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Titanfall photo
Titanfall

Nexon and EA partner up to bring Titanfall Online to Asia


Titanfall-flavoured free-to-play PC action
Jul 29
// Vikki Blake
Electronic Arts has teamed up with Nexon to bring a free-to-play version of Titanfall to Asia. Details are scant, but we do know it'll be available on PC and called, unsurprisingly, Titanfall Online. Talking to IGN, Nexon pre...
Dirty Bomb photo
Dirty Bomb

Splash Damage's team-based shooter Dirty Bomb hits Steam


It's still in beta!
Jun 02
// Jordan Devore
Huh. It feels like literal years have passed since I last paid much attention to Dirty Bomb, the free-to-play, class-oriented, multiplayer first-person shooter from Brink developer Splash Damage. It's still around. Stranger y...
Dirty Bomb photo
Dirty Bomb

Dirty Bomb is hitting open beta on June 2


It's not quite Brink, but it could be
May 28
// Joe Parlock
I’ve mentioned this on Destructoid before, but I’ll be damned if I’m missing the chance to mention it again: Brink was a great game, people were wrong about it being bad. I bring that up, because Brink devel...

Ghost in the Shell photo
United States, Latin America, Europe, Australia
You remember this Team Fortress 2 take on Ghost in the Shell coming to Japan and Korea? Well, Nexon America noted on Twitter that Ghost in the Shell Online is indeed coming to the United States, Latin America, Europe, and Au...

Dirty Bomb aims high with its focus on hardcore FPS action

Mar 26 // Alessandro Fillari
Dirty Bomb (PC)Developer: Splash DamagePublisher: Nexon Release date: March 26th 2015 (Open Access) "For us, we were kind of accustomed to shipping packaged products and retail games, so that within itself was a different mentality to production,"said Splash Damage co-founder and chief branding officer Richard Jolly while discussing their transition to developing a free-to-play title. "So you essentially get the game to what is considered open beta, which is pretty much the final game in most cases, and then the players will play it, release a few updates and a bit of DLC, and then you walk away from it. But with Dirty Bomb, we're kind of back to mod-making. It's constantly evolving, and the game we had in the alpha with our fans is completely different than what we had now. It's interesting to have that level of transparency with our fans, and that's really helped us because we're still actively developing the game." [embed]289520:57922:0[/embed] Set in near-future London, the city had been plunged into chaos after a mysterious "dirty bomb" released toxic gases and large amounts of radiation. In the years since, London is now an abandoned husk of its former self, and the only ones willing to venture into the decaying remains of England's capital city are mercenaries who see the opportunity where others do not. With valuables and other fortunes to find in London, those crazy enough to set foot inside will have to fight for their riches in order to make it out on top. While on the surface it feels like a grittier and more mature take on Team Fortress 2, there's certainly a lot more going on with Dirty Bomb than at first glance. In total, there are several unique characters with their own arsenals and backstories. While many of them share a similar archetype, such as the sniper, medic, and assault classes, they each have access to their own particular set of skills and weapons that are specific to them. There's a lot of humor and humanity found in Dirty Bomb, and the accompanying flavor text that describes each character and their motives for merc work did a lot to bring me in. When in battle, you can select a squad of three characters. These three are the characters you can switch off from during the game, so you'll have to choose wisely. I mostly stuck with Phoenix, Vassili, and Arty, a medic, sniper, and support group. Though I initially was confused on how exactly I could switch off between the character gear, I quickly picked it up after a few minutes of play. Essentially, the members of your squad are loadouts, similar to those in Call of Duty or Battlefield, and you'll have need to switch between them in order to stay ahead of your foes. During a match in the game mode Stopwatch, a neat mix between the standard demolition and capture the flag modes, I was able to switch off between the characters when they were needed. Set on the map Terminal, the attackers have to plants charges on a wall within the quarantine zone in order to gain access to the train station that houses valuable documents that the attackers need to destroy -- but of course, the data is being protected by another group of mercs who aim to keep them intact. Playing on both sides, I found that I needed to switch up my classes more often, as when I was attacking I had to stay healed more often. While on defense, I needed to pick off the oncoming threat from afar. I was really impressed with how the flow of the game motivated me to switch things up more often, as I usually just stick with one class in other titles. I felt I experimented more often in this title than in most other shooters. This aspect of experimentation was something that the developers wished they players would explore. "Games are always an evolution, right? Especially since we were making this for ourselves, before the publisher stepped in," said lead designer Neil Alphonso. "We wanted to really bring out the characters of the mercs. They look really cool, and we wanted to reflect that in the gameplay more. So far it's worked really well, we've had players come up with combinations that we would've never expected in closed testing that we never would've expected, and of course we're gonna have to keep adjusting to that." When you win matches and collect cash, you can purchase cases that yield merc cards that offer a different variation for each character. Spanning across different rarity types, each type of card will offer that specific character a new loadout and special perks. For instance, I found a found a bronze card for Vassili, which not only gave him a new sniper rifle with higher rate of fire, but also gave him the ability to throw his melee weapon. As you find rarer cards, you'll gain access to new abilities and weapons for your characters. Though lead and bronze cards are very common, silver and gold cards really change the game for your characters, as they turn your merc into an elite badass decked out with perks and other special gear. While it's possible to the find much of the content on your own without ever spending a dime by combining junk cards and turning them into rare ones -- there are many different options to take advantage of if you feel as though you want get content quicker. As credits can be acquired pretty easily, you can always be comfortable with what you have, and the developers were clear that Dirty Bomb is a game that will not be "pay-to-win." "If you're making a competitive shooter, something that's hardcore, then the first thing people want is a fair playing field," said Alphonso. "The way I look at it, and it's a bit idealistic, but you just have to make a game that people enjoy enough, that they want to give you money. Rather than they feel like they need you to in order to compete." It's not too often that we see a F2P title with so much openness and transparency from the developers. Generally, the free-to-play genre has somewhat of a bad reputation because of poor practices from certain titles. And while it's understandable that many players feel a bit apprehensive for upcoming ones, I can say that Dirty Bomb was a pretty rad title in the hours I spent with it. Though I kinda wished that the developers stuck with Brink's traversal system, because that'd be such a welcome fit for this game, I found the action in DB to be pretty hectic, bombastic, and super satisfying to take part in. Not only did I feel like I got in some great action moments, going on a seven-kill streak was pretty damn great, but I also felt like I was a pretty integral part of the team as a healer and support unit. With the game available on Steam, now's your chance to get involved with the game that's been in the works for quite some time. And since it's still an on-going process, the developers have continued plans to roll out new features and content in the coming months, such as new maps and other cool content. I had a blast (no pun intended), and the folks from Splash Damage haven't lost their touch for fast and frenetic FPS gameplay.
Dirty Bomb photo
Rule 1: Don't be a dick
The folks at Splash Damage have been busy over the last two years. Since the release of Brink and a stint on Batman: Arkham Origins' multiplayer, they figured it was time to return to their roots with a heavy focus on PC...

Good looking trailer photo
Good looking trailer

Korean MMO seems to outdo recent JRPGs


JRPGs getting out-JRPG'd by KRPGs
Nov 20
// Steven Hansen
Just aesthetically, Peria Chronicles looks better than all these budget, tropefest JRPGs that fill time between Persona installments. And it's more impressive when you realize that this is a (Korean) MMO with ...
Cliffy B photo
Cliffy B

Cliff Bleszinski to draw $1 salary until new venture is profitable


Like a Boss (Key)
Jul 09
// Brett Makedonski
No one can accuse Cliff Bleszinski of going into his Boss Key endeavor with the mindset that it's a cash grab. It's just the opposite, in fact. Until the company's able to turn a profit, Bleszinski will get almost nothing out...
Cliffy B AMA photo
Cliffy B AMA

Cliffy B talks microtransactions for his new free-to-play shooter


You've still got some time to go ask him questions
Jul 09
// Steven Hansen
Clifford Bleszinski (Gears of War, Unreal Tournament) is working on a new sci-fi arena shooter, code named BlueStreak (a Transformers nod). Of course, "free-to-play" still gets people (understandably) tugging a...
CliffyB photo
CliffyB

Yup: Cliff Bleszinski is making a sci-fi arena shooter


At a new studio with Guerrilla Games co-founder Arjan Brussee
Jul 08
// Jordan Devore
Former Epic Games designer Cliff Bleszinski is back from his hiatus. He's been teasing his next project for a while now, commenting that he'd like to make an arena shooter for PC and dropping concept art. The mystery game, Bl...
Street Fighter IV Arena photo
Street Fighter IV Arena

Street Fighter IV Arena is a mobile title from Capcom and Nexon


Unfortunately, that's about all we know
Jun 24
// Brittany Vincent
Alright, so it's no Ultra Street Fighter IV, but Capcom is working on an upcoming mobile Street Fighter title in tandem with Nexon. Sounds a bit strange, I suppose, but since it's a mobile game it makes sense. Street Fighter ...
MapleStory photo
MapleStory

MapleStory is getting its very own spinoff


Complete with an anime trailer!
Jun 21
// Brittany Vincent
MapleStory fans, check out this paralyzing bit of cuteness in the form of the very first ever MapleStory spinoff. And I know there are, like, five of you in the comments including myself. Nexon is implementing the very first...
MapleStory 2 photo
MapleStory 2

MapleStory 2 makes the jump from 2D to 3D with new gameplay trailer


Is anyone still playing the original?
May 23
// Brittany Vincent
You can finally let go of the old 2D MapleStory and move on into 2014, Nexon fans, and embrace MapleStory 2 with this first-look trailer complete with gameplay elements. MapleStory 2 has been in development for four years an...

Extraction: A free-to-play FPS with some solid roots

Sep 05 // Dale North
Extraction is a team-based FPS free-to-play game, but I saw no indications of that during my meeting and hands-on session. This is a nice, clean FPS with a minimal HUD, some interesting character design, and a gritty, futuristic look. Oh, and maybe too much brown.  But from top to bottom this looks like a well-polished console or PC shooter from a top developer, with none of the nasty free-to-play speedbumps getting in the way.  Splash Damage CEO Paul Wedgwood explained that they didn't really dwell much on the monetization side when developing Extraction. Even with partner Nexon CEO Min Kim in the same room, Wedgwood admitted to not really knowing how monetization will work. When I asked if that wasn't at least a little bit scary, Wedgwood said that they would figure it out in time. He says that as of now, no financial projections have been written for Extraction. Right now it's not a priority, he says.  "We know that there is sufficient content in the game that we can find ways to generate revenue with," Wedgwood explained. Splash Damage are a smart group. Hopefully they're smart enough to know that "pay-to-win" sucks. We'll have to wait to see what they do. Set in London in 2020, following unexplained attacks on the city, Extraction has mercenaries working to either gather or destroy the secrets behind these attacks, depending on which team you're on. In my demo, the map had one team trying to hack a railroad terminal and later blow up a rail car filled with data, while the other team worked to defend it. These two objectives were to be met while going up against a countdown timer. Add in the opposing team and there was pressure from all directions. Well, not for me as much. I played as a medic -- one of the five classes Splash Damage were showing at the event. They've been playing with about 20 class types in their closed alpha tests, but the five at PAX made for a nice team mix. As you'd expect, the medic is light on firepower, though his reviving paddles make for a fun melee attack. I mostly spent time watching teammates' asses, throwing out health packs for them and myself like there was no tomorrow.  Teamwork is the name of the game here. Each class has its own abilities and loadouts that compliment the rest. From what I saw, you can't be the lone hero in these objectives. Your scout can get out there and get the lay of the land, but he can't take hits, for example. He'd work with someone stronger to move the team forward. When it came to the hacking objective, some classes, like the engineer, are much faster than others. And me, being the medic -- well, I was always needed as the world is pretty light on ammo and recovery items.  Even with excellent team work, you'll die sometimes. And with each death comes a lesson. Extraction shows you exactly how you died with models showing you and your attacker in the exact locations the death happened. If you're smart, you'll learn from it. If you're angry, you'll find your attacker and pay them back. I only saw bit of Extraction, but it seemed solid. With games like Batman: Arkham Origins' multiplayer mode under their belt, Splash Damage know what they're doing it. Extraction also received positive feedback from PAX attendees, with a constant line at their booth for the full four days of the show. I don't know that it's breaking any ground for the genre, but on the other hand I suppose a polished, respectable free-to-play first-person shooter is pretty rare these days. Splash Damage looks to have exactly that in the works.
Extraction hands-on photo
Splash Damage partners with NEXON
Many of my staff members wander off in the other direction after hearing things like "free-to-play first-person shooter." I get it. But I wanted to see Extraction's debut at PAX this past weekend because Splash Damage were be...

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NEXON to publish Splash Damage's new FPS, Extraction


Coming to PAX this week
Aug 27
// Dale North
NEXON has announced its latest game, Extraction. Developed by Splash Damage (Brink), this online first-person shooter will be coming to North America, Europe, Australia, and New Zealand. So far we know that Extraction is a fa...
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Ghost in the Shell gets new anime movies, online game


Four prequels and a First-Person Shooter
Feb 12
// Josh Tolentino
Big news for fans of Ghost in the Shell! Barely hours ago a live event was held announcing a bevy of new projects related to the franchise, and Japanator's own Elliot Gay was there to catch new reveals like malware at a cybe...
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Valve and Nexon partner to bring Dota 2 to Korea, Japan


Can I get a release date?
Nov 08
// Jordan Devore
Valve has reached an agreement with Nexon to publish Dota 2 in both Japan and Korea, a move that seemed inevitable considering how seriously the company has been taking eSports with the title. No real specifics were given oth...
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Nexon to publish EA Sports' FIFA Online 3 in Korea


Jul 31
// Dale North
PC online soccer game EA Sports FIFA Online 3i is coming to Korea later this year with the help of its publisher there, Nexon. The world's biggest publisher of free-to-play games has an agreement with EA to publish this title...
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Nexon free-to-play titles to come to Steam


Jun 25
// Dale North
Several of Nexon's free-to-play games will be accessible through Valve's Steam service. Starting today you can play real-physics-based MMO Vindictus, while Dungeon Fighter Online and FPS Combat Arms are expected to drop ...
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EVE Online coming to Japan


Jul 08
// Daniel Starkey
EVE Online, one of the largest MMOs around, is about to get a bit bigger. Developer CCP has partnered with Nexon Co. to localize the game's client software for Japan this fall. CCP CEO Hilmar Veigar Pétursson said, "Ha...

Here's what's new with Vindictus

May 17 // Hamza CTZ Aziz
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Vindictus has been out since October so this may be old news to some of you but I played it for the first time earlier today. I typically don't like MMORPGs or most RPGs in general because the whole “let's take turns hi...

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Quick look at Dragon Nest for the PC


May 17
// Hamza CTZ Aziz
Nexon's next entry to the world of MMORPGs is Dragon Nest, a game that will appeal to casual and hardcore gamers alike. According to Nexon, the thing that makes Dragon Nest unique is that the action RPG features a third-perso...
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Consistency, thy name is NOT Entertainment Weekly


Dec 18
// Jim Sterling
So, yesterday we talked about how Entertainment Weekly voted Kirby's Epic Yarn the single worst game of 2010. While a bizarre choice in a year that saw games full of real technical, design and visual flaws, EW is entitled to ...
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Destructoid Exclusive: Dungeon Fighter Online's Fighter


Oct 16
// Colette Bennett
What does it feel like to be a super hot chick who can deftly kick the asses of large groups of thugs all while looking great and managing not to rip the small amount of clothing you are wearing? Well, that's how the Fighter ...
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Dungeon Fighter Online goes into Closed Beta


Jul 29
// Colette Bennett
As the launch of the Closed Beta of Nexon America's newest free-to-play MMORPG, Dungeon Fighter Online, drew closer, I found myself still interested in the game but wondering if it would push all my MMO buttons. Meaning, the ...
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Japanese kid hacks into Nexon to steal money, motivated by fashion


Jan 28
// Colette Bennett
Prepare yourself, readers: Your belly laugh of the day has just arrived. A Japanese sixteen year old was arrested today by the Tokyo Metropolitan police for hacking into the South Korean game company Nexon and stealing the $3...
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Valve and Nexon to bring Counter-Strike to Asia


Jul 27
// Aaron Linde
Valve's Doug Lombardi has dropped us a line announcing plans to bring Counter-Strike to Asian markets, effectively positioning the world's #1 most played online first-person shooter in the most insane competitive gaming circu...
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Hilary Duff lends song to Audition; Koreans somehow still fear nukes


Apr 09
// Earnest Cavalli
Nexon, the company behind Maple Story shot us a press release today announcing the involvement of Hilary Duff, a singer who is most well-known as "the one without crabs", in their rhythm-MMO, Auditon. Audition is a ...

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