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No More Heroes

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No More Heroes

Suda51: No More Heroes almost ended with Travis Touchdown's death


Sylvia nearly did him in
Mar 03
// Ben Davis
Edge recently interviewed Goichi "Suda51" Suda about the making of No More Heroes, which was coincidentally timed quite nicely with my own article about the game a few days ago. The interview covered Suda51's inspirations for...

Experience Points .06: No More Heroes

Feb 28 // Ben Davis
You've been a bad girl Bad Girl, the second highest ranked assassin: a cutesy, foul-mouthed, beer-chugging psychopath who definitely lives up to her nickname. Travis first finds her beating random dudes in gimp suits to a bloody pulp with her wooden baseball bat, just for fun. She's insane and incredibly dangerous. After tossing back a few beers, she challenges Travis to a duel with nothing more than a bat against his deadly beam katana. She can certainly hit hard with that thing, though. Even her standard attacks hurt like hell, so watch out. After a while, she starts using those gimp dudes she was smashing earlier as projectiles, hitting them home run-style right at Travis like giant, living baseballs. She even takes a second to drain a flask she was hiding in her dress, spitting the alcohol onto her bat and lighting it up in flames like a badass. Don't be fooled by her occasional daintiness, either. She likes to fall to the ground and pretend to cry, which may seem like a good opportunity to slash her up, but for the love of God, don't fall for that trap! If Travis even so much as approaches her at this point, she'll trip him over, jump on top of him, and proceed to beat his face into the ground with her bat. It's an instant kill... Bad Girl is hard as hell, and she killed me too many times to count. But everything about this fight is amazing. Her frighteningly cool demeanor which clashes with her frilly style, the sinister atmosphere, the thumping battle theme which sounds like something from a seedy, super threatening strip club... it all fits so well together. It may be frustratingly difficult, but it's still my favorite fight in the game hands down. The waggling One of the most surprising things about No More Heroes for me was just how great the motion controls felt on the Wii. I think I can honestly say that this is the only game I've played where I actually enjoyed the motion controls and felt like they added something to the game. Probably the biggest reason they work so well here is because they're specifically relegated to special attacks. The A button is used to attack normally, so players don't have to swing the controller every which way constantly during combat, looking like a fool. Waggle is required when Travis locks swords with an enemy, and the Wiimote and nunchuk are swung around while executing wrestling moves. But the best feeling is when Travis kills an enemy with a finishing blow. The grand slashing motion paired with Travis shouting, "go to hell!" actually feels really great to perform. And of course, who could forget the motion for recharging the beam katana? Players basically have to jack off with the Wiimote, while Travis does the same thing with his sword on-screen. Ahhh... stay classy, Nintendo! Thunder Ryu's rigorous regimen When he's not busy slicing up assassins or working to pay for his next big thrill, Travis likes to spend his free time at the gym. Gotta stay fit to pull off those sweet wrestling moves, right? That's why it's usually a good idea to visit the Thunder Ryu building on occasion and lift some weights. Something is a little off about this gym, though... Upon entering the building, the owner, Thunder Ryu, makes some rather unsettling demands of Travis. "Take your clothes off. OFF! I will teach you THAT technique. Make sure your ass's clean." I uhh... what?! I... I think I'm in the wrong place... If Travis agrees to do "THAT" training, he's taken to the gym room, where he can lift dumbbells, bench press, or do some squats (What? That's it?). These exercises will increase his combo time, strength, or vitality, so they're quite useful. Of course, it's probably not what anyone was expecting, based on gym owner's greeting. So why did Travis have to take his clothes off back there? And why so much interest in the cleanliness of his butt? Who knows. Thunder Ryu is either a super horny old man, or he's just joking around to make his clients uncomfortable. Either way, I started going to the gym a lot more frequently after that exchange. ... ...What? Postal worker by day, total asshole by night No More Heroes is all about the boss fights, so it's hard to pick just one to talk about. There aren't really any bosses from the first game that I dislike. Even though Bad Girl is definitely my favorite, there still plenty of other awesome assassins like Shinobu, Holly Summers, and Speed Buster (special shout-out to her theme song, Mach 13 Elephant Explosion, for having the coolest track title of all time). But there's one boss that always makes me laugh. The seventh ranked assassin is an angry jerk who works for the postal service, although his true persona is the idiotic supervillain known as Destroyman. He employs underhanded tactics to try and get ahead, like attacking Travis when he has his back turned and electrocuting him when they shake hands. What a dick. Destroyman has a partly annoying, partly humorous tendency to shout the names of his attacks as he's about to use them, so during the entire fight all you hear is, "Destroy spark!" "Destroy cannon!" "Destroy beam!" At least he gives fair warning this time, I suppose! He also has a super deadly attack called "Destroy buster" which fires a massive laser beam right out of his crotch. After he uses this attack, he starts laughing like an imbecile, giving Travis plenty of time to smack him around a bit for firing crotch lasers at him. Oh, and don't forget the nipple machine guns he uses right before Travis kills him. This guy has the best attacks. Aside from being an absolutely ridiculous battle, I think the best part about the Destroyman fight is just how good it feels to beat this guy up. I mean, he's constantly acting like an asshole, so he kind of deserves it. Plus, he occasionally lets out the silliest, high-pitched screams whenever he gets hurt. It makes me laugh every time. Dumpster chic I wish I had Travis's wardrobe. He has so many cool t-shirts that I could easily see myself wearing in real life: the giant squid, the luchador masks, the weird doodle designs and logos, the king stag beetle (actually, I really did buy a shirt with the beetle design on it!). He can keep the anime girl shirts, though. Those are a little much. The craziest part about his clothing, however, is that he finds most of his shirts in dumpsters. Travis can also buy new clothes at the Area 51 store, but they're a bit pricey, and dumpster shirts are free! Not to mention some of the dumpsters are apparently full of money, so he's getting paid and expanding his wardrobe at the same time. Now, I've never gone dumpster diving myself, but I'm pretty sure the chances of finding a really cool shirt in the trash are slim to none, and the chances of finding lots of money in the trash are probably even lower than that. Travis is a lucky son of a gun. I wish it was that easy to find cool tees for free, but I guess thrift stores are the next best thing. Cute kitty overload Is there any better way to unwind after a tough day of slashing up thugs than by playing with fluffy, adorable kittens? No. There is no better way. While resting at his apartment between jobs, Travis can choose to spend time with his tiny kitten, Jeane. He can feed her, tease her with toys, pet her, or nap with her on the couch, while Jeane lets out the cutest little mews. There's no real benefit to playing with Jeane; it's purely therapeutic. That didn't stop me from cuddling with her at every possible opportunity, though, because "oh my gosh KITTY!" There's also a side job that Travis can take called "Meow Meow." The job involves catching runaway kittens by distracting them with foxtail and grabbing them when they pounce, all the while listening to a ridiculous song featuring a man meowing in a deep, seductive voice. If that's not the best job in the world, then I don't know what is! Saving in slot number two I like when developers think of creative ways to implement game saving, rather than just going to a plain old menu. There are many great examples of unique saving mechanics in other games: contacting Mei Ling in Metal Gear Solid, sitting on the couch with Yorda in Ico, calling your dad in EarthBound... Saving in No More Heroes is the best, though. The option to save becomes available whenever Travis goes to the restroom and sits on a toilet. It even shows him pulling down his pants, as a bunch of toilet paper rolls by to cover up his junk. It's so unexpected and hilarious, and somehow brilliant. Many people use their bathroom time as a chance to relax and reflect for a moment, so it makes sense that Travis would do the same, recording his memories of all the crazy shit he's been up to. Apparently, Suda51 actually came up with the idea for No More Heroes while he was on the toilet himself, so that's how the toilet-saving mechanic became a thing in the first place. And I'm sure it's not just Suda51 coming up with great ideas in the bathroom. Imagine all the world's creators and inventors, who probably came up with a lot of the stuff we use and think about every day while they were pooping. That's just science. Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls
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Strawberry on the shortcake!
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

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Lightsabers

Reminder: Lightsaber crossguards were in No More Heroes first


Henry Cooldown stole Abrams' thunder
Nov 30
// Jonathan Holmes
[Update: You guys in the comments are fast! Thanks for the education on the Star Wars Expanded Universe and its long history of lightsaber crossguards. I wonder if that's where Suda got the idea from? I'll ask him next time I...
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No More Heroes

No More Heroes 2, Chulip man wants to crowd fund


Want to help this miserable Japanese man?
May 12
// Jonathan Holmes
Games that go beyond simple power fantasy motifs have been growing in prestige and popularity. Journey, The Walking Dead, and Cart Life are just three warmly embraced, award winning modern releases that defy expecta...
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Suda 51

Did Suda 51 just unveil No More Heroes 3?


HNNNNNNNNG
Mar 28
// Kyle MacGregor
Killer is Dead hasn't even hit shelves and Grasshopper Manufacture is already teasing its next project. Speaking with Famitsu, studio boss Goichi Suda showcased some concept art for an unannounced action title that looks to f...
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No More Heroes gets a free-to-play social mobile game


World Ranker comes to Android and iOS
Aug 30
// Jim Sterling
No More Heroes returns to your life as a free-to-play social mobile game. Something tells me that the unique blend of F2P, social gaming, and the mobile market isn't having NMH lovers jumping for joy. In fact it seems perfect...
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Suda 51 talks mass acceptance, Lollipop Chainsaw, NMH3


Jun 21
// Jonathan Holmes
The weirdest thing happened yesterday. Suda 51, creator of No More Heroes, Lollipop Chainsaw, Killer 7, Shadows of the Damned, and many other strange and wonderful games called me up and said "Hey, let's pretend we're back a...
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Live show: Mash Tactics is a Heroes' Paradise


Jun 14
// Bill Zoeker
King Foom is about to wrap his hands around a mail-order lightsaber, and wrap up this week of "Sudafest". It's Travis Touchdown's turn to take the spotlight in No More Heroes: Heroes' Paradise today on Mash Tactics. This is o...
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Here's what No More Heroes looks like as a mobile game


Oct 05
// Dale North
Japan gets all the good stuff. As of today they're getting a No More Heroes mobile game.  No More Heroes for Mobage was described as a "social assassin battle" at today's Marvelous AQL new title announcement. Andria...
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This is what vandalism looks like at PAX


Aug 30
// Jim Sterling
Go to any public bathroom stall, and you can expect to find the following examples of vandalism: Violently, worryingly, busted door lock. Piss absolutely everywhere, except for in the toilet. Missing lavatory seat. Mysteriou...

Review: No More Heroes: Heroes' Paradise

Aug 29 // Jonathan Holmes
No More Heroes: Heroes' Paradise (PlayStation 3)Developer: AQ InteractivePublisher: KonamiReleased: August 16, 2011MSRP: $39.99 On the whole, Heroes' Paradise is a straight port of the original, so I'm going to spend most of our time addressing the game's new, removed, and otherwise altered content. That said, I will give you a brief synopsis of Dtoid's original review of the game, because I really can't pass up the opportunity to talk about No More Heroes. No More Heroes is a game about a videogame/anime/pro wrestling-loving, motel-dwelling bachelor named Travis Touchdown. Travis buys a lightsaber-esque weapon called a beam katana off of eBay, and it changes the course of his life. The big difference between a beam katana and a lightsaber is that a beam katana runs on batteries, which can only be recharged by holding the hilt of the sword at crotch height and wildly jerking it back and forth. That pretty much sets the tone for the entire game. Travis's beam katana transforms him from an average gamer to competitive assassin, though his videogame-like fantasy life as a super-killer is often offset by the mundane responsibilities of the real world. Travis lives a life of routine -- he kills higher-ranked assassins to gain more clout, does menial jobs like mowing lawns and pumping gas to make ends meet, pets his cat, buys new clothes, then repeats.  As with many young men who simultaneously explore the world of videogames and reality, Travis comes to know adult life, and himself, through dual lens glasses -- one lens tainted by the world he lives in, and the other tainted by the videogame life he lives for. I gave the original game and 8, because despite its many flaws, it was still one of my favorite games of 2008. That's still true today. In fact, enough time has gone by that I can say that No More Heroes is one of my favorite games of all time. No More Heroes can be a pain in the ass sometimes, but when you get to its finest moments, you'll know that you're playing something unique, something worth remembering for a long while. This largely hasn't changed with this HD remake, but sadly, some of the smaller details that made the original No More Heroes special are gone. For instance, in the original game, you received cell phone calls via the Wii Remote before each boss fight. Hearing the "phone ring" through the remote speaker and lifting the Wii remote to your ear as though it were a phone was the moment that defined the Wii/360/PS3 era for me. Having that missing from this HD port isn't AQ Interactive's fault (neither the Move nor the DualShock 3 have built in speakers), but it's still an undeniable downgrade. I also felt the loss of Genki Rockets' "Heavenly Star," an integral part of the original's soundtrack. I'm guessing the song was removed from this 2011 re-release because the band's music was licensed out to Ubisoft for use in the modern trance-shooter Child of Eden. That game is basically one long, playable Genki Rockets music video, so it's understandable that Child of Eden came before Heroes' Paradise on Genki Rockets' list of priorities. Still, it's regrettable and just one more small reason to keep the Wii original around if you do decide to purchase this version. There are many, many other little alterations to be found. In the original, lackey enemies would run at Travis and nervously yelp, "Are you prepared?" Now, they run at Travis while grumbling, "I don't feel shit." Both lines made me smile, so I can't really complain about the change (thank God that enemies still yell, "My SPLEEEEN," when you kill them). Then there is Travis' unplayable N64 from the first game, which has been replaced by a fully decked out Sega Genesis (complete with Sega CD and 32X attachments), which makes sense given that this is Travis Touchdown's debut on today's black powerhouse gaming console. Most other differences are too small to mention, but rest assured that fans of the original game will find plenty if they bother to look. Bigger changes come from both improvements made to the game's overall flow and from new bugs that  detract from the entire experience. You can now stock your randomly acquired "Dark Side Mode" power ups, which makes the game a little easier but in turn makes Travis seem a little less insane. Watching Travis suddenly yell something like "Strawberry on the Shortcake!" without any warning, then have his hair turn blonde before killing every enemy on screen, did a lot to give the character a certain Goku-meets-Hulk charm. To have those transformations be less random and more controlled makes them just a little less magical. I have no complaints about the new option to instantly replay failed money-making missions. That makes redoing those "kill all the enemies without getting hit once" jobs a lot less frustrating. What is frustrating is that the game now suffers from screen tearing, more slowdown, and collision-detection bugs. I can't even count how many times I got stuck in a tree, lamp post, or even the sides of a buildings while attempting to cruise around Santa Destroy -- the game's sandbox-esque overworld was already bordering on being too boring to love in the original game. A glitch that forces you to constantly get off your motorcycle and walk around on foot is a little too much. Here, I expected AQ Interactive to make No More Heroes's overworld (something that Suda did away with completely in the sequel) a more fun place the second time around. I thought they might give the player the option to pick up the game's various jobs around town rather than only getting assignments from the Job Center, granting us a better excuse to roam around the city. Looks like I thought wrong, because if anything, exploring Santa Destroy is even more potentially painful. Speaking of the game's jobs, AQ Interactive did add a few new ones, and they're... fine. The new non-violent side jobs include Signaling (direct ships in the right direction with semaphore code), Sign Spinning (spin some signs!), Bust a Coconut (again, self explanatory), People Bowling (hit men with your motorcycle like they were bowling pins), and Kitty Race. Most are mildly amusing, but Kitty Race takes the cake. It's pretty much just as much fun to watch as it is to play, but either way, it's worth experiencing at least once. There are also five new assassin jobs, but they are so much like all the previous ones they're barely worth mentioning. Heroes' Paradise also includes five extra boss fights from No More Heroes 2: Skelter Helter, Nathan Copeland, Matt Helms, Kimmy Howell, and Alice Twilight. Other than the fight with Nathan, which has been altered a bit due to his new dreamlike stomping grounds, these battles felt more or less like they did in No More Heroes 2. It's nice to see these memorable characters rendered in HD, though I wish their appearances were timed better. You fight one of these extra bosses in your dreams while sleeping on the toilet, directly after fighting a boss from the main campaign. Taking on a relatively long boss fight right after taking on another relatively long boss fight isn't really the best of pacing. It would have been better to have these bonus fights available as alternate jobs or at any other time. Like so many aspects of Heroes' Paradise, including bosses from No More Heroes 2 was a cool idea, but it's implementation is a far from perfect. Graphics are also a mixed bag. If the original No More Heroes was like a live version of "Anarchy in the U.K." by the Sex Pistols, this HD version is like a studio recording of the same song. Sometimes, the extra polish improves the experience, and sometimes it diminishes it. Low-res textures and polygon-based objects rendered in HD sometimes look a little worse because of the increased clarity of detail, though when it comes to lighting and color saturation, there is no denying that they game looks better on the PS3. Travis is also really shiny and bumpy now, both dressed and undressed. He went from wearing standard-looking clothes to having one of the shiniest, wrinkliest jackets on the planet. He also went having a fairly average build to having huge, glistening, six-pack abs and bumpy, semi-anatomically correct muscle arms. If that's your thing then you may prefer this PS3 version. As for me, I think this HD port looks neither better nor worse than the Wii original, just different (especially when factoring in the additional slow down and screen tearing). There are some aspects of this reissue that I have no complaints about. The PS Move works fine awa  Wii remote replacement. I found that the Move sometimes was a little less responsive, but that might just be because I'm used to the Wii remote. Either way, it's nothing that Move owners can't manage. I spent most of the time playing with the DualShock 3 anyway, which also works pretty well, though there are a few minor issues with unlocked additional attacks later in the game. There is a new option to re-watch previously viewed cutscenes, which helps emphasize some of the game's greatest strengths (voice acting and writing). There is also new boss rush mode that lets you select any of the game's bosses (No More Heroes 2 bosses included) from the title screen for an online-ranked battle. It's a great little feature that is extremely well done. After you beat the game, you also unlock Very Sweet mode, which allows you to replay the game with changes to select female characters' fashion ensembles (read: skimpy outfits). I don't really care how much or how little clothing my videogame characters wear, but it's cool to see some new duds for Shinobu and the gang, and I'm sure that some of the more hormonally motivated ladies and gentlemen in the No More Heroes fan base will more than appreciate Bad Girl's new underboob-flaunting attire. Beyond that, there is actually even more new content. Too bad I can't play it since it's all DLC, which feels pretty cheap. I know the length of this review may indicate otherwise, but honestly, there isn't that much new to Heroes' Paradise. To have the game's additional new features (four new beam katanas, four new skins for your motorcycle, and a character model viewer that lets you strip some characters down to their underwear) cost extra feels wrong. In Japan, this extra content costs $13! That's way too much, considering that this is the second time that I've bought this game for full price. As the Wii version is pretty easy to find for around $10, it's hard to recommend this partially improved update, knowing that the less buggy original is $30 cheaper. If you're one of those people who really, really doesn't want to own a Wii for some reason, but still wants to play No More Heroes, then go ahead and give this game a rent. Compared to other PS3 titles, it looks a lot like a Wii game, and anyone expecting a GTA-like overworld will disappointed beyond words with Santa Destroy, but there are still plenty of amazing moments here if you're willing to spend the time and energy it takes to find them. As for those who have played the original, how much you enjoy this HD remake depends a lot on how much you value shiny-jacket and/or abdominal muscle graphics, and how well you can tolerate repeatedly getting your motorcycle stuck in palm trees. That's something you probably can't be sure of until you play the game for yourself.
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When No More Heroes was first released on the Wii back in 2008, I'd never played anything quite like it, and that was a good thing. In fact, Anthony Burch and I thought it was a great thing, and plenty of other gamers seemed ...

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No More Heroes: Heroes' Paradise demo on PSN now!


Jul 28
// Jim Sterling
Itching to get your hands on Travis Touchdown in HD? Well, wait no longer, you smelly little urchin! Konami has popped up a demo for the Move-powered assassin romp and on the North American PlayStation Network, available for ...
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Here's a look at the cast and art for Sdatcher


Jul 17
// Jonathan Holmes
[Update: As a few people pointed out in the comments, this is most likely art for Snatcher veteran Jean Jack Gibson, and not Gideon Seed. Thanks guys!] Sdatcher (pronounced Su-da-a-cha by some) is the recently announced (and ...
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No More Heroes PS3 'viewer mode' is pretty naughty


Jul 06
// Jim Sterling
When No More Heroes: Red Zone comes to the PlayStation 3, it's going to bring something extra for the perpetual masturbators of the gaming population. "Viewer Mode" (which we briefly heard about before) allows you to get a cl...
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Suda speaks part 3: Wii U, No More Heroes 3, and more


Jun 13
// Jonathan Holmes
Missed the first installments?  Here's part one and part two. Like everything Suda51 does, his answers here are open to interpretation. I basically ask the guy if he's going to break my heart and change his plan to brin...
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Suda speaks part 2: Shadows of the Damned hot damn


Jun 13
// Jonathan Holmes
In part two of our talk with Suda51, we discuss Shadows of the Damned, and what makes it different from his other games. There is a lot of stuff here that even the most die hard Suda fan probably isn't aware of. For instance...
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Suda speaks part 1: No More Heroes 2 retrospective


Jun 13
// Jonathan Holmes
Please forgive my extreme excitement and nervousness in this interview series. Suda51 is one of my all-time favorite game developers. I had some trouble staying sane while talking to him, but hopefully I pulled it off. I kne...
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Tak Fuji talks No More Heroes: Heroes Paradise


Jun 13
// Jonathan Holmes
I was lucky to talk to a lot of great developers at E3 this year, but only one of them was kind enough to rub his dreadlocks on me. That was Konami's Tak Fuji, the man best known for talking about one-million troops at la...
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Tak Fuji talks No More Heroes: Heroes Paradise


Jun 04
// Jonathan Holmes
I was lucky to talk a lot of great developers at E3 this year, but only one of them was kind enough to rub his dreadlocks on me. That was Konami's Tak Fuji, the man best known for talking about one million troops at last yea...
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No More Heroes: Heroes' Paradise coming in Sextilis 2011


May 19
// Jonathan Holmes
For those that aren't familiar with the original ten month Roman calendar (which starred March as the first month of the year), let me translate for you. "Sextilis" is the ancient Roman way of saying "August". What I'm trying...
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Storm's Adventures: Storm is turning Japanese...Literally


May 19
// Storm Dain
おめでとう、あなたはこの記事を翻訳している。可能性がGoogleの使用に。今私は、いくつかの段落に、この外にドラッグができれば。素晴らしい、段落番号2つの。た...
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Wanna buy the ORIGINAL No More Heroes beam katana?


May 07
// Tony Ponce
Then get ready to pay out the wazoo! Grasshopper Manufacture is selling the original Blood Berry beam katana replica used as reference in the development of No More Heroes. Right now, the auction stands at $3600, but with ove...
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ESRB: No More Heroes: Heroes' Paradise has 'buttocks'


Apr 29
// Dale North
We recently told you that the upcoming Japanese release No More Heroes: Red Zone has something called a "Forbidden View Mode" that lets you look at characters witha free-moving camera. Perv cam, it sounds like.  Maybe we...
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Screenshots from No More Heroes Red Zone


Apr 28
// Dale North
PS3 game No More Heroes Red Zone has had little in the way of screenshots or video since we first heard about it. We did get some nice boxart awhile back, but it's been pretty quiet since then. I know that four screenshots is...
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No More Heroes 2's Sylvia figure is mega hot


Apr 26
// Hamza CTZ Aziz
No More Heroes 2: Desperate Struggle was my game of the year for 2010. There, with that out of the way, HOLY CRAP LOOK AT HOW HOT THIS SYLVIA FIGURE IS! The Sylvia toy is a 1/5 scale figure and sees the woman responsible for ...
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Watch the tasty new content in No More Heroes: Red Zone


Apr 25
// Jim Sterling
Marvelous Entertainment has delivered a hot new trailer for No More Heroes: Red Zone. This PS3 version of the absurd Grasshopper action title boasts a whole range of new features, all of which are shown off in the included v...
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No More Heroes Red Zone looks yummy


Apr 20
// Dale North
Let's try this again, they said. It certainly looks like a good HD treatment of the original No More Heroes. I'm sold. You will be too when you look at the new box art and details on Red Zone, a follow-up of HMH: He...
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Suda51 wants to make No More Heroes 3


Mar 31
// Dale North
Before you get your hopes up, know that famed game developer Suda Goichi says that you won't see a No More Heroes 3 soon. He just knows that he wants to make it someday.  "Although it won't happen soon, I'd like to do it...
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No More Heroes shines bright on the PS3


Jan 04
// Jonathan Holmes
Looking at these new screenshots has me excited to play No More Heroes again on the PS3, although I don't see this HD remake as a replacement of the SD original. If No More Heroes Wii is Supergirl via Dave Cooper, then No Mor...

The best of our live stream with Grasshopper Manufacture

Nov 21 // Jonathan Holmes
* Before becoming a videogame composer and producer, Yamaoka-san worked on the cult hit Snatcher on the Sega CD in the programming department * Guarini-san and Yamaoka-san both state that they have a huge level of creative freedom at Grasshopper, and that they love their work environment. * Guarini-san hopes that the next No More Heroes game continues to stay away from the open world gameplay, though that decision will be entire up to Suda51. * Yamaoka-san states that he'd love to compose music for Silent Hill games again, but that first he'd need to come to an arrangement with Konami regarding the specifics. * Yamaoka-san believes that the Silent Hill series "should be made by Japanese people" because "Silent Hill, as a concept, belongs to Japan", though it's "absolutely OK" for foreigners to "join in" on the development of Silent Hill games. * Guarini-san states that he feels it will be a "natural step" for Suda-san to make a film, though he probably wouldn't create a film related to his games. * Yamaoko-san states that the Silent Hill film was "generally well done, because the director is "actually a real Silent Hill fan" * Guarini-san feels that God Hand was a "major inspiration" for the upcoming Grasshopper release Shadow's of the Damned. He states that God Hand and No More Heroes were very Punk, and that Shadows of the Damned continues with that feel, though Shadows has a tinge of Heavy Metal that wasn't really present in No More Heroes. * According to Yamaoka-san, Grasshopper Manufacture (Flower, Sun and Rain, Killer 7, No More Heroes) got it's name from Grasshopper CEO Suda51's love of the Smiths, and the way that their music helped him to get over depression and pessimism. * Guarini-san states that he's seen a lot of Western developer's state that they are envious of Eastern developers, and vice versa. In general, he states that there is a tendency for developers from both sides of the world to have a "the grass is always greener" attitude towards each other. * Yamaoka-san states that in order to achieve success in Japanese game development, you need to "have courage", "stick out" and "resist being pushed down" by conformism. He states that Shigeru Miyamoto is one of example of a developer who has achieved this. * Yamaoka-san, Guarini-san, and other members of Grasshopper started a punk-rock group called Grasshopper deManufacture. They've played two shows so far, and plan to play more in the future. They aren't sure about releasing a CD, but they state that "it's possible." * Guarini-san states that the utilization of visual abstraction is something inherent in Japanese culture, as seen in Japan's fine art, Manga, and many other prominent Japanese art forms. He states that this tendency towards non-literal depictions of reality are a key part of what differentiates Japanese game development from Western game development. * Guarini-san agrees that in the West, there is a large divide between big budget developers and indie developers, with little room in between. He believes that Grasshopper is a developer that has managed to be both indie and mainstream simultaneously. * Yamaoka-san has a lot of respect for Tommy Tallarico * Guarini-san states that he enjoyed Eternal Darkness on the Gamecube, though "it wasn't quite weird enough" for his tastes. * Yamaoka-san states that Grasshopper feels no need to use motion controllers like Kinect, PS Move, and the Wii Remote "just for the sake of it", but that Grasshopper's upcoming Kinect game Codename D will use motion controls in "a way unique to the Grasshopper style". * Yamaoka-san likes Kamen Rider Amazon, while Guarini-san prefers Kekko Kamen. * They both like cupcakes.
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I've been working on making a "best of" video of our live stream chat with with Massimo Guarini (Naruto: Rise of the Ninja, Shadows of the Damned) and Akira Yamaoka (Silent Hill series, Shadows of the Damned) all week, but d...







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What is the meaning of life, and do you have any more pizza rolls?
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