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New York Comic-Con

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Uber is giving Sonic Boom Rides at New York Comic-Con


Gotta go fast!
Oct 02
// Dale North
I hate missing New York Comic-Con. This is only the second one I've missed. I'm missing out on the Sonic Boom Rides in New York, provided by Sega, Chevrolet, and Uber. Imagine jetting around New York in a Sonic-themed ride? I...
Arkham Origins villain photo
Arkham Origins villain

Shocking: New Batman: Arkham Origins villain announced


Proper naughty
Oct 14
// Steven Hansen
Proper naughty. Batman Arkham Origins is out in less than two weeks, but Batfans at New York Comic-Con were treated to what should be one last surprise: Electrocutioner was announced as one of the assassins targeting Batman ...

Link Between Worlds: Hand-holding & Majora's Mask ties

Oct 14 // Steven Hansen
While that still kind of comes off as coattails riding to me, Aonuma, who has expressed a desire to uproot series tradition, seems like one of the more dynamic figures at Nintendo. which is why A Link Between Worlds is a, "a less linear, more free experience," one where it would be fun to get lost and stuck, which is why the game now allows you to sequence break and tackle dungeons in whatever order you so choose. I think that one thing all game developers worry about when they're putting something into a game is, 'Will people notice it? Will people realize what they're supposed to do?' And we kind of have a bad habit of hand-holding, trying to make things easier for everyone..But more and more, I start to think that that kind of isn't actually that fun. I like the idea of opening the experience up and letting players explore It gets back to series roots, really. Aonuma dropped two other juicy tidbits. First, he said that the fans at New York Comic-Con were "even more passionate than the fans in Japan," so rock on you loony toons. When asked about A Link Between Worlds' connection to cult favorite Majora's Mask, he noted, as picked up by GoNintendo, "Finish this game and that may give you your answer." Seems there's more of a connection than we thought. Zelda's Aonuma discusses the dangers of games that help too much [Polygon]Finishing The Legend of Zelda: A Link Between Worlds may make the Majora's Mask connection more clear [GoNintendo]
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A bunch of things from Zelda's Eiji Aonuma at New York Comic-Con
Lots of tidbits for you Zelda fans over the weekend. Longtime series producer and director Eiji Aonuma gave a long talk at New York Comic-Con, which you can catch above. Immediately after, he sat down to an interview with Po...


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The Amazing Spider-Man 2 game announced at NYCC


Set for 2014
Oct 14
// Dale North
Marvel's New York Comic-Con panel this weekend revealed that new game The Amazing Spider-Man 2 will launch Spring 2014, coming from developers Beenox. It's set to come to PS3, PS4, Xbox 360, Xbox One, Wii U, 3DS and PC, hitt...
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Ultra Street Fighter IV

Capcom behind on Ultra Street Fighter IV, playable Dec 14


Ultra disappointing, NYCC goers?
Oct 11
// Steven Hansen
Is it a coincidence that my phone is giving me the time and weather in New York, rather than the San Francisco information it should be displaying, smack during New York Comic Con? Yes. Speaking of things not working correctl...
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Capcom bringing Strider, Dustforce to New York Comic-Con


This weekend in NY
Oct 08
// Dale North
Are you going to be at New York Comic-Con? I always go, but this is the first year I'll miss in a very long time. I'm totally bummed. Have fun for me! I'd recommend that you head over to Capcom's booth on the show floor this ...
EVE at NYCC photo
EVE at NYCC

EVE Online will be at New York Comic Con this month


All the lore that's fit to print
Oct 02
// Joshua Derocher
CCP has announced it will be at the New York Comic Con, which runs from October 10-13. At the con, the studio will be talking about its upcoming comic book, True Stories, as well as a new lore and art book, called EVE Univers...
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Nintendo at New York Comic-Con: 2DS, Aonuma panel, more


Big plans for NYCC
Oct 02
// Dale North
Nintendo has big plays for this month's New York Comic-Con. On top of bringing a bunch of Wii U and 3DS titles, they'll also have the new 2DS system to show off as well as a speaking session of The Legend of Zelda: A Link Bet...
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The DTOID Show: NYCC, Sleeping Dogs DLC, & CoD Elite


Plus: They are making video games about DANCING now
Oct 15
// Max Scoville
Today on The Destructoid Show, we do what we always do on The Destructoid Show: talk about video game news,  For starters, Call of Duty: Black Ops 2 will be making CoD: Elite a free service, but will be offering a seaso...
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NYCC: Cosplay and show floor gallery


New York Comic-Con 2012
Oct 13
// Dale North
It's crazy how New York Comic-Con is slowly turning into San Diego Comic-Con. Well, there's nothing in the way of sunlight or summer temperatures here (it's cold and windy), but the crowds are similar. It seems like more and ...
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NYCC: The samurai bunny returns in new Usagi Yojimbo game


Happy Giant brings back the ronin warrior
Oct 13
// Audun Sorlie
Most people know him from his cameos in TMNT, but Miyamoto Usagi has been the star of his own comic book series for a long time. His first and only game, Samurai Warrior: The Battles of Usagi Yojimbo, came out in 1988 for the...
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NYCC: Puppeteer looks amazing in 3D


Oct 13
// Dale North
I got a fair bit of hands-on time with Puppeteer at New York Comic-Con this weekend, but the best of what I've seen of the game so far was still hands off. And in 3D. Sony was kind enough to give us a peek at a boss fight fro...
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NYCC: Hands-on as Green Arrow in Injustice: Gods Among Us


Oct 12
// Dale North
Superhero Green Arrow was just announced for upcoming fighter Injustice: Gods Among Us earlier this week. I had a chance to go hands-on with him for a few rounds here on the New York Comic-Con show floor, at the DC Entertainm...

NYCC: Until Dawn is a horny horror flick that you control

Oct 12 // Dale North
Jess and Mike are pretty hot to trot by this time, but they're not opposed to taking a little stroll in the woods to find this cabin. They make an adventure out of it, trying to scare each other as they trudge through the snow in the dark. Animals moving in the woods spook them a bit, but they're still having fun. For now.  The fun of Until Dawn is in its presentation. It plays out exactly like a horror film, complete with the pop-out scares and sharp, snarky writing you'd expect. There's also plenty in the way of funny dialogue and situations, coming directly from well-versed horror film writers. Until Dawn is unique in that it uses the PS Move controller exclusively. Most of the time it serves as a flashlight for the eight game characters. Movement is controlled by pointing the torch in the desired direction, and the analog trigger controls the speed of movement. The main action button on the controller takes care of most of the world interactions and puzzle solving. In the times where a character is using an item, 1:1 movement of the Move controller lets the player take over. Turning a key, pulling blinds, or firing a gun are done exactly as you'd expect. The trek to the cabin stays fun until the couple hears a strange noise and soon after finds a deer that looked to be ripped open by something terrible. As they examine it, it's ripped away. Scared shitless, they take off running until they find the cabin, and then they lock themselves inside.  In the normal world, strange noises and dead animals would have killed the mood. But in the world of horror flicks, the lovebirds are ready to rock in minutes. First, Jess insists, the blinds must be closed and the fireplace must be warm. More strange noises hinder their progress for a bit, but eventually Michael gets her down to panties and bra.  Just when the getting gets good, Jessica is violently ripped through the window of the front door by some unseen attacker, leaving a trail of blood out the door and through the snow, leading out to the woods. Mike runs to follow the trail, rifle in hand. This leads him into the depths of an abandoned mining operation, where he finds Jessica's maimed body laying in a heap on a lift. Just as the attacker sneaks up on Mike the screen goes black. If you're keen on this particular kind of teen horror flick, I think you'll really enjoy Until Dawn. It stretches the typical movie story into a 5 or more hour adventure where you'll eventually control each of the eight cast members. They all can die, or you can complete the game with all surviving -- it's up to you. I could see Until Dawn being a great game to play with a small group, with the lights out and cold beers on hand. The group could make calls on how to proceed, and the Move controller could be passed off.  I'm looking forward to popping some popcorn for Until Dawn.
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Announced at gamescom earlier this year, Until Dawn puts players in control of the cast of characters in what looks to be a classic teen horror film. It's a PS3 title set for next year, and it uses the PlayStation Move contro...

NYCC: Hands-on with charming PS3 platformer Puppeteer

Oct 12 // Dale North
The 2D platforming action is really polished in Puppeteer. Kutaro has to vault over spiked barrels, hamburgers, mice and all kinds of other strange things that come at him in this constantly changing world, which has you continually hovering over the jump button. Part of this first bit of gameplay has him running up a spiraled, rotating stage where spiders, bats and other baddies have him ducking, jumping and dodging. Again, it's all very tight and responsive.  You'll want to be extra careful with your platforming as Kutaro goes down pretty easy. His 'life' is tied directly to his detachable head. If an enemy comes in contact with him, his head falls off and starts rolling away. Kutaro has three seconds (like the three-second rule of food) to pick it back up and put it on his head before he croaks. It's quite funny to have to stop in the middle of platforming to run backwards, arms blindly outstretched, to pick up your rolling head. Kutaro also has the ability to find other heads to use as additional life, letting him pop another on if one happens to roll away. Some of the found heads come with bonus strange abilities that let him access new areas, or uncover hidden secrets. These heads add puzzle elements to mix up the platforming.  I came away most impressed by the scissors/cutting mechanic, which is centered around an enchanted pair of scissors called Calibrus. These have Kutaro chopping up enemies and obstacles by mashing the square button. By jumping and continually cutting, Kutaro could stay airborne, with each snip propelling him forward in the air, toward the direction he faced. This totally changed the left-to-right 2D platforming play established early on, adding verticality to the mix. Though early uses were more tutorial examples of this mechanic than anything else, I really enjoyed snipping up cloth-based enemies, or cutting through spider web-like walls. Even in this first stage I could see that the developers had fun with this mechanic. Puppeteer is really unique as far as presentation and story goes, but the gameplay is straight-up solid platforming. Well, for a bit, and then the cutting mechanic is added in. Sony has a good thing going here.
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Heads will roll!
I finally had a chance to go hands-on with Sony's upcoming PS3 platformer Puppeteer here at New York Comic-Con at a PlayStation press event. It's as great as I imagined it would be after hearing about it at gamescom earlier t...

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Guillermo del Toro is 'not giving up' on inSANE


Listen for GLaDOS in his next movie
Oct 12
// Jordan Devore
inSANE was originally going to mark the beginning of a full trilogy of games from director Guillermo del Toro, but it was dropped by THQ earlier this year. There's still hope yet: the IP rights went back to del Toro, and it s...
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Mass Effect 3 'Omega' DLC slated for late November


Early details emerge from NYCC
Oct 12
// Jordan Devore
More details have come out of New York Comic Con regarding Mass Effect 3's Omega downloadable content that we briefly heard about back when Ray Muzyka and Greg Zeschuk announced their departure from BioWare. In short, it's go...
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Monster Hunter 3 Ultimate trailer takes the hunt to Wii U


Latest footage direct from New York Comic Con
Oct 11
// Jordan Devore
Will this be the the Monster Hunter to finally win you over? That's what I'm wondering for myself. Maybe this fresh footage out of New York Comic Con will play into that decision -- the game certainly looks crisper in high d...
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Capcom announces Darkstalkers Resurrection for XBLA, PSN


Bundle of Darkstalkers' Revenge and Darkstalkers 3
Oct 11
// Jordan Devore
[Update: The official word from Capcom has come in. This package includes Night Warriors: Darkstalkers' Revenge, not the original game, Darkstalkers: The Night Warriors, as originally reported. The release date is still "earl...
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Nintendo at NYCC: Wii U games and sticker-bombing


Oct 10
// Dale North
I'm headed to New York later today to attend this year's New York Comic-Con, set to take place October 11-14 at the Javits Center. Nintendo is setting up right now for attendees, and it looks like they'll be showing off sever...
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Green Arrow playable in Injustice: Gods Among Us


Oct 10
// Dale North
Right before I head out to New York Comic-Con, Warner Bros. and DC Entertainment hits us with a very Comic-Con-y announcement. Superhero Green Arrow will be a playable character in upcoming fighter Injustice: Gods ...

Hands-on with Virtua Tennis 4 on the PlayStation Vita

Oct 17 // Keith Swiader
Virtua Tennis 4 (PlayStation Vita)Developer: SEGA-AM3Publisher: SEGARelease: TBA Off the bat, Virtua Tennis 4 on the Vita looks amazing -- the players' facial animations are unlike anything I've seen on a handheld. What's better is that I didn't notice any graphical hitches during my playtime, and even during an intense back-and-forth set, I didn't experience any stuttering. Gameplay works in two ways: the traditional button interface and the Vita's touchscreen, both of which offer intuitive and fluid experiences. The traditional aspect works as it should, with the analog stick or directional pad moving your player and each face button inducing a different swing. On the other hand, the touchscreen controls take some getting used to, but as mentioned before, it too offers a seamless experience. Touching an area on the court will highlight it and move your player there, which differs from the instinctive notion of sliding your thumb across the screen for movement and takes getting used to. Sliding your thumb instead is used to hit the incoming ball, with each motion shelling out either a lob, backhand, or forehand swing. Once you get the timing of each tap of the screen, you'll end up playing as fluently as if you were using tactile buttons. Each flick of the thumb feels natural too, with a flick forward triggering a hard swing and a flick down triggering a lob. Two-player mode was on offer during my playtime as well -- a top-down, Pong-style game on a single screen, in which players on each end of the Vita tap their way to glory. It sounds awkward, but this simplistic style works and ends up being just as intense as a regular match. Online mode will be available in the final product as well, featuring the traditional game of tennis, though Sega was unable to talk about it at the time. The most interesting of the port's features was the ability to play a match in first-person view, utilizing the Vita's gyro sensor, accelerometer, and left analog stick to navigate the course. The right face buttons are used to hit the ball; when used in unison, the entire mode surprisingly works very well, albeit a bit disorienting in the beginning. As you move the Vita around, your in-game view will change accordingly -- you can look at the clouds above by aiming the Vita at the sky, if you wish. I never would've thought there could be a first-person tennis game, but it appears I was proven wrong. Not much else was revealed about Virtua Tennis 4 on the Vita, but from this brief demo, I am sure it will be a hit with fans of the series. Be on the lookout for this one as we near the PlayStation Vita's launch.
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[Editor's note: Say hello to Keith Swiader! He's joined our New York preview coverage team and is starting off with some previews on upcoming Sega games. -- CTZ] Of the launch titles that will accompany the PlayStation Vita's...

A brief look at Yakuza: Dead Souls

Oct 17 // Keith Swiader
Yakuza: Dead Souls (PlayStation 3)Developer: SEGAPublisher: SEGARelease: March 2012 (US, Euro) Things kick off with a brief tutorial sequence, where players learn how to shoot, kick, and utilize the surrounding objects for deadly melee attacks. Odds are that those familiar with the series will know what to expect when it comes to Yakuza's combat. Each of the four characters in Yakuza: Dead Souls has his own unique default weapon -- dual pistols, a sniper rifle, shotgun, and an arm-attached mini-gun. Although these weapons have unlimited ammo, other weapons can be found throughout the town during the course of the game. These alternatives are ideal for certain situations, assuring that the zombie killing won't get repetitive over time. The scenery is unarguably unlike any environment I've seen in prior zombie shooters. Japan is a beautiful city, and here it looks like its been through hell and back. You know, as if there actually were a zombie outbreak? Skyscrapers are crumbling, fires are blazing every which way, and debris is flying through the sky. Sega did a fantastic job capturing the atmosphere of a zombocalypse, and fans of such games will love Sega's attention to detail.  Often times, you'll find yourself fighting off a mob of zombies -- rest assured that these aren't the cliche type that stand aimlessly, waiting to be killed. The zombies in Dead Souls run, leap, and fall on you, so you need to always be on your toes. And yes, I did say "fall on you," as in suddenly, one can appear falling from an above building or fire escape. Fortunately, the gunplay appeared to be rather fluid and responsive, with players having the ability either to barrel down a street with guns blazing or to stand still for a second to pick off each victim with precision. Those who choose the precision style of shooting will be greatly rewarded, as headshots end in a fountain of blood erupting from the neck. Areas flow nicely in Yakuza: Dead Souls -- one minute, you are in wide-open city streets, and soon after, your back is against the wall and you have to rely on your wits to survive. Certain areas in the game also feature breakable walls, so a keen eye can help you find hidden passageways. One of the new gameplay elements I was shown was Heat Snipe, a brief quick-time event that has you shooting a certain part of a given environment to produce deadly results. The example demonstrated featured a group of zombies surrounding a car, followed by our character's shooting its gas tank from afar to obliterate a good chunk of the mob. Your Heat Snipe meter fills over time; once initiated, the game switches to a cinematic view as the button prompts appear on-screen. Hitting the buttons correctly will activate whatever Heat Snipe action you were attempting to perform, while missing it will cause nothing to happen, leaving you to take on the zombies alone as your meter fills back up. "Alone" is an appropriate term to describe Yakuza: Dead Souls, as my questioning the game's player count was answered with a disappointing fact: there's no co-operative play. One would think that the four characters on the game's cover would imply there would be co-op, but no, you are going solo in this struggle for survival. Overall, I was rather impressed with what I saw , especially since I'm completely new to the series. I doubt it will be the best zombie shoot-em-up we've ever seen, but the unique spin the genre set in the Yakuza universe will certainly work in its favor as it finds its audience, be they Yakuza fans or not.  Yakuza: Dead Souls is due out in 2012, and the western release will feature everything the Japanese release does, including its downloadable content.
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[Editor's note: Say hello to Keith Swiader! He's joined our New York preview coverage team and is starting off with some previews on upcoming Sega games. -- CTZ] The Yakuza series will see another release next year on the ...

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Street Fighter is getting the Bishoujo figurine treatment


Oct 16
// Tony Ponce
Full disclosure: The header image does not reflect my immediate reaction to or subsequent thoughts on this bit of news. I just thought it would be really, really funny! We barely made it out of the Mass Effect debacle of sex ...
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NYCC: Grand Theft Auto III on iPad is pretty, different


Oct 16
// Dale North
To celebrate the 10th anniversary of Grand Theft Auto, Rockstar is bringing the third game to iOS later this fall. They had an early iPad version running on the New York Comic-Con show floor this weekend, and from my short ti...
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This Liara T'Soni figurine remodel looks better, right?


Oct 16
// Tony Ponce
Remember last month when I told you that Japanese figure house Kotobukiya teamed up with BioWare to design a statue of Mass Effect's Liara T'Soni? That discussion devolved pretty quickly, didn't it? Let's try that one more ti...
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NYCC: More cosplay and floor madness


Oct 16
// Dale North
Now that it's the weekend, New York Comic-Con is at full craziness. As with any good convention, it's impossible to walk around and not run into people. It's cool and windy outside in New York, but it's blazing hot inside wit...
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NYCC: Brush up on The Darkness with a new app


Oct 16
// Dale North
With The Darkness II right around the corner, maybe you should brush up on the comic series. That becomes easier today with the newly announced iOS app, announced here at New York Comic-Con. You'll be able to jump right in to...
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NYCC: All about Star Wars: Knights of the Old Republic


Oct 15
// Dale North
First, an announcement. Dark Horse announced several new Star Wars titles here at New York Comic-Con, and there's the next addition to Star Wars: Knights of the Old Republic among them -- War! They say tha...
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NYCC: Kevin Conroy says that being Batman isn't easy


Oct 15
// Dale North
I had a chance to chat for a bit with the voice of Batman, Kevin Conroy, for a few minutes before he joined Rocksteady in hosting New York Comic-Con's Batman: Arkham City panel. From what he said it seems that being the voice...

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