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Fatal 8 Results photo
Fatal 8 Results

Mortal Kombat X Fatal 8 tournament ends with a bang

Good? Bad? I'm the guy with the gun
Apr 12
// Nic Rowen
Dominique “cR|Sonic Fox” McLean shot and stabbed his way through the competition to become the first official Mortal Kombat X tournament winner this weekend. Sonic Fox dominated the ESL hosted Fatal 8 tournament a...
Destructoid Show!? photo
Destructoid Show!?

The return of the Destructoid Show!?!?

What day is it!?
Apr 01
// Jed Whitaker
I read basically every comment on our videos and one thing is certain, people want the Destructoid Show back. So check out the hot new promo I shot last night for your favorite game news show! 
Codename: STEAM photo
Codename: STEAM

Code Name: S.T.E.A.M. update speeds up enemy turns

Gotta go fast
Apr 01
// Jed Whitaker
Code Name: S.T.E.A.M. will have an update that allows enemy turns to be sped up with either double or triple the speeds. No release date has been announced. I might actually buy the game now, as I personally hated the enemy t...
Assassin's Creed photo
Assassin's Creed

Travel to India and Russia in future episodes of Assassin's Creed Chronicles this fall

Fan-favorite Assasins finally have their time to shine
Mar 31
// Alessandro Fillari
Recently, I got to go hands-on with Assassin's Creed Chronicles: China. For this downloadable title, Ubisoft redesigned the AC experience to fit within a 2.5D perspective. With China releasing next month, players will finally...
Air Accident Experience photo
Air Accident Experience

Air Accident Experience released with the worst timing

So uncomfortable
Mar 27
// Jed Whitaker
[Update: Looks like the video was removed from YouTube as well as being removed from the front page of the Oculus VR Share site, but you can still see Air Accident Experience's page here.] In what has to be the worst ti...
Hawken aquisition photo
Hawken aquisition

Rise from your grave! Hawken might not be dead after all

What dark mechromancy is this?
Mar 16
// Nic Rowen
Free-to-play mech shooter Hawken may have a new lease on life with the announcement that it has been acquired by Reloaded Games, the publisher behind APB: Reloaded. “Hawken is here to stay” says Joshua Clausten, t...
Google Feud photo
Google Feud

Play Family Feud with Google autocomplete answers

Louie Anderson is unfortunately not hosting
Mar 15
// Jed Whitaker
Google surveyed the world and the top 10 autocomplete answers are on the board -- try to guess what they are in Google Feud, a brand new site that uses Google's autocorrect to create a single-player Family Feud-like expe...
Kingdom Hearts photo
Kingdom Hearts

Cancelled Kingdom Hearts concept art with Frozen, Wreck-It Ralph, Star Wars

Two new key wielders we may never know
Mar 15
// Jed Whitaker
[Update: As pointed out by Drake in the comments, there is some debate as to whether these are real or not, although no concrete evidence has been shown either way. So take the following with a grain of salt and I'll update i...
Banjo-Kazooie photo

New Banjo-Kazooie shown at SXSW

Motion control for everyone, literally
Mar 15
// Jed Whitaker
Are you ready to have a sad? The SXSW Gaming Awards had Banjo and Kazooie on screen being flown through the air via audience participation with the use of motion controls. No new game has been announced from Rare just yet, th...
Kanye Vs. Soda DrinkerVid photo
Kanye Vs. Soda DrinkerVid

We asked the least cynical man alive about Kanye's new videogame

Will Brierly feels good and is good
Feb 24
// Jonathan Holmes
Kanye West is working on a videogame. Weirder still, this is not Mr. West's first foray into the world of gaming. He is also a playable character in a game called I Won about throwing gold chains at women and turning them in...
Far Cry 4 photo
Far Cry 4

Ubisoft restores some third-party Far Cry 4 keys

Keys were purchased with stolen credit cards
Feb 03
// Mike Cosimano
Just over a week after Ubisoft deactivated digital copies of Far Cry 4 purchased through various third-party resellers, the publisher has reactivated copies of the game that have been played in some capacity and has permanent...
The Witcher 3 photo
The Witcher 3

The Witcher 3 team recorded 16 hours of motion capture for sex scenes

Yep Yep Yep Yep Yep Yep Uh Huh
Feb 01
// Jonathan Holmes
Do sex scenes in videogames ever arouse you or do they just look like two action figures rubbing their crotches together? Or both? If you're said "yes" or "both" to those questions then you're in luck. The upcoming action RP...
Last of Us film photo
Last of Us film

Last of Us film 'pretty faithful' despite 'some big changes'

Rinko Kikuchi for Joel
Jan 27
// Steven Hansen
The Last of Us writer Neil Druckmann is working on the screenplay for the upcoming film and he's just finished a second draft, along with a table read with "a bunch of actors," according to a Game Informer interview. Sam Raim...

JumpJet Rex revels in old-school charm, hits Early Access January 14

Jan 13 // Alessandro Fillari
[embed]286050:56864:0[/embed] JumpJet Rex (PC [Previewed], Linux, OSX)Developer: Tree FortressRelease Date: January 14, 2015 (Early Access)MSRP: $9.99 "I always refer to it as the 'golden age of gaming,'" said Tree Fortress CEO Grant Skinner while discussing the team's influences. There is a clear respect for the 8-bit and 16-bit era in JumpJet Rex, and the developers wanted their take on an old-school 2D platformer to keep with the style and design of the period. During Early Access, which will feature the first dozen stages, they plan to keep a close eye on the community's reactions, which they see as a key part of the title's success. Taking control of the titular space exploring dinosaur, players will travel through the galaxy visiting unique planets that feature their own challenges and scenarios to tackle. With his jet boots, Rex will be able to hover, dash, and boost through stages while collecting coins and dodging obstacles. Along the way, Rex will encounter baddies and other nefarious foes that'll task players to use quick thinking and clever use of the jets to get the best of them. And, depending on performance, stars are acquired which unlock new planets to explore. "I have a lot of respect for the early '90s," said lead designer Shawn Blais. "They really had a refined mastery of platforming in 2D games." Much like titles in the vein of Mega Man and classic Sonic, JumpJet Rex features a simple control scheme that is easy to get into, but difficult to master. While the early planets were rather elementary, the difficulty quickly ramped up as the environments and enemies became more devious. As the jet boots also work as a weapon which fire blasts of energy toward enemies and boost Rex at high-speed, platforming skills are the player's greatest asset. To further add to the challenge, some planets feature secret rooms that yield great rewards but will lock the player out upon death. Though its love of the period is evident, the developers were keen to show off features that are common place in modern games. Taking inspiration from the community's interaction and sharing of content on their previous game, the folks at Tree Fortress implemented an extensive level of customization and co-op features. Players can compete against the ghosts of others in stages for the best times or work together in co-op to conquer challenging planets that will put anyone's jumpjet skills to the test. With every coin collected, players can purchase new outfits for their character and decorate their home base with knick-knacks and other oddities. Many of the outfits and designs are clever nods to classic 2D titles, and with over three-million unique combinations, the devs hope that players will share their designs and outfits for others to see. In addition to customization options, there are also plans to offer challenges to the streaming community with the upcoming (and appropriately named) Ragequit Rex mode. In it, players are given only three lives and must complete the entire game (over 40 stages in the final release) without checkpoints. After its Early Access launch, the developers plan to gradually release more content and modes until its official release. After that, Treehouse anticipates a slew of post-launch updates. One feature the devs were excited to talk about is Arena mode, which pits players against each other a la Smash Bros. Moreover, holiday themed content packs are also in the cards as well. Even though titles that seek to relive the early period of gaming are increasingly more common, JumpJet Rex does an admirable job of blending the best of old and new. To see a throwback title implement online modes and other neat customization options is really special. I had a blast during my time with it, and if you're one that's missing the style and design of old-school platformers, then you might want to keep this one on your radar. JumpJet Rex - Early Access [Steam]
JumpJet Rex photo
Dino ride through outer space
There's just something about the 8-bit and 16-bit eras of gaming. Even after decades, it's still a remarkable and enduring period that's managed to stand the test of time. With a slick focus on charming visuals and deeply ref...

Evolve beta photo
Evolve beta

Evolve launches open beta for Xbox One on January 15

Will be playable till launch
Dec 18
// Alessandro Fillari
The first quarter of 2015 looks to be an exciting period for games. But one such title is looking to keep players satiated all the way till its release. After a successful closed alpha period, Evolve is gearing up for another...

Evolve offers a refreshingly robust and devious co-op experience

Dec 18 // Alessandro Fillari
Evolve (PC [previewed], PlayStation 4, Xbox One)Developer: Turtle Rock StudiosPublisher: 2K GamesRelease: February 10, 2014MSRP: $59.99 "It's given us this extra push, that extra motivation," said Chris Ashton, co-founder of Turtle Rock Studios and design director of Evolve as he recalled the general reception from fans. It's been about a year since its debut, and the fans have certainly taken to the game. After two alpha test periods, and its wildly popular station at PAX Prime -- I tried playing, but the line was ridiculous -- Turtle Rock was keen to show off more of what the game has to offer. "I think all the good and positive reception has added to the pressure, y'know, but I keep telling a lot of the guys that's it's the hardest thing we've ever done in our careers," said Ashton. "But I keep telling everyone 'great pressure makes for great games sometimes.' Though everyone is tired and worn out, seeing the news stories and positive reviews has made it all worthwhile." One of the new bits to share was the reveal of the new monster class, the Wraith. In addition to the Goliath and Kraken, essentially different takes on the warrior and mage archetypes, the Wraith is very much like the assassin class, except it's a twenty-foot-tall monster with massive claws and tendrils. Despite its size, the Wraith is the fastest thing in the game and can easily make quick work of the hunters, though it'll definitely take some time to master. Unlike the other classes, the strength of the Wraith lies in its stealth tactics and speed. The creature can warp in and out of danger with ease, and can use sneak attacks to quickly defeat the hunters and lesser prey. Its decoy ability allows it to summon a Wraith clone to attack nearby enemies, leaving the player in an invisible state, and the Supernova move gives a massive speed and power boost to the creature. Though the other classes were fun, I had a real blast with the Wraith. During the rescue game type, I stalked the group of hunters while they were struggling to find survivors to take back to base. Using my decoy ability, I sent my clone in against the group. As they scattered trying to take it out, I found the medic straggling behind them. At this point I used my Abduction move, which allowed me to warp to the hunter and drag him back to where I came. Alone, the medic was downed rather quickly by the Wraith's attacks. After they found the wounded medic and attempted to revive him, I swooped in like a hawk and used my Supernova ability to wipe the party in a frenzied flurry. It was awesome, and hearing the opposing team shout "He's on us!" felt oh-so satisfying. One of the most impressive things about Evolve is how well it was balanced. Even though the monsters are extremely powerful, the hunters are well equipped to handle the beast. Turtle Rock took a lot time refining and fixing issues with the game in order to maintain the balance and consistency with the asymmetrical multiplayer. "We playtested the crap out of it, iterating and finding what works and what doesn't -- and we forced our way through that idea of four vs. one gameplay to shipping the game now," said the design director. "It always seemed like a straightforward idea to us, like four quarters equals a dollar, right? In our minds, it always made sense. For four hunters who work together, and they use their teamwork right and coordinate, then they could be as powerful as this two-story monster." Though the Hunt mode offered quick and easy fun, the recently unveiled Evacuation mode will no doubt offer the most comprehensive and epic experiences that Evolve can produce. Referred to as a "grudge match across five maps" by its design director, five players are brought into a multiplayer campaign that shifts and alters depending on which side wins. For Turtle Rock Studios, this was an opportunity to up the ante on their previous work with the Left 4 Dead series. "We wanted to have a campaign in Evolve, but we wanted to do it in a different way," said Ashton as he described the genesis of Evacuation mode. "In Hunt, you can have a fifteen minute experience, and that's a good time for a lot of people.  But there's another scenario where me and you want to get online tonight and we want to play roughly an hour, and have an experience that has a beginning, middle, and end. That we all felt like we saw really cool things and that it all wrapped up nicely. We wanted to focus on replayability, to potentially have thousands of different possibilities." With four players taking on the role of the hunters, and one as the monster, you'll have to secure, defend, hunt your enemies to expand your power. On the final round, Evacuation reaches its crescendo as both sides must use all their acquired resources and skills to finish off the opposition. Spanning different game types spread across several maps, each round feels like a real struggle to succeed. If the hunters win a match, then they can acquire teleport machines that allow for easy travel or armor plated turrets for stronger defenses, but if the monster wins a match, then the environment will become corrosive to the hunters, and new beasts will come to assist your side. It's incredibly dynamic, and no campaign will feel the same. I played games on both sides, and the two felt incredibly different. I was impressed with how balanced it felt. Initially, I worried that being pitted against a skilled opposition would make the game unpleasant and result in a string of losses, but the mode also includes an auto-balance feature that will sightly boost the strength of the losing side, just to keep things interesting. The developers at Turtle Rock Studios wanted to ensure that the game is still winnable, despite the odds. Sometimes matches can feel like they can drag out, especially if both sides know what they're doing, I still felt the urge the pick up another game upon completion. Moreover, there's plenty of content that covers almost all the bases. Don't want to play with other players or deal with matchmaking? Then you can stick with bots offline that are just as competent as real opponents. Bots are an often overlooked feature, so it's reassuring that the developers are giving players options. As a huge Left 4 Dead fan, I found Evolve be a real evolution of the formula. You remember those moments in L4D where you just knew that the enemy was toying with you? Well, this title certainly brings those moments back in a big, and even more devious way. I found my time with Evolve to be incredibly fun, and it brought out the best of what co-op play is all about. There's a signature moment that's constantly happening, and I'm just dying to see what I can expect from the full release next year.
Evolve photo
I'm gonna have me some fun
There's been a lot of buzz surrounding Evolve, the new co-op shooter from Turtle Rock Studios. Helmed by the same developers of the original Left 4 Dead, fans have certainly been chomping at the bit for more information. Afte...

Ubisoft removes Assassin's Creed Unity Season Pass from the marketplace

Nov 26 // Alessandro Fillari
"The launch of Assassin's Creed Unity was a highly-anticipated moment for me and for our development teams around the world who dedicated a tremendous amount of energy, passion and skill to the game's creation," said Mallat. "For us, it was the culmination of years of work on new technologies, the development of multiple innovations -- including an all-new game engine -- and an evolution of the Assassin's Creed franchise's core pillars. More importantly, we know that it was a highly-anticipated moment for many of you as well, as you looked forward to taking part in the first truly next generation Assassin's Creed game." As we all know, the state of Unity was in shambles, causing many game-breaking and unintentionally humorous bugs. With the recent patches having repaired the game, the publisher recognizes that there is still more work to be done. "We've been working hard to fix the problems players are reporting, and the patches we have released so far have resolved many of them," said the CEO. "Today, we're releasing our third patch, which fixes a variety of specific issues related to the game’s stability and performance, matchmaking and connectivity, gameplay and menus." This sort of move is rather unprecedented for a major publisher. With everything going on with Unity over the last month, we can all assume this decision was not made lightly. An Update on Assassin's Creed Unity from Yannis Mallat [Ubisoft]
AC Unity DLC update photo
The publisher seeks to regain trust by offering free content
Earlier this morning, several users on NeoGAF noticed that Steam, PlayStation Network, and other online stores had removed all pages for the Assassin's Creed Unity Season Pass, with German games site GamersGlobal claiming tha...

Batman: Arkham Knight photo
Hold Me, Thrill Me, Kiss Me, Kill Me
After news of the delay back in September, the folks at WB Games and Rocksteady have kept all things Batman: Arkham Knight close to the vest. Thankfully, they figured we could use another appetizer after their showing at E3, ...

Prey 2 photo
Prey 2

Confirmed: Prey 2 has been cancelled

Bethesda no longer working on follow up
Oct 30
// Alessandro Fillari
Well you certainly could have seen this one coming. During an interview with Pete Hines, the Vice President of Bethesda, CNET confirmed that the long elusive and troubled development of Prey 2 has come to an end. Taking place...
Wrack photo

Combolicious arcade-style shooter Wrack leaves Early Access

After six years of development, the wait is finally over
Oct 01
// Rob Morrow
After more than six years in development, Final Boss Entertainment's attractive-looking arcade FPS Wrack is now a finished game and available for purchase on Steam. To celebrate, the team has released this exhilarating launc...
But what is Miles Morales' rap name?
Max and Bill stop by to check in and drop some knowledge before heading of to Seattle for PAX Prime this week! Twitch got bought out by Amazon, not Google. Pokemon gets a fighting game, that you can only play in Japanese arcades. Bill gets hype on Donald Glover playing Spider-Man. And of course, our PAX Prime plans.

I'll crush the whole moon with my butt
I've been buried in gamescom news this week, but I've surfaced to relay the stories I'm most excited about to you. Life is Strange is an unusual adventure game from the creators of Remember Me. No Man's Sky allegedly would take actual millennium to explore. And we finally see what Claptrap has up his sleeve in Borderlands The Pre-Sequel. Turns out, it's a whole bag of tricks.

Put your hands in the air, this is for the players
Sony came and delivered pretty much what I expected from their gamescom 2014 press conference. They had a boatload of indie games with interesting visual styles. They've continued their expansive trajectory of porting bigger...

Except for that Tomb Raider thing
Microsoft's press conferences often leave me with cranial damage from head-to-desk impact, but their gamescom 2014 presser felt pretty okay to me. I'm excited to see Microsoft making an attempt to partner with more indies. A...

MGS V photo

Konami livestreaming new Metal Gear Solid V gameplay at gamescom

Geoff Keighley hosting live panel with Kojima to showcase new content
Jul 31
// Alessandro Fillari
It's looking like gamescom 2014 will be a pretty exciting show. With many of the big hitters set to unveil their new products, we've certainly got a lot to look forward to next month. Now, we've got another publisher ready to...
Homefront photo

Deep Silver acquires Homefront IP

Homefront: The Revolution finds new home at Deep Silver
Jul 30
// Alessandro Fillari
It looks like things have finally come to a head at Crytek. The troubled publisher and developer behind Ryse, Crysis, and the upcoming Homefront: The Revolution has taken major steps to secure its own future. Crytek has sold ...
Kingdom For Hire photo
Kingdom For Hire

Kingdom Under Fire II gets lengthy PS4 gameplay trailer

Still still alive! And free-to-play, I guess
Jun 24
// Steven Hansen
Kingdom Under Fire II, announced six years ago as a 360 game, is still still alive and feeling even more still alive with a proper PlayStation Blog post talking about the PS4 version, and a large scale raid video with scorpions, knights, guns, flamethrowers, and tits with super low nipples (3:15). 
Zelda Wii U photo
Zelda Wii U

The main character of The Legend of Zelda Wii U may not be Link

Zelda producer hints that things might be different for the protagonist
Jun 11
// Alessandro Fillari
Yesterday's reveal of The Legend of Zelda on Wii U got many people excited. With the tease of a new visual style and a more open world to explore, there was yet another reason for people to consider purchasing a Wii U. Howeve...
Suda51 photo

Suda51's Lily Bergamo was cancelled, turned into Let it Die

Grasshopper's change in studio vision resulted in total redesign
Jun 11
// Alessandro Fillari
During the Sony E3 press conference, we got the chance to check out Suda51's new free-to-play survival horror title Let it Die. As Grasshopper Manufacture's first F2P title, it seemed to be a bit of a departure for them. Howe...
Final Fantasy photo
Final Fantasy

Final Fantasy Type-0 is coming to PS4 and Xbox One

Will finally make a Western release
Jun 10
// Alessandro Fillari
[Update: Unfortunately, the PS Vita release was not accurate. Sony has clarified on its blog that Type-0 will only be on PS4.] Yes, it is happening. Square Enix has announced that the elusive Final Fantasy Type-0 is coming to...

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