghost in the Shell intro, which I would link except that it has boobs and also I can only find the Ghost in the Shell 2.0 video with CGI that makes my eyes sad.

I hope I have GitS on DVD somewhere because I really want to watch it now.

But I did just notice the handcuffs so maybe she was being carted away from Mother Base for some reason and then decided to show how cool she was when the helicopter is in the air? Who knows. I want this game

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Videogames Are Stupid! Watch Dtoid's PAX panel right here photo
Videogames Are Stupid! Watch Dtoid's PAX panel right here
by Bill Zoeker

We decided for this year's PAX Prime panel, we would let our very own Max Scoville just do whatever dumb garbage he wanted to come up with. The result was: "Videogames Are Stupid: The Inherit Silliness of the Medium." Enjoy this recording, in which the people running the panel A/V equipment at PAX managed to blow out the audio, and listen to us wing an hour of talking about how absurdly stupid our favorite form of entertainment is.

Max and I were joined by: Brian Altano, of IGN and The Comedy Button; Anthony Carboni, of We Have Concerns; Adam Kovic, from Machinima's Inside Gaming, and Jack DeVries, formerly at IGN and now something of an Internet vagrant.

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Not-review: Brady Games Ultimate Street Fighter 4 Official Bible photo
Not-review: Brady Games Ultimate Street Fighter 4 Official Bible
by Jonathan Holmes

Fighting games are about more than competition. At their best, they are about taking the most simple of design concepts (be better at hitting someone than they are at hitting you) and using game theory magic to somehow evoke years of replayability and depth. 

For years, fighting game strategy guides didn't even come close to doing justice to the games they covered. No matter how insightful and knowledgeable the writers of those guides were, the limits of print excluded them from doing too much more than giving out some basic strategy, combos, and overview of how the game's system works. 

The internet changed all that. There are now countless places to learn just how deep most fighting games can go. If print strategy guides are to serve any purpose at all in the future we're living in, it's going to have to deliver something special. It's going to have to curate information with an expert eye, delivering only the information that you need, relieving you of the burden of wading through reams of irrelevant information online. It's going to have to be equally accessible to both veterans and beginners. It's going to have to give you insights that you just can't find anywhere else. 

With few exceptions, Brady Games' Ultra Street Fighter IV Official Bible does all that and more.

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